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Do Skillcapes show Anything?


Owned_Nex

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There are alot of debates out there of which are the "worst" skillcapes. This isn't one of them. Over the months, some skill capes are more coveted or "special" then others. What defines that?

 

 

 

Recently, I got my 99 Str cape. At that point I realized, what I did(pc and train) was really no different then say...fletching or cooking. Everything was simple repeated over and over. At PC, it was game after game. AT Zombies, it was kill, loot, recharge prayer, then repeat.

 

 

 

Then, that logic could be applied to EVERY skill. Everything in the end is simply repetition. Some are more "buyable" or may seem "easier", but in the end, what is the difference?

 

 

 

Does buyablilty affect it? I don't believe so. Even though you spend money and then get the 99, its exactly the same as another skill.

 

 

 

A lot of people believe slayer is the only "unique" skill. I really disagree. Although you are killing something different, in the end it is just get task, kill, repeat.

 

 

 

Another way to measure is the "rarity" of the cape. If you combine the number of fletching and cooking capes, that is similar to the number of every other skillcape combined. Seeing fletching or cooking capes is not that special, but if you see say, an agility cape, crafting cape, or something uncommon, is that any better?

 

 

 

 

 

So what I want to discuss is; what makes a skillcape different from each other, if at all.

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Skillscapes don't really show anything.

 

 

 

I'd like to tackle that habit that people have to "worship" skillcapes, or hold them in high regards. It's a virtual game possession, like anything else. It's misplaced to give it respect or admiration. When you play Runescape, it's for fun, you ought to know what you're doing won't be useful in your life, and that you're basically just sitting on a computer and clicking. Everyone would want to play games all day long if they could. I guess what I'm trying to say is that game achievements should be "Cool, you got a 99, congratulations!", but don't start taking yourself seriously because you achieve something like that, it's still just a game! When people start being defensive, arrogant, and dead serious about game achievements, it's time to stop, take a break, and think things through. It's no coincidence that people who argue about 99s showing "skill", "talent" or "intelligence" are people who have several 99s and dedicate a lot of time to this game.

 

 

 

Everyone would like to be able to play games all day long. If you could get a salary for playing Runescape, then everyone would play it, and everyone would have 99s. Nothing special about it. Like I said, a 99 deserves a kudos, but don't start taking yourself seriously about it.

 

 

 

In the end, the difference between a skillcape and another, or having no skillcape, is the amount of time you are ready to put into the game. The more time you're ready to put into it... the more virtual skills and possessions you will have. That's time you will never get back though. People who play like its a job, to become the "best", and don't enjoy themselves have obviously lost sight of the point of playing: fun!

 

 

 

And I'm not saying that because I'm jealous or w/e. I have a skillcape (thief) and some 90s+ in difficult skills (farm, craft, magic, mining, etc). And I can say: Virtual achievements in video games don't get you anywhere, don't be serious about it!

 

 

 

Every once in while you have these people with 99 RC, 99 construction, or similar, acting like they're better than everybody else. It's like their ego is on the line all the time when talking about Runescape. That's a sign the game has taken too much place in their life when they get emotional about silly things like that.

 

 

 

Ok, I'm done talking n__n

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I think the main factor is how much time and effort you put into getting them. This includes expensive capes like Herblore and Prayer too. Even though they might be easy to train if you have all the supplies, you still have to acquire masses and masses of wealth to make it possible in the first place.

 

 

 

Hunter and Mining might not take as long as some other skills, but the constant-clicking really makes getting these capes challenging. And on the other end of the spectrum, Runecrafting and Slayer take forever to get to 99.

 

 

 

All in all, I'd say Skill Capes show determination and patience (depending on which cape we're talking about).

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There are alot of debates out there of which are the "worst" skillcapes. This isn't one of them. Over the months, some skill capes are more coveted or "special" then others. What defines that?

 

 

 

The more coveted or special capes are the ones that requires a lot more effort, skill, time or money to achieve.

 

 

 

Recently, I got my 99 Str cape. At that point I realized, what I did(pc and train) was really no different then say...fletching or cooking. Everything was simple repeated over and over. At PC, it was game after game. AT Zombies, it was kill, loot, recharge prayer, then repeat.

 

 

 

Then, that logic could be applied to EVERY skill. Everything in the end is simply repetition. Some are more "buyable" or may seem "easier", but in the end, what is the difference?

 

 

 

Does buyablilty affect it? I don't believe so. Even though you spend money and then get the 99, its exactly the same as another skill.

 

 

 

A lot of people believe slayer is the only "unique" skill. I really disagree. Although you are killing something different, in the end it is just get task, kill, repeat.

 

 

 

The more easier and buy-able skills are disregarded, with a fine example of Fletching and Cooking.

 

Slayer is indeed unqiue. Without your theory, nothing in the world will be non-repetitious. You have categorized the main theme of slayer and said it keeps repeating.

