Jump to content

Kodia

Members
  • Content Count

    59
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Kodia

  • Rank
    Spider Egg

Profile Information

  • Location
    Wandering

RuneScape Information

  1. I don't know if you can out dps them well BUT this is how they work just so you know. Also DON'T kill the healers unless you know Jad won't get back above half health otherwise more can spawn. edit: My vote would be deal with the healers because otherwise you may spend 5 minutes hitting him and not have him die because the healers just were too good. If you have 99 range and overloads and the new dung prayers for awesome pray bonus then maybe with a hand cannon you could try to out dps all 4 healers. You at least should try getting 2 or 3 healers on you so you can do more damage then one or two heal. Any healer that is not able to reach you or not distracted will heal Jad. Not able to reach you means they are stuck behind Jad basicly. They don't do anything if you shoot them and they are waiting in line to get to you behind other healers. Just shooting them and leaving them behind Jad won't work. They will just go back to healing after a few seconds from what I saw. Any healer in Melee range of you can heal jad but they do so while also attacking. They don't heal as often compared to if they were left alone. I just did it yesterday and saw only one healer that was meleeing me heal Jad. I left one behind Jad and it would go crazy healing while the one would hit me at least once then heal Jad. Attack me once or twice and heal Jad. Rinse and repeat. If you can multitask to attack all 4 healers and get them into a line great. If not I don't know how many healers you can out dps. Someone else might have a better idea but good luck. If you choose to attract healers remember to only do ONE action per Jad attack. Simply attack a healer, drink a potion, eat some food, swap weapon style, ect. Only one of those before you look back and watch/listen for his next attack. Also use long range to ensure you stay out of melee range when pulling healers, and after they are on you feel free to go back to rapid fire. Good luck and I hope this time you kill him :thumbsup:
  2. Woot did it my first try. Thanks to everyone and their assistance. My setup and what I did is below and I hope it helps someone else do Jad. Thanks a ton Feel free to check my adventure log to confirm the kill =D Also I know my prayer was not the "best" and same for gear and setup. I think anyone with decent pray or range level can afford not going the extra mile because you kill faster base, plus you get more p points back per potion vs someone with bare minimum stats. This is more of a crude guide for someone around my level and not for someone who has low range, pray, and def. Simply put this is how I did it and feel free to change whatever you like. I am not claiming this is an awesome guide in any way. I am happy to be able to confirm the new healer system to anyone who is unsure what they now act like. Any healer that isn't trying to reach you or that is meleeing you can heal jad. If they get stuck behind jad they will eventually go back to healing jad like normal. Make sure they are lined up to minimize damage to you. My Setup was this excaliber ee. I don't have levels for the final level 3 4 dose range pots 15 4 dose super restores 3 4 dose pray pots 4 rocktail sw cape(didnt use it much so it was a waste but I still made it) backup weapon I wasn't using aka whip or xbow Yes this isn't all the best equipment but pray swapping is more important then perfect gear. At my range level I don't think it would make a huge difference. I had way too many super restores left and should have brought more food. Head: helm of neiz Weapons: whip and rune crossbow with broad bolts Shield: blessed shield Cape: accumulator Boots: dragon boots(rofl i know but didnt care to change and its minimal range loss for me) Gloves: barrows gloves Legs: veracs skirt Chest: karils top Ring: Lumby 3 (I don't have an archer ring so went for more pray bonus) Prayer: Leech def Leech range Reflect damage Used all my food and had over 7 full pots of super restore left when I killed jad. I should have brought more food but oh well Tips for waves and what I did Food: I didn't bring enough because it was my first time going through all the waves so I had to rely on my excalibur EE to do most of the healing. I safe spotted and even sat there while waiting for my special bar to recharge so I didn't have to use my rocktails I was saving for jad. At my def level only the 90s got a few good hits in. Normally one per two I kill. Potions: I had one too many Range pots and at least 4 or more p pots or super restore that could have been food or melee potions. I would say with your good pray bonus get an idea how many potions you need for an hour or so of non protection prayer minimum. The waves with 360s require you to basicly keep pray mage on permanently. Other guides probably can give a better idea. For the waves I used melee a good deal and safe spotted 180s when I could such as behind other monsters or at italy rock ect. Ranged 360s obviously. Dont think i could kite them well. On jad Messed up pray twice but both were smallish hits and he spawned so I could trap behind Italy rock and heal when i messed up. HIGHLY recommend viewing videos and whatnot like I did. Easy to see what attacks are what once you calm down. On Jad's healers: I just shot them one by one ran behind italy rock to get them in a line. Then only the one who meleed me healed jad when he got low on health. I thought the rounds getting to him were harder. It might get tougher if he spawns somewhere else and you don't have an easy spot to line the healers up. Also I can confirm that any healer NOT attacked and trying to reach you OR any healer that is in melee range of you WILL heal Jad. Make sure you move and get them unstuck from behind Jad and get them in one line so only one can hit you. Reduces their damage and also makes it easy to out dps that one healer. Hope this helps someone else. Good luck for anyone attempting. PS.. I used curses because I like the reflect damage ability. Yes you lose 