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Grasping the game..


Lord_Shalaj

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Runescape is evolving for the better each day, with something new, something exciting always ready for the coming months. It is infact, just what arouses the interest of a player to continue or start playing the game. With a wide variety of options and styles that a player can adopt, this game, no doubt, isn't easy to grasp in the beginning.

 

 

 

We have a small phase at the birth of the account where the account goes through a "tutorial" that teaches us about the entire world of RuneScape, but do we learn enough? Unless the creators update the tutorial with each and every big update that can't be explained through small warning pop-ups or sayings... --- This is not what I am proposing. Rather I would like better precautions or warnings.

 

 

 

Take the God Wars Dungeon for example. A new player into RuneScape may learn about skilling, killing and merchanting gradually on his own, but complex areas like GWD cannot be explained to a player by himself alone. He definitely needs to ask someone else. And what happens if a player, because of his ego, just goes out with a team to try out the monster without fully understanding the basic concept? He ruins the trip along with the moods of the team members. [Which incidentally, are total strangers to him]

 

 

 

The point where updates such as GWD need to be explained person-to-person is where it gets wearisome. It isn't something simple to explain as each of the bosses have their normal attack, special attack, their minions hardness, the best set-up, what techniques to follow [and not to forget there are countless techniques to kill them] and what you will benefit. Without proper knowledge, the player is doomed.

 

 

 

Now don't get me wrong, I love explaining these things to my friends. After all, isn't knowledge present so we can share it? It makes some monotonous tasks very easy. But it gets totally irksome when you have to explain to numerous people, some being strangers, at different times. Ignorance about a particular thing is not entirely their fault. Not entirely, but still majority of the blame falls on them. Couldn't GWD get a better warning? A small warning pop-up saying "This area is dangerous" won't help matters... it would actually force the person to go ahead even more than before. I do not want a message popping up saying "Graardor has 2 attacks which deal 35 and 60 damage each, it is suggested you wear full bandos armour etc.", in fact a thing like "This area is not safe for low levels and includes a variety of different monsters that could kill you easily. Recommended you read the Runescape Knowledge Base."

 

 

 

Then there are tremendously awesome monsters in the GWD like aviansies and spiritual mages that, once killed properly, are a good source of income.

 

 

 

I am also proposing this idea to be optional for all players via DoomSayer. If you don't want it, you shouldn't deal it and affect your style of gameplay.

 

 

 

--

 

 

 

New abbreviations developing each day that have to be told to a player otherwise he will remain ignorant or just use them without knowing what they mean. And those players are the ones we call "immature" today. Does ignorance really make them "immature"?

 

 

 

There is still the Knowledge Base, but lets face it, a new player is more interested in starting the game than reading about it first. Or rather going into the minutest details.

 

 

 

I will say again, I totally enjoy explaining something to the people I know and like, it shows me how much I have progressed. But to encounter ignorant people on random teams spoils my day, or someone telling me "lol" when I ask them to if they have got few Super Strength potions to sell.

 

 

 

This game is slowing coming to rely on us, rather than us relying on it..

 

 

 

In my opinion, this is neither good or bad, but I leave the final verdict to you..

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

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"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

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Okay, so this encourages more use of fansites and such, but Jagex really needs to get its act together in terms of an official RuneScape community and support.

 

 

 

Customer support is terrible, we all know this.

 

Clan chats were introduced, but this is hardly a clanbase like in WoW.

 

 

 

Of course, if RuneScape stopped being so damned child-friendly, it may attract more mature people who would 'take a stand' or at least try to help instead of calling every other person a noob. It would also repel the less-intelligent people.

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Okay, so this encourages more use of fansites and such, but Jagex really needs to get its act together in terms of an official RuneScape community and support.

 

 

 

Customer support is terrible, we all know this.

 

Clan chats were introduced, but this is hardly a clanbase like in WoW.

 

 

 

Of course, if RuneScape stopped being so damned child-friendly, it may attract more mature people who would 'take a stand' or at least try to help instead of calling every other person a noob. It would also repel the less-intelligent people.

