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Get your pixel shading practice over here!


Quer_Skulll

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I got bored, got maths exam tommorrow so its not like im gonna revise.. :lol:

 

 

 

 

 

 

 

I recoloured that pic from StonedPriest, just to see if I could make it look more 'real'.. Ya can comment if you want Quer :)

 

 

 

 

 

 

 

colourpracticenamed9zp.png

 

 

 

 

 

 

 

And I didnt mean dont listen to Quer just looks that way :wink:

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Well.. here is my "meh" try. The shading still isn't done realy, but i'm a lazy wagon :(

 

 

 

 

 

 

 

 

 

 

 

shadingpracticesig3km.png

 

 

 

 

 

 

 

Just felt like putting in a sig form realy :P

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Hey most pixel artists probably know this but if ya want to make paint easier while drawing and shading while your zoomed in click view, zoom, show grid (or Ctrl+G).. Comes up with a grid, only saying this cus ive only just realised paint had a grid :D :D :D!! Oh and I bet that was obvious, well wtever.. Im sure someone will find that info useful :wink:

 

 

 

 

 

 

 

grid0gr.th.png

 

 

 

 

 

 

 

Never used Graphics gale, is it like paint??

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I just want to say I admire all your work Quer, you're my pixelling hero . I'll definitely practice my shading :D Its an honor to be able to shade your work even for practice. Sir Alex admires you too man ;) I'll send him this link and he'll die of over joyed- ness. Sorry for the insane, long winded message XD

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Only 27.. RIP Kurt Cobain, Jim Morrison, Jimi Hendrix, and Janice Joplin.

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Well allot of things to c/c but here goes nothing!

 

 

 

 

 

 

 

StonedPriest - sorry i didnt get to finish the drawing as example but ill try to explain without it.

 

 

 

The mountains are flat because there shaded in a sphere like shading but there not sphere-ish.

 

 

 

When shading a mountain youll have to rely on ridges and rocky outcrops and perhaps trees to fill up, dont try mountains as a starter because there hard.

 

 

 

The inside of the helm should be way darker.

 

 

 

since theres not much of a scene (no offense) try putting all kinds of ornamentals on the helmet and practice with the shapes try making parts bend or broken ,i assure its the moste fun part in pixels.

 

 

 

Clean up the black outlines there sort of sketchy try doing a sort of thinner line.

 

 

 

Theres not allot of depth in it, at first i could tell if it was on a edge, to create depth use more contrast between colors

 

 

 

and mountains dont really look or color like that there more brownise, ant hill like.

 

 

 

 

 

 

 

Terley - its very nice only advise i can think of right now in the late night is to create more depth (once again contrast) at the front of the helm.

 

 

 

Not only will that bring out the foreground more.. itll make it nifty

 

 

 

8) (the background is focal point bring it to the helm in the way i stated above)

 

 

 

 

 

 

 

Nadril - loving the way you did the legs and shoes not to mention im loving the background to. :shock:

 

 

 

pitty you could complete it, but there where its shaded its quite nice.

 

 

 

only problem is something happend with the outlines.. atleast looks like it

 

 

 

and the shading on the legs at the top left (for us) is great but on the other sides it seems a bit more flat then it should.. try using darker tones for shades. (cotrast, depth - im saying that allot..)

 

 

 

 

 

 

 

Airmanmidget - i consider g-g to be more for coloring then drawing

 

 

 

 

 

 

 

never knew paint has grid, and yes g-g is allot like paint.

 

 

 

 

 

 

 

themanwitdaplan - ill comment later its late i dont have time to do everyones

 

 

 

 

 

 

 

ChocoboT the shading is nice for something so simple, if only it where a little darker it would be very good.

 

 

 

though the shading on the sword doesnt quite match it somehow, neither do the colors.

 

 

 

 

 

 

 

Ausseh - try to use more colors and darker shades of contrast and try to set a light source to.. it almoste looks as if it wasnt shaded.

 

 

 

 

 

 

 

thanks maxie

 

 

 

 

 

 

 

colourpractice16ql.png

 

 

 

Did that with your line-art Terley it was fun, but i was to lazy to finish it :P

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Nadril - loving the way you did the legs and shoes not to mention im loving the background to. Shocked

 

 

 

pitty you could complete it, but there where its shaded its quite nice.

 

 

 

only problem is something happend with the outlines.. atleast looks like it

 

 

 

and the shading on the legs at the top left (for us) is great but on the other sides it seems a bit more flat then it should.. try using darker tones for shades. (cotrast, depth - im saying that allot..)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thanks :)

 

 

 

 

 

 

 

I might get around to finishing later, maybe use as a sig with your permission :)

 

 

 

 

 

 

 

Yeah... First try at anything pixel like, if i can get my scanner hooked up i can upload some lineart :D

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:shock: woah that gives me chills how better the shading is, I guess it works for that type of picture eh.. Its definately changed the way I look at shading, I usually try blend the colours like this (below) to make it smoother but with such a drastic shade change it ends up looking weird..

 

 

 

 

 

 

 

shadedifferences0ex.th.png

 

 

 

 

 

 

 

I fix that by lightening the darker side so it looks more suttle, thats were I go wrong. By trying to make it look smoother I loose the depth of the picture, it's probably because in rl i'm used to using actual paints on a bigger canvas that just a 300x150pxl canvas.. :D If ya get me.. It's much different with such a small picture.

