October 21, 200817 yr Ok to make this easier Im going to separate this into groups. 1.) Body Armour: Should I get Verac's, Guthan's, Bando's or all three? I currently only train with slayer so guthans could be useful as well as some other things that aren't slayer. But i have also heard good things about Bando's and Verac's. Im planning on getting bunyips but to get there, I will be using slayer. Note: I do have Bones To Peaches. 2.) Other Armour: Plain and simple should I get a DFS? I've had my eyes on it for a while but as of late I heard that it is easily out done by a rune defender. Also should I get rid of my Black D Hide and go with Karils for things such as mage protection and range training where I need defense instead of using Void Range. 3.) Weapons Seeing as I'm training for GWD, I'm raising all my stats. The one I leaset like to train is strength because I have to use a rinky dink D scim and compared to the whip its nothing that good. So I was wondering if I should buy a Sara Sword even though it uses up a useful shield spot. Also, when I have the money which most likely be for a while should I get an SGS or if not an SGS, which gs? Proud Owner Of A Quest Cape As Of 4/29/08
October 21, 200817 yr 1. Get guthans, use it until you are able to get bunyip, then switch to bandos. 2. rune defender > DFS 3. If you really want to and have the cash I dont see why you wouldnt use it, best str training weapon available. And yes, definitely the sgs, either that or a bgs, depending on if you will monsterhunt more or slayer.
October 21, 200817 yr From a slayer point of view Defender over dfs every task except drags/wyverns if you do them Bandos chest/tassets is nice but not needed really. Verac skirt and pros top is good. though get bandos chest if you can afford it comfortably. Tassets are ok I use them but honestly the skirt is probly better For range defense only at mith drags and waterfiends you should use karils. things like bloodvelds d hide works fine (or void looks alot better and is just as good) whip and defender will be your main weapon. For str training if you cant afford sara sword. get obby sword and use zerker necklace with it. owns d scim last things. sgs rocks hard for slayer. if you can afford one, get one. Don't bother with any other gs if your slaying. And get bunyip asap, though I know you plan to it. Last things, don't bother with guthans seriously. Just use pineapple pizzas till you get bunyip. guthans slows you down quite a bit, and is a hassle. Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2hSlayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning
October 21, 200817 yr Controlled on whip Check out my guide [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
October 22, 200817 yr 1.) Body Armour: Guthans is fine. Veracs is only really used for prayer bonus but prostelyte works for the tasks you pray on. 2.) Other Armour: Rune defender for slayer. Black dragonhide is as good as Karils but i think one focuses on range attack and the other is more mage defense. I forget which it is, but Karils does me fine. 3.) Weapons Sara sword is brilliant. Fast as a whip and you don't miss the defense too much. If you do, bring a super defense pot. I got 99 strength with a Sara Sword. As for a GS, I'm tempted too but like you train via slayer. I am told that GS's are not good for training, except SGS, (which is probably well out of your price range too) so stick to whip/rune defender. Trust the Gene Genie!
October 22, 200817 yr Author 1.) Body Armour: Guthans is fine. Veracs is only really used for prayer bonus but prostelyte works for the tasks you pray on. 2.) Other Armour: Rune defender for slayer. Black dragonhide is as good as Karils but i think one focuses on range attack and the other is more mage defense. I forget which it is, but Karils does me fine. 3.) Weapons Sara sword is brilliant. Fast as a whip and you don't miss the defense too much. If you do, bring a super defense pot. I got 99 strength with a Sara Sword. As for a GS, I'm tempted too but like you train via slayer. I am told that GS's are not good for training, except SGS, (which is probably well out of your price range too) so stick to whip/rune defender. Thank you, I found this to be most helpful Proud Owner Of A Quest Cape As Of 4/29/08
October 22, 200817 yr Just my two cents I agree on what the others have said about guthans being fine and about karils being useful for its greater magic defense. Otherwise black dragonhide works just as well. On the DFS vs defender, I realize that statisticly the defender is better but I always prefer to go the defensive route. I don't mind if my kills are slower because I like shields more. The defender is a lot better for slayer because I'm sure the 15% bonus adds up more with the increased weapon strength and attack. Since you will kill faster the extra def is not needed, because a dead monster deals no damage. I like to relax while fighting so killing really fast isn't a priority to me. Once again just my opinion. I say just use whatever you prefer or are more confortable with. Using a defender normally means you heal more due to the chance of taking damage is increased per hit, while your speed in killing also goes up greatly. Simply put you can have a very long and detailed conversation of why the defender beats and shield hands down in most cases. Again just go with whatever you like more. Good luck getting 68 summoning! :D I love my bunyip and hopefully you will too :thumbsup: edit --- I like to multitask while playing, so I feel more comfortable with a shield because I can pay a lot less attention without worrying about dieing. Proud Quest Cape Owner
