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Tanks are over powered.


OnIIx

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I'm illustrating myself clearly enough; you're just not looking past the fact that not all PvP combat is like it is outside of the G.E. and in Edgeville. Not all Pking involved 2 parties bashing at each other. Not all pking involves people using 1 style of combat.

 

Did I say either of the above 3? No, I did not.

 

 

 

Point by point.

 

 

 

2 parties bashing at each other - I'm assuming your referring to multi, feel free to clarify if you are not. In that case, the tank ranger has a HUGE advantage with 99 defence, and magic defence, against a rune pure with 45 defence\virtually 0 magic defence.

 

 

 

1 style of combat - Again, you are referring to hybridizing, the use of two or more combat styles. Should the opposing party use magic, the ranger's built in combat triangle advantage would quickly take care of him; we can rule out that possibility. Should the opposing party switch between range and melee, the ranger still have the advantage - he is going to out hit the other players range with 99 range\45 defence with 99 range\99 defence, and his defence will give him the edge in plain old melee vs. range (the point of this thread). As for switching attack styles while during prayer, it's far too easy to switch prayer, meaning the ability to both melee and range is meaningless; one has to stick with the superior offensive power. In this case, it's 99 range\45 defence - which will make quite a poor showing against 99 range\99 defence when coupled with inferior 45 defence outfits!

 

 

 

Please do not post again if it is merely to complain 'wahh, your missing my point'. If I'm missing your point, TELL ME HOW. Saying 'your missing my point; I'm referring to meleers who suddenly switch to mystic armor and mage, not switch to d hide and range' will get your point across, not simply complaining about me missing it.

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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Well lets think about this for a moment:

 

Mage Overpowered = 94 Barrage.

 

Range Overpowered = Dark Bow + Drag' Arrows.

 

Melee Overpowered = Godswords/Drag' Claws.

 

All there doing is simply using a combiation to their advantage, its the same as a 'Zerker with 45 Defence fighting someone on a same Combat level, he'll dish out the main damage and win.

 

 

 

All a tanker is doing is using Range and Defence, a skill thats been underestimated for years now, To deal out massive damage and reduce incoming damage. theres tech' nothing wrong or overpowering about it. otherwise we might as well tear out Godswords, Reduce Barrages Damage and Nerf the Dark Bow's Speed which i think ALL players wouldnt like.

Popoto.~<3

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Well lets think about this for a moment:

 

Mage Overpowered = 94 Barrage.

 

Range Overpowered = Dark Bow + Drag' Arrows.

 

Melee Overpowered = Godswords/Drag' Claws.

 

All there doing is simply using a combiation to their advantage, its the same as a 'Zerker with 45 Defence fighting someone on a same Combat level, he'll dish out the main damage and win.

 

 

 

All a tanker is doing is using Range and Defence, a skill thats been underestimated for years now, To deal out massive damage and reduce incoming damage. theres tech' nothing wrong or overpowering about it. otherwise we might as well tear out Godswords, Reduce Barrages Damage and Nerf the Dark Bow's Speed which i think ALL players wouldnt like.

 

 

 

It's a case of the versatile outclassing the not versatile.

 

 

 

Those who use obsolete and ineffective tactics are whining because they're not working against people smart enough to use at least two sides of the combat triangle.

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I'm illustrating myself clearly enough; you're just not looking past the fact that not all PvP combat is like it is outside of the G.E. and in Edgeville. Not all Pking involved 2 parties bashing at each other. Not all pking involves people using 1 style of combat.

 

Did I say either of the above 3? No, I did not.

 

 

 

Point by point.

 

 

 

2 parties bashing at each other - I'm assuming your referring to multi, feel free to clarify if you are not. In that case, the tank ranger has a HUGE advantage with 99 defence, and magic defence, against a rune pure with 45 defence\virtually 0 magic defence.

 

 

 

1 style of combat - Again, you are referring to hybridizing, the use of two or more combat styles. Should the opposing party use magic, the ranger's built in combat triangle advantage would quickly take care of him; we can rule out that possibility. Should the opposing party switch between range and melee, the ranger still have the advantage - he is going to out hit the other players range with 99 range\45 defence with 99 range\99 defence, and his defence will give him the edge in plain old melee vs. range (the point of this thread). As for switching attack styles while during prayer, it's far too easy to switch prayer, meaning the ability to both melee and range is meaningless; one has to stick with the superior offensive power. In this case, it's 99 range\45 defence - which will make quite a poor showing against 99 range\99 defence when coupled with inferior 45 defence outfits!

 

 

 

Please do not post again if it is merely to complain 'wahh, your missing my point'. If I'm missing your point, TELL ME HOW. Saying 'your missing my point; I'm referring to meleers who suddenly switch to mystic armor and mage, not switch to d hide and range' will get your point across, not simply complaining about me missing it.

