November 23, 200817 yr Introduction While PvP worlds were released JaGeX also changed the combat formula. Now summoning does not effect PvP combat levels *unless* you have anything summoning related inside your inventory. I soon started seeing more and more pures raising their summoning level. Summoning helps them out where they need it. Now pures can go to god wars dungeon, and other places where they previously did not do too well in. I created this guide because of the new flood of people getting summoning. I could not find a decent guide on 3 fansites, and RSOF guides do not include pictures. So behold: My second guide "Saif's guide to Rock lobsters for mains and pures". Contents: I. What are rock lobsters and why should I kill them II. How do I get there? III. Required/recommended stats IV. Equipment/inventory V. Inside Waterbirth dungeon VI. Where to kill Rock Lobsters VII. The drops and my results VIII. Conclusion IX. FAQ's X. Credits Note I did Not hide the method because I think that it was what most of you are here for. [hide=What are Rock Lobsters and why should I kill them?]I. What are Rock Lobsters and why should I kill them? Rock Lobsters are level 127 beings that dwell within Waterbirth Island's dungeon. They have an extremely high crimson charm drop rate. As with other monsters in Waterbirth dungeon, Rock Lobsters are strongly combat triangle orientated. They use melee attacks, so they are weak to magical attacks. Since they are in a multi combat area, why not use ancient bursts or barrages? Rock Lobsters are not for "poor players." I would suggest you invest at least 5M cash into this before you start. 1K ice bursts = 1M gp so if you average 350 charms per rock lobster each charm would cost about 2,857 gp. But this is well worth the cash because you WILL make the money back by using your familiars in GWD and other places. If you want cheaper rock lobsters just go to barrows with a salamander. Watch the runes pile up 8-) I first went to Rock Lobsters because I had 24K chaos runes I would never use in my bank, all from barrows. Rock Lobsters may seem easy enough to handle... But they are extremely tough. Rock Lobsters use a melee attack that attacks at knife speed, with a max hit of 15. They have 150 hit points each... so watch out. Along with being weak to magic attacks, Rock Lobsters are also weak to crush attacks. Rock Lobsters have very decent rewards. They have one of the highest charm drop rates in the game... But instead of dropping one charm at a time, they drop two! These are also very nice magic experience.[/hide] [hide=How Do I get there?]II.How do I get there? To get to Waterbirth Island/dungeon you must get to rekella. Once at rekella you must go to the northern docks and find a man named "jarvald" Right-click Jarvald and select travel. - Pink: Path from Barbarian Outpost (Not Recommended) - Cyan: Path From Enchanted Lyre tele - Green: Path from POH - Red: Path From Camelot - Orange: This is where you can get a lunar mage to teleport you to waterbirth Island - Purple: Path to cave from Jarvald to Dungeon - Green: Jarvald takes you to waterbirth Island from rekella by boat[/hide] [hide=Requirements and recommendations]III.Required/recommended stats Requirements Stats: 70 magic 43 prayer Access to Ancient Spellbook Armor/runes/prayer potions/other necessities Recommendations Stats: 80 magic 70 prayer 60 agility 75+ hitpoints Holy Wrench - Why 80 magic? Rock Lobsters may be weak to magic attacks, they are sort of like the barrows brothers. But higher magic is a must because it makes bursting them more efficient. Anything under 75 magic and you're better off fighting them with melee - Why 70 prayer? Prayer potions restore more prayer - Why 60 agility? You will be running around A LOT while luring them... with a pretty heavy inventory - Why 75+ hitpoints? In case of emergencies. Rock Crabs hit at knife speed with a max hit of 15... imagine having five 90+ rangers on you :cry:[/hide] [hide=Equipment and inventory]IV. Equipment/inventory Equipment For Mains Switch to this while luring: - 3a Mage > Ahrim's Hood > Farseer > Mitre > Mystic Hood - Full Ahrims > Full Battle > Full Mystic - God Cape > Skill Cape > Fire Cape > Obsidian Cape - Amulet of Fury > Amulet of Glory - Infinity Boots > Mystic Boots > Ghostly Boots - Barrows Gloves > Infinity Gloves > Other RFD Gloves - Ancient Staff (strongly recommended) > water staff - Arcane spirit shield > Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)** > Broodoo shield - Seer's Ring > Explorer > Beacon Ring > Ring of Life *sell after you're done **Godbooks MUST be filled for any