Toad Posted January 17, 2008 Share Posted January 17, 2008 Quick Find - 24-25-170-55415893 SUPPORT SUMMONING ROBES Pouch alched profit margins are calculated if you make the natures off since the prices change its if you get the seconds yourself too (very easy to do so since they are simple to gather) Take essence fee if you wish. Summoning is not meant to be handed to you, so expect to work. [hide=Summoning Pouch Alchemy] [hide= Analysis]Charms that are Gold you can break even on the charms as the have no great use with some exceptions, green pay for themselves for example the Macaw gathers herbs to pay for itself and with a higher level will last longer. The red will do "Beast of burden" and carry items for you among other things like a cheap alternative to pots. Green seem to be great familiars to have along side you as you skill. It seems that only gold you can break even/ make a profit on (providing you make your own natures).[/hide] Spirit wolf High Alchemy: 359 GP Shard Cost: 175 GP Profit: 184 GP Dreadfowl High Alchemy: 374 GP Shard Cost: 200 GP Profit: 174 GP Spirit spider High Alchemy: 374 GP Shard Cost: 200 GP Profit: 174 GP Thorny snail High Alchemy: 389 GP Shard Cost: 225 GP Profit: 164 GP Granite crab High Alchemy: 359 GP Shard Cost: 175 GP Profit: 184 GP Desert wyrm High Alchemy: 929 GP Shard Cost: 1125 GP Loss: 196 GP Spirit scorpion High Alchemy: 1109 GP Shard Cost: 1425 GP Loss: 316 GP Albino rat High Alchemy: 1379 GP Shard Cost: 1875 GP Loss: 496 GP Spirit kalphite High Alchemy: 1019 GP Shard Cost: 1275 GP Loss: 256 GP Compost mound High Alchemy: 939 GP Shard Cost: 1175 GP Loss; 236 GP Vampire bat High Alchemy: 1469 GP Shard Cost: 2025 GP Loss: 556 GP Honey badger High Alchemy: 1514 GP Shard Cost: 2100 GP Loss: 586 GP Beaver High Alchemy: 1334 GP Shard Cost: 1800 GP Loss: 466 GP Bronze minotaur High Alchemy: 1784 GP Shard Cost: 2550 GP Loss: 766 GP Bull ant High Alchemy: 419 GP Shard Cost: 275 GP Profit: 144 GP Macaw High Alchemy: 1424 GP Shard Cost: 1950 GP Loss: 526 GP Evil turnip High Alchemy: 1814 GP Shard Cost: 2600 GP Loss: 786 GP Spirit cockatrice (and variants) High Alchemy: 1574 GP Shard Cost: 2200 GP Loss: 626 GP Iron minotaur High Alchemy: 2129 GP Shard Cost: 3125 GP Loss: 996 GP Magpie High Alchemy: 1574 gp Shard Cost: 2200 GP Loss: 626 GP Bloated leech High Alch: 2009 GP Shard Cost: 2925 GP Loss: 916 GP Spirit terrorbird High Alchemy: 434 GP Shard Cost: 300 GP Profit: 134 GP Abyssal parasite High Alchemy: 1844 gp Shard Cost: 2550 GP Loss: 706 GP Spirit jelly High Alchemy: 2519 GP Shard Cost: 3775 GP Loss: 1256 GP Ibis High Alchemy: 1889 GP Shard Cost: 2725 GP Loss: 836 GP Steel minotaur High Alchemy: 2369 gp Shard Cost: 3525 GP Loss: 1156 GP Karamthulhu overlord High Alchemy: 2414 GP Shard Cost: 3600 GP Loss: 1186 GP Smoke devil High Alchemy: 2369 GP Shard Cost: 3525 GP Loss: 1156 GP Abyssal lurker High Alchemy: 2039 GP Shard Cost: 2975 GP Loss: 936 GP Spirit cobra High Alchemy: 1994 GP Shard Cost: 2900 GP Loss: 906 GP Stranger plant High Alchemy: 2174 GP Shard Cost: 3200 GP Loss: 1026 GP Barker toad High Alchemy: 419 GP Shard Cost: 250 