BabyPunchers Posted October 4, 2008 Share Posted October 4, 2008 Well I've recently gotten my first Dark Beast task and I was wondering what to take to them? Whats the setup and should I use a combat familiar or a BoB? Any other information would be useful too Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
RayOxide Posted October 4, 2008 Share Posted October 4, 2008 *Awaits Kent or Bruno* ... ... ... ... ... :| :| Umm I remember seeing a picture of (I think) Bruno killing them, it was a pic of his d bow drop but it had a picture of his inventory, Its somewhere in the "Post all RS Screenshots and photos" Hope that helps lol. Searching for page atm ;) I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
deathdrow Posted October 4, 2008 Share Posted October 4, 2008 Well I've recently gotten my first Dark Beast task and I was wondering what to take to them? Whats the setup and should I use a combat familiar or a BoB? Any other information would be useful too if your asking a question about what you need to fight something, it's always a good idea to say what your stats are, but as for how to kill dark beasts, i have no idea. Link to comment Share on other sites More sharing options...
RayOxide Posted October 4, 2008 Share Posted October 4, 2008 Couldnt find the pic Robin, epic slow comp, its somewhere around 42-50 near the top of the page, it consisted of a hell of a lot of prayer pots :| I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
BabyPunchers Posted October 4, 2008 Author Share Posted October 4, 2008 Yeah i was waiting for Kent too but I seem to remember him having 89 slayer :( And oh, I didn't think that was really needed since 90 slayer usually means high combats. Oh well here they are. Edit: All right, I'll look for it. Thanks for the help : Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
RayOxide Posted October 4, 2008 Share Posted October 4, 2008 Gl finding it in that massive load of pictures and bloggish spam :lol: Oh and gl with the beasts too. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
BabyPunchers Posted October 4, 2008 Author Share Posted October 4, 2008 Ha thanks. Oh but I just saw that Dark Beasts aren't in Multi. So i guess a War Tortoise is in order : Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
RayOxide Posted October 4, 2008 Share Posted October 4, 2008 So you found the pic? What page is it? Im curious :twisted: I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
cat666 Posted October 4, 2008 Share Posted October 4, 2008 They are always aggro and attack with mage and melee. However they won't use mage unless you attack them, as they are always aggro you won't need to attack them so don't worry about the mage aspect. I wear prayer gear and melee with prayer pots. I'm reasonable new to the Dark Beasts myself so may be a better way but here is what I take with me and my terrorbird: 3 super attacks 3 super strengths Approx 12 prayer pots (still haven't got it sussed exactly) 3 terrorbird pouches 1 summoning pot 6 mourner gear Alch runes Slayer tele This is good for approx 100 kills Make sure you have mourner gear on and no weapon/shield/ammy and go to West Ardy. Get new key from desk and use it on door. Go through and drop key. Change into your combat gear and go west. Protect melee and let them attack you. There is a multi area, dunno if cannons are an option or if they would all mage you, never bothered to check it out. EDIT: Seems to be people thinking there is no multi so I will give directions. When you get into the chamber go North, these are the ones added with the Dark Bow and are multi. The old beasts are in single combat to the West. They are awesome combat and slayer XP and drop some pretty good alchable stuff although rarely it seems. I've never had a dark bow drop in 4 tasks. They also drop a lot of blue charms but not in any large amount (10/100 kills it seems) Trust the Gene Genie! Link to comment Share on other sites More sharing options...
BabyPunchers Posted October 4, 2008 Author Share Posted October 4, 2008 No I just went there myself :P And thanks for all the information cat! :D Only question is do you think I should use a War Tortoise or a Lava Titan there, since there is a mult area further down? Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
RayOxide Posted October 4, 2008 Share Posted October 4, 2008 :thumbdown: :thumbdown: I need that page! Obviously you're asking cat. But its a summoning question! *Waits for Kent or Bruno* ... ... ... ... :| :| Lmao probably tortoise for longer run since it holds pots, titan for quicker kills basically. They might completely own your familiar though.. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Foooman Posted October 4, 2008 Share Posted October 4, 2008 No I just went there myself :P And thanks for all the information cat! :D Only question is do you think I should use a War Tortoise or a Lava Titan there, since there is a mult area further down? I've always just used the room right next to where you go in with 8 or so dark beasts and used a BoB. Never been to the multi area :o Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 4, 2008 Share Posted October 4, 2008 Well I mine rune a lot there, and I frequently bump into Slayers. If they mined the ore I'm like :cry: but if they're luring the Dark Beasts away from me I go like :thumbsup: . Anyway... I don't kill those, I'm not that good at Slaying. Hell I can't even harm a Nech yet. But what I SEE the Slayers using is full Prossy, whip, zammy book, d boots, barrows gloves, fury/stole sometimes. They usually have a BoB, I'm guessing with P pots. Some of them also Cannon, just watch out for the Mage Attack if you do. Pray melee. They won't mage you unless you hit them while they can't reach you. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