benefit Equipment for Rune Pures/Mystic Pures switch to this while luring: - farseer > Mitre > Mystic Hood - Full Mystic > Full ghostly - God Cape > Skill Cape > Fire Cape > Obsidian Cape - Amulet of Fury > Amulet of Glory - Infinity Boots > Mystic Boots > Ghostly Boots - Barrows Gloves > Infinity Gloves > Other RFD Gloves - Ancient Staff (strongly recommended) > water staff - Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)** > Broodoo shield - Seer's Ring > Explorer's > Beacon Ring > Ring of Life *sell after you're done **Godbooks MUST be filled for any benefit Equipment for One Defense and Ten Defense Pures switch to this while luring: - Ghostly Hood > Gnome hat > bearhead > Wizard Hat - Full Ghostly (+ monk's robes) > Full Gnome (+monk's robes) - God Cape > Skill Cape > Fire Cape > Obsidian Cape - Wizards boots > Ghostly Boots > gnome boots - Mithril gloves > other RFD gloves - Ancient Staff (MUST!) - Mage's Book* > Unholy (zamorak) Book** > Book of Balance (guthix)** - Seers Ring > ring of life > Beacon Ring *sell after you're done **Godbooks MUST be filled for any benefit Inventory 1. Runes for Ice burst/blood burst 2. place holders for charms 3. emergency food 4.you magic armor and proselyte armor/monks robes 5. prayer potions 6. Rune thrown axe (only need one, I have 30 because they're stackable) 7. One click teleport 8. Optional: Holy wrench make sure you carry blood runes. Blood spells are ESSENTIAL for you because they require you to not use food. If you already have 68 summoning you can bring a bunnyyip and some swallow whole scrolls so you can heal off of raw lobster drops.[/hide] [hide=Inside WaterBirth Dungeon]V. Inside Waterbirth dungeon I recommend you use this map to get to the rock lobsters. http://www.tip.it/runescape/index.php?page=waterbirth_dungeon.htm Now you will need a partner to get to Rock Lobsters. You can search RSOF or go with somebody Solo'ing Dagannoth Kings. I find this part to be the hardest part of hunting rock lobsters. [hide=If you can't find a partner]try to find a team that is going to the daganoth Kings. Just tag along with them, or you can go to a populated world and have a trainer help you through the first door.[/hide] VI. Where and How to kill Rock Lobsters (Method) Remember to use this map if you need any help: http://www.tip.it/runescape/index.php?page=waterbirth_dungeon.htm If you are low on hit point's don't worry... It's what you brought blood spells for :lol: [hide=Spot for mains] This is where you will first encounter rock lobsters. As you can see it can get crowded at times... so I don't reccomend killing them here. Instead you will go farther into the dungeon where there are two mroe spots with more rock lobsters and less people. The only upside to the spot above is that more people pass by it to kill Daganoth Kings... so if you die your grave is more likely to get blessed. safespot one:The Ladder safespot two:The wall Pro's of this Corridor: 1. It has two more rock lobsters that you can lure 2. Your grave is more likely to get blessed Cons of this corridor: 1. It has less safespots then the one explained later 2. You may attract a daganoth or walasaki thus damaging yourself 3. it is crowded If you do use this corridor equip your proselyte and lure five or more rock lobsters to the safspot of your choice (i prefer ladder) turn off protect from melee, equip mystic and burst away. Repeat.[/hide] Run down the corridor and eventually you will get to a large room filled with daganoths, walasakis, and Giant Rock Crabs. At the End of this room make sure you *DO NOT* go down the ladder, indtead keep going down the corridor until you reach another ladder going up a level. When you go up the ladder you will end up in another corridor with three rock lobsters. Run down this corridor and up another set of stairs. You will end up here: [hide=Spot for pures] This is the best possible spot to kill rock lobsters in All of RuneScape (for pures). equip your proselyte and turn protect from melee on. Lure five or more rock lobsters. Open the following tab to find out how to safespot in this preferred corridor. When you kill rock lobsters you don't want to use prayer the whole time. You want to stay as long as possible. To do this you must use safespots. My preffered safespot is safespot three because if you lag out a rock lobster can't respawn and kill you here \ Safespot one:The stalagmite Safespot two:The giant Rock Safespot three:The Ladder Pro's of this corridor] [hide=The Drops and My results]VII. The drops and my results http://i35.tinypic.com/x0zmrk.jpg' alt='x0zmrk.jpg'> - 364 charms from 1,000 bursts - 