NJE03 Posted December 8, 2008 Share Posted December 8, 2008 Relying on outside knowledge to excel at certain activities is one thing that I believe brings people to fan sites, such as tip.it. Long before I signed up for these forums and became active in the community I recall coming to the main site and using the tools, reading the guides, and many other things. I believe the first time I made a forum account was in order to post a question in help and advice then slowly I began to post in other areas, make friends, etc. [spoiler=Stats:]Updated December 22, 2011: Total level - 1442 - 170M+ XP , Combat level - 115Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85 Link to comment Share on other sites More sharing options...
bedman Posted December 8, 2008 Share Posted December 8, 2008 I like to read lots of guides before I try things out. Heck, even when I was f2p, I was reading guides on how to kill p2p monsters, just out of interest. Before even going to GWD (I had quit for a while when it came out) I knew what was there, and how you beat the monsters, etc etc... Of course, my first trip was still not as it should be, as there is still a huge difference between theory and practice :-). So for me, it doesnt really apply. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
BloodArgon Posted December 8, 2008 Share Posted December 8, 2008 I for one, disagree. I dont think we need an entire in-game tutorial on how to do everything. The Kbase is very explanatory as it is, and guide sites help go the extra 5 miles. Even if there was an ingame tutorial, there is meant to be danger, exploration, and risk involved. You dont take all your credit cards and cash into a dark alley of a city known for crime. If you do risk money, you take guns to protect yourself, and you stay AWAY from danger spots, or ask other people who know about the city. Same idea here. You dont go blindly in a dangerous place you know nothing about and expect it to be taught to you through the game. 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
mtw700 Posted December 10, 2008 Share Posted December 10, 2008 Damnit Who else just lost the game? be honest =mtw=i smoke and i drink does that make me mature Not mature, it just makes you cool..::RollinOn XTC::.Total::1953Combat::131.1/123.1 dont take it personal... im old-school-as-f**k Link to comment Share on other sites More sharing options...
bluehooloovo Posted December 10, 2008 Share Posted December 10, 2008 Damnit Who else just lost the game? be honest Well, I didn't until you said something! #-o But yeah, I agree with everyone saying that there shouldn't be tutorials for everything. Everyone should discover fansites. It's good for them. [hide=]The light at the end of the tunnel is the demon-infested lava pit.17 blue = sadhoo = wholoo = 100vo = broken ice cream cone = sad children = sad babies = dead babies bluehooloovo = sadwho100deadbabies = Who is sad about 100 dead babies? I've cracked the code![/hide]Blog Link to comment Share on other sites More sharing options...
Jenove Posted December 10, 2008 Share Posted December 10, 2008 it is all overshadowed by the intodruction of rs to miniclip and the trade update Link to comment Share on other sites More sharing options...
123Yourgone Posted December 10, 2008 Share Posted December 10, 2008 I don't want to take out any risk from the game, but it pains me to consider if I were an outsider who just started playing the game, I would unknowingly walk in an area which had an interesting pop-up that aroused my interest and caused my death. Furthermore, I simply wouldn't know how to even stop the four types of monster attacking me. Unknowingly walk your lvl 3 across troll mountain, past trollhiem, past 2 groups of thrower trolls, push a huge boulder, walk through blinding snow that damages you, then climb down a rope into a dungeon?.. #-o Your in the same boat as you were when you were level 3 if you have absolutely no idea about Thrower Trolls etc. Being new in my context meant inexperienced. For example, a first-timer at GWD or DKS. You used the example of GWD with level 3s. How about level 3s and poison effect. Thanks.. Lord Shalaj Most lvl 3s dont get members, also the thrower trolls have a bunch of dead bodys on the ground before you get to them, you also have to walk half way across troll mountain to reach them, you can get past them easily if you have food. If you walk around runescape with no food you will learn a hard lesson, once, then you wont make that mistake again. Stop babying players. Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 10, 2008 Author Share Posted December 10, 2008 How much ever people do complain to stop the "babying" I still do find first-timers at GWD that have absolutely no clue about what to do. Of course, as Cheefo said above, thats their business and their ignorance and it affects us (the team). Simple question, but no one answered to me..I'll ask again and if I get no replies, I'll assume its being ignored for a strong reason - Do any of you actually go unprepared always to a new dungeon/monster? You may go once or twice on "suicide' trips, but in the end, won't you be asking for the most efficient method? Now, you shouldn't focus on how you want other people to play. (As I mentioned, I don't need precautions for myself) But if some players really need help and nescessary precautions why would you determine in what way they should play? A simple "Beware of poision which can be acquired through various means and drains your HP" when you get members for the first time is not "babying". It isn't showing you how to deal it, just a small warning. Most people prefer knowing everything (and inexperienced players have no clue about fansites) as they don't want their effort wasted by simple ignorance. I seriously don't want Tutorials, just a bit more prominent precautions. Despite reminding this a number of times, I find the same word repeated. I'm going to follow one of the above person's advice and edit the tutorial part out the first post and replace with a prominent warning. And from where did the idea of set-up being shown on KB came, I have no idea as I only said that GWD monsters require different methods and set-ups. For those who prefer to throw yourself out at every new thing (very admirable, I do that most of the times myself ;)) you are free to do so. You have the Doomsayer to prevent any "babying". For those who take a cautious approach, I recommend warnings that have a better impact. No Tutorials #-o ] Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
