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Get your pixel shading practice over here!


Quer_Skulll

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I hope you don't find this rude or something...But since this was a CC thread about shading and stuff, I thought I might as well post it here, instead of making yet another boring thread by a graphic-noobie, atleast, that is if I'm good enough to give myself that title.

 

 

 

 

 

 

 

I started this signature a long time ago, and never really got into finishing it. I always like to draw these kind of curving lines at school, and I thought it would be fun to make a signature out of it.

 

 

 

 

 

 

 

Well, this is it:

 

 

 

 

 

 

 

how2sig9jp.png

 

 

 

 

 

 

 

I hope you can point out what I did wrong, and some advice on colour use. And if you don't want to do that it's okay too, I'd understand it. :wink:

21o4pav.jpg

Signature by Maurice Sendak

When the stars make you drool just like a pasta fazool, that's amore!

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heres my final: shading3tt.png

 

 

 

 

 

 

 

and heres one for ppl to practice with if they want: aleksignoshade4gz.png

 

 

 

its from a game mechassualt 2, and in this part ur in a sort of swampy place, so i suggest a darker pallete, but its up to u

kc32dx4.gif

thanks to Etexbleu for the sig

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can i get some comments on mine

 

 

 

i want to learn how to get better :roll:

 

 

 

 

 

 

 

its only about 12 hours since you posted, im only doing this in my spare time you know. (no further arguements intended from any side)

 

 

 

 

 

 

 

Alright bmagic the rays of light coming from the sun are the best thing in the sig, together with the water, nice job :shock:

 

 

 

However what it lacks is not some of those regular thingys.. (contrast etc.) what you miss is texture.

 

 

 

Now bare in my mind that your doing a brushing so its different.

 

 

 

I like the pants and shirt and everything on the characters.

 

 

 

But its the kitchen cabinets that ruin it and the sky.

 

 

 

You see they seem like rushed random brushing with some dodge and burn in it, you need to use some Hard small brushes on that and make some Oak wood on it with a nice looking texture.

 

 

 

Ditch the clouds your going for a far greater light scene (the sun) go for a great sky to compliment the sun.

 

 

 

i see you didnt use layers.. try to use them (dont look at me i dont use them.. i cant even figure out how they work),

 

 

 

 

 

 

 

 

 

 

 

J-Ohn! your picture doesnt show :P :lol:

 

 

 

 

 

 

 

 

 

 

 

whats with people and blue :P

 

 

 

Well the color scheme you got the yellow just doesnt compliment the blue.

 

 

 

Go for a original shirt+ pants color... im sure there shirt and pants not superman outfits.

 

 

 

same story as everyone lighter high lights and darker shadows.. the midtones are fine btw.

 

 

 

i mean i can see (scoped it.. yes i save all the bloody pictures on my comp) that you first of all dithered the blast.. well ok perhaps but i also see you did shadows hardly notice-able try making them like dark.

 

 

 

you did well on the positioning of the high lights btw.

 

 

 

-why is everybody doing Terleys line-art, other then the fact its a cool line-art :P?

 

 

 

 

 

 

 

Very nice line-art Im loving it! i might even color it.. if i ever get spare time on my hands?

 

 

 

 

 

 

 

How2PK that is quite unusual and hard to c/c on but i will try my best.

 

 

 

and no i dont find it rude at all its what the topic is made for.

 

 

 

Well first is the bold lines they look a bit messy (but i think you were gonna fix that?)

 

 

 

second is the gradient, which is fine if your gonna make a puzzlebox.

 

 

 

but if your not going for the puzzle-box look then it might be fun to put some weird unlogical shapes in them like making one of them look like a cube while its not even close to cube form or give some a sphere atmosphere to something that isnt even remotely close to a sphere.

 

 

 

i really hope im making sence.

 

 

 

i think that if you nail that it deserves to be hung up in an Art Musea.

 

 

 

Oo and perhaps a more artistic border.

 

 

 

i really like the stuff :D

 

 

 

 

 

 

 

People if your going to do that mage-ish line-art from Terley.. please no more blue outfits.. im begging you!

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Bmagic: Oi, that womans backside is bare! Is that purposeful?

 

 

 

 

 

 

 

i dunno what it was supposed to be

 

 

 

why would u wear a skirt over an apron and pants???

 

 

 

and why would you wear a skirt over an apron

 

 

 

so i just colored it

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can i get some comments on mine

 

 

 

i want to learn how to get better :roll:

 

 

 

 

 

 

 

its only about 12 hours since you posted, im only doing this in my spare time you know. (no further arguements intended from any side)

 

 

 

 

 

 

 

Alright bmagic the rays of light coming from the sun are the best thing in the sig, together with the water, nice job :shock:

 

 

 

However what it lacks is not some of those regular thingys.. (contrast etc.) what you miss is texture.