 

 

 

---

 

 

 

For example, a person is a pastoralist. He has many options - just depending on grazing of his herds or combining grazing with cultivation and trade. Also, he keeps changing the grazing grounds every season. If the herds grazed in the same field throughout the year, that is called repetitious. Every season he moves from one place to another depending on the rainfall. At times his routes are disrupted by unforeseen circumstances (disasters). This creates a different cycle of season movement every year. But, like you, if we just say that pastoralism involves only grazing of herds and moving from one place to another, it makes it sound repetitious from a different point of view.

 

 

 

---

 

 

 

The more coveted capes are different, as people who truly like the skill will go for the cape. Getting a 99 in a skill just for the sake of the skillcape is what is being followed by majority of the RS population and Fletching and Cooking provided great options.

 

 

 

I provided these reasons in another thread, but Slayer is one skill you enjoy, hardly get bored, make more total experience overall and get some nice drops.

 

 

 

Another way to measure is the "rarity" of the cape. If you combine the number of fletching and cooking capes, that is similar to the number of every other skillcape combined. Seeing fletching or cooking capes is not that special, but if you see say, an agility cape, crafting cape, or something uncommon, is that any better?

 

 

 

Agility capes are very hard to achieve with the average xp at Ape Atoll being 45k/hour. Added to that is that Agility offers no good benefits except run energy after the highest shortcut at some 80-odd level.

 

 

 

Fletching has around 42,000 people with 99s. Woodcutting has 24,000 average. Agility has less than 6,000. Note the difference.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

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"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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They are as different as F2P and P2P. The str cape looks awsome, Lifting weights! While the wood cutting one is just chopping down a tree with a birds nest. There is also how common and other such things.

In fact, I do have some pancake mix.

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The more coveted or special capes are the ones that requires a lot more effort, skill, time or money to achieve.

 

 

 

 

But in the end, is the difference only the time taken? I don't think there is any skill that really requires "effort". After all, you just sit back, click here and there, maybe eat, if its combat.

 

 

 

 

 

 

The more easier and buy-able skills are disregarded, with a fine example of Fletching and Cooking.

 

Slayer is indeed unqiue. Without your theory, nothing in the world will be non-repetitious. You have categorized the main theme of slayer and said it keeps repeating.

 

 

 

 

But it does keep repeating. Its just task after task. Monster after monster.

 

 

 

On a way to 99 slayer, you are bound to have had the same tasks tens if not hundreds of times.

 

 

 

 

 

---

 

 

 

For example, a person is a pastoralist. He has many options - just depending on grazing of his herds or combining grazing with cultivation and trade. Also, he keeps changing the grazing grounds every season. If the herds grazed in the same field throughout the year, that is called repetitious. Every season he moves from one place to another depending on the rainfall. At times his routes are disrupted by unforeseen circumstances (disasters). This creates a different cycle of season movement every year. But, like you, if we just say that pastoralism involves only grazing of herds and moving from one place to another, it makes it sound repetitious from a different point of view.

 

 

 

But eventually, every skill IS just grazing at the same spot year after year. Slayer is just alternating between a few.

 

 

 

---

 

 

 

The more coveted capes are different, as people who truly like the skill will go for the cape. Getting a 99 in a skill just for the sake of the skillcape is what is being followed by majority of the RS population and Fletching and Cooking provided great options.

 

 

 

I provided these reasons in another thread, but Slayer is one skill you enjoy, hardly get bored, make more total experience overall and get some nice drops.

 

 

 

Another way to measure is the "rarity" of the cape. If you combine the number of fletching and cooking capes, that is similar to the number of every other skillcape combined. Seeing fletching or cooking capes is not that special, but if you see say, an agility cape, crafting cape, or something uncommon, is that any better?

 

 

 

Agility capes are very hard to achieve with the average xp at Ape Atoll being 45k/hour. Added to that is that Agility offers no good benefits except run energy after the highest shortcut at some 80-odd level.

 

 

 

Fletching has around 42,000 people with 99s. Woodcutting has 24,000 average. Agility has less than 6,000. Note the difference.

 

 

 

Thanks..

 

Lord Shalaj

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i see what your saying but some people like to constantly repeat something to powerlevel it. In some skills, such as construction, some people like to train it not by just removing something and putting it back in to train quickly. Some people like to get experience as their house gets bigger and expands.

 

 

 

and yes buyability affects it. Thats why you see people calling other people noobs becasue they have a firemaking or fletching cape. But yes most skills are repetitious.

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I respect skillcape owners. When I see for myself Slayer and Hunting capes, Im thrilled to see someone took time to do the harder skills. Although when I see the fletching skillcape and cooking over and over everday, It's kind of a disapointment. Really overall, the ones who own the capes that not alot of members have, I tend to show more respect.

