December 20, 200817 yr Mage v Melle v Range And why? How many runescapers does it take to fix a lightbulb?50, 1 to screw it in and 49 to complain that it was better before.
December 20, 200817 yr I think melee first because it's the cheapest to train (magic and range has runes and arrows to fork out for) and is pretty versatile against most monsters. After that it'd probably be mage because it can hit hard and is pretty awesome in general :) I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].
December 20, 200817 yr I suppose it depends on the situation and timing because some days I prefer Magic, some days I prefer Melee and some days I prefer Ranged. However, I seem to prefer Magic most days. :thumbup:
December 20, 200817 yr Melee Pro's and cons - Hits very hard, accurate, and strong against both rangers and warriors. Weapons with special attacks usually drain a low percentage of the special bar (ie dragon dagger p++ which drains 25%). The only problem with it is that you have to go close up and personal, not something you want if you want to fight Jad! Also, ancient mages and the bind spells can make a warrior useless. The armour is awesome against all opponents that aren't mages and has a high variety of different armours to choose from, therefore causing awesomeness. Generally good against even the most high level bosses. Easy to train with aggressive monsters. Range Pro's and cons - Hits very hard, accurate, and strong against all styles of combat. Best used in combination of the ancient magic spells. The problems with rangers are complicated, such as for training effectively, there is a high cost in ranged training (dont reply by saying fire giants have good drops etc, I am talking about power training....). Also, the armour for a ranged pure would be easily 'torn apart' by simply a few dragon dagger specials, and is very weak against melee. This style of combat is good only if you have a high defence level and be a ranged TANK. Great for bounty hunter and Fight caves though, also, you can trap monsters that melee making you take NO DAMAGE AT ALL. Several of the enchanted bolts are pretty cool due to the special set effects that they have, such as the dragon (e) bolts hitting in the 60's! Also, the cannon is the best 'weapon' to use during slayer training and ranged training during slayer tasks. Mages Pro's and cons - Hits pretty decent, not most accurate, although strong against Melee. Best used in a situation where there are MANY players in a single spot thanks to the ice spells in the ancient spellbook. For mages, the armour is very weak against almost all forms of combat since it's just a few robes. Mages are generally good only in situations where either the monster is weak to magic or when you get free runes to use, because the cost is VERY high for training at max effectiveness. The maximum magic can hit is 31 with miasmic barrage, so not really that great for training purposes. Generally, it's dependant on situation, but for training, i'd stick with melee/ranging.
December 21, 200817 yr Range is a pretty neat skill to train. In f2p training at Ice Giants, it feels great to shoot down Ice Warriors harassing players mining blurite ore.
December 21, 200817 yr Depends what I'm killing. Since I'm training through slayer I prefer melee since it's faster, though some tasks are better to range or mage. I'm also a defence nut and melee is the fastest way to get defence up.
December 21, 200817 yr mostly melee because i happen to enjoy getting up in my opponets faces....but if opponet strong enough i'll go with range....not mage because all to often my mage attacks dont do anything.....
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