5% def AND range BUT you reflect a decent amount back and I know cause I saw lots of 30+ damage reflects thanks to the new system. I saw a few 50s even but I can't give an exact amount of damage the reflect prayers did but overall I enjoyed the help. I feel it basicly will cancel out one healers healing. Maybe more then that. You also drain his range level which lowers his max hit and chance to hit. You lower his probably super low def already, but it helps in it's own way. Use which ever pray set you like imo but at my range level I think it isn't a huge difference. I still hit him quite easily with a rune xbow. You either prayer swap correctly and get little or no lag, or you do not and die anyways. Feel free to disagree and use whatever setup and prayers you like. Edits just to clean it up a little because I was too excited to care much about it looking good. Also added in equipment I forgot about and other tid bits that might help others.
  3. Thanks everyone for the reply's. My only other question is with my range level and range pots will I be able to out dps 2 healers? I don't think I will manage getting only one to hit me so as a worst case would 2 be manageable while they heal Jad? I plan to use leech def and leech range and keep magic pray on at all times except when I see him stomp. Will be easier to sit on mage pray and swap to range when he does a stomp rather than risk messing up. Watched videos and his damage animation is similar to the magic attack and I get messed up =( Also I want to melee the caves except for 360's to save time. My melee stats are a good deal higher than range plus melee gets more raw dps anyway. And out of curiosity what happened to the halberd method? Swear I have heard of it but yet don't see anything about it anymore. Terrible method I assume? -edit- And for jad should I get a hand cannon or two? I hear they do some real nice damage and I have 99 fm to make them blow up a lot less. Also is it confirmed they heal him even multiple spaces away ONLY if they are in melee range of you or stuck behind him after being shot? Rather not find out different when I make it to him.
  4. Stats should be working in my sig but it has been a long long time since I posted here. I have never attempted Jad before but I have watched many videos on him. I also have read many guides and also searched both this forum and the RSO one. I have a few simple questions that I have read many conflicting responses to. I am not afraid of melee being more of a challenge if it will suit me better. The reason I want to kill him now is for fire cape but also for when I get 93 slayer for the ice worms. 1. At what level can you out dps Jad's healers with melee? This is without overloads or turmoil. I am not a fan of range and once the healers spawn it gets more complicated. Melee you just keep wailing on him till you die or he does. I plan on using curses because the damage you reflect will be nice and also draining his str and atk for if i mess up melee pray. 2. Someone who has recently killed Jad, how do the healers work? I have heard many different things since they changed it to the healers doing their job while focused on you. If they are many spaces away can they still heal him? 3. Without overloads or turmoil is it still feasible to kill him with melee? I will do more dps and thus spend less time having to fight him. I can get claws if really needed for spec after his hp drops and am willing to put this off till higher melee stats and for when I get extremes. 4. Range is an option but I am sure I will screw up the healer part many times and is why I am not a fan of it. At first it is more simple with only having to pray against 2 attacks but once the healers spawn you have to get them on you, line them up ect. Is range REALLY that much easier? I feel it isn't. Thanks ahead of time. Important stats in case the sig doesn't work anymore 93 atk 99 def 92 str 80 pray 87 range 97 hp 83 herb
  5. Thanks a bunch. :mrgreen: It's good to know im not "that" slow overall. Right new it feels like a crawl when you spend half an hour just to get 700ish exp on the lower floors and just barely 1k on floor 14-15 which are the highest I can do at the moment. I know how to do the reset properly too. I don't want to rush super fast but I really want my coal bag now. Trying to get 88 smith and 85 mining and I don't mind concentrated gold but I get tired of both the good spots running dry and having to wait what feels like forever to get one to respawn, where as witih coal I can use lava titan for mining boost and hold a ton of coal, while making about the same ammount of money since coal is only 50-60ish gp below gold last i knew Coal also has many good spots close together so there is rarely a wait from my viewpoint. Does poison help a ton? I keep hearing about it and keep forgetting to make a potion to do so lol. Also to anyone who doesnt know or hasnt tried it, on solo a BoB is godsend seriously. I tried a decent one out and i am in love. If you rush it wont do much but for someone like me who likes to train smithing mining farming herblore ect with what I find it works wonders with all the junk you collect. :grin:
  6. The main question I have is about how long should an average solo dungeon be done in? I can only bind one item and have made myself a Gorgenite spear and don't plan on doing groups atm. Later I might decide to once I can do all the floors and then get a Prom spear made. I would say I take around 30 minutes to an hour depending on what boss it is, puzzles ect. I also like to mine any ore I can and smith it. I have yet to die on a boss, but many are tough enough that if I dont prepare with armor and a summon and potions that I barely kill them with no food left and less than 200 hp. I realize being a level 129 combat might be the reason. The real problem I have are people saying its possible to rush a floor in 15 minutes or less. I an not called anyone a liar but I don't see how you can rush a boss and win without some kind of armor. Most I have fought use all 3 types of damage and can hit like trucks. Smacking 200+ damage hits when most of my food is salve eels means I am outa food without some kind of armor to reduce how many times they hit in a row. Am I doing something wrong or will it get easier once you can bind a 2nd item at level 50? I use tip it's guide to target weaknesses. I am still pretty new to the skill obviously so I definately am not good at rushing, I just am wondering if there is an easier way. I do realize that rushing means just killing the monsters you need to and killing the boss asap but I don't see how to safely kill the boss without armor. Dieing would negate any bonus rushing would have in my opinion. Are my lowish skill levels hurting me possibly? At 129 I run into 200+ level bosses normally. Depends on the boss like the behemoth that eats corpses is normally 210ish. The luminecent icefiend is normally around 130-150. -edit- This is on members just to clarify.