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But why is those two capes you mentioned harder?

 

 

 

IS catching 40k chincompas better then flething like 100k bows?

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But in the end, is the difference only the time taken? I don't think there is any skill that really requires "effort". After all, you just sit back, click here and there, maybe eat, if its combat.

 

 

 

 

Time, money and effort. You can easily say whether Cooking requires more effort or Hunter. Which has more running around/clicking?

 

 

 

But it does keep repeating. Its just task after task. Monster after monster.

 

 

 

On a way to 99 slayer, you are bound to have had the same tasks tens if not hundreds of times.

 

 

 

 

That "monster after monster" is what makes it non-repetitious. You kill a Dagannoth, you get bored of them, you get a task of Dust Devils, when you get bored of them, you get another. Some tasks require a different approach.

 

 

 

But eventually, every skill IS just grazing at the same spot year after year. Slayer is just alternating between a few.

 

 

 

And thats what makes Slayer different or we can say..unique.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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Time, money and effort. You can easily say whether Cooking requires more effort or Hunter. Which has more running around/clicking?

 

 

 

They are the same. Cooking is back an forth between a fire, while hunter is back and forth to traps.

 

 

 

That "monster after monster" is what makes it non-repetitious. You kill a Dagannoth, you get bored of them, you get a task of Dust Devils, when you get bored of them, you get another. Some tasks require a different approach.

 

 

 

 

And then you get another task of daggs. Of another task of dust devils. You might get something different, but you are bound to get the same task.

 

 

 

 

 

And thats what makes Slayer different or we can say..unique.

 

Thats why I dont consider it unique. Its just a small circle.

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They are the same. Cooking is back an forth between a fire, while hunter is back and forth to traps.

 

 

 

More effort/time = more clicking/easy boredom.

 

Both are not similar -

 

 

 

Cooking

 

Click1(C1): Use fish

 

C2: --> Fire

 

C3: Bank all

 

 

 

If you're clever, you'll cook the fish which never burn at your level which means 100% xp guarentee.

 

 

 

Hunter

 

C1: Set trap 1

 

C2: Set trap 2

 

C3: Set trap 3

 

C4: Set trap 4

 

C5: Take chinchompa from trap 1

 

C6: Reset collapsed trap 2

 

C7: Reset collapsed trap 3

 

C8: Take chinchompa from trap 4

 

 

 

You take 8 clicks to complete a whole cycle, and to get the entire xp for 4 traps, it may take you 16 clicks.

 

 

 

And then you get another task of daggs. Of another task of dust devils. You might get something different, but you are bound to get the same task.

 

 

 

 

More the number of monsters you unlock, less likely they are going to be repetitious. Also, These tasks aren't bad, you know, to be worth arguing on. Seriously, I'll take 4 Dagannoths tasks for Slayer in a row any day.

 

 

 

Thats why I dont consider it unique. Its just a small circle.

 

 

 

In general, yes. But as I mentioned, then nothing will be non-repetitious.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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More effort/time = more clicking/easy boredom.

 

Both are not similar -

 

 

 

Cooking

 

Click1(C1): Use fish

 

C2: --> Fire

 

C3: Bank all

 

 

 

If you're clever, you'll cook the fish which never burn at your level which means 100% xp guarentee.

 

 

 

Hunter

 

C1: Set trap 1

 

C2: Set trap 2

 

C3: Set trap 3

 

C4: Set trap 4

 

C5: Take chinchompa from trap 1

 

C6: Reset collapsed trap 2

 

C7: Reset collapsed trap 3

 

C8: Take chinchompa from trap 4

 

 

 

You take 8 clicks to complete a whole cycle, and to get the entire xp for 4 traps, it may take you 16 clicks.

 

 

 

 

So it is determined by the clicks it takes?

 

 

 

 

 

More the number of monsters you unlock, less likely they are going to be repetitious. Also, These tasks aren't bad, you know, to be worth arguing on. Seriously, I'll take 4 Dagannoths tasks for Slayer in a row any day.

 

 

 

 

But that is exactly why it is repetitious.

 

 

 

 

 

In general, yes. But as I mentioned, then nothing will be non-repetitious.

 

 

 

But everything IS repetitious.

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So it is determined by the clicks it takes?

 

 

 

More clicks = More effort (Get tired quickly, can't be multi-tasked)

 

 

 

But that is exactly why it is repetitious.

 

 

 

Repetitious things get boring, its not boring if you look forward to it and enjoy what you do.

 

 

 

Seriously, you kill Dagannoths with normal melee and make awesome xp, then Aberrant Spectres and make awesome money and then Metal Dragons which are a nice little break. All that is non-repetitious.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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True.

 

 

 

But is effort the only thing? Or the amount of fun?

 

 

 

This just proves how little if at all they mean naything.