GP Profit:169 GP Mithril minotaur High Alchemy: 2534 GP Shard Cost: 3800 GP Loss: 1266 GP War tortoise High Alchemy: 269 GP Shard Cost: 25 GP Profit: 244 GP Bunyip High Alchemy: 1904 GP Shard Cost: 2750 GP Loss: 846 GP Fruit bat High Alchemy: 2204 GP Shard Cost: 3250 GP Loss:1046 GP Arctic bear High Alchemy: 464 GP Shard Cost: 350 GP Profit: 114 GP Granite lobster High Alchemy: 2744 GP Shard Cost: 4150 GP Loss:1406 GP Praying mantis High Alchemy: 2774 GP Shard Cost: 4200 GP Loss: 1326 GP Adamant minotaur High Alchemy: 2414 GP Shard Cost: 3600 GP Loss: 1186 GP Giant ent High Alchemy: 2114 GP Shard Cost: 2350 GP Loss: 236 GP Hydra High Alchemy: 2174 GP Shard Cost: 3200 GP Loss: 1026GP Spirit dagannoth High Alchemy: 269 GP Shard Cost: 25 GP Profit: 244 GP Rune minotaur High Alchemy: 269 GP Shard Cost: 25 GP Profit: 244 GP Unicorn stallion High Alchemy: 2354 GP Shard Cost: 3500 GP Loss: 1146 GP Wolpertinger High Alchemy: 3299 GP Shard Cost: 5075 GP Loss: 1776 GP Pack yak High Alchemy: 3419 GP Shard Cost: 5275 GP Loss: 1856 GP Credits - K3nny12, Smellysocks, Lady_Elenasg, Ginger_Warrior, JessY61071, Genin, Triquos, gregmister2, Tomg12345, Vpp[/hide] [hide=Pros and Cons?] Ones that alch for a Loss do have the Pros, example? read this from the player Valaraz Well, Macavs have a nice habbit of collecting herns for me. Their special is doable about 2.5 times per 3 minutes and usually it brings me a herb. I tried it with about 30 scrolls and got back 5 ranarrs, 3 kwuarms and a bunch of lower level /cheaper herbs. Is this how the familiars are suppose to pay me back? If it is, it just might do it, not with a landslide but in a way it will. And some nice pics Jessy asked me to post also: Has anyone else tested other ways to make back some gold used on summoning? http://forum.tip.it/viewtopic.php?t=732227[/hide] Link to comment Share on other sites More sharing options...
SirHartlar Posted January 17, 2008 Share Posted January 17, 2008 This seems doable, but the pouches aren't stackable I don't think so that could slow it down a bit. Jagex might also change it. Link to comment Share on other sites More sharing options...
Juader Posted January 17, 2008 Share Posted January 17, 2008 This seems doable, but the pouches aren't stackable I don't think so that could slow it down a bit. Jagex might also change it. note them, duh VIX VIX VIX Link to comment Share on other sites More sharing options...
Mak_1027 Posted January 17, 2008 Share Posted January 17, 2008 This seems doable, but the pouches aren't stackable I don't think so that could slow it down a bit. Jagex might also change it. but they are notable....and you can alch from notes Link to comment Share on other sites More sharing options...
Sprout_teh_druid Posted January 17, 2008 Share Posted January 17, 2008 Nice find! If it can't break even or make a profit, it will at least reduce the summoning cost by a large amount. Can be looted to obtain a variable item and reobtain the imp jar. If you are insane, it can instead be exchanged for impling jars from Elnock Inquisitor. Link to comment Share on other sites More sharing options...