123Yourgone Posted December 10, 2008 Share Posted December 10, 2008 How much ever people do complain to stop the "babying" I still do find first-timers at GWD that have absolutely no clue about what to do. Of course, as Cheefo said above, thats their business and their ignorance and it affects us (the team). Simple question, but no one answered to me..I'll ask again and if I get no replies, I'll assume its being ignored for a strong reason - Do any of you actually go unprepared always to a new dungeon/monster? You may go once or twice on "suicide' trips, but in the end, won't you be asking for the most efficient method? Now, you shouldn't focus on how you want other people to play. (As I mentioned, I don't need precautions for myself) But if some players really need help and nescessary precautions why would you determine in what way they should play? A simple "Beware of poision which can be acquired through various means and drains your HP" when you get members for the first time is not "babying". It isn't showing you how to deal it, just a small warning. Most people prefer knowing everything (and inexperienced players have no clue about fansites) as they don't want their effort wasted by simple ignorance. I seriously don't want Tutorials, just a bit more prominent precautions. Despite reminding this a number of times, I find the same word repeated. I'm going to follow one of the above person's advice and edit the tutorial part out the first post and replace with a prominent warning. And from where did the idea of set-up being shown on KB came, I have no idea as I only said that GWD monsters require different methods and set-ups. For those who prefer to throw yourself out at every new thing (very admirable, I do that most of the times myself ;)) you are free to do so. You have the Doomsayer to prevent any "babying". For those who take a cautious approach, I recommend warnings that have a better impact. No Tutorials #-o ] Thanks.. Lord ShalajWhat your suggesting already exists its called you tube. Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 10, 2008 Author Share Posted December 10, 2008 Which is exactly the main subject of this article, why on earth does RuneScape have to rely on fansites and video broadcasting sites. What happened to the game being self-dependant? This urges players to actually use guides which I don't deem fit. You'll take a LONG time to get Mourning Ends done without a guide. You'll have absolutely no clue. I remember when I was doing the crystals, I had no idea how the crystal even entered the plot and what role did they play and how. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
Myweponsg00d Posted December 10, 2008 Share Posted December 10, 2008 I disagree. The best thing about Runescape used to be how social the community was. Providing really specific guides one the RS website will just further add to the ammount of gamers who play this game as a single player rush to increasing your skill total/personal wealth. Part of the MMO experience is developing a social network for you to obtain information from and share information with. Sharing wealth used to be a great part of this, but now that is a mere shadow of what it used to be. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
Chazimcgee Posted December 10, 2008 Share Posted December 10, 2008 Games like RuneScape are very slow paced at first so need some sort of way of easing the slowness of new players. Also if you die you lose alot of stuff, especially if you're un-prepared for something. This creates a major blow and getting back to that point, prepared, is a painful process. Sometimes we need guides to give us a little incentive towards the game and stop of from getting frustrated with it Sn'C Events Team Member942nd to 99 hunter 2/8/07|26,042nd to reach 99 fletching 27/10/07|Quest Cape Achieved 22/1/08|50,000th to 99 Cooking 29/10/08Dagannoth King Drops: 7 Zerkers 2 Axes 3 Warriors | Armadyl: 1 hilt first ever trip and kill | Barrows: 2 Dharok Legs 1 Ahrim Skirt 1 Torag Helm 1 Guthan Spear Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 11, 2008 Author Share Posted December 11, 2008 Finally, someone with a different point of view :) Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
123Yourgone Posted December 11, 2008 Share Posted December 11, 2008 Games like RuneScape are very slow paced at first so need some sort of way of easing the slowness of new players. Also if you die you lose alot of stuff, especially if you're un-prepared for something. This creates a major blow and getting back to that point, prepared, is a painful process. Sometimes we need guides to give us a little incentive towards the game and stop of from getting frustrated with it I played in rsc when there was no guides or warnings for anything, and i enjoyed it a hell of a lot more, whatever happened to challenges and learning through experience?. Link to comment Share on other sites More sharing options...
