November 23, 200817 yr A simple suggestion: Split it into 3 spells! (Success Percentage is the chance of that Teleport Block working. Only positive Mage Defence works - Negative mage defence is ignored) Lesser Teleport Block - Level 55 Magic - F2P Current Teleblock runes, exchange Souls for +3 Laws Success Percentage: 60%. -5% for each 50 mage defence Lesser Teleport Block means that your opponent cannot teleport for 30 seconds after the casting. It blocks everything except from tele-other spells, and stops working after the target dies Greater Teleport Block - Level 75 Magic - P2P - Normal Magic Spellbook Current Teleblock runes, +1 Soul Success Percentage: 45%. -5% for each 75 mage defence Greater Teleport Block works pretty much as the normal Teleport Block, except it is a 45 second effect Major Teleport Block - Level 95 Magic - P2P - Normal and Lunar Magic Spellbooks 4x the normal Teleblock Runes, also requires Lunar Staff Success Percentage: 35%. -5% for each 75 mage defence. 50% chance of having no more effect on death Major Teleport Block means that your opponent cannot teleport for 2 minutes after the casting. It blocks EVERYTHING, and continues working for the full effect - no it isn't cancelled when the target dies! Boom! Dead Shot
November 23, 200817 yr This reminds me of the bounty hunter tele... and it's not good... Anyways, why would you need to teleblock someone for 20 minutes? In runescape battles are rarely that epic.
November 23, 200817 yr 30 seconds, 1 minute and 2 minutes would be more sensible. You could re-cast if you need to.
November 23, 200817 yr Level 45 magic and I can teleblock for 5 minutes? No thanks. As stated above, something like 30 seconds, 1 minute and 2 minutes would be better. Retired Tip.It Crew Mapper.
November 26, 200817 yr Author Edited Good to see that people actually NOTICED this topic! Boom! Dead Shot
November 26, 200817 yr Much better now. I would suggest making Lesser TB for F2P, and the rest for P2P only. Retired Tip.It Crew Mapper.
November 27, 200817 yr NO support... Players who earned teleport ability in F2P worked far harder than P2P for it... F2P'ers have earned their choice of "Fight or not?", with a part of their very IRL life and the blood/sweat/tears associated... ~D. V. "Combat really ain't my thing..." Devnull and normally with a cool mind.(Warning: This user can be VERY confusing to some people... And talks in 3rd person for the timebeing due to how insane they are... Sometimes even to themself.)
November 28, 200817 yr There is no need. On F2P, you can't PK anyways. On P2P your dead before you even hit that tab. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
November 28, 200817 yr i think f2p should get one of these but i think 45 magic for any teleblock is way too low, teleblock now is what, 97? question: does teleblock now prevent using tablets thanks to mitsubishi64 who made this sig
November 28, 200817 yr Author Teleblock is still 85 I have no idea what Teleblock blocks at the moment - i'll check... Levels increased. Lesser is 55 - above all of the teleport levels While everyone who earned teleport ability in F2P has worked very hard for it, what about those people who worked hard for high combat levels? Ok, you can have your choice of fight or not. Fight? Go on a PvP World and take the risks. Not? Go back to PvE! Regardless, spells like this need a chance of failing, so i'm adding values to that Boom! Dead Shot
November 29, 200817 yr Regardless, spells like this need a chance of failing, so i'm adding values to that good idea thanks to mitsubishi64 who made this sig
December 2, 200817 yr f2p support could use a n extra spell i thouhgt bones to abbage real :shock: it would be awsoome for us to have cabbage spell book!
December 3, 200817 yr There is no need. On F2P, you can't PK anyways. On P2P your dead before you even hit that tab. wow i didnt think a statement could be more ignorant (btw i said ignorant not stupid) 90% of my tank's fights on f2p could have been ko's if we had teleblock even for the limited 30 seconds. once they tried to run i always am able to bind them multiple times but after the 2nd bind and their a couple hits from dead they tele. Id be alot more motivated to pk if they had this skill. i support fully. as long as they give us the lesser like they did with the bind spells. oh and i just saw how much lesser cost... holy cow umm can we make it cost less? the regular costs a death, chaos, and a law. your gonna make people go broke with a couple casts lol, if you want it to cost more then regular just make it 2 laws, 2 chaos, and a couple body's. cosmic? why are they in there anyway... they enchant stuff, yea teleblocks sorta like that but if you really want them in there i suggest use them as a replacement for one of the others. xturtx - range tank:
December 4, 200817 yr Great suggestion dv trainer =D> Only thing I see that could be fixed is the time the spells last. Maybe make them a bit shorter, you can just use the spell again if you need to. (you most likely won't though) This suggestion has some potential. Goals: 94 magic94 ranged55 slayerAddy gloves-done
December 5, 200817 yr I support that teleblock should be for F2P; however, it is still require you to have 85 Magic to cast it. ~Bomb
December 5, 200817 yr I support that teleblock should be for F2P; however, it is still require you to have 85 Magic to cast it. ~Bomb o.O i dissupport this statement lol... unless we get everything that mem teleblock is, which in that case bring it on xturtx - range tank:
December 6, 200817 yr Don't support. Its kinda useless spell and should always be level 85... :wall: ⅹ Last.fm YouTube Team A vs Team B M u s ii X Rocky Keane ⅹ
