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A New Ranged Weapon: The Boomerang


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I. Introduction

 

II. Max Hits

 

III. Specials

 

IV. Getting Boomerangs

 

V. Boomer's Anger (Quest)

 

VI. "Quicktoe" Boots

 

VII. Extra Information

 

VIII. Final Notes

 

 

 

[hide=I. Introduction]Well, this idea just popped into my head. I was thinking Jagex could add a Boomerang into Runescape. Most people know that if thrown correctly, boomerangs come back to you. Therefore, the Boomerang should act like a Mage Short Bow special, hitting 2 quick hits. However, just so that Boomerangs don't become overpowered, their max hit will be 25? Also, the higher your level, the more likely boomerangs will return (hitting 2x). The higher the metal of the Boomerang, the more likely it will hit twice. At 90+ Range, boomerangs always hit 2x.[/hide]

 

 

 

[hide=II. Max Hits]Bronze Boomerangs have a Max Hit of 3. 9 Ranged is required to use them.

 

Iron Boomerangs have a Max Hit of 5. 16 Ranged is required to use them.

 

Steel Boomerangs have a Max Hit of 8. 25 Ranged is required to use them.

 

Black Boomerangs have a Max Hit of 11. 34 Ranged is required to use them.

 

Mithril Boomerangs have a Max Hit of 15. 43 Ranged is required to use them.

 

Adamant Boomerangs have a Max Hit of 20. 52 Ranged is required to use them.

 

Runite Boomerangs have a Max Hit of 25. 61 Ranged is required to use them.[/hide]

 

 

 

[hide=III. Specials]Also, Runite Boomerangs can have a special. I thought up of several examples that it could be.

 

 

 

1. Quick Strike - You quickly throw a boomerang. It has an increased Hit (Max of 30 with rune) but the chances of it returning (hitting twice) are lowered. If it does hit twice, it won't hit for very much (Max of 15?).

 

 

 

2. Berserker's Shot - You quickly throw several boomerangs. They all hit low (Max of 15) and extremely low chance of returning (1/5 shots and hitting a Max of 5 if they do return).

 

 

 

3. Delayed/Distance Shot - You throw a boomerang but the hit does not show. The next time you throw a boomerang you see 3 hits. The first hit corresponds do the first boomerang (it only hits once). The second and third shots correspong do the next boomerang. The Max damage for this special is 60.

 

 

 

Another idea for specials (I don't know how many people would like this) is having a randomly used special; similar to Keris (also known as the Kalphite Dagger). While weilding the Boomerangs, you see no special bar. However, randomly in combat one of the 3 specials may occur. You will recieve a notice saying "Your character has just taken a quick shot", "Your character throws a wild shot" or "Your character has taken a delayed shot".[/hide]

 

 

 

[hide=IV. Getting Boomerangs]Originally, I planned Boomerangs to be Smithed (So Smithing would have a point), but after several people pointed out the obvious, that Boomerangs are made of wood and not metal, I changed it. Boomerangs are crafted from logs, giving the same exp as the [iNSERT LOG TYPE HERE] Short bow. If a Yew Shortbox gives X exp, a Yew Boomerang would also give X Exp. To craft a Boomerang, you must first have a log. Using a knife on the log gets you a "block of wood". After taking your "block of wood" to a "Boomerang table" (located in several crafting locations) you will bend the "block of wood" into a boomerang. There is a chance that you will misbend a boomerang and it will snap (Normal Boomerangs - Willow Boomerangs).

