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Saif's guide to killing rock lobs for Mains *and* pures <3

Featured Replies

Introduction

 

While PvP worlds were released JaGeX also changed the combat formula. Now summoning does not effect PvP combat levels *unless* you have anything summoning related inside your inventory. I soon started seeing more and more pures raising their summoning level. Summoning helps them out where they need it. Now pures can go to god wars dungeon, and other places where they previously did not do too well in. I created this guide because of the new flood of people getting summoning. I could not find a decent guide on 3 fansites, and RSOF guides do not include pictures. So behold: My second guide "Saif's guide to Rock lobsters for mains and pures".

 

 

 

Contents:

 

I. What are rock lobsters and why should I kill them

 

II. How do I get there?

 

III. Required/recommended stats

 

IV. Equipment/inventory

 

V. Inside Waterbirth dungeon

 

VI. Where to kill Rock Lobsters

 

VII. The drops and my results

 

VIII. Conclusion

 

IX. FAQ's

 

X. Credits

 

 

 

Note I did Not hide the method because I think that it was what most of you are here for.

 

 

 

[hide=What are Rock Lobsters and why should I kill them?]I. What are Rock Lobsters and why should I kill them?

 

9aod9d.jpg

 

Rock Lobsters are level 127 beings that dwell within Waterbirth Island's dungeon. They have an extremely high crimson charm drop rate. As with other monsters in Waterbirth dungeon, Rock Lobsters are strongly combat triangle orientated. They use melee attacks, so they are weak to magical attacks. Since they are in a multi combat area, why not use ancient bursts or barrages?

 

 

 

Rock Lobsters are not for "poor players." I would suggest you invest at least 5M cash into this before you start. 1K ice bursts = 1M gp so if you average 350 charms per rock lobster each charm would cost about 2,857 gp. But this is well worth the cash because you WILL make the money back by using your familiars in GWD and other places.

 

 

 

If you want cheaper rock lobsters just go to barrows with a salamander. Watch the runes pile up 8-) I first went to Rock Lobsters because I had 24K chaos runes I would never use in my bank, all from barrows.

 

 

 

Rock Lobsters may seem easy enough to handle... But they are extremely tough. Rock Lobsters use a melee attack that attacks at knife speed, with a max hit of 15. They have 150 hit points each... so watch out.

 

 

 

Along with being weak to magic attacks, Rock Lobsters are also weak to crush attacks.

 

 

 

Rock Lobsters have very decent rewards. They have one of the highest charm drop rates in the game... But instead of dropping one charm at a time, they drop two! These are also very nice magic experience.[/hide]

 

[hide=How Do I get there?]II.How do I get there?

 

To get to Waterbirth Island/dungeon you must get to rekella. Once at rekella you must go to the northern docks and find a man named "jarvald" Right-click Jarvald and select travel.

 

 

 

sp9geq.jpg

 

- Pink: Path from Barbarian Outpost (Not Recommended)

 

- Cyan: Path From Enchanted Lyre tele

 

- Green: Path from POH

 

- Red: Path From Camelot

 

 

 

ab1i01.jpg

 

- Orange: This is where you can get a lunar mage to teleport you to waterbirth Island

 

- Purple: Path to cave from Jarvald to Dungeon

 

- Green: Jarvald takes you to waterbirth Island from rekella by boat[/hide]

 

[hide=Requirements and recommendations]III.Required/recommended stats

 

Requirements

 

Stats: 70 magic 43 prayer

 

Access to Ancient Spellbook

 

Armor/runes/prayer potions/other necessities

 

 

 

Recommendations

 

Stats: 80 magic 70 prayer 60 agility 75+ hitpoints

 

Holy Wrench

 

 

 

- Why 80 magic? Rock Lobsters may be weak to magic attacks, they are sort of like the barrows brothers. But higher magic is a must because it makes bursting them more efficient. Anything under 75 magic and you're better off fighting them with melee

 

- Why 70 prayer? Prayer potions restore more prayer

 

- Why 60 agility? You will be running around A LOT while luring them... with a pretty heavy inventory

 

- Why 75+ hitpoints? In case of emergencies. Rock Crabs hit at knife speed with a max hit of 15... imagine having five 90+ rangers on you :cry:[/hide]

 

 

 

[hide=Equipment and inventory]IV. Equipment/inventory

 

Equipment For Mains

 

rocklobs.png

 

Switch to this while luring:

 

i1ibl3.jpg

 

- 3a Mage > Ahrim's Hood > Farseer > Mitre > Mystic Hood

 

- Full Ahrims > Full Battle > Full Mystic

 