October 23, 200817 yr Author Just my two cents I agree on what the others have said about guthans being fine and about karils being useful for its greater magic defense. Otherwise black dragonhide works just as well. On the DFS vs defender, I realize that statisticly the defender is better but I always prefer to go the defensive route. I don't mind if my kills are slower because I like shields more. The defender is a lot better for slayer because I'm sure the 15% bonus adds up more with the increased weapon strength and attack. Since you will kill faster the extra def is not needed, because a dead monster deals no damage. I like to relax while fighting so killing really fast isn't a priority to me. Once again just my opinion. I say just use whatever you prefer or are more confortable with. Using a defender normally means you heal more due to the chance of taking damage is increased per hit, while your speed in killing also goes up greatly. Simply put you can have a very long and detailed conversation of why the defender beats and shield hands down in most cases. Again just go with whatever you like more. Good luck getting 68 summoning! :D I love my bunyip and hopefully you will too :thumbsup: edit --- I like to multitask while playing, so I feel more comfortable with a shield because I can pay a lot less attention without worrying about dieing. Yeah I think I might just go for the shield because I dont really under stand why its slower ( :oops: ) and like you said I like to multi-task ( If I dont slayer tasks become unbearably long). Proud Owner Of A Quest Cape As Of 4/29/08
October 23, 200817 yr On why it's slower: The defender gives around +20 to all melee attack bonuses, which increases your chance to hit. This also means that you hit a higher number more often because you miss less. There are many points of view on how exactly it affacts your damage but basicly you hit more often. It gives +5 str bonus I belive, which means you can hit slightly harder. I have heard either 4 or 5 points in str bonus equals 1 point of damage. This might be strength levels though. Simply put a higher +str bonus the higher your max hit becomes. After so many +str points are added you will hit 23 instead of 22 for example. The higher you can hit the faster you kill something overall due to you being able to hit larger numbers. This increases your overall damage per hit. If you can hit from 1-50 damage, your average hit will be around 25 damage. If you only can hit 1-20 damage your average hit would only be around 10 damage. Together you hit more often and hit harder so thus you kill the monster faster. I don't have any actual statistical analysis of how much faster you kill with a defender but I do know others have tested it. You kill the fastest with a defender. With new additions such as the bunyip your need for defense goes down even more due to constant but little attention needed healing. Instead of paying attention and eating as needed your bunyip heals every 15 seconds. Maybe someone else can send you to a thread to get a real good analysis of the killing speed of rune defender vs dragon fire shield but I don't know of one myself :( With a dragon fire shield you only get a large defense bonus and a slightly higher strength bonus. I belive its +7 compared to the +5 of a rune defender. Either number could be wrong, but I know the DFS has a slightly higher strength bonus. Anyways, you don't have the attack increase that makes you hit more accurately. This means you deal less damage overall in an assignment because you only have your weapons rating and your attack level affecting accuracy. You can hit just slightly harder due to the larger str bonus but it is very minor. It's small enough that most people don't really think it matters so much. The +20 attack bonus of the defender is much better than gaining 2-3 str points. One way to look at it is think of a police officer. Would you want to go in with an M16 with heavy firepower, or a pistol and a shield? While real life doesn't compare perfectly it kinda works. With the M16 you can drop someone real easy even in body armour, while the pistol not so well. At the same time you lose your ability to block bullets without the shield. See where this is going? Basicly its armour vs weapons. If something is dead it can't damage you so defense becomes irrelevant at that point. I hope that gives you a basic idea how the defender speeds up kills :D PS --- Sorry about the long explanation. Just trying to give a real good idea of weapons vs armour Good luck! Proud Quest Cape Owner
