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[Foraging] new monsters/bosses/dungeons [Support Sigs added]

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Foraging

 

 

 

Foraging is the search of food or other provisions. This is often done by wild animals, but I think it makes a great skill if done right. Here is my idea for this skill.

 

 

 

NOTE: The monsters which are killed for the Foraging skill are referred to as "BEASTS", not NPCs or Monsters.

 

 

 

When making this skill, I had 3 things in mind. Chompy Bird hunting, Slayer, and Hunter. I've tried to include these 3 elements because they best suited the nature of the skill of Foraging.

 

 

 

NOTE: I originally intended for this to be a new skill, but it seems it's better as an add-on. I've decided for it to be an add-on to Hunter/Slayer, but I've yet to adjust the level requirements, which I am currently working on. If you have suggestions for them, please post. Until then, let them give you an idea of the level needed.

 

 

 

[hide=Introduction]Hotspots

 

Similar to hunter, the Beasts of Foraging can only be found in 5 Hotspots to which they are confined. However, 3 of these 5 hotspots also have Dungeons where high leveled beasts can be found.

 

Woodlands: West of Eagles Peak

 

Arctic: North of God Wars Dungeon (no icy wind)

 

Desert: South of Sophaenem. Oasis Dungeon

 

Mountain: West of Woodlands via Narrow Pass. Death Cavern (Dungeon).

 

Sky: Take an Eagle from the peak of the Mountain Hotspot. Temple in the Sky (Dungeon).

 

 

 

How to Forage

 

Each Beast has one of 4 characteristics:

 

 

 

Aggressive (A): The Beast will fight back until dead.

 

 

 

Retreat ®: The Beast will back away from you, disappearing if you take too long to kill

 

 

 

Aggressive/Retreat (A/R): The beast will fight until low health, then retreat.

 

 

 

Retreat/Aggressive (R/A): The beast will back away AND retaliate.

 

 

 

Note that Beasts DO NOT spawn like normal monsters do. They will either appear when bait has been set, or they will spawn tracks which you must follow.

 

 

 

Tracking

 

Aggressive and Aggressive/Retreat Beasts must be TRACKED.

 

 

 

Tracking requires you to locate and follow tracks of a beast. Note that ALL tracks of ALL beasts in one area are all together, making tracking difficult. There are items which help you (see items section).

 

 

 

After 2-5 different tracks, if you have followed the same Beast, it will appear and attack you. You are then free to engage in combat with it.

 

 

 

Tracked monsters often require a special item or method to harm them.

 

 

 

Luring

 

This involves using traps and bait. Simply drop the bait, it will do. However, using different items will make luring much easier (see items section).

 

 

 

Lured monsters each have their own unique bait. They usually do not require a special item to harm them. Bind and ice spells will not work. You can only use nets and Foraging Spells to bind Beasts.

 

 

 

Dungeons

 

Beasts in dungeons do not need to be tracked or lured, and all are of Aggressive nature. They are like normal monsters in all senses. However, they are very strong.

 

 

 

To enter a dungeon, you'll need an item dropped by a Beast in the hotspot it is in.

 

 

 

These dungeons are fairly large. Each has a unique puzzle or attribute you need to master to progress further. Each also has a unique Hazard.

 

 

 

Oasis Dungeon: Despite it being underneath an Oasis, this dungeon has severe desert heat. The heat is very frequent and can hit up to 25. Each time the heat passes you will need 2 sips of Waterskin, not 1. Only waterskins work, bowls and jugs (or other water vessels) will not. Luckily, there are oases scattered throughout the dungeon. However, they grow less frequent further in the dungeon.

 

 

 

Death Cavern: Rocks fall from the ceiling, not unalike the MM dungeon. There are places for cover, but they are harder to find deeper in the dungeon.

 

 

 

Temple in the Sky: So far off the ground, there are huge gusts of wind which will knock you off the Temple and plummet you down 1 level (or back to the Sky Hotspot), dealing up to 40 damage. However, if you are on an Eagle, or are taking cover behind a wall, you will be unaffected. If you are using Wings, you will be stunned for 5-10 seconds. Gusts grow more frequent the higher you go.