56% of charms crimsons Along with a TON of crimson charms, I also got quite a bit of magic experience. This 1Hour 30Minute trip gave me about 190k magic experience. post some of your results.. I'll put them into the guide * Gold: - * 100%: Raw Lobster * Weapon: Rune javelin(5), Dragon spear * Armour: Steel platelegs * Runes/Arrows: Water(2-16), Earth(2-16), Iron(6-18), Steel(6-18) * Misc: Edible seaweed(1-3), Seaweed(4), Air talisman, Water talisman, Earth talisman, Fire talisman, Mind talisman, Cosmic talisman, Chaos talisman, Nature talisman, Tinderbox, Lobster pot, Uncut gems, Half key, Shield left half(dragon), Herbs, Clue scroll(level 2), Pure essence(1-4) * Seeds: Cabbage(1-3), Onion(1-3), Watermelon(1-3), Sweetcorn(1-3), Evil turnip(1-3), Potato(1,2) * Charms(2): Gold, Green, Crimson, Blue CYAN: Pick Up BLACK: Don't Pick Up GREEN: Optional Charms: It's what you're here for Pure Essence and Arrows: some money back Water Runes: You use them anyway Lobster: If you brought a bunnyyip and some scrolls.. heal off these [/hide] Remember to give me pictures of your rock lobster trips, I will post the pictures in my guide. VIII. Conclusion As you can see Rock Lobsters are where you should go if you want fast charms. They may not be cheap but they are well worth the money if you have cash. The crimson charms are amazing and the magic experience is one of the best in the game. Try out Rock Lobster bursting one day if you have leftover runes from barrows, or if you want charms 8-) [hide=FAQ's]IX. FAQ's When I get some :lol:[/hide] X. Credits - Me for writing this guide - PikachuMayhem for giving me the optimum main setup - Totalpwnage for giving me some hawt tipz Thanks for reading please post me a comment now! ;)
November 23, 200817 yr fail :twss: 10/10 bc ur hawt [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide]
November 23, 200817 yr Nice guide. 9/10 "Only by going too far can one find out how far one can go." T.S. Eliot
November 23, 200817 yr =D> Very informative. It's too bad I knew all this stuff already. Even though I'm F2P. :-w ^ Blog.
November 24, 200817 yr More of a guide in construction. Although you give good arm shots, there are a few things I must comment on 1: Do not try to melee them. You are better off at Waterfiends if you melee. 2: You do not need 30 Throwaxes. One, at the most two, so you can drop them later. 3: Don't pretend to be a suicider, then quit. Its bother dishonorable, and stupid. Just go to a populated world, and get a trainer to open for you. 4: You do not need so many pizzas. You don't get hit(unless you are bad at it), and on the way down you can just memorize the prayer for the next room 5: I'm not sure if you mentioned the Holy Wrench or not(I belive you did), but they are not in the invent pics. 6: Rock Lobs don't have a high Crimson drop chance. Its just that they drop many at once, and you are killing alot of them at once. 7: Blood Burst/Barrage to heal is VERY useful incase you mess up. 8: You didn't actually post ANYTHING on the mthod of luring! You missed out on the BULK of the guide. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
November 24, 200817 yr Wow wayta be a [bleep]. Fake suiciding? hes a pure, dont accuse him :twss: :lol: . [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide]
November 24, 200817 yr Wow wayta be a [bleep]. Fake suiciding? hes a pure, dont accuse him :twss: :lol: . There is no reason even a level 3 should sink that low. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
November 25, 200817 yr Author well duh it's in construction.. the title says guide *under construction* :roll: but thanks for tips anyways More of a guide in construction. Although you give good arm shots, there are a few things I must comment on 1: Do not try to melee them. You are better off at Waterfiends if you melee. 2: You do not need 30 Throwaxes. One, at the most two, so you can drop them later. 3: Don't pretend to be a suicider, then quit. Its bother dishonorable, and stupid. Just go to a populated world, and get a trainer to open for you. 4: You do not need so many pizzas. You don't get hit(unless you are bad at it), and on the way down you can just memorize the prayer for the next room 5: I'm not sure if you mentioned the Holy Wrench or not(I belive you did), but they are not in the invent pics. 6: Rock Lobs don't have a high Crimson drop chance. Its just that they drop many at once, and you are killing alot of them at once. 7: Blood Burst/Barrage to heal is VERY useful incase you mess up. 8: You didn't actually post ANYTHING on the mthod of luring! You missed out on the BULK of the guide.