December 6, 200817 yr Don't support. Its kinda useless spell and should always be level 85... :wall: why does everyone think its useless? wrote earlier about this. havent you ever had anyone teleport away from you and youve wasted like 20k just on that one person? yea some people have had failure at drops but ive yet to have a bad drop when im able to talk the person into sticking around and not being annoying and tele or running from me xturtx - range tank:
December 8, 200817 yr There is no need. On F2P, you can't PK anyways. On P2P your dead before you even hit that tab. wow i didnt think a statement could be more ignorant (btw i said ignorant not stupid) 90% of my tank's fights on f2p could have been ko's if we had teleblock even for the limited 30 seconds. once they tried to run i always am able to bind them multiple times but after the 2nd bind and their a couple hits from dead they tele. Id be alot more motivated to pk if they had this skill. i support fully. as long as they give us the lesser like they did with the bind spells. oh and i just saw how much lesser cost... holy cow umm can we make it cost less? the regular costs a death, chaos, and a law. your gonna make people go broke with a couple casts lol, if you want it to cost more then regular just make it 2 laws, 2 chaos, and a couple body's. cosmic? why are they in there anyway... they enchant stuff, yea teleblocks sorta like that but if you really want them in there i suggest use them as a replacement for one of the others. I can tell you don't have either 1: A good pure with good stats 2: Good at k0ing abilities. If you are failing k0s, then you are a bad Pker. Sorry, but I'm calling a spade a spade. Sure, they might teleport after a few binds. Why exactly are you binding? And the casts costing too much? Sorry, but if 1k is too much, you should not be PKing. Once again, I've gotta call a spade a spade. You can try to use ignorace, stupitity, denial, and simply anger as a weapon. I choose not to. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
December 8, 200817 yr There is no need. On F2P, you can't PK anyways. On P2P your dead before you even hit that tab. wow i didnt think a statement could be more ignorant (btw i said ignorant not stupid) 90% of my tank's fights on f2p could have been ko's if we had teleblock even for the limited 30 seconds. once they tried to run i always am able to bind them multiple times but after the 2nd bind and their a couple hits from dead they tele. Id be alot more motivated to pk if they had this skill. i support fully. as long as they give us the lesser like they did with the bind spells. oh and i just saw how much lesser cost... holy cow umm can we make it cost less? the regular costs a death, chaos, and a law. your gonna make people go broke with a couple casts lol, if you want it to cost more then regular just make it 2 laws, 2 chaos, and a couple body's. cosmic? why are they in there anyway... they enchant stuff, yea teleblocks sorta like that but if you really want them in there i suggest use them as a replacement for one of the others. I can tell you don't have either 1: A good pure with good stats 2: Good at k0ing abilities. If you are failing k0s, then you are a bad Pker. Sorry, but I'm calling a spade a spade. Sure, they might teleport after a few binds. Why exactly are you binding? And the casts costing too much? Sorry, but if 1k is too much, you should not be PKing. Once again, I've gotta call a spade a spade. You can try to use ignorace, stupitity, denial, and simply anger as a weapon. I choose not to. what do you mean 1k? im fine with casting 1k spells... add up all the runes he put on the lesser spell though.. thats kinda crazy compared to the regular teleblock. Mind you i would pay it if thats what jagex gave us but wow lol. im binding because 1. im f2p and thats the strongest i can use... 2. their running to a safespot how in the world do u k0 when they run with like 5 lobs left... 1. you have probably the best timeing of a range/2h and awesome range and str levels 2. or you have a member account that can hit above 30 at lower cb levels with the better weapons without teleblock then f2p's hard to get a good k0 without them promising to d.m. and thats rare to find. people are smart and will tele/run if their loosing. oh and sorry for using any of those things u said but im just trying to make a point xturtx - range tank:
December 9, 200817 yr Author Whole point of many rune types is to make it another decision a PKer has to make - teleblock and lose 4 spaces for food etc - and in order to keep both parties happy, as I bet not many members would be happy with their TB being passed onto F2P for a discount price Lesser - 30 seconds means 1 combat, really. Fair amount AFAIK Greater - Reducing it to 45 seconds, increasing rune amounts Major - Reducing it to 2 minutes. Effect of lasting AFTER death stands. Runes being reduced, and staff requirement being changed Boom! Dead Shot
December 9, 200817 yr Whole point of many rune types is to make it another decision a PKer has to make - teleblock and lose 4 spaces for food etc - and in order to keep both parties happy, as I bet not many members would be happy with their TB being passed onto F2P for a discount price Lesser - 30 seconds means 1 combat, really. Fair amount AFAIK Greater - Reducing it to 45 seconds, increasing rune amounts Major - Reducing it to 2 minutes. Effect of lasting AFTER death stands. Runes being reduced, and staff requirement being changed nevermind...ive said enough lol. but i would like to say the lesser spell might be alittle low? in past accounts ive been able to level to 55 mage in 2 days time easily. Is teleblock really came down to just that little bit of leveling? Could maybe take off a couple cash/cast or raise the accuracy alittle if you did that in the name of keeping both parties happy. even though were not really getting "their teleblock" lol xturtx - range tank:
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