 

 

 

Partiy also refers to an individual person; not necessarily a group of people. And of course, in a non-hybrid, 1vs1 fight a tank will win. The ranger will not necessarily out-hit the other person. You're overestimating ranged and underestimating melee. And you do realize that there's a slight delay when you click the prayer and when it activates, which makes prayer switching well somewhat of a challenge. The big problem here is that ranged doesn't have a good way to kill people on command - melee does. It doesn't matter that you can last longer in a fight if you get killed early in the fight.

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Partiy also refers to an individual person; not necessarily a group of people. And of course, in a non-hybrid, 1vs1 fight a tank will win. The ranger will not necessarily out-hit the other person. You're overestimating ranged and underestimating melee. And you do realize that there's a slight delay when you click the prayer and when it activates, which makes prayer switching well somewhat of a challenge. The big problem here is that ranged doesn't have a good way to kill people on command - melee does. It doesn't matter that you can last longer in a fight if you get killed early in the fight.

 

I am not overestimating the power of range. You are drastically overestimating it. 99 range will rip 45 defence to shreds, faster then it can eat. I can easily prayer switch on someone who is trying to whip\range without ever taking unprotected damage, all the time dealing him more damage. Melee does not do well on 99 defence. Range does very, very well on 45 defence.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Partiy also refers to an individual person; not necessarily a group of people. And of course, in a non-hybrid, 1vs1 fight a tank will win. The ranger will not necessarily out-hit the other person. You're overestimating ranged and underestimating melee. And you do realize that there's a slight delay when you click the prayer and when it activates, which makes prayer switching well somewhat of a challenge. The big problem here is that ranged doesn't have a good way to kill people on command - melee does. It doesn't matter that you can last longer in a fight if you get killed early in the fight.

 

I am not overestimating the power of range. You are drastically overestimating it. 99 range will rip 45 defence to shreds, faster then it can eat. I can easily prayer switch on someone who is trying to whip\range without ever taking unprotected damage, all the time dealing him more damage. Melee does not do well on 99 defence. Range does very, very well on 45 defence.

 

 

 

99 defence isn't going to totally nullify all attacks. 99 defence isn't going to hold up against 99 attack and strength without taking a great deal of damage. And 99 ranged is going to hit just as high on 99 defence as opposed to 45. And I highly doubt you can prayer switch that well.

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Partiy also refers to an individual person; not necessarily a group of people. And of course, in a non-hybrid, 1vs1 fight a tank will win. The ranger will not necessarily out-hit the other person. You're overestimating ranged and underestimating melee. And you do realize that there's a slight delay when you click the prayer and when it activates, which makes prayer switching well somewhat of a challenge. The big problem here is that ranged doesn't have a good way to kill people on command - melee does. It doesn't matter that you can last longer in a fight if you get killed early in the fight.

 

I am not overestimating the power of range. You are drastically overestimating it. 99 range will rip 45 defence to shreds, faster then it can eat. I can easily prayer switch on someone who is trying to whip\range without ever taking unprotected damage, all the time dealing him more damage. Melee does not do well on 99 defence. Range does very, very well on 45 defence.

 

 

 

99 defence isn't going to totally nullify all attacks. 99 defence isn't going to hold up against 99 attack and strength without taking a great deal of damage. And 99 ranged is going to hit just as high on 99 defence as opposed to 45. And I highly doubt you can prayer switch that well.

 

How much PVP have you done? No offense to you, but I'm expecting not much. 99 defence will make 99 attack\strength miss well over 3/4ths the time. 99 range will hit over 3/4ths the time on 45 defence; without prayer, that 45 defence is going to get hit faster then it can eat. Prayer switching on weapons is simple, as anyone who's done a decent amount of PVP will tell you (1,200 hours and counting here, I'm typing this at clan wars)

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Partiy also refers to an individual person; not necessarily a group of people. And of course, in a non-hybrid, 1vs1 fight a tank will win. The ranger will not necessarily out-hit the other person. You're overestimating ranged and underestimating melee. And you do realize that there's a slight delay when you click the prayer and when it activates, which makes prayer switching well somewhat of a challenge. The big problem here is that ranged doesn't have a good way to kill people on command - melee does. It doesn't matter that you can last longer in a fight if you get killed early in the fight.

 

I am not overestimating the power of range. You are drastically overestimating it. 99 range will rip 45 defence to shreds, faster then it can eat. I can easily prayer switch on someone who is trying to whip\range without ever taking unprotected damage, all the time dealing him more damage. Melee does not do well on 99 defence. Range does very, very well on 45 defence.

 

 

 

99 defence isn't going to totally nullify all attacks. 99 defence isn't going to hold up against 99 attack and strength without taking a great deal of damage. And 99 ranged is going to hit just as high on 99 defence as opposed to 45. And I highly doubt you can prayer switch that well.