- God Cape > Skill Cape > Fire Cape > Obsidian Cape

 

- Amulet of Fury > Amulet of Glory

 

- Infinity Boots > Mystic Boots > Ghostly Boots

 

- Barrows Gloves > Infinity Gloves > Other RFD Gloves

 

- Ancient Staff (strongly recommended) > water staff

 

- Arcane spirit shield > Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)** > Broodoo shield

 

- Seer's Ring > Explorer > Beacon Ring > Ring of Life

 

*sell after you're done

 

**Godbooks MUST be filled for any benefit

 

 

 

Equipment for Rune Pures/Mystic Pures

 

2qaiwoz.jpg

 

switch to this while luring:

 

i1ibl3.jpg

 

 

 

- farseer > Mitre > Mystic Hood

 

- Full Mystic > Full ghostly

 

- God Cape > Skill Cape > Fire Cape > Obsidian Cape

 

- Amulet of Fury > Amulet of Glory

 

- Infinity Boots > Mystic Boots > Ghostly Boots

 

- Barrows Gloves > Infinity Gloves > Other RFD Gloves

 

- Ancient Staff (strongly recommended) > water staff

 

- Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)** > Broodoo shield

 

- Seer's Ring > Explorer's > Beacon Ring > Ring of Life

 

*sell after you're done

 

**Godbooks MUST be filled for any benefit

 

 

 

Equipment for One Defense and Ten Defense Pures

 

34fb3b8.jpg

 

switch to this while luring:

 

duo2o.jpg

 

 

 

- Ghostly Hood > Gnome hat > bearhead > Wizard Hat

 

- Full Ghostly (+ monk's robes) > Full Gnome (+monk's robes)

 

- God Cape > Skill Cape > Fire Cape > Obsidian Cape

 

- Wizards boots > Ghostly Boots > gnome boots

 

- Mithril gloves > other RFD gloves

 

- Ancient Staff (MUST!)

 

- Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)**

 

- Seers Ring > ring of life > Beacon Ring

 

*sell after you're done

 

**Godbooks MUST be filled for any benefit

 

 

 

 

 

Inventory

 

rkorcj.jpg

 

1. Runes for Ice burst/blood burst

 

2. place holders for charms

 

3. emergency food

 

4.you magic armor and proselyte armor/monks robes

 

5. prayer potions

 

6. Rune thrown axe (only need one, I have 30 because they're stackable)

 

7. One click teleport

 

8. Optional: Holy wrench

 

 

 

make sure you carry blood runes. Blood spells are ESSENTIAL for you because they require you to not use food.

 

 

 

If you already have 68 summoning you can bring a bunnyyip and some swallow whole scrolls so you can heal off of raw lobster drops.[/hide]

 

 

 

[hide=Inside WaterBirth Dungeon]V. Inside Waterbirth dungeon

 

 

 

I recommend you use this map to get to the rock lobsters.

 

 

 

http://www.tip.it/runescape/index.php?page=waterbirth_dungeon.htm

 

 

 

Now you will need a partner to get to Rock Lobsters. You can search RSOF or go with somebody Solo'ing Dagannoth Kings. I find this part to be the hardest part of hunting rock lobsters.

 

[hide=If you can't find a partner]try to find a team that is going to the daganoth Kings. Just tag along with them, or you can go to a populated world and have a trainer help you through the first door.[/hide]

 

 

 

VI. Where and How to kill Rock Lobsters (Method)

 

 

 

Remember to use this map if you need any help:

 

http://www.tip.it/runescape/index.php?page=waterbirth_dungeon.htm

 

 

 

If you are low on hit point's don't worry... It's what you brought blood spells for :lol:

 

 

 

[hide=Spot for mains]1qpedd.jpg

 

This is where you will first encounter rock lobsters. As you can see it can get crowded at times... so I don't reccomend killing them here. Instead you will go farther into the dungeon where there are two mroe spots with more rock lobsters and less people. The only upside to the spot above is that more people pass by it to kill Daganoth Kings... so if you die your grave is more likely to get blessed.

 

 

 

safespot one:The Ladder

 

25jh379.jpg

 

 

 

safespot two:The wall

 

2v997hi.jpg

 

 

 

Pro's of this Corridor:

 

1. It has two more rock lobsters that you can lure

 

2. Your grave is more likely to get blessed

 

 

 

Cons of this corridor:

 

1. It has less safespots then the one explained later

 

2. You may attract a daganoth or walasaki thus damaging yourself

 

3. it is crowded

 

 

 

If you do use this corridor equip your proselyte and lure five or more rock lobsters to the safspot of your choice (i prefer ladder) turn off protect from melee, equip mystic and burst away. Repeat.[/hide]

 

Run down the corridor and eventually you will get to a large room filled with daganoths, walasakis, and Giant Rock Crabs. At the End of this room make sure you *DO NOT* go down the ladder, indtead keep going down the corridor until you reach another ladder going up a level.