 

 

 

Experience

 

You get 1 experience point for each damage you deal on a Beast. This includes cannon, familiar, and poison damage. When the Beast dies, you also get 40 bonus experience to the combat skill you are training and to Foraging[/hide]

 

 

 

[hide=Foraging Items]There are many items which help you Forage. Most can be bought from the Foraging store found near the entrance to the woodlands hotspot.

 

 

 

Track Book:5k: Lists the tracks for all Beasts

 

Track Scope:100k: Tells you how close the Beast you are tracking is

 

Identificator:200k: Tells you if current Track is the same as the last Track spotted using this item.

 

Poison:1k: Only poison able to poison Foraging Traps

 

[bleep]es:1k: Simple trap which harms beast, poisonable.

 

Net:2k: Binds the beast for a few seconds

 

Launcher:50k: Launches nets

 

[bleep]e Net:5k: Harms and binds beast, poisonable.

 

Scent burner:20k: Makes Beasts come quicker

 

Bait Burner:50k: Attracts a wider range of beasts than dropping bait.

 

 

 

Weapons

 

You MUST use Foraging weapons to hurt a Beast. Regular weapons will not do any damage.

 

 

 

Item Name:Cost:Foraging Level/Attack or Range Level: Item equivalent

 

 

 

Forager's Sword:10k:1/30: Addy Longsword

 

Forager's Dagger:3k:1/1: Iron Dagger

 

Forager's Bow:5k:1/30: Maple

 

Forager's Throwing Knife:7gp:1/1: Bronze

 

Millennium Sword:50k:40/40: Rune

 

Raptor Bow:25k:40/40: Yew

 

Master's Sword:200k:60/60: Dragon

 

Master's Bow:100k:60/60: Magic

 

 

 

The following items are only dropped by Beasts:

 

 

 

Arbiter's Rod:NA:1/1: +12 Mage attack, +20 Mage Def

 

Cryt's Staff*:NA:1/1: +8 MAge attack, +10 Mage Def

 

Arbiter's Sword:NA:80/80:Whip

 

Spinner's Needle:NA:60/60: Dragon (this is a dagger and poisonable)

 

Arbiter's Bow:NA:80/80:Dark Bow

 

 

 

Note none of the items have the special attacks or any other features of their equivalent items, they are only stat-equal.

 

 

 

*The Cryt Staff cannot cast Arbiter's spells, only Death spells.

 

 

 

Swords are longsword speed.

 

Bows are composite speed.

 

 

 

Wings

 

These are drops by Cryts

 

Cryt Wings: These are useless, they are only decorative

 

Soaring Wings: These replace Eagles for flying in the Sky, but you remain at walking speed and cannot fight with them

 

Magic Wings: These are Soaring Wings, except you can fight with them on

 

Aerial Wings: These let you fly at run speed, but you cannot fight with them on.

 

 

 

You can click operate on the Wings while equipped to stop flying with them (they'll fold up). If you have Soaring, Magic, or Aerial Wings equipped outside of the Sky hotspot or Temple in the Sky, you'll hover above the ground and the wings will flap when you move. However, you can still only "run" using the Aerial wings.

 

 

 

Arbiter's Spells

 

These are autocast by the Rod, they do not appear on any spellbook, only on the autocast screen.

 

Death Strike: 2 air, 2 mind. Max: 6

 

Death Bolt: 5 air, 3 fire, 2 chaos Max: 11

 

Death's Grip: 1 nature. 3 air, 2 death Max: 15, 5 second bind.

 

Death's Fist: 5 earth, 3 death Max: 22, 10 second stun

 

Arbiter's Strike: 1 blood, 2 death, 3 air Max: 27

 

Arbiter's Blitz: 2 blood, 2 death, 3 mind Max: 33

 

Arbiter's Thunder: 2 blood, 3 death, 3 air, 2 fire Max: 37

 

Arbiter's Grip: 2 nature, 2 blood, 2 death, 3 chaos Max: 40, 15 second stun[/hide]

 

 

 

[hide=Beast List]Note that every Beast also drops regular monster drops (gems, herbs, etc.) but also has a unique drop. All meat and done drops are 100%, others are uncommon. Rare ones and extremely rare ones are noted.