 

 

 

Oh yes... I agree with Da_Latios. I don't see why removing the Customer Support is a good thing. And the forum is too crowded. If you post a suggestion and go to school, chances are is that the suggestion will be deleted by the time you get home. Why? Because without constant bumping, your thread will be deleted by the time you come back. Overall, Jagex is doing somewhat an ok job on updating and creating anticipations for their players. However, they usually add bad things along with good updates :'(... I don't even want to mention when they do that.

 

~Bomb

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The reason God Wars is not explained and there isn't a tutorial is because it is supposed to be dangerous, hence the large rewards that can come with it. Barrows is not explained much at all either, and someone just traveling to barrows is not going to figure it out with the first try. With trial and error, from yourself and other players, the best method is eventually achieved.

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The reason God Wars is not explained and there isn't a tutorial is because it is supposed to be dangerous, hence the large rewards that can come with it. Barrows is not explained much at all either, and someone just traveling to barrows is not going to figure it out with the first try. With trial and error, from yourself and other players, the best method is eventually achieved.

 

I agree, it's very much like trial and error. The point of the GWD is danger, and in turn, good rewards. The player needs to find out first hand how to handle each situation, setting up a guide can't explain anything but the bare basics, which can be found in the KB anyways, or as you said, other players.

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i agree with both 2 above ^^

 

 

 

wat happend in first day of gwd? all was like those immature. these "immature"=players that never tried it and donno about it anything need to get explain from other player, or just learn it in the hard way.

 

fansites very help today to all people that know them, and it may save a life for a few. but you'll always see the one that'll don't know...no matter wat you'll do =P~

 

 

 

p.s. no way jagex gonna do "ideal setups" and such to gwd... :lol: all the good part is that players research about new content like: max hits, wat best to do in area, formulas, best way to pass throught it (and guide to tell it on of course) ;)

 

 

 

that's why rs is massive online multiplayer game and not single game :)

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There is allready enough 'help' and 'tips' and 'warnings' of .. 'this place is dangerous and you may lose some pixels!!' ... Sick of that part of it really.. Going to a PVP world there are several warnings, like not having 'pvp' marked next to the world wasn't enough.

 

 

 

(Also random events, Jagex know it doesn't stop modern day bots, yet random events are still around :thumbdown: )

 

 

 

 

 

The game is ment to be explored and experemented(sp?) with, it's the idea of the game. Don't like the idea of having my hand held through out the whole game... :thumbdown:

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I'd be quite happy with less education. It's far more fun to go somewhere to find out how to do it then to follow a set checklist of wear this -> eat that. If I want something like that, I can go to a fansite that will have a far better guide anyway.

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Enough with the babying. Jagex started babying their new players not too long ago, with warnings absolutely everywhere. If you wanted to go in a dark cavern, it would warn you instantly. If there was a potentially strong monster ahead, another warning. It takes the feeling of exploration out for new players. It used to be trial and error, where everyone had to figure out for themselves. If they wanted to be sure what they're doing is safe, they can use the Knowledge Base or a fansite. But now, you can't explore, and figure things out for yourself, you're completely babied with every potentially dangerous move you make.

 

 

 

There are only two times where Jagex left it to the player to figure it out. First, the Summer quests. They didn't put anything about them in the Knowledge base. The spirit realm was unknown, and the Corporeal Beast was left mysterious. Sure, there was a warning before entering his room, but he can kill you almost instantly after all. Jagex left it to the players to figure it out, not giving away all its weaknesses, and the locations of the spirit portals on the Knowledge Base.

 

 

 

The second exception is pretty much all of While Guthix Sleeps. There are almost no warning when things are about to get dangerous. Movario's base was the perfect example of how Jagex is slowly moving away from babying players. In his base, everything you do could lead to a trap. You're stuck there until you complete the puzzle, no teleporting or going back. Personally, I was surprised, and very happy when I figured out I was stuck, as it's a step in the right direction. This shows Jagex is in control, and if you wanted to go back to mine some essence, TOO BAD, you've got to wait. The new quest was ruthless, to be expected of a Grandmaster quest, and I expect to see more ruthlessness in the future.