 

 

 

The following Crafting & Fletching levels are required to make Boomerangs:

 

Normal Boomerangs - 11 Crafting and 18 Fletching

 

Oak Boomerangs - 20 Crafting and 29 Fletching

 

Willow Boomerangs - 34 Crafting and 43 Fletching

 

Maple Boomerangs - 53 Crafting and 57 Fletching

 

Yew Boomerangs - 69 Crafting and 71 Fletching

 

Magic Boomerangs - 81 Crafting and 92 Fletching[/hide]

 

 

 

[hide=V. Boomer's Anger]Requirements:

 

40 Ranged (to enter Ranged guild so you can be assisted by a Ranged Tutor there)

 

29 Thieving (to theive Boomer's "Secret Chest")

 

18 Fletching (to make the "block of wood")

 

11 Crafting (to bend the boomerang)

 

 

 

To be able to use/make Boomerangs, you must complete Boomer's Anger, which can be started by talking to Boomer in the Ranging Guild (required 40 Ranged to enter). Boomer tells you he designing a new Ranged Weapon which allows you to hit twice. Boomer sends you to collect him the following; 1 log of every type of wood (normal - magic), 1 knife, and permission to use Larry's Boomerang table. Larry is located in the Rimmington Ranged shot. Larry refuses to help Boomer because Boomer stole the idea from a "Quickfeet" and claims it was his own. After returning to Boomer and asking him if what Larry said is true, Boomer grows angry and takes his anger out on you! You must kill Boomer using only Ranged. After killing him, you must thieve Boomer's Secret Chest. After recieving the plans, you must make your own boomerang. After doing so, you complete the quest.

 

 

 

Rewards:

 

5,000 Ranged Experience

 

1,000 Fletching Experience

 

500 Crafting Experience

 

Knowledge of how to make Boomerangs[/hide]

 

 

 

[hide=VI. "Quicktoe" Boots]Quicktoe Boots can be recieved by killing "Quickfeet" who is located in Boomer's basement. "Quickfeet" is level 59 and has 71 Hitpoints. He can only be attacked by Boomerangs or else he will dodge all of your attacks. He drops "Quicktoe" boots every ~30 kills. Quicktoe Boots give +3 Ranged Attack, +2 Ranged Defense and +1 to all other Defenses. You must 57 Ranged and completed Boomer's Anger to be able to wear Quicktoe Boots.[/hide]

 

 

 

[hide=VII. Extra Information]I just thought I should add another section to answer any questions and add any useful information.

 

1. Accumulator/Attractor do not work with Boomerangs

 

2. Boomerangs attack at the speed of slightly slower than a whip (maybe a ratio of 4:5 hits)

 

3. The more Ranged Attack Bonus increases the chance of having the Boomerang not only hit higher, but increases the chance of the boomerang hitting twice (Slight difference)

 

4. The more Ranged Defense Bonus decreases the chance of the Boomerang hitting higher and hitting twice (Slight Difference)

 

5. Boomerangs cannot be poisoned!

 

6. You loose 50% of your boomerangs after throwing them[/hide]

 

 

 

[hide=VIII. Final Notes]I hope you read through this suggestion I had. Any supporters will be appreciated. If you notice any mistakes or ideas that could be improved, please post.

 

 

 

I just thought I'd include a list of everyone who I should thank for this idea.

 

1. Deathmath - for writing "Nowhere to build but up..." which originally gave me this idea for a new Ranged Weapon

 

2. Rustoid523 - for suggesting to add Smithing levels to Smith Boomerangs

 

3. Danil445 - for realizing that Boomerangs are made of Wood, not Metal and also for suggesting to make "Quicktoe" Armour boots/gloves/rings

 

4. Armourdilo - for also realizing that Boomerangs are made of Wood

 

5. Roanlo - for suggesting that Boomerangs might become overpowered[/hide]

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I like the general idea of a boomerang, but I don't think there should be a quest. Add levels for them to be smithable, and maybe a crafting level aswell? .5 support.

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It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

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You don't need crafting to make Boomerangs, only to do the quest. I didn't want Boomerang moulds to be buyable so I put a Crafting part into the Quest.

 

 

 

Also, I just felt like a quest was needed when you add a new part to a skill. I liked how Jagex made a Quest for Herblore and Summoning just to explain the skill better. Though Boomerangs aren't a new skill, its still important. Also, Quests are pretty fun.