 

 

 

Level (Foraging/Combat) :: Name (Location) :: Special Equipment/Bait :: Nature :: Drops (Notes on drop)

 

 

 

1/30 :: Cyclopraven (M) :: Range only :: A :: Eye of the Raven

 

4/35 :: Hyatt (W) :: Eye of the Raven to distract :: A :: Hyatt Meat (+5 hits when cooked)

 

7/38 :: Desert Devil (D) :: Facemask :: A :: Devil's [bleep]es (use with chisel to make [bleep]e traps)

 

11/20 :: Sand Worm (D) :: Hyatt Meat :: R :: Worm Meat (+6)

 

14/30 :: Blizza (A) :: Hyatt meat bait :: R :: Ice Block (fills vessels with water, 10 charges)

 

18/42 :: Rock Golem (M) :: Rock bait :: R/A :: Heart of Stone (needed to enter Death Cavern)

 

20/45 :: Prowler (W) :: [bleep]y Helmet :: A :: Prowler Meat (10)

 

22/22 :: Cryt (M) :: -- :: A/R :: Cryt Bones (Chisel into Forager's Throwing Knives (10))

 

25/50 :: Ammrgadda (D) :: Magic only :: A :: Ammr Meat (13)

 

27/67 :: Ice Arbiter (A) :: Freezes :: A/R :: Arbiter's Rod (extremely rare)

 

30/10 :: Poison Fish (W) :: Fishing Rod + Bait :: R :: Poison (for Foraging Traps), Fish Meat (8)

 

33/20 :: Loach (W) :: Fishing Rod + Fish Meat :: R :: Fish Meat (8)

 

37/58 :: Big Cryt (M) :: Magic Wings or Range/Mage :: A :: Cryt Wings (cape, but useless)

 

40/60 :: Sand Beast (D) :: Ammr Meat :: R/A :: Sand Star (access to Oasis Dungeon)

 

44/63 :: Lanther (W) :: Prowler Meat :: R/A :: Lanther Paws (-6kg boots)

 

47/53 :: Great Hawk (M) :: Prowler Meat, Range only :: R/A :: Hawkeye (powerful ranging helm)

 

51/70 :: Great Lion (M) :: Melee only :: A :: Lion's Head (melee helmet, attack bonuses)

 

54/66 :: Blessed Bear (W) :: Magic only:: A :: Bear's Head (magic helmet)

 

57/71 :: Blizzo (A) :: Freezes :: A/R :: Ice Cloak (rare, greater protection against freezes and binds)

 

59/80 :: Soaring Cryt (S) :: -- :: A :: Soaring Wings (replaces Eagle, but cannot fight while using. Walking speed during flight)

 

60/82 :: Baby Griffin (S) :: -- :: R/A :: Magic Feather (access to Temple in the Sky)

 

63/85 :: Sand Stormer (D) :: Facemask :: A :: Sand Cloak (reduces damaged by Desert Heat)

 

70/90 :: Blizzeta (A) :: Freezes :: A :: Ice cloak, Ice block, Ice cube

 

77/110 :: Cryt Guard (S) :: Magic Feather :: A :: Temple Key (unlocks front door of Temple in the Sky)

 

84/115 :: Blizzero (A) :: Ice cube :: R/A :: Ice Shield (greater protection against freezes and binds, stacks with cloak), Frozen Meat (20)

 

86/130 :: Loach King (W) :: Heavy rod, Caviar, and Fish Meat :: A :: Loach Meat (25)[/hide]

 

 

 

[hide=Dungeon Beast List]Level (Foraging/Combat) :: Name :: Drops (Notes) :: Special features

 

Oasis Dungeon

 

72/97 :: Sand Weaver :: Sand Veil (reduces Desert Heat) :: Sand spells can bind

 

77/100 :: Desert Spinner :: Spinner Needle (Foraging :: --Dagger)

 

80/110 :: Ka'riyi Fighter :: Ka'riyi Meat (16) :: Multicombat room

 

83/115 :: Sand Spider :: Desert Poison (Poison, starts at 10) :: Poisonous at 10

 