Chazimcgee Posted December 11, 2008 Share Posted December 11, 2008 Haha no problem Shalaj Games like RuneScape are very slow paced at first so need some sort of way of easing the slowness of new players. Also if you die you lose alot of stuff, especially if you're un-prepared for something. This creates a major blow and getting back to that point, prepared, is a painful process. Sometimes we need guides to give us a little incentive towards the game and stop of from getting frustrated with it I played in rsc when there was no guides or warnings for anything, and i enjoyed it a hell of a lot more, whatever happened to challenges and learning through experience?. I agree with you there on some levels. SOMETIMES we need guides to help us get along a bit. RSC was a relatively simple game back then, with the massive content now available to memebers. Sometimes we need some sort of guides to keep the frustration low. Sn'C Events Team Member942nd to 99 hunter 2/8/07|26,042nd to reach 99 fletching 27/10/07|Quest Cape Achieved 22/1/08|50,000th to 99 Cooking 29/10/08Dagannoth King Drops: 7 Zerkers 2 Axes 3 Warriors | Armadyl: 1 hilt first ever trip and kill | Barrows: 2 Dharok Legs 1 Ahrim Skirt 1 Torag Helm 1 Guthan Spear Link to comment Share on other sites More sharing options...
krugtheorc Posted December 12, 2008 Share Posted December 12, 2008 Haha no problem Shalaj Games like RuneScape are very slow paced at first so need some sort of way of easing the slowness of new players. Also if you die you lose alot of stuff, especially if you're un-prepared for something. This creates a major blow and getting back to that point, prepared, is a painful process. Sometimes we need guides to give us a little incentive towards the game and stop of from getting frustrated with it I played in rsc when there was no guides or warnings for anything, and i enjoyed it a hell of a lot more, whatever happened to challenges and learning through experience?. I agree with you there on some levels. SOMETIMES we need guides to help us get along a bit. RSC was a relatively simple game back then, with the massive content now available to memebers. Sometimes we need some sort of guides to keep the frustration low. not to mention you were trying a relatively new game with a relatively small player base. In essence, you were adventuring with a new game, and therefore admire the adventure. Think of people that look at one of the most successful mmo's in the wold and decide to give it a try. Without warning and any knowledge, they are sufficently disembowled and sent to lumby, and if they weren't taught how to use a bank, with their life savings down the great runescape drain. Lets face it, noobs that create an account and play around with it, learning what can kill them and what can help them through lessons more than trial and error, will soon become either respected long term players and will pad the pockets of jagex quite well, or will become irrational peices of used toilet paper and will pad the pockets of jagex quite well. What i'm trying to say is that those tutorials arn't for you, they are for the casual gamer and a vital part of jagex's source of income. Without these, players would grow tired of being consistantly killed whether going north, south, east, west, up, down, or any variance inbetween, and will just quit, giving jagex mere pennies for f2p adds. Thankfully, with higher level quests and content, they can give something back to the player that is the adventurer, and let them profit greatly from it, as seen from the multi billion dollar releases seen in the past year. However there will always be some astral voice wispering in your ear that you might get killed. Sure, it might be common sense, but it's necessarry to keep people from running in with hundreds, thousands, or even millions of gold and items. It is not the great who are strong, but the strong who are great--Albel Nox Link to comment Share on other sites More sharing options...
