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Here are some facts on PvP Drops...


Red_Tanya

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If you actually kill someone with decent combat levels and gear, you're probably going to end up using a lot of supplies so you'd need to bank/restock. Other than the negative reward for banking and the cap on what you risk, this seems like a decent system.

 

 

 

They seriously need to fix the skulling(sometimes you get skulled, sometimes you don't not sure why), and the single-combat attacking-people-that-are-already-fighting-somone thing(not sure if this was fixed haven't been on much), though.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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You shouldn't be able to teleport out of combat, at least not all the time.

 

Perhaps they could make it impossible to teleport out of hot zones or something?

 

 

 

(This is much more important in f2p pking, where getting a KO is nearly impossible on an account with any defence whatsoever.)

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You shouldn't be able to teleport out of combat, at least not all the time.

 

Perhaps they could make it impossible to teleport out of hot zones or something?

 

 

 

(This is much more important in f2p pking, where getting a KO is nearly impossible on an account with any defence whatsoever.)

That's a good idea. And if it is ever implemented, a small area around all teleport destinations should be safe.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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You shouldn't be able to teleport out of combat, at least not all the time.

 

Perhaps they could make it impossible to teleport out of hot zones or something?

 

 

 

(This is much more important in f2p pking, where getting a KO is nearly impossible on an account with any defence whatsoever.)

 

 

 

Well, there is teleblock.

 

 

 

I think Jagex needs to create items for Melee and Range that also creates a teleblock. I'm thinking a level 80 bow and shortsword each with a special that teleblocks opponent.

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You shouldn't be able to teleport out of combat, at least not all the time.

 

Perhaps they could make it impossible to teleport out of hot zones or something?

 

 

 

(This is much more important in f2p pking, where getting a KO is nearly impossible on an account with any defence whatsoever.)

 

 

 

Well, there is teleblock.

 

 

 

I think Jagex needs to create items for Melee and Range that also creates a teleblock. I'm thinking a level 80 bow and shortsword each with a special that teleblocks opponent.

 

The only problem is that Teleblock isn't for freeplayers.

 

 

 

Anyway, I believe that a dismantling blow-type of damage should be introduced. At the very least, it should prevent others from teleporting for a while.

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