86/120 :: Sand Arbiter :: Arbiter's Sword (Foraging) :: Meleers who use Whip spec attack

 

90/125 :: Kalphite Lord :: Keros (stronger version of Keris) :: Poisonous at 8

 

90/175 :: King Kalphite :: Keros, Arbiter's Sword, Domain Shard 1 :: Poisonous at 10, all combat styles, 1 form only

 

 

 

Death Cavern

 

73/97 :: Rock Worm :: Rock Meat (18 in 2 bites) :: High range def

 

82/110 :: Iron bull :: [bleep]ed Armor Pieces (high attack bonus melee armor, weak def) :: Slow attacks, but very strong (max 50)

 

87/120 :: Cave Cryt :: Cave Meat (20), Cryt bones :: Wings increase def against this beast

 

83/107 :: Twilit Worm :: Tear of Darkness* :: Stronger than normal

 

83/120 :: Twilit Bull :: Tear of Darkness* :: Stronger than normal

 

83/120 :: Twilit Cryt :: Tear of Darkness* :: Stronger than normal

 

88/122 :: Twilit Arbiter :: Tear of Darkness*, Arbiter's Bow (Foraging) :: Can extinguish light sources

 

90/180 :: Twilit Cryt King :: Arbiter's Bow, Tear of Darkness*, Domain Shard 2 :: Can extinguish light, all combat styles

 

 

 

*Tear of Darkness is a very powerful potion dropped by Twilit Beasts. It is 4 dose when dropped. It gives: -10 hp, -15% def, 15% attack, 15% str, 15% range, 15% magic, and either gives or takes 35% prayer

 

 

 

Temple in the Sky

 

73/97 :: Magic Cryt :: Magic Wings (fly at walking speed and able to fight) :: --

 

76/110 :: Aerial Aerolin :: Helm of Winds (all purpose defense helm) :: Can stun you

 

83/125 :: Aerial Cryt :: Aerial Wings (able to fly at run speed (uses energy), but cannot fight) :: Very fast attack, knife speed

 

86/120 :: Aerial Arbiter :: Arbiter's Rod (Foraging) :: Strong mage attack

 

87/130 :: Griffin :: Magic Feather, Griffin Meat (20), heals itself

 

89/132 :: Cryt Lord :: Cryt's Staff (Foraging) :: Strong mage attack

 

87/150 :: Griffin Priest :: Griffin Meat, Sky Key (opens door to Griffin King) :: Heals itself

 

90/210 :: Griffin King :: Griffin Meat, Golden Feather (unlimited Magic Feathers), Arbiter's Rod, Cryt's Staff, Domain Shard 3 :: Heals, all combat styles

 

 

 

NOTES:

 

*Beasts in the dungeons use all 3 combat styles

 

*All dungeons are single combat

 

*There is a rope by entrance point which takes you out of the Dungeon

 

*There is a portal out by the Boss room, but the Boss must be dead

 

*The Dungeons reset when you leave[/hide]

 

 

 

[hide=Hotspots In-depth]Woodlands:

 

The entire area is full of oak and normal trees, with willows scattered by the Lake in the middle, where the fish reside. Near the East side is a narrow pass to Eagle's Peak, to the West a similar pass leads to the Mountain Hotspot.

 

 

 

Arctic:

 

Past God Wars Dungeon, the icy wind effect ends, however it is still snowing. Near the North is a huge Ice Castle, where the Blizzetas and Blizzeros are. Outside are the Blizzas and Blizzos.

 

 

 

Desert:

 

A river cuts this area in half, however there are bridges which are used to cross over. At the very south of this Hotspot lies the Great Oasis. Jump into the Whirlpool to enter the Oasis Dungeon.

 

 

 

Mountain:

 

Very similar to Trollheim mountain, with the different levels divided, except without rock shortcuts. Near the peak is a cave entrance to the Death Cavern (lightsource needed).