 

2e20cie.jpg

 

 

 

When you go up the ladder you will end up in another corridor with three rock lobsters. Run down this corridor and up another set of stairs. You will end up here:

 

[hide=Spot for pures]11981ap.jpg

 

This is the best possible spot to kill rock lobsters in All of RuneScape (for pures).

 

 

 

equip your proselyte and turn protect from melee on. Lure five or more rock lobsters.

 

k18yh.jpg

 

 

 

Open the following tab to find out how to safespot in this preferred corridor.

 

When you kill rock lobsters you don't want to use prayer the whole time. You want to stay as long as possible. To do this you must use safespots. My preffered safespot is safespot three because if you lag out a rock lobster can't respawn and kill you here \'

 

Safespot one:The stalagmite

 

20azbyq.jpg

 

 

 

Safespot two:The giant Rock

 

34t33wm.jpg

 

 

 

Safespot three:The Ladder

 

p><p>After luring rock lobsters to the safespot of your choice first turn off protect from melee prayer.  Second switch to your magic armor and burst away.  When all of the rock lobsters are killed put on your proselyte and protect from melee prayer.  Pick up your drops and relure back to safespot.  Keep repeating until you

 

 

 

Pro's of this corridor]

 

 

 

[hide=The Drops and My results]VII. The drops and my results

 

http://i35.tinypic.com/x0zmrk.jpg' alt='x0zmrk.jpg'>

 

- 364 charms from 1,000 bursts

 

- 56% of charms crimsons

 

Along with a TON of crimson charms, I also got quite a bit of magic experience. This 1Hour 30Minute trip gave me about 190k magic experience.

 

 

 

post some of your results.. I'll put them into the guide

 

 

 

* Gold: -

 

* 100%: Raw Lobster

 

* Weapon: Rune javelin(5), Dragon spear

 

* Armour: Steel platelegs

 

* Runes/Arrows: Water(2-16), Earth(2-16), Iron(6-18), Steel(6-18)

 

* Misc: Edible seaweed(1-3), Seaweed(4), Air talisman, Water talisman, Earth talisman, Fire talisman, Mind talisman, Cosmic talisman, Chaos talisman, Nature talisman, Tinderbox, Lobster pot, Uncut gems, Half key, Shield left half(dragon), Herbs, Clue scroll(level 2), Pure essence(1-4)

 

* Seeds: Cabbage(1-3), Onion(1-3), Watermelon(1-3), Sweetcorn(1-3), Evil turnip(1-3), Potato(1,2)

 

* Charms(2): Gold, Green, Crimson, Blue

 

 

 

CYAN: Pick Up

 

BLACK: Don't Pick Up

 

GREEN: Optional

 

 

 

Charms: It's what you're here for

 

Pure Essence and Arrows: some money back

 

Water Runes: You use them anyway

 

Lobster: If you brought a bunnyyip and some scrolls.. heal off these

 

 

 

f1crjt.jpg[/hide]

 

 

 

Remember to give me pictures of your rock lobster trips, I will post the pictures in my guide.

 

 

 

VIII. Conclusion

 

As you can see Rock Lobsters are where you should go if you want fast charms. They may not be cheap but they are well worth the money if you have cash. The crimson charms are amazing and the magic experience is one of the best in the game. Try out Rock Lobster bursting one day if you have leftover runes from barrows, or if you want charms 8-)

 

 

 

[hide=FAQ's]IX. FAQ's

 

When I get some :lol:[/hide]

 

 

 

X. Credits

 

- Me for writing this guide

 

- PikachuMayhem for giving me the optimum main setup <3:

 

- Totalpwnage for giving me some hawt tipz <3:

 

 

 

Thanks for reading please post me a comment now! ;)

Saifzman.png

fail :twss: 10/10 bc ur hawt

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

Nice guide. 9/10

qs2X.png

 

"Only by going too far can one find out how far one can go." T.S. Eliot

=D> Very informative.

 

 

 

It's too bad I knew all this stuff already. Even though I'm F2P. :-w

zBSYE.png

^ Blog.

Zh0c4.gif

More of a guide in construction.

 

 

 

Although you give good arm shots, there are a few things I must comment on

 

 

 

1: Do not try to melee them. You are better off at Waterfiends if you melee.