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You see, in my opinion, most players get a 99 in the skill which they enjoy. And its an added bonus that the community considers that skill more more coveted.

 

 

 

There are people who get skillcapes for the sake of skillcapes, but seeing that Fletching and Cooking get no respect at all now, the number is reducing.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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But in the end, the question is , do skillcapes show anything?

 

 

 

Sure some are more coveted or rare, but it doesn't show anything.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

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It's all about rarity.

 

 

 

The less people that have a cape the easier it is to admire a person for getting that cape. I think being the first to reach a 99 is admirable.

 

 

 

Maxing out a skill is even more amazing

 

 

 

If larryr got maxed runecrafting exp thats pretty amazing hands down.

i own you like really hard and stuff right.

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But thats not the point. I'm not saying one skillcape is better, how special they are, how much respect the get, or any of that.

 

 

 

Do Skillcapes show anything? THats what I am asking.

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

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  • 2 weeks later...

Difficulty of obtaining 99s, is in my opinion based on the a number of factors, i.e,amount of clicking, cost, and perhaps most of all, TIME. Other factors include how much attention it requires-some skills you can afk and with others it's out of the question. Someone said no 99s are really hard work, well the ones that require a lot of clicking really can be, eg. hunter, prayer-trust me, the clicking can take its toll.

 

I see time as a huge factor because, for most of us runescape must take a back-seat while we work/go to school, etc. Thus when I see someone with a rune crafting cape it means much more than a cooking/thieving cape as these skills take comparably little time to max.

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Skillcapes certainly show a great deal of determination, but perhaps misplaced determination. I'm by no means saying that everyone who gets a 99 has a problem, but they skillcapes should not be revered; they show patience, but that would be better applied to something other than RuneScape. I think that skillcapes are something to proud of within game, but they do not represent any sort of ability, and people who take them to seriously are wasting their lives.

If absolute power corrupts absolutely, where does that leave God?

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Skillscapes don't really show anything.

 

 

 

I'd like to tackle that habit that people have to "worship" skillcapes, or hold them in high regards. It's a virtual game possession, like anything else. It's misplaced to give it respect or admiration. When you play Runescape, it's for fun, you ought to know what you're doing won't be useful in your life, and that you're basically just sitting on a computer and clicking. Everyone would want to play games all day long if they could. I guess what I'm trying to say is that game achievements should be "Cool, you got a 99, congratulations!", but don't start taking yourself seriously because you achieve something like that, it's still just a game! When people start being defensive, arrogant, and dead serious about game achievements, it's time to stop, take a break, and think things through. It's no coincidence that people who argue about 99s showing "skill", "talent" or "intelligence" are people who have several 99s and dedicate a lot of time to this game.

 

 

 

Everyone would like to be able to play games all day long. If you could get a salary for playing Runescape, then everyone would play it, and everyone would have 99s. Nothing special about it. Like I said, a 99 deserves a kudos, but don't start taking yourself seriously about it.

 

 

 

In the end, the difference between a skillcape and another, or having no skillcape, is the amount of time you are ready to put into the game. The more time you're ready to put into it... the more virtual skills and possessions you will have. That's time you will never get back though. People who play like its a job, to become the "best", and don't enjoy themselves have obviously lost sight of the point of playing: fun!

 

 

 

And I'm not saying that because I'm jealous or w/e. I have a skillcape (thief) and some 90s+ in difficult skills (farm, craft, magic, mining, etc). And I can say: Virtual achievements in video games don't get you anywhere, don't be serious about it!

 

 

 

Every once in while you have these people with 99 RC, 99 construction, or similar, acting like they're better than everybody else. It's like their ego is on the line all the time when talking about Runescape. That's a sign the game has taken too much place in their life when they get emotional about silly things like that.

 

 

 

Ok, I'm done talking n__n

 

 

 

Some of your points don't work though. "Professionals" think it's bad for people to play games too much as well, but it really differs from peoples lifestyles. Scientists are idiots anyhow, of course playing too much games hurts your eyes, but everything that is fun to do in the entire universe will hurt you in some way.

 

 

 

Personally I try to stay away from all of the emotional teenage things because it's all just stupid, but some people like it for some reason. I myself have a lot more fun once I achieve something in the game I have spent so long to get. I can sit on a roller coaster and literally just...sit there, not having any fun at all. But once I finally get something like the 99 Slayer I will get soon, I find that more satisfying than what other people would call "fun in real life." Everyone thinks that gamers are nerds and have no lifes, but gaming is what they choose to do and they have fun doing it. I myself love gaming a lot more than anything the "real world" can offer me. I really don't see what is so fun about going bowling, or hanging out, or getting drunk etcetera. Some people find that fun, but gamers find gaming to be more fun. I don't mind hanging out with my few good friends, because we play Guitar Hero or Halo when they come over. Gaming > Real life imo.

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