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Summoning Pouch Alchs Completed


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Quick Find - 24-25-170-55415893 SUPPORT SUMMONING ROBES

 

 

 

Pouch alched profit margins are calculated if you make the natures off since the prices change its if you get the seconds yourself too (very easy to do so since they are simple to gather)

 

 

 

Take essence fee if you wish.

 

 

 

Summoning is not meant to be handed to you, so expect to work.

 

 

 

[hide=Summoning Pouch Alchemy]

 

 

 

[hide= Analysis]Charms that are Gold you can break even on the charms as the have no great use with some exceptions, green pay for themselves for example the Macaw gathers herbs to pay for itself and with a higher level will last longer.

 

 

 

The red will do "Beast of burden" and carry items for you among other things like a cheap alternative to pots.

 

 

 

Green seem to be great familiars to have along side you as you skill.

 

 

 

It seems that only gold you can break even/ make a profit on (providing you make your own natures).[/hide]

 

 

Spirit wolf

 

High Alchemy: 359 GP

 

Shard Cost: 175 GP

 

Profit: 184 GP

 

 

 

Dreadfowl

 

High Alchemy: 374 GP

 

Shard Cost: 200 GP

 

Profit: 174 GP

 

 

 

Spirit spider

 

High Alchemy: 374 GP

 

Shard Cost: 200 GP

 

Profit: 174 GP

 

 

 

Thorny snail

 

High Alchemy: 389 GP

 

Shard Cost: 225 GP

 

Profit: 164 GP

 

 

Granite crab

 

High Alchemy: 359 GP

 

Shard Cost: 175 GP

 

Profit: 184 GP

 

 

 

Desert wyrm

 

High Alchemy: 929 GP

 

Shard Cost: 1125 GP

 

Loss: 196 GP

 

 

 

Spirit scorpion

 

High Alchemy: 1109 GP

 

Shard Cost: 1425 GP

 

Loss: 316 GP

 

 

 

Albino rat

 

High Alchemy: 1379 GP

 

Shard Cost: 1875 GP

 

Loss: 496 GP

 

 

 

 

Spirit kalphite

 

High Alchemy: 1019 GP

 

Shard Cost: 1275 GP

 

Loss: 256 GP

 

 

 

Compost mound

 

High Alchemy: 939 GP

 

Shard Cost: 1175 GP

 

Loss; 236 GP

 

 

 

Vampire bat

 

High Alchemy: 1469 GP

 

Shard Cost: 2025 GP

 

Loss: 556 GP

 

 

 

Honey badger

 

High Alchemy: 1514 GP

 

Shard Cost: 2100 GP

 

Loss: 586 GP

 

 

 

Beaver

 

High Alchemy: 1334 GP

 

Shard Cost: 1800 GP

 

Loss: 466 GP

 

 

 

Bronze minotaur

 

High Alchemy: 1784 GP

 

Shard Cost: 2550 GP

 

Loss: 766 GP

 

 

 

Bull ant

 

High Alchemy: 419 GP

 

Shard Cost: 275 GP

 

Profit: 144 GP

 

 

 

Macaw

 

High Alchemy: 1424 GP

 

Shard Cost: 1950 GP

 

Loss: 526 GP

 

 

 

Evil turnip

 

High Alchemy: 1814 GP

 

Shard Cost: 2600 GP

 

Loss: 786 GP

 

 

 

Spirit cockatrice (and variants)

 

High Alchemy: 1574 GP

 

Shard Cost: 2200 GP

 

Loss: 626 GP

 

 

 

Iron minotaur

 

High Alchemy: 2129 GP

 

Shard Cost: 3125 GP

 

Loss: 996 GP

 

 

 

Magpie

 

High Alchemy: 1574 gp

 

Shard Cost: 2200 GP

 

Loss: 626 GP

 

 

 

Bloated leech

 

High Alch: 2009 GP

 

Shard Cost: 2925 GP

 

Loss: 916 GP

 

 

 

Spirit terrorbird

 

High Alchemy: 434 GP

 

Shard Cost: 300 GP

 

Profit: 134 GP

 

 

 

Abyssal parasite

 

High Alchemy: 1844 gp

 

Shard Cost: 2550 GP

 

Loss: 706 GP

 

 

 

Spirit jelly

 

High Alchemy: 2519 GP

 

Shard Cost: 3775 GP

 

Loss: 1256 GP

 

 

 

Ibis

 

High Alchemy: 1889 GP

 

Shard Cost: 2725 GP

 

Loss: 836 GP

 

 

 

Steel minotaur

 

High Alchemy: 2369 gp

 

Shard Cost: 3525 GP

 

Loss: 1156 GP

 

 

 

Karamthulhu overlord

 

High Alchemy: 2414 GP

 

Shard Cost: 3600 GP

 

Loss: 1186 GP

 

 

 

Smoke devil

 

High Alchemy: 2369 GP

 

Shard Cost: 3525 GP

 

Loss: 1156 GP

 

 

Abyssal lurker

 

High Alchemy: 2039 GP

 

Shard Cost: 2975 GP

 

Loss: 936 GP

 

 

Spirit cobra

 

High Alchemy: 1994 GP

 

Shard Cost: 2900 GP

 