October 23, 200817 yr On why it's slower: The defender gives around +20 to all melee attack bonuses, which increases your chance to hit. This also means that you hit a higher number more often because you miss less. There are many points of view on how exactly it affacts your damage but basicly you hit more often. It gives +5 str bonus I belive, which means you can hit slightly harder. I have heard either 4 or 5 points in str bonus equals 1 point of damage. This might be strength levels though. Simply put a higher +str bonus the higher your max hit becomes. After so many +str points are added you will hit 23 instead of 22 for example. The higher you can hit the faster you kill something overall due to you being able to hit larger numbers. This increases your overall damage per hit. If you can hit from 1-50 damage, your average hit will be around 25 damage. If you only can hit 1-20 damage your average hit would only be around 10 damage. Together you hit more often and hit harder so thus you kill the monster faster. I don't have any actual statistical analysis of how much faster you kill with a defender but I do know others have tested it. You kill the fastest with a defender. With new additions such as the bunyip your need for defense goes down even more due to constant but little attention needed healing. Instead of paying attention and eating as needed your bunyip heals every 15 seconds. Maybe someone else can send you to a thread to get a real good analysis of the killing speed of rune defender vs dragon fire shield but I don't know of one myself :( With a dragon fire shield you only get a large defense bonus and a slightly higher strength bonus. I belive its +7 compared to the +5 of a rune defender. Either number could be wrong, but I know the DFS has a slightly higher strength bonus. Anyways, you don't have the attack increase that makes you hit more accurately. This means you deal less damage overall in an assignment because you only have your weapons rating and your attack level affecting accuracy. You can hit just slightly harder due to the larger str bonus but it is very minor. It's small enough that most people don't really think it matters so much. The +20 attack bonus of the defender is much better than gaining 2-3 str points. One way to look at it is think of a police officer. Would you want to go in with an M16 with heavy firepower, or a pistol and a shield? While real life doesn't compare perfectly it kinda works. With the M16 you can drop someone real easy even in body armour, while the pistol not so well. At the same time you lose your ability to block bullets without the shield. See where this is going? Basicly its armour vs weapons. If something is dead it can't damage you so defense becomes irrelevant at that point. I hope that gives you a basic idea how the defender speeds up kills :D PS --- Sorry about the long explanation. Just trying to give a real good idea of weapons vs armour Good luck! Defender wins for most people because quite simply they have ways to deal with the damage taken. They may eat a lobster, use a Bunyip or heal with Guthans but either way the loss of health is negated. Another point to consider is speed of kills. The improved accuracy of the defender means you will hit more often, and therefore kill faster, leaving the opponent less chance to hit you back. Plus don't under estimate the super defence pot. The difference is noticeable and on a few tasks really helps out. Trust the Gene Genie!
October 23, 200817 yr From a slayer point of view Defender over dfs every task except drags/wyverns if you do them Bandos chest/tassets is nice but not needed really. Verac skirt and pros top is good. though get bandos chest if you can afford it comfortably. Tassets are ok I use them but honestly the skirt is probly better For range defense only at mith drags and waterfiends you should use karils. things like bloodvelds d hide works fine (or void looks alot better and is just as good) whip and defender will be your main weapon. For str training if you cant afford sara sword. get obby sword and use zerker necklace with it. owns d scim last things. sgs rocks hard for slayer. if you can afford one, get one. Don't bother with any other gs if your slaying. And get bunyip asap, though I know you plan to it. Last things, don't bother with guthans seriously. Just use pineapple pizzas till you get bunyip. guthans slows you down quite a bit, and is a hassle. Good luck with those wyverns. If you're slaying long term then a sgs would be best but I don't really think it's worth it. For str training an ss would be best but whip+defender on controlled is faster if you want to level all 3. quit
October 23, 200817 yr Wyverns are easy lol. With a bunyip you can do 50, with unicorn i can camp forever. And thats with elemental shield, I havent bothered with mind as its not even needed Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2hSlayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning
October 24, 200817 yr Author Would it be a good idea to sell my Torags and buy Guthans (until I have bunyip)? Proud Owner Of A Quest Cape As Of 4/29/08
October 27, 200817 yr Author Any Answer to the question above? Proud Owner Of A Quest Cape As Of 4/29/08
October 27, 200817 yr Would it be a good idea to sell my Torags and buy Guthans (until I have bunyip)? Yes Trust the Gene Genie!