 

 

 

After the quest, if you go back to the temple, without warning, several level 454 demons could flat out kill you. Sure, maybe not fair to new players, but new players can't get there. By the time you've completed While Guthix Sleeps, you should be prepared for the worst. Jagex also never said anything about the Tormented Demons, or anything about the quest, in the Knowledge Base. You're left to find their weaknesses yourself. Another step in the right direction.

 

 

 

Now, if there are tutorials for everything, that's taking ten steps backwards. Stop babying the new players, why can't they figure things out for themselves? By the time you even think of going to the Godwars Dungeon, you're more than capable of doing something without a tutorial. If I had a tutorial wherever I go, I'd feel terrible, as I'd be treated as a dumb kid, incapable of doing anything on his own.

 

 

 

I say that there should be NO tutorials any more, except minigames, of course. That would be treating us like a bunch of idiots, I do not support.

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Enough with the babying. Jagex started babying their new players not too long ago, with warnings absolutely everywhere. If you wanted to go in a dark cavern, it would warn you instantly. If there was a potentially strong monster ahead, another warning. It takes the feeling of exploration out for new players. It used to be trial and error, where everyone had to figure out for themselves. If they wanted to be sure what they're doing is safe, they can use the Knowledge Base or a fansite. But now, you can't explore, and figure things out for yourself, you're completely babied with every potentially dangerous move you make.

 

 

 

There are only two times where Jagex left it to the player to figure it out. First, the Summer quests. They didn't put anything about them in the Knowledge base. The spirit realm was unknown, and the Corporeal Beast was left mysterious. Sure, there was a warning before entering his room, but he can kill you almost instantly after all. Jagex left it to the players to figure it out, not giving away all its weaknesses, and the locations of the spirit portals on the Knowledge Base.

 

 

 

The second exception is pretty much all of While Guthix Sleeps. There are almost no warning when things are about to get dangerous. Movario's base was the perfect example of how Jagex is slowly moving away from babying players. In his base, everything you do could lead to a trap. You're stuck there until you complete the puzzle, no teleporting or going back. Personally, I was surprised, and very happy when I figured out I was stuck, as it's a step in the right direction.

 

 

 

After the quest, if you go back to the temple, without warning, several level 454 demons could flat out kill you. Sure, maybe not fair to new players, but new players can't get there. By the time you've completed While Guthix Sleeps, you should be prepared for the worst. Jagex also never said anything about the Tormented Demons, or anything about the quest, in the Knowledge Base. You're left to find their weaknesses yourself. Another step in the right direction.

 

 

 

Now, if there are tutorials for everything, that's taking ten steps backwards. Stop babying the new players, why can't they figure things out for themselves? By the time you even think of going to the Godwars Dungeon, you're more than capable of doing something without a tutorial. If I had a tutorial wherever I go, I'd feel terrible, as I'd be treated as a dumb kid, incapable of doing anything on his own.

 

 

 

I say that there should be NO tutorials any more, except minigames, of course. That would be treating us like a bunch of idiots, I do not support.

 

You sir, have put this quite brilliantly. I applaud you.

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IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 Combat

Bandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots

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I agree whole-heartedly with Cheefoo, WGS was a breath of fresh air after the stream of babied updates Jagex put in. The idea of having quest items you can't get back easily if you throw them away was simplistic genius in my opinion, it sorted out those that power through quests willy-nilly from those that think about things before they do them.

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When I first became a member I died when walking to death plateau. There were no warnings about it being dangerous back then so the thrower trolls killed me. From that moment on I always took some food with me when exploring a new area. Nowadays the game is just to safe and easy. A lvl 50 doesn't have to be scared of dieing anywhere because he gets 10 warnings before he enters a dangerous zone ...

 

 

 

As for tutorials for boss monsters, that would be extremely stupid. I like maging rex, and I can stay down there for hours now. My first trips I could barely stay over an hour. I just had alot to learn about the monsters down there. Every time I went down there I got some more experience and learned something new so I could stay longer or kill rex more efficiently next time. That's how monster hunting is supposed to be in my opinion.