November 25, 200817 yr WHy did you write the guide on the bad spot lol? That spot is much worse then the first one. Although there is theoretically no danger there, there really isin't any at the first one. The first one lets you get 2-3 more lobs, which is much cheaper in terms of GP/Charm. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
November 25, 200817 yr i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: What?
November 25, 200817 yr Or instead of suiciding, just attack prime and supreme and run back up. Works just as well. Gf Mike, the first pure to get 99 summoning, used these lobsters to burst. So I can tell you that you're going in the right path to make this guide. I have a lot of disagreements with your guide, though. First of all, you say that the second spot is the best spot to kill Rock Lobsters in all of Runescape. That's only really true for pures. The first spot, you are able to kill 9 at a time, versus the second only being 7 -- though luring 7 can get a little annoying. But the first spot, you have other things that can attack you, which causes problems. Thats why its better for mains. Your gear I couldn't disagree on more. The amount of pray you use there is minimal -- more prayer bonus isn't going to help you as much as the mage bonuses you miss out on. And if you can't afford the best bonuses -- you shouldn't be doing rock lobsters. This doesn't count 3rd age mage or the Arcane Spirit Shield -- those are just REALLY expensive and The best boots for 25 def or better are infinity boots. 1-24 defence, you should use Wizard Boots. The best helmet is debatable. Ahrim's hood has more defence (70 def req), farseer has less (45+ def), infinity has none (25+ def). Since you'll be praying the whole lure, farseer would probably be best, being the lowest cost with the same bonus as all the others. If you really wanted, though, third age mage hat (30+ def) would be best, but cost a hell of a lot and take a long time to get. Mitre is the best for 1-24, as it has the prayer bonus and the best mage bonus for that def. The best ring -- Seer's ring, hands down. +4 Mage bonus. If you can't afford that, don't come here. Its like, 200k. Best robes.... Ahrims at 70+, infinity at 25+, mystic at 20+, ghostly any lower. You can also use a Treasure Trail robe bottom instead of a ghostly bottom -- its the same mage bonus, but the robe bottom has pray bonus. Best shield -- Mage's book with 15 mage bonus. Just sell it after you're done. If you can't afford that... you really shouldn't come here. The reason you want mage bonus over prayer bonus is because you'll save more money with more mage bonus. You'll splash less often, getting you more experience, faster charms, and you'll spend less per charm. At the 9 spot, I only use about 5 prayer at MOST per lure, using about a 17 prayer bonus to lure them. I can't imagine it being over 5 at the 2nd spot -- a lot less running and luring. So mage bonus > prayer bonus. If you can get pray bonus while keeping your mage bonus -- go do it, of course. Still disagree with pretending to suicide. That's just sad. Seriously. That's pretty much all I can find. You got quite a bit to do :S Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished!