cat666 Posted October 4, 2008 Share Posted October 4, 2008 Bob familiar is better than a fighter. Prolongs the trip. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
Inuashakent Posted October 5, 2008 Share Posted October 5, 2008 Defientely go with the BoB, and use Cannon. *Sadly 89 Slayer... Stalker! Anyways, not much useful info, sorry* [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
lordkafei Posted October 5, 2008 Share Posted October 5, 2008 You are so in luck - I got my first dark beast assignment today as well (115!). I am wearing my proselyte top and bottom, slayer helm, fury, skill cape, whip, zammy book, strength boots. I took 3 super strengths, 3 zammy brews, nats/fires for alching, karamja gloves (in case I have to quick bail), holy wrench, 14 prayer pots (4) and no familiar. I will easily finish the assignment. OH - and don't forget your crystal trinket, so you can re-enter the light-temple. :wall: They are rarely maging me, it's well over 95% melee combat. And the mage hits are only 8 or so. If you can access the Death Altar, I find it's easier to come in through the Abyss/Light Temple. You don't have to keep extra inv spots for mourner gear that way. Just remember to exit back through the temple and reset the mirror. ;-) PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 5, 2008 Share Posted October 5, 2008 If you do decide to make the Mourner Route and not the way mentioned above, you should visit the HQ beforehand and kill some of the level 100+ Mourners. They drop full mourner sets. Take a few so when you get Dark Beast tasks you can just drop the mourner. If you take the Abyss route, take a Forinity (sp?) Bracelet so you don't get skulled. Better safe than sorry and you can always drop the 5k-worth bracelet anyway. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
lordkafei Posted October 5, 2008 Share Posted October 5, 2008 ... If you take the Abyss route, take a Forinity (sp?) Bracelet so you don't get skulled. Better safe than sorry and you can always drop the 5k-worth bracelet anyway. I had forgotten about that bracelet. I guess you could take one and then drop it or alch it... but since you are going to be protecting against dark beasts / shadows in the temple anyways, being skulled didn't bother me too much. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 5, 2008 Share Posted October 5, 2008 ... If you take the Abyss route, take a Forinity (sp?) Bracelet so you don't get skulled. Better safe than sorry and you can always drop the 5k-worth bracelet anyway. I had forgotten about that bracelet. I guess you could take one and then drop it or alch it... but since you are going to be protecting against dark beasts / shadows in the temple anyways, being skulled didn't bother me too much. Yes, there isn't as much risk as some other places. Still though, nice to be safe. Plus having a few of the bracelets in your bank is good for the occasional wilderness adventure. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Blutters Posted October 5, 2008 Share Posted October 5, 2008 Rather than even worry about the Forinthry Bracelet, take some of your Runecrafting Guild Tokens and buy a few of these... Link to comment Share on other sites More sharing options...
Obtaurian Posted October 5, 2008 Share Posted October 5, 2008 They are always aggro and attack with mage and melee. However they won't use mage unless you attack them, as they are always aggro you won't need to attack them so don't worry about the mage aspect. I wear prayer gear and melee with prayer pots. I'm reasonable new to the Dark Beasts myself so may be a better way but here is what I take with me and my terrorbird: 3 super attacks 3 super strengths Approx 12 prayer pots (still haven't got it sussed exactly) 3 terrorbird pouches 1 summoning pot 6 mourner gear Alch runes Slayer tele This is good for approx 100 kills Make sure you have mourner gear on and no weapon/shield/ammy and go to West Ardy. Get new key from desk and use it on door. Go through and drop key. Change into your combat gear and go west. Protect melee and let them attack you. There is a multi area, dunno if cannons are an option or if they would all mage you, never bothered to check it out. EDIT: Seems to be people thinking there is no multi so I will give directions. When you get into the chamber go North, these are the ones added with the Dark Bow and are multi. The old beasts are in single combat to the West. They are awesome combat and slayer XP and drop some pretty good alchable stuff although rarely it seems. I've never had a dark bow drop in 4 tasks. They also drop a lot of blue charms but not in any large amount (10/100 kills it seems) This is here is a good setup, but I recommend bringing Zamorak Brews instead of Super Attacks, and bring a cannon and a LOT of cannon balls. And as another poster said, use death altar tabs. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Inuashakent Posted October 5, 2008 Share Posted October 5, 2008 You are so in luck - I got my first dark beast assignment today as well (115!). I am wearing my proselyte top and bottom, slayer helm, fury, skill cape, whip, zammy book, strength boots. I took 3 super strengths, 3 zammy brews, nats/fires for alching, karamja gloves (in case I have to quick bail), holy wrench, 14 prayer pots (4) and no familiar. I will easily finish the assignment. OH - and don't forget your crystal trinket, so you can re-enter the light-temple. :wall: They are rarely maging me, it's well over 95% melee combat. And the mage hits are only 8 or so. If you can access the Death Altar, I find it's easier to come in through the Abyss/Light Temple. You don't have to keep extra inv spots for mourner gear that way. Just remember to exit back through the temple and reset the mirror. ;-) ...Unholy book is never good. Go with a Rune defender. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