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I really despise using guides now. There was a time when I used guides for just about everything, and frankly, I didn't learn anything when using a guide. Whenever I wanted to go back to that specific activity, I had to check the guide again because I forgot how to do it. I find it much more fun and productive just to jump into things and figure out my own methods instead of conforming to someone elses. Afraid of dying and loosing items? Just don't bring your good gear at first, and maximize your survivability instead of efficiency. Efficiency comes from the refinement of your technique.

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Most of the people here are getting the wrong idea..

 

 

 

I do not want tutorials for killing boss monsters..No. That bit of exciting exploration should be left free as it is now. What I wanted to suggest but worded into a wrong way was that GodWars Dungeon (taking the example) should have a more prominent warning. There is no quest that leads us to it that actually explains what even the hole in the snow is all about. I agree, tutorials for monsters is stupid which I never intended to imply.

 

 

 

Moreover, what I really wanted the opinion was on the dependancy of the game. Not that the game needs to produce guides of its own. For example, you'll take weeks to complete Mourning Ends Part II on your own without the help of a guide. And again, without someone's help, you'll never succeed in GWD/Corporeal Beast and now Tormented Demons. Just a simple question, please don't feel I am criticizing your posts in anyway, but how many of you here actually go unprepared each and every time to a monster/area without reading reviews/guides or watching videos? You may have gone once or twice on "suicide missions" just to find experiment a bit, but in the end, you'll be asking for the most efficient method.

 

 

 

I don't want to take out any risk from the game, but it pains me to consider if I were an outsider who just started playing the game, I would unknowingly walk in an area which had an interesting pop-up that aroused my interest and caused my death. Furthermore, I simply wouldn't know how to even stop the four types of monster attacking me.

 

 

 

I would like if you would share your opinions more on the self-dependancy of RS rather than the tutorial/guide part. :)

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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I don't want to take out any risk from the game, but it pains me to consider if I were an outsider who just started playing the game, I would unknowingly walk in an area which had an interesting pop-up that aroused my interest and caused my death. Furthermore, I simply wouldn't know how to even stop the four types of monster attacking me.

 

 

Unknowingly walk your lvl 3 across troll mountain, past trollhiem, past 2 groups of thrower trolls, push a huge boulder, walk through blinding snow that damages you, then climb down a rope into a dungeon?..

 

#-o

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Most of the people here are getting the wrong idea..

 

 

 

I do not want tutorials for killing boss monsters..No. That bit of exciting exploration should be left free as it is now. What I wanted to suggest but worded into a wrong way was that GodWars Dungeon (taking the example) should have a more prominent warning. There is no quest that leads us to it that actually explains what even the hole in the snow is all about. I agree, tutorials for monsters is stupid which I never intended to imply.

 

 

 

Moreover, what I really wanted the opinion was on the dependancy of the game. Not that the game needs to produce guides of its own. For example, you'll take weeks to complete Mourning Ends Part II on your own without the help of a guide. And again, without someone's help, you'll never succeed in GWD/Corporeal Beast and now Tormented Demons. Just a simple question, please don't feel I am criticizing your posts in anyway, but how many of you here actually go unprepared each and every time to a monster/area without reading reviews/guides or watching videos? You may have gone once or twice on "suicide missions" just to find experiment a bit, but in the end, you'll be asking for the most efficient method.

 

 

 

I don't want to take out any risk from the game, but it pains me to consider if I were an outsider who just started playing the game, I would unknowingly walk in an area which had an interesting pop-up that aroused my interest and caused my death. Furthermore, I simply wouldn't know how to even stop the four types of monster attacking me.

 

 

 

I would like if you would share your opinions more on the self-dependancy of RS rather than the tutorial/guide part. :)

 

 

 

Thanks..