November 25, 200817 yr Author Or instead of suiciding, just attack prime and supreme and run back up. Works just as well. Gf Mike, the first pure to get 99 summoning, used these lobsters to burst. So I can tell you that you're going in the right path to make this guide. I have a lot of disagreements with your guide, though. First of all, you say that the second spot is the best spot to kill Rock Lobsters in all of Runescape. That's only really true for pures. The first spot, you are able to kill 9 at a time, versus the second only being 7 -- though luring 7 can get a little annoying. But the first spot, you have other things that can attack you, which causes problems. Thats why its better for mains. Your gear I couldn't disagree on more. The amount of pray you use there is minimal -- more prayer bonus isn't going to help you as much as the mage bonuses you miss out on. And if you can't afford the best bonuses -- you shouldn't be doing rock lobsters. This doesn't count 3rd age mage or the Arcane Spirit Shield -- those are just REALLY expensive and The best boots for 25 def or better are infinity boots. 1-24 defence, you should use Wizard Boots. The best helmet is debatable. Ahrim's hood has more defence (70 def req), farseer has less (45+ def), infinity has none (25+ def). Since you'll be praying the whole lure, farseer would probably be best, being the lowest cost with the same bonus as all the others. If you really wanted, though, third age mage hat (30+ def) would be best, but cost a hell of a lot and take a long time to get. Mitre is the best for 1-24, as it has the prayer bonus and the best mage bonus for that def. The best ring -- Seer's ring, hands down. +4 Mage bonus. If you can't afford that, don't come here. Its like, 200k. Best robes.... Ahrims at 70+, infinity at 25+, mystic at 20+, ghostly any lower. You can also use a Treasure Trail robe bottom instead of a ghostly bottom -- its the same mage bonus, but the robe bottom has pray bonus. Best shield -- Mage's book with 15 mage bonus. Just sell it after you're done. If you can't afford that... you really shouldn't come here. The reason you want mage bonus over prayer bonus is because you'll save more money with more mage bonus. You'll splash less often, getting you more experience, faster charms, and you'll spend less per charm. At the 9 spot, I only use about 5 prayer at MOST per lure, using about a 17 prayer bonus to lure them. I can't imagine it being over 5 at the 2nd spot -- a lot less running and luring. So mage bonus > prayer bonus. If you can get pray bonus while keeping your mage bonus -- go do it, of course. Still disagree with pretending to suicide. That's just sad. Seriously. That's pretty much all I can find. You got quite a bit to do :S thanks bruh welcome to my credits.
November 26, 200817 yr i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
November 27, 200817 yr i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest. the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there. i used the 2nd spot til 99 summon, faster luring and practically safe What?
November 27, 200817 yr i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest. the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there. i used the 2nd spot til 99 summon, faster luring and practically safe Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
December 7, 200817 yr Author i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest. the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there. i used the 2nd spot til 99 summon, faster luring and practically safe Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9. if you never realised this... only 5 rock lobsters can pile on top of each other so the second spot is obviously better =P~
December 8, 200817 yr i used this spot alot luring 7, i preferred this spot to the first one. less running, no ranger dags instead of pretending to suicide, just find a team headed to dag kings :facepalm: Running isin't really a problem. Pooling at Oo'glog or simply moving smartly is idea. Also, at the 9 spot, there is a melee dag, but it is VERY easy to get him stuck. Once he is stuck, you don't need to worry about hit for a lnog time. If that failes, just pwn him with the rest. the pool doesn't last forever, moving smartly requires walking, i lagged out atleast 20 times getting charms for 95 summon at the first spot. disconnecting while having one of those mage/range things on you or having pray off while luring is pretty rough. it happens occasionally, i rol'd about 6 times though i never died there. i used the 2nd spot til 99 summon, faster luring and practically safe Well, if you lagg, thats really not a valid arguement. The Mage things won't get on you unless you go excessively far. I've never gotten them on me in a good 2k charms. The range things won't go so far if you go to another spot. Also, it IS faster to lure 7, but its more efficient and cheap to lure 9. if you never realised this... only 5 rock lobsters can pile on top of each other so the second spot is obviously better =P~ That is false. If you right click, it is true you only SEE 5 lobsters. But think about it. Do 4 Lobs just "dissappear"? If you need more evidence, Blood Burst/barrage them. You will see that you get the heal message 9 times. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some?
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