 

 

 

Sky:

 

Although there are clouds which you can use to stand on, you must keep moving on them and cannot run, or else you'll fall down to the Mountain hotspot and take up to 50 damage. You can use an Eagle to get around, which is good since you will retain all of your normal Foraging options, however you cannot "run" while flying, you stay at walking speed. You can also use equipped Cryt Wings (Soaring and up) to get around. Note you can only fight with the Magic Cryt Wings. Toward the North is a giant Whirlwind taking you to the entrance to the Temple in the Sky.[/hide]

 

 

 

[hide=Dungeons In-Depth]This is by no means a walkthrough of the dungeon, just a general idea of what is in it. I will draw up maps for these if I have the time later.

 

 

 

Oasis Dungeon:

 

In the center room is a huge crystal surrounded by 6 pillars. There is a giant rock on the other end of the room. Search the first part of the dungeon for the 6 levers. Pull them each to power the pillars. The pillars will activate the Crystal, which will destroy the giant rock, gaining you access to the deeper dungeon. There fine the key and open the door to the "boss"'s lair.

 

 

 

Death Cavern:

 

In the center room here is a huge black door on the ground surrounded by 4 torches. Find the 4 levers to pull to light the torches and open the door. However, 3 are located past "Doors of Darkness" which cannot be yet opened. To open them, find the Fountain of Darkness and shatter the 4 Orbs of Light which bind its power. Jump down the hole when it is open. On the Basement floor, shattered to 2 Orbs of Darkness to open the Door of Light, and gaining access to the Boss's lair.

 

 

 

Temple in the Sky:

 

In the first floor, pull the levers located on either side of 2 barricades to open a Whirlwind. Jump into it. Now on the second floor, again pull 2 levers. Except now when the whirlwind opens, have an Eagle carry one of the Fallen Pillars near the Whirlwind, now go in. On the 3rd floor, have the Eagle smash through the wall using the Pillar. Now use a Magic Feather on the Great Griffin Altar to open a Whirlwind to the final level. Now throughout the Temple were 5 Griffin Priests. They wander, but if you kill them all they drop 5 keys needed to open the door to the Boss's chamber on the 4th floor.[/hide]

 

 

 

[hide=Arbiter's Domain]In addition to their normal drops, the 3 bosses have a good chance of dropping Domain Shards (1, 2, and 3 one from each boss). Put together, they create the Arbitrary Gem, which teleports you ONCE to the Arbiter's Domain. Here all 4 types of Arbiter are present, as well as a huge fountain. Drink from the fountain to get teleported to a room with the 3 Arbiter bosses, each using a different combat style. (Level 90 Foraging, combat level 200 each.) They have no drops, but when they are all killed, the barrier at the end of the room opens, allowing you to claim a reward from the Lake of Arbiters'.

 

 

 

Rewards go like this:

 

There are 2 groups, during each looting of the Lake, you can get a reward from each group, or nothing from each group. For example, you can get 2 rewards, or none, or 1 from one group but not the other, etc.

 

 

 

Group 1:

 

All dragon weapons

 

Lunar staff

 

Ancient Staff

 

Iban Staff

 

God staves

 

Godsword Shards

 

Master's Sword

 

Master's Bow

 

Cryt's Staff

 

Arbiter's Sword/Bow/Rod

 

Tear of Darkness (20 noted)

 

Hawkeye

 

Lion's Head

 

Bear's Head

 

Ice Shield

 

Ice Cloak

 

Dragon Chainbody

 

Dragon legs/skirt

 

Dragon med helm

 

Dragon shield half

 

 

 

Group 2:

 

Domain Shard (1/2/3)

 

Normal drops of all Arbeiters[/hide]

 

 

 

[hide=Foraging Minigame]In Mortania there wanders a strange man named Tantalus. He wanders in search of souls to sacrifice to the Gods. He is employing Foragers to hunt Beasts for these souls.

 

 

 

Items needed:

 

Soul Catcher (Holds up to 30k Souls and will check number left on current assignment)

 

Items needed to kill Beasts

 

 

 

Tantalus will assign you a task very much like Slayer. There are 3 levels. If you think yours is too hard, Tantalus will assign you one of the next lowest level (except if you are already on Easy).

 

Easy: Low level beasts in numbers of 11-60

 

Medium: Med level beasts in numbers of 61-100

 

Hard: High level beasts in numbers of 101-140, dungeon beasts in numbers of 11-100.

 

 

 

Tantalus will also teleport you to God altars to sacrifice the souls at.