 

 

 

Now bare in my mind that your doing a brushing so its different.

 

 

 

I like the pants and shirt and everything on the characters.

 

 

 

But its the kitchen cabinets that ruin it and the sky.

 

 

 

You see they seem like rushed random brushing with some dodge and burn in it, you need to use some Hard small brushes on that and make some Oak wood on it with a nice looking texture.

 

 

 

Ditch the clouds your going for a far greater light scene (the sun) go for a great sky to compliment the sun.

 

 

 

i see you didnt use layers.. try to use them (dont look at me i dont use them.. i cant even figure out how they work),

 

 

 

 

 

 

 

 

 

 

Wow thanks

 

 

 

sorry for rushing but i didnt want this topic to die

 

 

 

 

 

 

 

thanks for tips

 

 

 

ill work on the texture

 

 

 

and i did use layers to put texture on the cabinets and the wood

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Hah, thanks a lot for the comments Quer, I'm going to google a bit to translate all those things. :P And yea, I'm going to change the border, it was just some fast thingy I wanted so I could have a border from the start. :P But I don't get how I can make it look like a cube, when it isn't a cube at all. :o :lol:

21o4pav.jpg

Signature by Maurice Sendak

When the stars make you drool just like a pasta fazool, that's amore!

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Bmagic: Oi, that womans backside is bare! Is that purposeful?

 

 

 

 

 

 

 

i dunno what it was supposed to be

 

 

 

why would u wear a skirt over an apron and pants???

 

 

 

and why would you wear a skirt over an apron

 

 

 

so i just colored it

 

 

 

 

 

 

 

She's suppose to be wearin knickers, it was a requested sig from Lime_Mercury for a girl to be puttin on a skirt while cookin lobs with a guy walking in looking confused. He didn't like the style so decided to do his own terrible version of it, though he knew my style.. (still dun get what he meant, I can't draw in someone else's stlye otherwise it won't be a sig made by me, just an immitation of someone else's..)

 

 

 

 

 

 

 

terleypixelsigmaker9jv.png

 

 

 

 

 

 

 

Well anyway Im shocked that everyones choosin to colour in my linework, what I was tryin to get at, Quer, is that people should work on different styles of shading, it's a good idea to have an awareness of depth and contrast in your sigs but the same style of shading only works on certain styles of drawings, mine for example I like to believe is much more cartoony so doesn't need as much depth (your shading almost goes to jet black, which is sometimes too much for cartoons).

 

 

 

 

 

 

 

What Im gettin at is for more lifelike pixel art, listen to Quer.. but don't limit yourself to one style, sometimes it's more popular and original to experiment.. Just look at Godslayer, you don't see anyone else with work like his do ya..

 

 

 

 

 

 

 

BLUE'S MY FAVOURITE COLOUR

 

 

 

But Quer's right, lets have some originality! it just looks like the same pic.

vistame09copyhr8.png
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Bmagic: Oi, that womans backside is bare! Is that purposeful?

 

 

 

 

 

 

 

i dunno what it was supposed to be

 

 

 

why would u wear a skirt over an apron and pants???

 

 

 

and why would you wear a skirt over an apron

 

 

 

so i just colored it

 

 

 

 

 

 

 

She's suppose to be wearin knickers, it was a requested sig from Lime_Mercury for a girl to be puttin on a skirt while cookin lobs with a guy walking in looking confused. He didn't like the style so decided to do his own terrible version of it, though he knew my style.. (still dun get what he meant, I can't draw in someone else's stlye otherwise it won't be a sig made by me, just an immitation of someone else's..)

 

 

 

 

 

 

 

terleypixelsigmaker9jv.png

 

 

 

 

 

 

 

Well anyway Im shocked that everyones choosin to colour in my linework, what I was tryin to get at, Quer, is that people should work on different styles of shading, it's a good idea to have an awareness of depth and contrast in your sigs but the same style of shading only works on certain styles of drawings, mine for example I like to believe is much more cartoony so doesn't need as much depth (your shading almost goes to jet black, which is sometimes too much for cartoons).

 

 

 

 

 

 

 

What Im gettin at is for more lifelike pixel art, listen to Quer.. but don't limit yourself to one style, sometimes it's more popular and original to experiment.. Just look at Godslayer, you don't see anyone else with work like his do ya..

 

 

 

 

 

 

 

 

 

 

 

 

 

 

thanks for explaining

 

 

 

explore more possibilities...