cat666 Posted October 5, 2008 Share Posted October 5, 2008 You are so in luck - I got my first dark beast assignment today as well (115!). I am wearing my proselyte top and bottom, slayer helm, fury, skill cape, whip, zammy book, strength boots. I took 3 super strengths, 3 zammy brews, nats/fires for alching, karamja gloves (in case I have to quick bail), holy wrench, 14 prayer pots (4) and no familiar. I will easily finish the assignment. OH - and don't forget your crystal trinket, so you can re-enter the light-temple. :wall: They are rarely maging me, it's well over 95% melee combat. And the mage hits are only 8 or so. If you can access the Death Altar, I find it's easier to come in through the Abyss/Light Temple. You don't have to keep extra inv spots for mourner gear that way. Just remember to exit back through the temple and reset the mirror. ;-) Very interested in your path through the light temple. I can get there with death tele tabs but have no idea how to go about using the trinket and getting to the Beasts. If I can work this out I could do a task in one trip as I'd have lots of extra space. Also to clarify the mage aspect they will only use it if you attack them first, and then it's only one hit with a max of 8. As they are aggro 100% of the time there is no reason for you to ever attack them so you shouldn't see the attack. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
lordkafei Posted October 5, 2008 Share Posted October 5, 2008 You are so in luck - I got my first dark beast assignment today as well (115!). I am wearing my proselyte top and bottom, slayer helm, fury, skill cape, whip, zammy book, strength boots. I took 3 super strengths, 3 zammy brews, nats/fires for alching, karamja gloves (in case I have to quick bail), holy wrench, 14 prayer pots (4) and no familiar. I will easily finish the assignment. OH - and don't forget your crystal trinket, so you can re-enter the light-temple. :wall: They are rarely maging me, it's well over 95% melee combat. And the mage hits are only 8 or so. If you can access the Death Altar, I find it's easier to come in through the Abyss/Light Temple. You don't have to keep extra inv spots for mourner gear that way. Just remember to exit back through the temple and reset the mirror. ;-) ...Unholy book is never good. Go with a Rune defender. Unholy book was suggested to make your prayer pots last longer, which it does magnificently. Very interested in your path through the light temple. I can get there with death tele tabs but have no idea how to go about using the trinket and getting to the Beasts. If I can work this out I could do a task in one trip as I'd have lots of extra space. Also to clarify the mage aspect they will only use it if you attack them first, and then it's only one hit with a max of 8. As they are aggro 100% of the time there is no reason for you to ever attack them so you shouldn't see the attack. On the bottom floor, you rotate the mirror to make the other door white and go through. This is the only mirror you move, and you rotate it back when you exit to make the door to the death altar open again. You go up to the middle floor and then take the south stairs up. You go south and take those stairs back down to the middle floor. Then you can go north to a different stairway heading down. Take it, and you are on the bottom floor at the exit. You have to have the trinket in your inventory to get back into the light temple, elsewise the shadows will always push you back out. It's a lot easier to just look at the map or go there yourself. Just only rotate the 1 mirror and you can't muck it up. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
cat666 Posted October 5, 2008 Share Posted October 5, 2008 Very interested in your path through the light temple. I can get there with death tele tabs but have no idea how to go about using the trinket and getting to the Beasts. If I can work this out I could do a task in one trip as I'd have lots of extra space. Also to clarify the mage aspect they will only use it if you attack them first, and then it's only one hit with a max of 8. As they are aggro 100% of the time there is no reason for you to ever attack them so you shouldn't see the attack. On the bottom floor, you rotate the mirror to make the other door white and go through. This is the only mirror you move, and you rotate it back when you exit to make the door to the death altar open again. You go up to the middle floor and then take the south stairs up. You go south and take those stairs back down to the middle floor. Then you can go north to a different stairway heading down. Take it, and you are on the bottom floor at the exit. You have to have the trinket in your inventory to get back into the light temple, elsewise the shadows will always push you back out. It's a lot easier to just look at the map or go there yourself. Just only rotate the 1 mirror and you can't muck it up. Lol I still don't get it. The death altar/death tele takes you to the other side. I went there and the door was dark. So I went through the front entrance and through the temple, turned the mirror and the door was white. So I went back through the death altar and the door is open still, however I can't get through the secondary door to the main temple without rotating the mirror. Once I do that I can get to the main temple but not back to the death altar. This means that once I go through the death altar I can no longer get into it at all. You say rotate the mirror once I've gone through the other door but it's impossible. Complicated I know! I am in process of uploading a You Tube vid to show my noobiness. EDIT: http://www.youtube.com/watch?v=FnSULmYyaCg Trust the Gene Genie! Link to comment Share on other sites More sharing options...
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