 

Lord Shalaj

 

 

 

Use the Knowledge Base then. We don't need our hand held while they walk us through every single dangerous turn of the Godwars Dungeon. It's supposed to be dangerous. It would ruin the feel if some "Godwars Tutor" jumped out of nowhere, telling you all about every aspect of the dungeon. We want the option to figure things out ourselves! We have the option to plan ahead using the Knowledge Base already, don't go into the game and ruin it by babying everyone!

 

 

 

This game used to be meant for 13+. By then, you could figure stuff out on your own. But after quickchat came out, we found out that the 13+ limit is for chatting, not the game itself. The game itself may be violent in some cases, but the tutorials and warning signs are aimed at the young kids, so they don't get frustrated. If some kid managed to get high enough level to even think about getting to the Godwars dungeon, he could figure it out himself.

 

 

 

The tutorials should stay at the beginning of the game, where most younger kids will be. I never heard of someone 8 or so ever even beat dragon slayer. Once you reach a point, tutorials lose their purpose, and become nuisances. This game isn't for babies! We have brains, and with the recent Grandmaster quest, Jagex acknowledged that for once in a long time. No more tutorials and warnings, that takes the sense of adventure out of the game!

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We again come back to the tutorial business when I please asked you to voice your opinion on the main context.

 

 

 

I know the KB exists..but a new player wouldn't and frankly, he wouldn't care too. I'm sure most players don't read about a game before playing it. I share the same mindset Cheefo, I can do without these warnings because I know exactly what is before me or because I know that I can survive whatever the game throws at me. What will a new player think? I never said the precaution should be in-game!

 

 

 

Another topic mentioned in the first few posts was about Customer Support. I will like to throw this innocent question at you, can you please name what kinds of support you need? : ;) [forums, etc.]

 

 

 

Also, you must consider than Jagex staff comprises of humans, out of which, the people involved in the Customer Support department had to shift through thousands of mails each day with majority of them being trash. "ur all n0000bzzzzzzz, gimme my acc" or "unban my acc pl0x" can't be considered a good way to utilise the feature we did have.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

30db3v5.jpg

 

"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

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We again come back to the tutorial business when I please asked you to voice your opinion on the main context.

 

 

 

I know the KB exists..but a new player wouldn't and frankly, he wouldn't care too. I'm sure most players don't read about a game before playing it. I share the same mindset Cheefo, I can do without these warnings because I know exactly what is before me or because I know that I can survive whatever the game throws at me. What will a new player think? I never said the precaution should be in-game!

 

 

 

Another topic mentioned in the first few posts was about Customer Support. I will like to throw this innocent question at you, can you please name what kinds of support you need? : ;) [forums, etc.]

 

 

 

Also, you must consider than Jagex staff comprises of humans, out of which, the people involved in the Customer Support department had to shift through thousands of mails each day with majority of them being trash. "ur all n0000bzzzzzzz, gimme my acc" or "unban my acc pl0x" can't be considered a good way to utilise the feature we did have.

 

 

 

Thanks..

 

Lord Shalaj

 

Read my post and see how stupid what your suggesting is.

 

One does not simply walk into mordor.

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Enough with the babying. Jagex started babying their new players not too long ago, with warnings absolutely everywhere. If you wanted to go in a dark cavern, it would warn you instantly. If there was a potentially strong monster ahead, another warning. It takes the feeling of exploration out for new players. It used to be trial and error, where everyone had to figure out for themselves. If they wanted to be sure what they're doing is safe, they can use the Knowledge Base or a fansite. But now, you can't explore, and figure things out for yourself, you're completely babied with every potentially dangerous move you make.

 

 

 

There are only two times where Jagex left it to the player to figure it out. First, the Summer quests. They didn't put anything about them in the Knowledge base. The spirit realm was unknown, and the Corporeal Beast was left mysterious. Sure, there was a warning before entering his room, but he can kill you almost instantly after all. Jagex left it to the players to figure it out, not giving away all its weaknesses, and the locations of the spirit portals on the Knowledge Base.

 

 

 

The second exception is pretty much all of While Guthix Sleeps. There are almost no warning when things are about to get dangerous. Movario's base was the perfect example of how Jagex is slowly moving away from babying players. In his base, everything you do could lead to a trap. You're stuck there until you complete the puzzle, no teleporting or going back. Personally, I was surprised, and very happy when I figured out I was stuck, as it's a step in the right direction.