October 28, 200817 yr whip+defender on controlled is faster if you want to level all 3. Not meaning to hijack your thread, but I've seen this statement repeated in various forms over and over. can someone PLEASE explain to me how this is true? Let's take the levels of 80 to 90 in consideration, not even going as far as to max out... The rate at which you gain experience is entirely dependent on the damge that you deal, correct? Also, damage dealt is affected by your attack and strength levels with no direct input from defense, correct? If the two previous statements are indeed correct, then how is it possible that you would get the expereince from 80 to 90 in all 3 melee skills faster while training controlled than you would if you were to train attack and strength to 90 initially with a whip and sara sword using their respective focused options? Using the focused methods seperately, you would reach your maximum potential to recieve experience(90 attack and strength) faster than you would reach your maximum potential with controlled training(and then you would not be trainign at maximum speed at all what with already being done). If you train in the order of attack, then strength, and then defense. Then the time that it took to finish your defense trainign would be shorter than the time which it took to finish your strength trainign which in turn would be shorter than the time which it took to finish your attack trainign because with focused training each step aids the next. Based on all that stuff tha I just spewed, I see no way that a whip on controlled is faster than a whip on focused attack, sara sword on focused strength, and then whip again on focused defense. The lower rate of experience gain from the lack of a defender is not great enough to cause enough of a slow down, and since you trained attack already, you have 10 more levels to make up for that loss of 20 accuracy bonus. Also, I'd assume that someone with 90 attack and strength using a dragon scimitar would deal damage much more quickly than someone with 80 attack and strength using a whip, do to the fact that I think that levels carry far more weight than equipment bonuses. That statement however, has no proof or evidence whatsoever and is merely my opinion. So please, please explain to me how whip+defender on controlled is faster if you want to level all 3. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20
October 28, 200817 yr So please, please explain to me how whip+defender on controlled is faster if you want to level all 3. It's basically an assumption based on the fact that the whip is the most powerful weapon in the game; however as far as I know no one has tested to see whether whip on controlled or the method you mentioned is faster. So really there's no absolute answer to that question until someone decides to do an experiment on it. On a small scale, though, (for example if you wanted to get 20k attack, strength, and defence xp) the whip is definitely better since whip+sara sword doesn't have the advantage of boosted attack and strength levels. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
October 28, 200817 yr Based on all that stuff tha I just spewed, I see no way that a whip on controlled is faster than a whip on focused attack, sara sword on focused strength, and then whip again on focused defense. The lower rate of experience gain from the lack of a defender is not great enough to cause enough of a slow down, and since you trained attack already, you have 10 more levels to make up for that loss of 20 accuracy bonus. You are forgetting that you gain at least ~2-3 attack and 2-3 Strength levels, too. Also, defense does help as well. 7 Atk levels < 19 Slash, 5 strength bonus, 3 str levs. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
October 28, 200817 yr Based on all that stuff tha I just spewed, I see no way that a whip on controlled is faster than a whip on focused attack, sara sword on focused strength, and then whip again on focused defense. The lower rate of experience gain from the lack of a defender is not great enough to cause enough of a slow down, and since you trained attack already, you have 10 more levels to make up for that loss of 20 accuracy bonus. You are forgetting that you gain at least ~2-3 attack and 2-3 Strength levels, too. Also, defense does help as well. 7 Atk levels < 19 Slash, 5 strength bonus, 3 str levs. If what you're saying is true(which I've ehard something similar a while ago but didn't think i was referrencing levels) 2-3 more attack and strength levels would make focused training even MORE efficient than 1(guessing that's what the bonus would be for controlled) attack, strength and defense level. Also, no defense has NO effect on the rate that you gain exp whatsoever if you never heal(which is the case on most tasks with bunyips). Also, I seriously doubt that level 90 attack would beat 83 attack(should actually be 93 vs. 81 going by what you said) and 19 accuracy/5 strength. I'd need some tests to prove anythign either way, though. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20
October 28, 200817 yr The statement "Controlled>all" was pretty diminished with the release of GWD, and rightfully so. It is, in many opinions, the fastest (albeit pretty boring, for whatever reason. I don't find the big difference...) method to train. If you are maxed, obviously whip is best. ;) [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]
October 28, 200817 yr Controlled isn't faster, it's just splitting out the XP. It may seem faster at earlier levels as you are gaining levels semi-rapidly in 4 skills at a time. However overall it is exactly the same speed as training separetley, especially with the release of the Sara Sword. Speaking as a high level I recommend not training on controlled. In training/slayer attack and strength are more important than defense, especially when you hit 80+, as you have lots of ways to heal and you don't get hit often. From level 70 what worked for me was leaving defense 5 levels behind the other 2. So it went. 75 strength, 75 attack, 80 strength, 80 attack, 75 defense, 85 strength, 85 attack, 80 defense. etc. Now defense is 90, I see no need to level it anymore until maxed strength/attack as the hits I take are minimal. Trust the Gene Genie!
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