Loss: 906 GP

 

 

 

Stranger plant

 

High Alchemy: 2174 GP

 

Shard Cost: 3200 GP

 

Loss: 1026 GP

 

 

 

Barker toad

 

High Alchemy: 419 GP

 

Shard Cost: 250 GP

 

Profit:169 GP

 

 

Mithril minotaur

 

High Alchemy: 2534 GP

 

Shard Cost: 3800 GP

 

Loss: 1266 GP

 

 

War tortoise

 

High Alchemy: 269 GP

 

Shard Cost: 25 GP

 

Profit: 244 GP

 

 

 

Bunyip

 

High Alchemy: 1904 GP

 

Shard Cost: 2750 GP

 

Loss: 846 GP

 

 

Fruit bat

 

High Alchemy: 2204 GP

 

Shard Cost: 3250 GP

 

Loss:1046 GP

 

 

 

Arctic bear

 

High Alchemy: 464 GP

 

Shard Cost: 350 GP

 

Profit: 114 GP

 

 

 

Granite lobster

 

High Alchemy: 2744 GP

 

Shard Cost: 4150 GP

 

Loss:1406 GP

 

 

 

Praying mantis

 

High Alchemy: 2774 GP

 

Shard Cost: 4200 GP

 

Loss: 1326 GP

 

 

 

Adamant minotaur

 

High Alchemy: 2414 GP

 

Shard Cost: 3600 GP

 

Loss: 1186 GP

 

 

 

Giant ent

 

High Alchemy: 2114 GP

 

Shard Cost: 2350 GP

 

Loss: 236 GP

 

 

 

Hydra

 

High Alchemy: 2174 GP

 

Shard Cost: 3200 GP

 

Loss: 1026GP

 

 

 

Spirit dagannoth

 

High Alchemy: 269 GP

 

Shard Cost: 25 GP

 

Profit: 244 GP

 

 

 

Rune minotaur

 

High Alchemy: 269 GP

 

Shard Cost: 25 GP

 

Profit: 244 GP

 

 

 

 

 

Unicorn stallion

 

High Alchemy: 2354 GP

 

Shard Cost: 3500 GP

 

Loss: 1146 GP

 

 

 

Wolpertinger

 

High Alchemy: 3299 GP

 

Shard Cost: 5075 GP

 

Loss: 1776 GP

 

 

 

Pack yak

 

High Alchemy: 3419 GP

 

Shard Cost: 5275 GP

 

Loss: 1856 GP

 

 

 

Credits - K3nny12, Smellysocks, Lady_Elenasg, Ginger_Warrior, JessY61071, Genin, Triquos, gregmister2, Tomg12345, Vpp[/hide]

 

 

 

[hide=Pros and Cons?]

 

Ones that alch for a Loss do have the Pros, example? read this from the player Valaraz

 

 

 

Well, Macavs have a nice habbit of collecting herns for me.

 

 

 

Their special is doable about 2.5 times per 3 minutes and usually it brings me a herb.

 

 

 

I tried it with about 30 scrolls and got back 5 ranarrs, 3 kwuarms and a bunch of lower level /cheaper herbs.

 

 

 

Is this how the familiars are suppose to pay me back?

 

 

 

If it is, it just might do it, not with a landslide but in a way it will.

 

 

 

And some nice pics Jessy asked me to post also:

 

screenshot016dh2.jpg

 

screenshot017yt6.jpg

 

screenshot015ju1.jpg

 

screenshot014wp2.jpg

 

 

 

Has anyone else tested other ways to make back some gold used on summoning?

 

 

 

http://forum.tip.it/viewtopic.php?t=732227

[/hide]
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Nice find. It could be effective in the lower levels, unless of course with the reduction of shard prices comes a reduction of the high alch value. :roll:

 

 

 

At higher levels your monsters would likely pay for themselves with their specials. At lower levels the monsters seem somewhat useless, so this could really aid low-level training of summoning.

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Why the heck would you alch a bronze minotaur pouch? That should be used in combat!

 

 

 

tryed them hit like a 2 rarely unless you use a scroll then you miss a turn in combat

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Why the heck would you alch a bronze minotaur pouch? That should be used in combat!

 

 

 

yeah dont waste the blue charm! :?

 

 

 

ot:

 

good idea gonna alch some of my left over pouchs :D

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summoning can actually be profitable if you sell the materials to make the pouches (like the wolf bones and raw chicken) to other players.

 

 

 

make sure your selling for more than what you paid for them though.

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"Hey, I can't help it if I was born this cool." Adell, Disgaea 2

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Why the heck would you alch a bronze minotaur pouch? That should be used in combat!

 

 

 

tryed them hit like a 2 rarely unless you use a scroll then you miss a turn in combat

 

 

 

That's his special attack. Use his normal attack, it hits up to 9 so you can really get some cumulative damage going. Not bad for the bronze version of a minotaur, just imagine what the best ones would be.

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I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune.

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I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune.

 

Really nice find. Does anyone know any other alch prices yet? Maybe we should compile a list. I have the feeling Jagex will lower those alch prices after the update though.

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I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune.

 

+if u done hand in the sand you can get sand easily(collecting it isnt hard too)

 

EDIT: they require green charms

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