 

 

 

 

 

 

 

But it doesn't mean I'm goin to stop using my way of shading because in some situations your way just wouldn't suit, when a theres light surrounding a certain object/character you won't need such a big difference in shade, but yeah when more shade and depth is needed i'll definately use that technique.. heh im exited now, thanx alot :D I'll get to starting a new picture tommorrow after my Tech exam. :x

 

 

 

 

 

 

 

~Terley

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Nice shading Quer! Thanks for the advice, but usually if I try to make the shading more obvious I make it too obvious. :oops:

 

 

 

 

 

 

 

I guess I'll try to add more colours so it isn't 3-toned, and maybe I'll try some shading like yours sometime (realistic style). Any tips on shading though?

 

 

 

 

 

 

 

Secondly, if you have time, could you ever give me some tips on doing the lineart? Thanks in advance, Ausseh.

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Nadril - loving the way you did the legs and shoes not to mention im loving the background to. Shocked

 

 

 

pitty you could complete it, but there where its shaded its quite nice.

 

 

 

only problem is something happend with the outlines.. atleast looks like it

 

 

 

and the shading on the legs at the top left (for us) is great but on the other sides it seems a bit more flat then it should.. try using darker tones for shades. (cotrast, depth - im saying that allot..)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Thanks :)

 

 

 

 

 

 

 

I might get around to finishing later, maybe use as a sig with your permission :)

 

 

 

 

 

 

 

Yeah... First try at anything pixel like, if i can get my scanner hooked up i can upload some lineart :D

 

 

 

 

 

 

 

as much as i'd like you to use it as a sig, i'd think if you ever whant to use it ask Zimlem.

 

 

 

i made it and gave it to Zimlem some time ago..

 

 

 

 

 

 

 

however i could make another Breakdancing line-art for you, ofcourse i do line-arts free of any charges.. i make to many to fast anyway.

 

 

 

 

 

 

 

 

 

 

 

Yeah i used to do the same thing Terley, actually my techniques werent very different.

 

 

 

And the amount of Depth and Contrast is determined by the volume of the light source.

 

 

 

Im glad i could help you. :D

 

 

 

 

 

 

 

Ausseh; http://forum.tip.it/viewtopic.php?p=1395274#1395274

 

 

 

its the tutorial that i wrote some time ago.

 

 

 

its still very up to date and quite sums up my tips for you.

 

 

 

try following the tutorial just for the practice of it.

 

 

 

side note: a link breaks occasionally on this topic and the turorial because of the amount of pictures.. if this happens please try to refresh to make sure that link is broken before you pm me about it.. and if you are sure you found one could you be so kind to pm me about it, thank you for your help

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Ok shaunri the problem is; its to gradient, blend tone like.

 

 

 

youve spend to much time trying to blend the colors and the outlines with it.

 

 

 

instead of doing that go crazy and put in some contrast.

 

 

 

tip.it sig size is a small space, blending tones only works on big objects on big canvas.

 

 

 

Perhaps for starters you could try to even drop the entire shading thing and start of with high lights

 

 

 

 

 

 

 

colourpractice170wb.png

 

 

 

 

 

 

 

a bit like that.

 

 

 

and once youve found out how highlights work try and shade from the high light on , tone to tone.

 

 

 

 

 

 

 

colortone7cf.png

 

 

 

 

 

 

 

like that^^

 

 

 

and uhm try making your outlines darker

 

 

 

 

 

 

 

and for the second.

 

 

 

its nice youve got a bit of hang in high-light there, however your missing depth and contrast between the tones

 

 

 

and the reason there are outlines is to create an element of overlapment.

 

 

 

if theres an element of overlapment then youve got life in a sig, if there aint its just one big flat billboard.

 

 

 

o and the sword should be a bit more diagonal by the way the hand is holding it

 

 

 

 

 

 

 

practice25nh2de8jm.png

 

 

 

 

 

 

 

see^^

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

http://www.humanbalance.net/gale/us/index.html

 

 

 

^^link to the download page of graphics gale, have fun with it.

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Thanks for the practice :) I'm trying my own right now, its coming along nicely.

I did some, but i didn't have time too finish it though. I've shaded your lone ranger guy, and now I'm just adding my own landscape background to it.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

colourpractice17aq1be.png

 

 

 

That would be nice shading for plasic surfaces. But since this is metal, you should try to spread out the specular a little bit more. Or keep the specular the same, and try to brighten up the tones around it. I'm also seeing some gradient shading on his left arm. boo!

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I did some, but i didn't have time too finish it though.

 

 

 

 

 

 

 

colourpractice17aq1be.png

 

 

 

 

 

 

 

>> wonder why everybody colors it blue :? no offense but i hardly ever see bright blue pants with a bright blue shirt combination :|

 

 

 

 

 

 

 

its fabric but because of the blast right next to it there should be a high contrast and some serieus depth in it. (ehh Terley it is fabric right?)

 

 

 

So lighten the high-lights just a little bit to around 60 (the L tone bar if your using g-g) (H(Hue)S(Saturation)L(Lumnosity))

 

 

 

and uhh i dont get the shades sorry.

 

 

 

 

 

 

 

colourpractice176jp.png

 

 

 

 

 

 

 

try doing the shades like that first to wrap around the shapes of the body.

 

 

 

so you'll have a correct body shape.

 

 

 

 

 

 

 

 

 

 

 

Oohh im looking forward to it Venomai.

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