Dexek Posted January 17, 2008 Share Posted January 17, 2008 Nice find. It could be effective in the lower levels, unless of course with the reduction of shard prices comes a reduction of the high alch value. :roll: At higher levels your monsters would likely pay for themselves with their specials. At lower levels the monsters seem somewhat useless, so this could really aid low-level training of summoning. PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
magekillr Posted January 17, 2008 Share Posted January 17, 2008 have you tried alching your scrolls? Link to comment Share on other sites More sharing options...
monty_chuck Posted January 17, 2008 Share Posted January 17, 2008 This seems doable, but the pouches aren't stackable I don't think so that could slow it down a bit. Jagex might also change it. Can't you alch notes? Unless they can't be noted I don't see a problem with this. My action packed blog of achievment! Link to comment Share on other sites More sharing options...
Solidus_77 Posted January 17, 2008 Share Posted January 17, 2008 Why the heck would you alch a bronze minotaur pouch? That should be used in combat! 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Toad Posted January 17, 2008 Author Share Posted January 17, 2008 Why the heck would you alch a bronze minotaur pouch? That should be used in combat! tryed them hit like a 2 rarely unless you use a scroll then you miss a turn in combat Link to comment Share on other sites More sharing options...
x1992x Posted January 17, 2008 Share Posted January 17, 2008 Why the heck would you alch a bronze minotaur pouch? That should be used in combat! yeah dont waste the blue charm! :? ot: good idea gonna alch some of my left over pouchs :D My private chat is always ON.Winner of The Tip.It Teamcape Outfit Contest!6 years. 1 dragon CS drop and some barrows, bad luck? Link to comment Share on other sites More sharing options...
kwarlord Posted January 17, 2008 Share Posted January 17, 2008 summoning can actually be profitable if you sell the materials to make the pouches (like the wolf bones and raw chicken) to other players. make sure your selling for more than what you paid for them though. "Hey, I can't help it if I was born this cool." Adell, Disgaea 2 Link to comment Share on other sites More sharing options...
SirHartlar Posted January 17, 2008 Share Posted January 17, 2008 Ok sorry, never realised they could be noted. Link to comment Share on other sites More sharing options...
Solidus_77 Posted January 17, 2008 Share Posted January 17, 2008 Why the heck would you alch a bronze minotaur pouch? That should be used in combat! tryed them hit like a 2 rarely unless you use a scroll then you miss a turn in combat That's his special attack. Use his normal attack, it hits up to 9 so you can really get some cumulative damage going. Not bad for the bronze version of a minotaur, just imagine what the best ones would be. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
flash Posted January 17, 2008 Share Posted January 17, 2008 I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune. Link to comment Share on other sites More sharing options...
noble_skull Posted January 17, 2008 Share Posted January 17, 2008 I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune. Really nice find. Does anyone know any other alch prices yet? Maybe we should compile a list. I have the feeling Jagex will lower those alch prices after the update though. Proud member of The Slayer's Guild Link to comment Share on other sites More sharing options...
Byzantus Posted January 17, 2008 Share Posted January 17, 2008 I was playing around with this and i found that you can high alch desert worms for 2118 and it costs 2250 in shards to make this pouch. when the up date comes it will cost 1125 to make this pouch giving you almost 700 profit after nature rune. +if u done hand in the sand you can get sand easily(collecting it isnt hard too) EDIT: they require green charms Link to comment Share on other sites More sharing options...
flash Posted January 17, 2008 Share Posted January 17, 2008 as it stands now i mean u can recover alot of your money so they still aren't bad, but it could be really good if they dont change alch with the lowering of shards. Link to comment Share on other sites More sharing options...
jessy87 Posted January 17, 2008 Share Posted January 17, 2008 pouches = new yew longs Link to comment Share on other sites More sharing options...
flash Posted January 17, 2008 Share Posted January 17, 2008 by the way scrolls are horrible for alching keep them as pouchs. Link to comment Share on other sites More sharing options...
hyjack01 Posted January 17, 2008 Share Posted January 17, 2008 Compost mound pouch ( 47 shards): 967 ea ouch... Link to comment Share on other sites More sharing options...
jessy87 Posted January 17, 2008 Share Posted January 17, 2008 [hide=hope jagex dont see this]aw, what if they cut the cost tho? because shards migh be a big influential factor to its alch value?[/hide] saddens me Link to comment Share on other sites More sharing options...
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