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Boomerangs weren't made of metal, rather wood (and were cut much like arrows and bows were). They're probably too heavy to work as metal anyway, maybe it would be better to have say, rather than an adamant boomerang, a yew boomerang? Sounds like a good idea for a weapon though. The armour is my only other problem, having all that armour to defend against just one weapon seems a little pointless, maybe it could be in the form of lesser armour - a ring, boots and gloves.

 

 

 

I support :D

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It's an old idea, but it's still a good one.

 

A few things

 

Boomerangs should be crafted not smithed. Cause they're made of wood. They couldnt fly if they were made of metal(too heavy)

 

Also, the boomerangs SHOULD have that returning ability, but not the double hitting thing(they only hit once, they go round in circle). The thing should be that it has the chance hit and still fly back to you (simple physics)

 

_______________________

 

In any case, jagex wont add it. They only take like 5% of suggestions made anyway. The rest are their own ideas.. but i do it's a rather good suggestion... i dont care too much bout that armor thing

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Nice, I had this idea too, but it's not on these forums (anymore)! :thumbsup:

 

 

 

But, if it would hit a max of 25, AND come back, it's way too overpowered. You should make them break as well (requiring you to take multiple boomerangs with you).

 

 

 

Also, I think roanlo is right, they should be made of wood, metal would be too heavy. Maybe make only the edge of metal?

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Thank you everyone for pointing out that Boomerangs are made of wood, not metal. I can't believe I forgot that :wall:

 

 

 

The point of boomerangs is that they are powerful and should balance out range. I fail to see why a max of 50/60 is too overpowered when Melee can hit 100s+. Also, you still need multiple Boomerangs. Chances are you loose 50% of the Boomerangs you throw.

 

 

 

And maybe the armour was a tad too much.

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I made an extremely similar suggestion over a year ago, I'll see if I can find it and pull it up for you (in case you wanna share ideas, wasn't much interest in my topic though, still it's my cc).

 

 

 

Personally speaking, I LOVE the idea of a boomerang. However, the idea really doesn't go well with the general crowd.

 

 

 

Melee can't hit 100+, unless it's against a special monster.

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Keris can hit well over 100+

 

 

 

Dharok can hit 90+ easily

 

 

 

Godswords can hit 60+

 

 

 

DDS can hit 45 45?

 

 

 

Meanwhile....

 

 

 

Dbow can hit max of 45-45 but normally its 20 20

 

 

 

Mage can hit 30?

 

 

 

Keris RARELY hits anything over 60. Extremely rare. Went a few Kalphite tasks without seeing one.

 

 

 

By that time with Dharoks you're nearly dead. Plus according to Tipit, Dh's max is at 84.

 

 

 

Godswords are godswords, I can't argue with you there.

 

 

 

Dds is just like Dbow then, it CAN hit 45-45, but normally it's much lower. Plus it is much less accurate, does not give an special bonuses for that hit, it is far weaker, and you can hit 0.

 

 

 

In any case, in PvP, melee doesn't hit that high. When it does hit high, melee sacrifices A TON of speed. The main plus of range is that it can hit fast and hard, even through low ranged bonus/tank armor.

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Keris can hit well over 100+

 

 

 

Dharok can hit 90+ easily

 

 

 

Godswords can hit 60+

 

 

 

DDS can hit 45 45?

 

 

 

Meanwhile....

 

 

 

Dbow can hit max of 45-45 but normally its 20 20

 

 

 

Mage can hit 30?

 

 

 

Keris RARELY hits anything over 60. Extremely rare. Went a few Kalphite tasks without seeing one.

 

 

 

By that time with Dharoks you're nearly dead. Plus according to Tipit, Dh's max is at 84.

 

 

 

Godswords are godswords, I can't argue with you there.

 

 

 

Dds is just like Dbow then, it CAN hit 45-45, but normally it's much lower. Plus it is much less accurate, does not give an special bonuses for that hit, it is far weaker, and you can hit 0.

 

 

 

In any case, in PvP, melee doesn't hit that high. When it does hit high, melee sacrifices A TON of speed. The main plus of range is that it can hit fast and hard, even through low ranged bonus/tank armor.