 

 

 

Each soul will also require 1 Divine Droplet, which you can buy from Tantalus for 10gp each, and are stackable.

 

 

 

Each God has a different array of rewards for sacrifices:

 

Saradomin: Hits, prayer, or defense xp

 

Zamorak: Attack, strength, range, magic, or summoning xp

 

Guthix: Slayer or Foraging xp

 

Armadyl: Dragon armor, dragonhide armor, mystic robes.

 

Bandos: Dragon weapons, bows, all staves

 

Seren: Tiny Elf Crystal, Small Elf Crystal spares, Elf Crystals, Crystal Shields/Bow, recharges on crystal items

 

Zaros: Runes, Orb of Souls (tells location of Tantalus)[/hide]

 

 

 

[hide=Closing Words]Thank you for reading my rather long suggestion for this new skill. Please post if you've read this much of my idea.

 

 

 

I am currently in the process of developing visuals such as maps, the skill icon, and the skill cape. Please be patient. I have the maps already drawn up, but the others I have yet to design.

 

 

 

If anyone could also please make me support signatures or banners, that would be great, and you will be credited.

 

 

 

On that note, if you feel there is anything wrong with this skill (overpowered, underpowered, etc.) please post it and I will credit you.

 

 

 

Thanks again.[/hide]

 

 

 

[hide=Credits]Credits:

 

Sirlonewolf, thanks a lot for the support sigs![/hide]

 

 

 

If you support idea, please add this banner to your sig. Credits to Sirlonewolf

 

 

 

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And do you have any particular reason why you disagree or are you just spamming a word?

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honestly, i think this should be an addition to like hunter or cooking(since your gathering food), but im not sure it will work out as a skill on its own.


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Was my idea too. And then I figured it wouldn't work.

 

 

 

I wanted to add it to slayer, but then I would have to mould it around the slayer assignment system and everything. That just wouldn't have made it any fun, and would take away the hunting aspect of it also.

 

 

 

I couldn't add it to hunter since it involves direct combat.

 

 

 

And I'm not sure how the xp would work with cooking.

 

 

 

I think of this as a skill with parts of hunting and slayer, and used as a gathering skill for cooking (like fishing).

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Great skill idea, and very much detail. :thumbsup: However, I think that this should definitely be added onto the Hunter skill instead of being a skill in itself; it just sounds so similar and goes very well with the skill.


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Thank you for supports.

 

 

 

Yes, I know it is very similar to hunter and would make a great add-on. However, the difference is this involves combat, which, when you look at it, is a very big difference. Plus there is a lot of content in this idea, and I'm not sure how hunter would look with so much crammed into it.

 

 

 

That's just my thinking, although I see where you guys are going with making it an add-on, and I'm perfectly fine if it is. I do think, however, it is better suited as a skill.

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no

 

-.- He obviously didn't read anything. Ignore.

 

 

 

Anyways, this is very well thought out and well written! Some pictures (I know making pictures for new content is hard ;) ) would be nice, but it is great as it is!

 

It's tough to say, whether this should be a new skill or a skill addition, since it shares so many elements of hunter/slayer and other skills. Perhaps it could not be a new skill, but yield skill-related xp rewards?

 

 

 

100% Support :thumbsup: Nice work.


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Thank you for your support.

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Foraging is the search of food or other provisions. This is often done by wild animals, but I think it makes a great skill if done right

 

 

 

Uhm, HUNTING PERHAPS?

 

 

 

No support. A hunter ripoff.

 

 

 

And, FYI, hunter creatures drop food.


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Foraging is the search of food or other provisions. This is often done by wild animals, but I think it makes a great skill if done right

 

 

 

Uhm, HUNTING PERHAPS?

 

 

 

No support. A hunter ripoff.

 

 

 

And, FYI, hunter creatures drop food.

 

 

 

Ok, thank you for that input.

 

 

 

Now, perhaps I am wrong in this assumption, but I do not think you read the rest of my idea very well. The fact that you've quoted the first lines I've wrote and based your entire post off it, and that you mention in no way anything from any other part of my idea.