 

 

 

After the quest, if you go back to the temple, without warning, several level 454 demons could flat out kill you. Sure, maybe not fair to new players, but new players can't get there. By the time you've completed While Guthix Sleeps, you should be prepared for the worst. Jagex also never said anything about the Tormented Demons, or anything about the quest, in the Knowledge Base. You're left to find their weaknesses yourself. Another step in the right direction.

 

 

 

Now, if there are tutorials for everything, that's taking ten steps backwards. Stop babying the new players, why can't they figure things out for themselves? By the time you even think of going to the Godwars Dungeon, you're more than capable of doing something without a tutorial. If I had a tutorial wherever I go, I'd feel terrible, as I'd be treated as a dumb kid, incapable of doing anything on his own.

 

 

 

I say that there should be NO tutorials any more, except minigames, of course. That would be treating us like a bunch of idiots, I do not support.

 

You sir, have put this quite brilliantly. I applaud you.

 

 

 

I second that motion. =D>

So don't let anyone tell you you're not worth the earth,

These streets are your streets, this turf is your turf,

Don't let anyone tell you that you've got to give in,

Cos you can make a difference, you can change everything,

Just let your dreams be your pilot, your imagination your fuel,

Tear up the book and write your own damn rules,

Use all that heart, hope and soul that you've got,

And the love and the rage that you feel in your gut,

And realise that the other world that you're always looking for,

Lies right here in front of us, just outside this door,

And it's up to you to go out there and paint the canvas,

After all, you were put on the earth to do this,

So shine your light so bright that all can see,

Take pride in being whoever the [bleep] you want to be.

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I don't want to take out any risk from the game, but it pains me to consider if I were an outsider who just started playing the game, I would unknowingly walk in an area which had an interesting pop-up that aroused my interest and caused my death. Furthermore, I simply wouldn't know how to even stop the four types of monster attacking me.

 

 

Unknowingly walk your lvl 3 across troll mountain, past trollhiem, past 2 groups of thrower trolls, push a huge boulder, walk through blinding snow that damages you, then climb down a rope into a dungeon?..

 

#-o

 

 

 

Your in the same boat as you were when you were level 3 if you have absolutely no idea about Thrower Trolls etc. Being new in my context meant inexperienced. For example, a first-timer at GWD or DKS.

 

 

 

You used the example of GWD with level 3s. How about level 3s and poison effect.

 

 

 

Thanks..

 

Lord Shalaj

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I know the KB exists..but a new player wouldn't and frankly, he wouldn't care too. I'm sure most players don't read about a game before playing it.

 

 

 

Are you kidding me? Every few times you log in when you're a new player, you're told to go to the Knowledge Base. If they "don't care", screw them! Why would they care about your tutorials? If they read every ingame message, they'd know about the Knowledge Base.

 

 

 

If we add more tutorials, the game becomes boring, and has no sense of adventure.

 

 

 

 

There is still the Knowledge Base, but lets face it, a new player is more interested in starting the game than reading about it first. Or rather going into the minutest details.

 

 

 

Once again, why would they like the tutorial to be ingame? The Knowledge Base is there for a reason! It saves Jagex the time of programming a tutorial for every damn thing you want to do! It also save the atmosphere of the game, adventurous and dangerous. They already messed with it with the warning system. Don't make them force tutorials on everything!

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It might just be the large numbers of roaming noobs, but at times I feel like Runescape is definitely not pampering its new players too much. I mean, it's hard to think that "Oh, they're making it too easy for everyone" when there are noobs at the G.E. who don't understand the concept of opening the world map and finding out where a location is instead of asking "Dur where is Catherbuy???"

 

 

 

Sad as it is, it seems often as though the guides they provide aren't even enough to help out the lower half of the people playing. I get daily questions about trivial, obvious things that could be answered by the player themself in under ten seconds or so. I think that while there definitely shouldn't be guides to boss killing and related high-level activities, there eventually will be simply because so many bewildered idiots will demand them in broken English.

