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Void Ranger...

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Well, i just got it and i restarted my range goal again, But..... i also just found out it gives next to no range bonuses. Is 6-7 range lvls greater than 90+ range attack bonus? I can' tell the difference >.>

i'm not to sure but void is proberly a tiny bit better because you can hit harder i think?

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i'm not to sure but void is proberly a tiny bit better because you can hit harder i think?

 

 

 

I think it just improves accuracy a little bit.

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With my range boosting gear, i can get around 105-115 range accuracy bonus, which is more than enough accuracy for monsters like hellhounds, fire giants, yaks etc. it puts the unnecessary accuracy into damage bonus

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The tip.it database just says it increases range by 10%...And no, i don't do more damage, still max hit of 9 lawl. (bronze knives on yaks) And also, i think i hit less frequently... :wall:

 

 

 

I'm hitting 2s and 3s which i didn't before :oops:

The extra range bonus achieved trough d'hide is more important than the 10% bost to damage and acuracy given by void. Even on monster with a low defence level acuracy is still important. Many people favor the 10% damage bost given by void because you can easily see the afects of higher hiting while you might not notice the higher acuracy of your hits, yet it is still has more of an affect.

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Why does everyone keep saying it increases accuracy and damage when it doesn't say that on the database. For some reason, i trust the tip.it crew.

 

See, heres the guide to the minigame, just scroll down near the bottom.

 

 

 

Clearly states:

 

Full set with Ranger helmet gives 10% Ranged

If you have a higher range level, you get higher and more accurate hits.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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If you have a higher range level, you get higher and more accurate hits.

 

O i c :roll:

I believe it adds 10% to your range level?

 

 

 

For instance, at 90 range, it's like you have 99 permanently whilst wearing it. Which means more accuracy, and higher hits.

 

 

 

But it's only useful on monsters where attack bonus doesn't matter as much. Semi low def monsters and such. Of course, when you're a higher ranged level, there's almost nothing with defense too high for it to be worth it. Void range ftw.

i'm not to sure but void is proberly a tiny bit better because you can hit harder i think?

 

 

 

I think it just improves accuracy a little bit.

 

 

 

Void increases your max hit, and accuracy too (I think :o)

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I'm pretty sure it's range level. That'd give both max hit as well as accuracy, which it seems to do.

i'm not to sure but void is proberly a tiny bit better because you can hit harder i think?

 

 

 

I think it just improves accuracy a little bit.

 

 

 

Void increases your max hit, and accuracy too (I think :o)

 

The rs database says +10% accuracy and damage.

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