 

 

 

I know it seems very based off hunter, and doesn't look very unique when looked at that way. But whether it is to be a new skill or add-on to hunter, it is very different in it's own sense.

 

 

 

Yes, it is true hunter creatures drop food. It heals what? 2hp? 4hp? Maybe 6 as a stretch? Doesn't seem very useful to me, especially since I imagined hunter to be a way to provide high leveled food, not salamanders and chincompas.

 

 

 

Each to their own I suppose.

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I support.

 

Altough i'm not A member.

 

I like the idea. U should mayby try to make pictures or so?

 

So we could have an even better idea about how it would look like.

 

 

 

Ilikeit.


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I support.

 

Altough i'm not A member.

 

I like the idea. U should mayby try to make pictures or so?

 

So we could have an even better idea about how it would look like.

 

 

 

Ilikeit.

 

 

 

Well you never know if Jagex decides to make a few tiny bits of skills nonmember :D

 

 

 

What kind of pictures are you thinking of? I'll try my best to make them, but the maps didn't turn out very well :wall:

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Was thinkin about maps Actually. #-o

 

 

 

Mayby the items?

 

Track Book, Track Scope, Identificator,...

 

Some Pictures mayby?

 

 

 

Or mayby about the weapons?

 

Forager's Sword, Forager's Dagger,...

 

Kinda things.

 

 

 

I would like to Help makin pics.

 

But i'm not quit good at it. I actualy stink. :roll:

 

 

 

I will try one and pm it to you. if u want to have u can use.( I want Credits :D )

 

 

 

 

 

And who Knows if it comes out one day. Mayby non members would be pleased to. <3:


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If U click this I won't eat your brain! I Plomise

 

 

angel2w.gifThank you Hawkxs For the awesome siggy!

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Was thinkin about maps Actually. #-o

 

 

 

Mayby the items?

 

Track Book, Track Scope, Identificator,...

 

Some Pictures mayby?

 

 

 

Or mayby about the weapons?

 

Forager's Sword, Forager's Dagger,...

 

Kinda things.

 

 

 

I would like to Help makin pics.

 

But i'm not quit good at it. I actualy stink. :roll:

 

 

 

I will try one and pm it to you. if u want to have u can use.( I want Credits :D )

 

 

 

 

 

And who Knows if it comes out one day. Mayby non members would be pleased to. <3:

 

 

 

Yeah when I tried to draw the maps if turned out to be a mess of lines and words. I don't know how Jagex does it. The one thing I've taken from fake developing is an appreciation for Jagex's programmers and graphics people.

 

 

 

As for the items, I think I can handle that. Just dropping the paint can over a few existing ones should do it, I think.

 

 

 

And yes, if you do make one I'd love to use it. Credits to ya of course.

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My two main complaints with this idea:

 

1) This is very far from the idea of foraging. foraging is usually looking for edible plants, or small troves of edible insects or something. Foraging is not finding large beasts to hunt, which leads into my second point.

 

2) This should be included with hunter. I know you have the complaint that your idea involves direct combat with the beasts, but the fundamentals of the skill are the exact same as hunting. track or lure a monster, engage it, kill it. The idea that these beasts are only killable with 'foraging' weapons is a very easy way to explain why direct combat is involved.

 

 

 

Overall, i loved your post. I just think it should be included in hunting.


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My two main complaints with this idea:

 

1) This is very far from the idea of foraging. foraging is usually looking for edible plants, or small troves of edible insects or something. Foraging is not finding large beasts to hunt, which leads into my second point.

 

2) This should be included with hunter. I know you have the complaint that your idea involves direct combat with the beasts, but the fundamentals of the skill are the exact same as hunting. track or lure a monster, engage it, kill it. The idea that these beasts are only killable with 'foraging' weapons is a very easy way to explain why direct combat is involved.

 

 

 

Overall, i loved your post. I just think it should be included in hunting.

 

 

 

Perhaps, but searching for food does include prey.

 

 

 

Mm, how about this, a duel requirement, hunter and slayer. So ex. a hunter and slayer level would be required to kill a Beast. This way it'll be an add on to both skills.

 

 

 

How the xp will work out I'll need to think about. Any ideas?

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Well I still encourage you to say it :thumbsup:

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