  7. I am P2P and only have gotten rune full helms. I agree with many others that if greaters do drop other rune items it's EXTREMELY RARE. I have killed hundreds of things like kurasks trying to get their head, and yet some of the items tip it says they drop, I did not see drop. One example is I finally got the 100 noted silver ore drop from a fire giant. I have seen that on many different monsters drop lists, but yet killed thousands and have never gotten one. Same with the uncut dragonstone. I have killed thousands of monsters that could drop it and had never gotten one before. I did finally get one a few months back though. Same with black dragons, I have killed a few hundred and gotten maybe two or three rune items. It's all luck. I am always surprised by some random drops off monsters I never knew they dropped.
  8. :thumbsup: Very similar to what I would like to see. If Jagex took their updates and made them into bi-weekly or even monthly I think quality would go up quite a bit. While its nice so have some lower level updates here and there I do think that there is an ever growing need to have much higher level stuff. While I don't want to see the true endgame get released too soon just start throwing some bones at us with 90+ level requirements would be a good starting point. Hopefully this year of fixing enables them to do this.
  9. I would prefer that they do not raise the level cap above level 99. It would look odd and even the easier skills take many hours to max out. To ask people to hit for example 200 million exp is crazy in my opinion. On top of that there is the issue than many skills end around level 85 or so.
  10. *sigh* I don't wish to rant too much but here I go..... First of all, anyone who thinks that the video is going to equal gameplay is gravely mistaken. Don't get me wrong, WoW is by no means a bad game, but it is also not the end all be all MMO. I have tried out many MMO's and they all have their own ups and downs. No MMO is perfect in every way. To start a new MMO and reach this "high level" content will take many months of long play times. When I restarted WoW after they made it easier to reach level 60, I spent over a month and a half getting to 65. I never got to 70 which was endgame in the Burning Crusade expansion. Their latest one bumbed it up to level 80. The expansion coming out will bump that up to 85. I played most days for at least 3 hours or more so it wasn't like I took my sweet time. This will vary based on build, experience with MMO's, how much you can stand grinding ect ect. Second of all I feel Runescape does and can compete with the MMO's out there. Again let me re state the fact that Runescape is not perfect and I too would be happy to see much higher level stuff coming out. Even with these faults I think RS is still a good game. If jagex takes the lack of elite/grandmaster content than I feel it would really make RS awesome. At the same time I realize that unless something major changes giving out level 99 stuff means that is endgame. Without higher levels or something that will be the best of the best. Sorry if this seems like venting but I am frustrated when people try and make WoW sound like the greatest game ever. It does have much better combat and group content, but stuff like skills is sorely lacking. It has little to do as a solo person, end game content is only for raids of 25+ people. Some would like that but I personally don't. Skills in WoW mean little and can be ground to the max level within just a day or two for the most part. End game isn't too hard to reach with the rest system where anyone NOT playing earns free exp. While you are rested you gain 2x the exp for monster kills. The person who plays 8 hours a day will reach endgame quicker but will put in much more work. Again some people like this and some dont. I don't mine people having different opinions than my own, I just get frustrated when they act like their opinion is the same as everyone elses.
  11. Ok thanks :thumbsup: Out of curiosity how long or much would it cost to gain that many? I am trying to decide if getting my warrior and or berserk rings, or even a onyx ring would be worth the time invested. I have not played a single game or even visited MA.
  12. Are they permanent as in once you pay for the reward you can do it to any ring for free afterwards or is it on a per ring basis. AKA you have to pay for each ring seperately. I have looked at both Jagex's guide and Tip it's and neither said anything about this question. I also did a search and no one else asked it. I have not been to MA at all yet but am curious. Thanks in advance :mrgreen: -edit- With the example I mean that lets say i purchase the imbue for the warrior ring. Do i have to pay that for every warrior ring i want imbued, or do i pay it once and bring as many rings as I want to the person you purchase it from?
  13. Thanks Requiem :thumbsup: I did try kurasks and gargs and didnt get anything, too bad I didnt see that list a few minutes ago :P
  14. So far turoths, aquanites, crawling hands have given me bones testing kuraks to see if they drop one of them, i am thinking gargoyles might drop claw
  15. So far i KNOW 78 slayer is required to finish the list, i got my pelvis from the aquanites :thumbsup: I hope with that requirement it means a good reward
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.