Cheefoo Posted December 12, 2008 Share Posted December 12, 2008 [hide=]Haha no problem Shalaj Games like RuneScape are very slow paced at first so need some sort of way of easing the slowness of new players. Also if you die you lose alot of stuff, especially if you're un-prepared for something. This creates a major blow and getting back to that point, prepared, is a painful process. Sometimes we need guides to give us a little incentive towards the game and stop of from getting frustrated with it I played in rsc when there was no guides or warnings for anything, and i enjoyed it a hell of a lot more, whatever happened to challenges and learning through experience?. I agree with you there on some levels. SOMETIMES we need guides to help us get along a bit. RSC was a relatively simple game back then, with the massive content now available to memebers. Sometimes we need some sort of guides to keep the frustration low. not to mention you were trying a relatively new game with a relatively small player base. In essence, you were adventuring with a new game, and therefore admire the adventure. Think of people that look at one of the most successful mmo's in the wold and decide to give it a try. Without warning and any knowledge, they are sufficently disembowled and sent to lumby, and if they weren't taught how to use a bank, with their life savings down the great runescape drain. Lets face it, noobs that create an account and play around with it, learning what can kill them and what can help them through lessons more than trial and error, will soon become either respected long term players and will pad the pockets of jagex quite well, or will become irrational peices of used toilet paper and will pad the pockets of jagex quite well. What i'm trying to say is that those tutorials arn't for you, they are for the casual gamer and a vital part of jagex's source of income. Without these, players would grow tired of being consistantly killed whether going north, south, east, west, up, down, or any variance inbetween, and will just quit, giving jagex mere pennies for f2p adds. Thankfully, with higher level quests and content, they can give something back to the player that is the adventurer, and let them profit greatly from it, as seen from the multi billion dollar releases seen in the past year. However there will always be some astral voice wispering in your ear that you might get killed. Sure, it might be common sense, but it's necessarry to keep people from running in with hundreds, thousands, or even millions of gold and items.[/hide] I've never heard of anyone quitting Runescape because they died too much. If so, they're one sad loser... [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 12, 2008 Author Share Posted December 12, 2008 If a person (inexperienced or low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
123Yourgone Posted December 12, 2008 Share Posted December 12, 2008 If a person (inexperienced and low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj Inexperienced low level people don't go to the godwars dungeon, your rant is a joke, you just cant admit your wrong. Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 12, 2008 Author Share Posted December 12, 2008 If a person (inexperienced and low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj Inexperienced low level people don't go to the godwars dungeon, your rant is a joke, you just cant admit your wrong. If you did implement your thinking skills sometime, you would find that a high level player can also be inexperienced in a particular field. If I haven't even visited say, Tormented Demons even once or killed even one, can I say that I am very experienced in killing them? :wall: [Despite my stats being good enough so that I can't be termed as a "low-level"] Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
123Yourgone Posted December 12, 2008 Share Posted December 12, 2008 If a person (inexperienced and low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj Inexperienced low level people don't go to the godwars dungeon, your rant is a joke, you just cant admit your wrong. If you did implement your thinking skills sometime, you would find that a high level player can also be inexperienced in a particular field. If I haven't even visited say, Tormented Demons even once or killed even one, can I say that I am very experienced in killing them? :wall: [Despite my stats being good enough so that I can't be termed as a "low-level"] Thanks.. Lord Shalaj Learn through experience, the same way every one else does, i dont need things spelt out for me constantly, i enjoy challenges. Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 12, 2008 Author Share Posted December 12, 2008 If a person (inexperienced and low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj Inexperienced low level people don't go to the godwars dungeon, your rant is a joke, you just cant admit your wrong. If you did implement your thinking skills sometime, you would find that a high level player can also be inexperienced in a particular field. If I haven't even visited say, Tormented Demons even once or killed even one, can I say that I am very experienced in killing them? :wall: [Despite my stats being good enough so that I can't be termed as a "low-level"] Thanks.. Lord Shalaj Learn through experience, the same way every one else does, i dont need things spelt out for me constantly, i enjoy challenges. Which is perfectly fine and I have no problems with the gameplay you choose. The important point is that its optional :- If you don't like the babying , well and good you can choose not to visit the various tutors in RS and also you can turn off your warnings so you can play the game as you wish. But why force your gameplay idea on someone else who might find the idea of extra help and guidance inviting. Thanks.. Lord Shalaj :) [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
123Yourgone Posted December 12, 2008 Share Posted December 12, 2008 If a person (inexperienced and low-level) dies at GWD with all his good items, most of the times they quit. They feel the time they will waste recovering the items is much better utilised in some other game where they would atleast have more fun. [Or at times they return to the games they used to play before] Thanks.. Lord Shalaj Inexperienced low level people don't go to the godwars dungeon, your rant is a joke, you just cant admit your wrong. If you did implement your thinking skills sometime, you would find that a high level player can also be inexperienced in a particular field. If I haven't even visited say, Tormented Demons even once or killed even one, can I say that I am very experienced in killing them? :wall: [Despite my stats being good enough so that I can't be termed as a "low-level"] Thanks.. Lord Shalaj Learn through experience, the same way every one else does, i dont need things spelt out for me constantly, i enjoy challenges. Which is perfectly fine and I have no problems with the gameplay you choose. The important point is that its optional :- If you don't like the babying , well and good you can choose not to visit the various tutors in RS and also you can turn off your warnings so you can play the game as you wish. But why force your gameplay idea on someone else who might find the idea of extra help and guidance inviting. Thanks.. Lord Shalaj :) Because it ruins the overall feel of the game. Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted December 12, 2008 Author Share Posted December 12, 2008 The way you define the "feel" of the game is different from others. What I'm trying to say is that don't try to imply your wish of playing on others. Each prefers his own way to play and each has a different way of defining a particular game's essence. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
Lethargick Posted December 12, 2008 Share Posted December 12, 2008 Very good read, and ideas. I would comment on this, but I don't know a thing about god wars =P Link to comment Share on other sites More sharing options...
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