 

2: You do not need 30 Throwaxes. One, at the most two, so you can drop them later.

 

3: Don't pretend to be a suicider, then quit. Its bother dishonorable, and stupid. Just go to a populated world, and get a trainer to open for you.

 

4: You do not need so many pizzas. You don't get hit(unless you are bad at it), and on the way down you can just memorize the prayer for the next room

 

5: I'm not sure if you mentioned the Holy Wrench or not(I belive you did), but they are not in the invent pics.

 

6: Rock Lobs don't have a high Crimson drop chance. Its just that they drop many at once, and you are killing alot of them at once.

 

7: Blood Burst/Barrage to heal is VERY useful incase you mess up.

 

8: You didn't actually post ANYTHING on the mthod of luring! You missed out on the BULK of the guide.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

Wow wayta be a [bleep]. Fake suiciding?

Getting another sig

[removed]

Wow wayta be a [bleep]. Fake suiciding?

 

hes a pure, dont accuse him :twss: :lol: .

2egffxf.png

[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

rocklobs.png

 

 

 

:P

 

 

 

Also you messed up the text somehow.

imagangster.png
Wow wayta be a [bleep]. Fake suiciding?

 

hes a pure, dont accuse him :twss: :lol: .

 

 

 

There is no reason even a level 3 should sink that low.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

  • Author

well duh it's in construction.. the title says guide *under construction* :roll:

 

 

 

but thanks for tips anyways <3:

 

 

 

More of a guide in construction.

 

 

 

Although you give good arm shots, there are a few things I must comment on

 

 

 

1: Do not try to melee them. You are better off at Waterfiends if you melee.

 

2: You do not need 30 Throwaxes. One, at the most two, so you can drop them later.

 

3: Don't pretend to be a suicider, then quit. Its bother dishonorable, and stupid. Just go to a populated world, and get a trainer to open for you.

 

4: You do not need so many pizzas. You don't get hit(unless you are bad at it), and on the way down you can just memorize the prayer for the next room

 

5: I'm not sure if you mentioned the Holy Wrench or not(I belive you did), but they are not in the invent pics.

 

6: Rock Lobs don't have a high Crimson drop chance. Its just that they drop many at once, and you are killing alot of them at once.

 

7: Blood Burst/Barrage to heal is VERY useful incase you mess up.

 

8: You didn't actually post ANYTHING on the mthod of luring! You missed out on the BULK of the guide.

Saifzman.png

WHy did you write the guide on the bad spot lol?

 

 

 

That spot is much worse then the first one. Although there is theoretically no danger there, there really isin't any at the first one. The first one lets you get 2-3 more lobs, which is much cheaper in terms of GP/Charm.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

What?

 

m_theory11.png

Or instead of suiciding, just attack prime and supreme and run back up. Works just as well.

 

 

 

Gf Mike, the first pure to get 99 summoning, used these lobsters to burst. So I can tell you that you're going in the right path to make this guide.

 

 

 

I have a lot of disagreements with your guide, though. First of all, you say that the second spot is the best spot to kill Rock Lobsters in all of Runescape. That's only really true for pures. The first spot, you are able to kill 9 at a time, versus the second only being 7 -- though luring 7 can get a little annoying. But the first spot, you have other things that can attack you, which causes problems. Thats why its better for mains.

 

 

 

Your gear I couldn't disagree on more. The amount of pray you use there is minimal -- more prayer bonus isn't going to help you as much as the mage bonuses you miss out on. And if you can't afford the best bonuses -- you shouldn't be doing rock lobsters. This doesn't count 3rd age mage or the Arcane Spirit Shield -- those are just REALLY expensive and

 

The best boots for 25 def or better are infinity boots. 1-24 defence, you should use Wizard Boots.

 

The best helmet is debatable. Ahrim's hood has more defence (70 def req), farseer has less (45+ def), infinity has none (25+ def). Since you'll be praying the whole lure, farseer would probably be best, being the lowest cost with the same bonus as all the others. If you really wanted, though, third age mage hat (30+ def) would be best, but cost a hell of a lot and take a long time to get. Mitre is the best for 1-24, as it has the prayer bonus and the best mage bonus for that def.

 

The best ring -- Seer's ring, hands down. +4 Mage bonus. If you can't afford that, don't come here. Its like, 200k.

 

Best robes.... Ahrims at 70+, infinity at 25+, mystic at 20+, ghostly any lower. You can also use a Treasure Trail robe bottom instead of a ghostly bottom -- its the same mage bonus, but the robe bottom has pray bonus.

 

Best shield -- Mage's book with 15 mage bonus. Just sell it after you're done. If you can't afford that... you really shouldn't come here.

