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Grasping the game..


Lord_Shalaj

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[rather than this tutorial/guides thing]

 

I don't understand. Is this a debate on whether or not tutorial island should be mandatory/optional/exist at all or how the game is more guided and less experimental?

 

 

 

Personally, I see with the tutors having their own little "house" where items and advice are freely available, pretty neutalizes the point of T.I.

 

 

 

Warnings are helpful and you can choose to ignore them, if turn them off altogether. Plus I don't think there were any warnings about the Safety Deugeon - I wasn't quite sure if either the 56 worker or 88? soldier would happily send me back to Lumbridge, but I went anyway and got my gloves! (On a side note, Do you feel the Security Deugeon is too easy? Sure there is high leveled enemies in there, but the two doors provide so much security (no pun intended) that a lvl 3 can run, rest & eat all the way to the fancy boots, earning a big profit, for little risk) while the ravine in Wildy is definitely a step too far.

 

 

 

(What's the useful of a ton of knowledge if half of the population doesn't read it?)

 

I didn't quite grasp what KB/Knowledge book was until I had look on RS. I thought it was another book to go with the SoS book. I haven't read any of them, tip.it is far more useful anyway :P

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@ Cheefo

 

 

 

My sincere apologies also for all these misunderstandings. Hey! I'm meaner :twisted:

 

 

 

Now, finally we can move forward with this discussion -

 

 

 

A better warning system wouldn't make the players more informative about a particular feature. It would rather focus on the point that they are taking a risk. They are moving into an area that is a bit tough to grasp and should do well to acquaint themselves with the difficulties. Now this simple line in no way tells you how exactly to protect yourself. It just deepends your sense of security.

 

 

 

A bit more reference to the KB in the warning systems would solve half of the matters due to ignorance of the RS community about the existence of KB itself. Gradually over time, these players who dependant on Jagex, will now actually at some point realise that they need to discover their thrill in exploration. Try doing 50 quests back-to-back using guides. At some point you will want the actual fun of doing it yourself. Common behaviour :) [Personal experience..LOL]

 

 

 

I do realise your concern about Jagex using their time more efficiently to get out better updates. However, most of the time goes in developing and Quality Assurance. This update requires very minimal of each.

 

 

 

I can give a nice example (a bit long :P)

 

 

 

Player X and Player Y

 

 

 

Player X

 

 

 

Before Warnings

 

 

 

Gets a few skills to 20. Finds that the game is a bit intrigueing. He decides to explore and find out more. He gets poisoned. Has absolutely no idea what exactly those green splats are. He loses all his hard work. Having no idea what is a Gravestone, he doesn't save his items. He thinks that he would rather spend his precious time with a game in which he has already acquired a good rank. He wouldn't want to redo all his work and die again due to some another thing

 

 

 

After warnings

 

 

 

Player Y

 

 

 

Does the same things as X and when he gets poisoned, he remembers reading somewhere that poison could kill him off as it takes his HP. He has no idea that Anti-poison pots stop it. But seeing that it is mentioned it would kill him, he just decides to keep eating food until the poison goes. When the effect fades way, he is even more intrigued by this game and would set out to explore many more strange features.

 

 

 

@ FatherJack,

 

 

 

Nah, the debate is about whether warning systems should be more prominent or not. This in sense means that they don't actually tell you how to deal with the feature, rather give you an inkling just how fatal it is.

 

 

 

Actually, you bring a good point forward. But whether Tutorial should be optionable is beyond me for now (many games I have played allow an option to skip tutorials)

 

 

 

Thanks..

 

Lord Shalaj :)

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

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"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

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[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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Well I have read through all the posts on this topic... and then I woke up to post this: :lol:

 

 

 

Im not going to post my opinion, as it has already been stated many times before in many different ways. I am for the option of "Learn by doing", sure I lost all my rune armour I got from months of F2P hard work via poison in Karamja jungle. I was well educated also! - I had the world map up, looking at Shilo Bank, trying desperately to find a way into the village to use it, and trying to use my ring of duelling in between poison splashes... I died in the CW bank....

 

 

 

I was heartbroken then of course, but I learnt a lot from it and am better off because of it. I learnt not to go back to Karamja for a very long time... =P

 

 

 

Well thats my life story over with, I think there is enough warnings and information around, so that if a player that actually took Runescape seriously enough to get membership for it, and seriously enough to get placed into these "dangerous" scenarios, not only would he be mature enough to do his own research before hand, but in the event of an emergency would be able to get over his losses like a man! (Or woman)

 

 

 

How about this for a solution though! Let Jagex keep making warning screens as they have been doing, but allow people to check a box in their account management, or maybe in the Doomsayer:

 

 

 

NEVER WARN ME OF DANGERS! {x}

 

 

 

Wouldnt that allow people to be hardmen if they want to be, and sensible if they dont?

 

 

 

Thoughts and comments? =]

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Just kidding ladies, you know I love you =D

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Chazzycaz,

 

 

 

Making it optional is exactly what I'm intending :)

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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