 

 

 

Max with dh is 110.

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Although real life boomerangs tend to be made of wood I like the idea of metal, smithable ones in Runescape better, and also I think that they should ALWAYS return to you so it is like a melee weapon in the sense that you only need to buy and use one. Anyways it is a nice thought.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Keris can hit well over 100+

 

 

 

Dharok can hit 90+ easily

 

 

 

Godswords can hit 60+

 

 

 

DDS can hit 45 45?

 

 

 

Meanwhile....

 

 

 

Dbow can hit max of 45-45 but normally its 20 20

 

 

 

Mage can hit 30?

 

 

 

Keris RARELY hits anything over 60. Extremely rare. Went a few Kalphite tasks without seeing one.

 

 

 

By that time with Dharoks you're nearly dead. Plus according to Tipit, Dh's max is at 84.

 

 

 

Godswords are godswords, I can't argue with you there.

 

 

 

Dds is just like Dbow then, it CAN hit 45-45, but normally it's much lower. Plus it is much less accurate, does not give an special bonuses for that hit, it is far weaker, and you can hit 0.

 

 

 

In any case, in PvP, melee doesn't hit that high. When it does hit high, melee sacrifices A TON of speed. The main plus of range is that it can hit fast and hard, even through low ranged bonus/tank armor.

 

 

 

Max with dh is 110.

 

 

 

You've seen this? If that's true then Tipit needs a few fixes.

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Theres youtube videos with people smacking 100s+ with dharok

 

 

 

Also, I was thinking that Boomerangs should always return but then people could just AFK train and repeatedly attacking ppl. I just thought being a ranged weapon, it should be like arrows.

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Well I like the idea, but the maxes are completely flawed and screwed.

 

 

 

Also, boomerangs were originally made by Native Australians (Aboriginal people), if I'm not mistaken.

 

 

 

Why would something like that be added into a game made by english people based in an un-realistic world? /lol.

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Lol RayOxide, if Runescape is suppose to be a mideval/middle ages game.

 

 

 

Yet...

 

 

 

Creature of Fekenstein - this is an American story yet they made Frakenstein into a quest?

 

GE - Very complicated to be in Middle Ages...

 

Mith/Addy - Completely stolen from Lord of the Rings

 

 

 

Also, "mages" were rumored to be in the "far corners of the world". Yet...in Runescape, theres mages everywhere?

 

 

 

Runescape isn't supose to be realistic...

 

 

 

NOW back onto topic...

 

Anyone got any ideas I could add?

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Well one thing I do believe is that unless the Boomerang can return to you, it defeats the entire purpose of it. I know you stated that it will sometimes happen, but c'mon, it's a boomerang. You don't see Link having to pick up his boomerang do you?

 

 

 

How about this, Boomerangs will get prices increased to reflect those of melee weapons (so ex. best one ~1-2m). Boomerangs will have an extremely high attack speed, half the whip's speed, but will take an extra turn to return to you. (Or just make the whip's speed.) They will come back to you, but will have a small percentage chance of dropping. The Accumulator will halve this chance, and a higher ranged level will also help reduce it. The better the wood of the Boomerang, the less chance it has of "breaking" while in use. If a Boomerang breaks, the Fletching guy at the GE will repair it for you.

 

 

 

You can also add metal tippings to Yew and Magic Boomerangs, this increases the power and reduces the chance of breaking. This requires an equal smithing level (to the fletch requirement) and can only be done with addy and rune bars. 2 of each bar is required to tip 1 Boomerang.

 

 

 

Perhaps a spec for the Magic Rune-tipped boomerang? How about you throw it at your opponent, but when it reaches him/her, the boomerang spins around rapidly, dealing 4 hits with slightly lowered power for each hit. 75% drain?

 

 

 

That's my cc, take from it what you will.

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This is a good idea, but WAY too overpowered.

 

 

 

Considering that as you stated, 2 hits isn't uncommon, and more common. The max hit is too high. That would be like a dark bow at near whip speed.

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