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If you want to change the subject of your thread, please change the original post. Not everyone is going to spend their time looking at every post in minute detail, they just want to post... ;)

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Enough with the babying. Jagex started babying their new players not too long ago, with warnings absolutely everywhere. If you wanted to go in a dark cavern, it would warn you instantly. If there was a potentially strong monster ahead, another warning. It takes the feeling of exploration out for new players. It used to be trial and error, where everyone had to figure out for themselves. If they wanted to be sure what they're doing is safe, they can use the Knowledge Base or a fansite. But now, you can't explore, and figure things out for yourself, you're completely babied with every potentially dangerous move you make.

 

 

 

There are only two times where Jagex left it to the player to figure it out. First, the Summer quests. They didn't put anything about them in the Knowledge base. The spirit realm was unknown, and the Corporeal Beast was left mysterious. Sure, there was a warning before entering his room, but he can kill you almost instantly after all. Jagex left it to the players to figure it out, not giving away all its weaknesses, and the locations of the spirit portals on the Knowledge Base.

 

 

 

The second exception is pretty much all of While Guthix Sleeps. There are almost no warning when things are about to get dangerous. Movario's base was the perfect example of how Jagex is slowly moving away from babying players. In his base, everything you do could lead to a trap. You're stuck there until you complete the puzzle, no teleporting or going back. Personally, I was surprised, and very happy when I figured out I was stuck, as it's a step in the right direction.

 

 

 

After the quest, if you go back to the temple, without warning, several level 454 demons could flat out kill you. Sure, maybe not fair to new players, but new players can't get there. By the time you've completed While Guthix Sleeps, you should be prepared for the worst. Jagex also never said anything about the Tormented Demons, or anything about the quest, in the Knowledge Base. You're left to find their weaknesses yourself. Another step in the right direction.

 

 

 

Now, if there are tutorials for everything, that's taking ten steps backwards. Stop babying the new players, why can't they figure things out for themselves? By the time you even think of going to the Godwars Dungeon, you're more than capable of doing something without a tutorial. If I had a tutorial wherever I go, I'd feel terrible, as I'd be treated as a dumb kid, incapable of doing anything on his own.

 

 

 

I say that there should be NO tutorials any more, except minigames, of course. That would be treating us like a bunch of idiots, I do not support.

 

You sir, have put this quite brilliantly. I applaud you.

 

indeed, a cry for the constant babying from jagex to stop so elegantly explained it would make even a war criminal drop to his knees and cry.

 

my friend, I support your argument 100%

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Like someone else already stated, the only tutorials/warnings that should be in the game is the already existing Tutorial for new players (all the tutors, e.g. smithing, woodcutting etc should be found here too instead of littering the main game, but that's just my opinion), the tutorials explaining how the minigames work and the warning you get when trying to enter a dark area without a light source (I can understand this being annoying to some, but tbh RS is a bit inconsistent in terms of what dungeons need light and which ones don't so I see the warning as fair). If you're at a level where you are considering finding out about the GWD, or are interested in what the Corporeal Beast is, then chances are you are at the level/intelligence to go and research this yourself. For factoids about something, check the KB and for actual guides to get you started so you can develop your own methods there are numerous fan-sites.

 

 

 

I don't know about other players, but when I was a newb when I first got membership, I didn't explore ANY new area with my best equipment because I appreciated that although I would probably be able to defend myself, I knew that there was a risk that my inexperience would be the death of me. Luckily for me, when I was F2P I did a fair amount of reading about member's content before I went members myself, so I was actually well-prepared for exploring things I wasn't familiar with (e.g. starting the druidic ritual quest so I could make antipoisons for myself was the first thing I did, second was to train agility so when I need to run, I could recover run energy quicker). I can see your argument about the game being an overwhelming thing for a newb to learn about, but seriously if something has peaked his interest so much then there's no excuse for not reading around it. If there was explanations and warnings for every single dangerous thing he could do then he probably won't enjoy exploring these things as much.

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