 

 

 

this was like the first time i tried to color but okay i try to not limit my work

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Alright, I tested out a few things in these pixels. In this one, I'm just testing out shading with a single light source, and a dull, scratched armor on the guy. The arrow shows the light source.

 

 

 

pixel4jv.png

 

 

 

 

 

 

 

 

 

 

 

This was the one I mentioned before, with my own background. I'm trying to learn manual Dithering here, as you can see on the road, shadows, and glow from the candle. I'm also testing ambient lighting, so I put the lamp there as an example. I've used 3 light sources (1 main, casting the shadows, two other minor ones), and the armor is a little more reflective. I'm still working on the clouds/background, but you can see my basic sketch so far.

 

 

 

pixel10ls.png

 

 

 

pixel26ot.png

 

 

 

 

 

 

 

 

 

 

 

c&c please :) And thanks for this, it really helped!

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Heh, probably, although I still need a lot of improvement.

 

 

 

 

 

 

 

Its about the 2nd pixel sig I've made, so I can't be positive on that :P And any c&c on it would be appreciated.

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Hah, thanks a lot for the comments Quer, I'm going to google a bit to translate all those things. :P And yea, I'm going to change the border, it was just some fast thingy I wanted so I could have a border from the start. :P But I don't get how I can make it look like a cube, when it isn't a cube at all. :o :lol:

 

 

 

 

 

 

 

well atleast get some 3D shape in it :lol:

 

 

 

 

 

 

 

Shaunri its ok with the high lights and all however because theres such a intense lightsource right next to him.. it should get a little more countrast and then its fine.

 

 

 

 

 

 

 

Venomai i can see the brushing there (or transparant pixel blok :P ) but thats ok.

 

 

 

im loving it all three of them.. not sure how to c/c them because wel.. i could call them pretty close to perfect.

 

 

 

 

 

 

 

the "underpants like part" is shaded incorrect the high light should be a dark shade instead because the arm is sort of blocking the capability of that high-light and its t of far off to be the main cast shadow.. however.. its just a minor flaw.

 

 

 

the only weak-points in this sig (dont get me wrong) are the road and the sky.

 

 

 

the sky is pretty grey and lifless.

 

 

 

the lightest point of a sky is always at the bottem.. and then it turns into a nice cloudy color blue.

 

 

 

or just very dark grey/blue

 

 

 

 

 

 

 

the road goes from wide to thin to rapidly it should go a bit more gradually (im talking about that very thin part at the mountain)

 

 

 

 

 

 

 

o and brilliant use of multiple lightsources.

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Hah, thanks a lot for the comments Quer, I'm going to google a bit to translate all those things. :P And yea, I'm going to change the border, it was just some fast thingy I wanted so I could have a border from the start. :P But I don't get how I can make it look like a cube, when it isn't a cube at all. :o :lol:

 

 

 

 

 

 

 

well atleast get some 3D shape in it :lol:

 

 

 

 

 

 

 

Shaunri its ok with the high lights and all however because theres such a intense lightsource right next to him.. it should get a little more countrast and then its fine.

 

 

 

 

 

 

 

Venomai i can see the brushing there (or transparant pixel blok :P ) but thats ok.

 

 

 

im loving it all three of them.. not sure how to c/c them because wel.. i could call them pretty close to perfect.

 

 

 

 

 

 

 

the "underpants like part" is shaded incorrect the high light should be a dark shade instead because the arm is sort of blocking the capability of that high-light and its t of far off to be the main cast shadow.. however.. its just a minor flaw.

 

 

 

the only weak-points in this sig (dont get me wrong) are the road and the sky.

 

 

 

the sky is pretty grey and lifless.

 

 

 

the lightest point of a sky is always at the bottem.. and then it turns into a nice cloudy color blue.

 

 

 

or just very dark grey/blue

 

 

 

 

 

 

 

the road goes from wide to thin to rapidly it should go a bit more gradually (im talking about that very thin part at the mountain)

 

 

 

 

 

 

 

o and brilliant use of multiple lightsources.

 

 

 

Wow, thanks!

 

 

 

 

 

 

 

I see what you mean on the road thing, it goes in a bit too strong as it gets closer to the mountain.

 

 

 

The sky isn't finished yet, but I'll be sure to change the bottom area to the lightest and the top to the darkest if I do decide to finish it.

 

 

 

I dunno what you mean by the underpants, the highlight is coming from the left (his right), so the arm isn't affecting it. Unless you mean its too far to the right, in which case, I see what you mean :P

 

 

 

 

 

 

 

And no, I didn't use brushes. Although I did use transparent pixels. Is that not allowed? :(

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