 

The reason you want mage bonus over prayer bonus is because you'll save more money with more mage bonus. You'll splash less often, getting you more experience, faster charms, and you'll spend less per charm. At the 9 spot, I only use about 5 prayer at MOST per lure, using about a 17 prayer bonus to lure them. I can't imagine it being over 5 at the 2nd spot -- a lot less running and luring. So mage bonus > prayer bonus. If you can get pray bonus while keeping your mage bonus -- go do it, of course.

 

 

 

Still disagree with pretending to suicide. That's just sad. Seriously.

 

 

 

That's pretty much all I can find. You got quite a bit to do :S

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

  • Author
Or instead of suiciding, just attack prime and supreme and run back up. Works just as well.

 

 

 

Gf Mike, the first pure to get 99 summoning, used these lobsters to burst. So I can tell you that you're going in the right path to make this guide.

 

 

 

I have a lot of disagreements with your guide, though. First of all, you say that the second spot is the best spot to kill Rock Lobsters in all of Runescape. That's only really true for pures. The first spot, you are able to kill 9 at a time, versus the second only being 7 -- though luring 7 can get a little annoying. But the first spot, you have other things that can attack you, which causes problems. Thats why its better for mains.

 

 

 

Your gear I couldn't disagree on more. The amount of pray you use there is minimal -- more prayer bonus isn't going to help you as much as the mage bonuses you miss out on. And if you can't afford the best bonuses -- you shouldn't be doing rock lobsters. This doesn't count 3rd age mage or the Arcane Spirit Shield -- those are just REALLY expensive and

 

The best boots for 25 def or better are infinity boots. 1-24 defence, you should use Wizard Boots.

 

The best helmet is debatable. Ahrim's hood has more defence (70 def req), farseer has less (45+ def), infinity has none (25+ def). Since you'll be praying the whole lure, farseer would probably be best, being the lowest cost with the same bonus as all the others. If you really wanted, though, third age mage hat (30+ def) would be best, but cost a hell of a lot and take a long time to get. Mitre is the best for 1-24, as it has the prayer bonus and the best mage bonus for that def.

 

The best ring -- Seer's ring, hands down. +4 Mage bonus. If you can't afford that, don't come here. Its like, 200k.

 

Best robes.... Ahrims at 70+, infinity at 25+, mystic at 20+, ghostly any lower. You can also use a Treasure Trail robe bottom instead of a ghostly bottom -- its the same mage bonus, but the robe bottom has pray bonus.

 

Best shield -- Mage's book with 15 mage bonus. Just sell it after you're done. If you can't afford that... you really shouldn't come here.

 

The reason you want mage bonus over prayer bonus is because you'll save more money with more mage bonus. You'll splash less often, getting you more experience, faster charms, and you'll spend less per charm. At the 9 spot, I only use about 5 prayer at MOST per lure, using about a 17 prayer bonus to lure them. I can't imagine it being over 5 at the 2nd spot -- a lot less running and luring. So mage bonus > prayer bonus. If you can get pray bonus while keeping your mage bonus -- go do it, of course.

 

 

 

Still disagree with pretending to suicide. That's just sad. Seriously.

 

 

 

That's pretty much all I can find. You got quite a bit to do :S

 

 

 

thanks bruh welcome to my credits.

Saifzman.png
i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

 

 

 

Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

 

 

 

Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest.

 

 

 

the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there.

 

i used the 2nd spot til 99 summon, faster luring and practically safe

What?

 

m_theory11.png

i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

 

 

 

Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest.

 

 

 

the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there.

 

i used the 2nd spot til 99 summon, faster luring and practically safe

 

 

 

Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

  • 2 weeks later...
  • Author
i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

 

 

 

Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest.

 

 

 

the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there.

 

i used the 2nd spot til 99 summon, faster luring and practically safe

 

 

 

Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9.

 

 

 

if you never realised this... only 5 rock lobsters can pile on top of each other so the second spot is obviously better =P~

Saifzman.png
i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags

 

 

 

instead of pretending to suicide, just find a team headed to dag kings :facepalm:

 

 

 

Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest.

 

 

 

the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there.

 

i used the 2nd spot til 99 summon, faster luring and practically safe

 

 

 

Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9.

 

 

 

if you never realised this... only 5 rock lobsters can pile on top of each other so the second spot is obviously better =P~

 

 

 

That is false. If you right click, it is true you only SEE 5 lobsters. But think about it. Do 4 Lobs just "dissappear"?

 

 

 

If you need more evidence, Blood Burst/barrage them. You will see that you get the heal message 9 times.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

  • 1 year later...

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