 

How much PVP have you done? No offense to you, but I'm expecting not much. 99 defence will make 99 attack\strength miss well over 3/4ths the time. 99 range will hit over 3/4ths the time on 45 defence; without prayer, that 45 defence is going to get hit faster then it can eat. Prayer switching on weapons is simple, as anyone who's done a decent amount of PVP will tell you (1,200 hours and counting here, I'm typing this at clan wars)

 

 

 

If you're going to count Clan Wars, Castle Wars, and Fist of Guthix; it's easily over 2,000 hours. And pray tell - where did you get your numbers? And prayer switching is not simple. Either you're facing some clueless idiot, or you're not getting hit for high amounts when you're not praying the right prayer.

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well i've fought many high defence 99 range and they manage to beat me more than i beat them, the only time they run is hen they see me hitting 33's with dagger or 36 with scim

 

but they hit constant high 30s low 40s on me which sems unfair as melee is supposed ot beat range,

 

and dont say your attack and defence are [cabbage] thats why,

 

i had a good 330+ defence super potted, in real life tanks are yes armour plated and can fire long range, but they are slow, tanks in runescape are too fast for the power.

 

 

 

and on a side not my level 71 60 atk 66 str 60 def 63 hp 1 pray

 

versing level 68s in duel arena with no pray range tanks can beat me

 

even tho i have a defence of about 250+ unless i get good specs on them they hit constant 20s

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*facepalm*..

 

 

 

You can't be serious.

 

 

 

I'll keep it short and sweet.

 

 

 

A Range tank can be 104 Combat 99 Range/99 Defence/44 Prayer.

 

 

 

Invincible to their level range, hit amazingly high and accurate, a maxed Zerker pure would be ripped in 1/2 a secound, like they'd even hit on 99 Defence.

 

 

 

 

... Are you complaining that the Zerker pure wouldn't hit on the range tank because oh, I don't know, the tank has FIFTY FOUR MORE def levels than the Zerker? I see nothing wrong with this. You choose to limit your def level, and thus, your def bonus's overall, so don't complain if you get shredded through.

 

 

 

Even higher lvls can't bring them down, Range gives to little combat.

 

And is 400K an hour when rich, 70K an hour when average, 99 Range looks a breeze with Xfering..

 

 

 

I pvp very often. I might not be maxed, but im working my way there. I get destroyed by anyone higher than lv 100 most of the time. And, stop exaggerating. Range is, tops, 300k ish exp with chins, and that's pushing it. Its more around 250k at 99 Ranged. Regular ranged training only scores you about 50-60k ranged exp. Range looks abreeze with transfering? Are you [bleep]ing kidding me? Ranged training is UNBELEVEABLY slow compared to melee, and the only fast way to train is with chins. And even then, you don't need hundreds of millions to get 99 ranged through chinning, but you need more than the avg scaper has (about 40 million ish) so it keeps it balanced. You wouldn't want everyone getting 250k ranged exp an hour, do you?

 

 

 

And yes, 1 Defense pures get ripped the most (Rune Knifes/Dragon Darts).

 

 

 

Thanks :)

1 Def pures fail at levels 85+, due to other players being smart enough to know Def is a must at high levels. Sure, your little pure might own in the low level crater, but after that it becomes obsolete.

 

 

 

On top of that, do you know how long it takes to get 99 defence with only 74 att/str? Or how much dragon e bolts cost? Most rangers bring only about 5 d bolts because of how much they cost. These things don't just grow on things, we have to WORK for it.

 

 

 

It really irks the [cabbage] out of me when people create a topic without thinking. Go and try to make a Ranged Tank with those stats you've listed. Let me know how it works out for you.

[94/99 Ranged][87/99 HP][80/85 Def][70/70 Pray]

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I pvp very often. I might not be maxed, but im working my way there. I get destroyed by anyone higher than lv 100 most of the time. And, stop exaggerating. Range is, tops, 300k ish exp with chins, and that's pushing it. Its more around 250k at 99 Ranged. Regular ranged training only scores you about 50-60k ranged exp. Range looks abreeze with transfering? Are you [bleep] kidding me? Ranged training is UNBELEVEABLY slow compared to melee, and the only fast way to train is with chins. And even then, you don't need hundreds of millions to get 99 ranged through chinning, but you need more than the avg scaper has (about 40 million ish) so it keeps it balanced. You wouldn't want everyone getting 250k ranged exp an hour, do you?

 

You do, of course, realize that with avansies\chinchompas you can train to 99 range for free, at 160k XP per hour - whereas melee maxes, with two skills, at 100k per hour? Range is roughly 3 times as fast to max as melee, enough that you can still get 99 defence and range faster then 99\99\45. And that 99 range\defence will do far better then 45 defence 99\99 melees.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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You do, of course, realize that with avansies\chinchompas you can train to 99 range for free, at 160k XP per hour - whereas melee maxes, with two skills, at 100k per hour? Range is roughly 3 times as fast to max as melee, enough that you can still get 99 defence and range faster then 99\99\45. And that 99 range\defence will do far better then 45 defence 99\99 melees.

 

 

 

Well, since I don't chin and tend to keep the money I make from aviansies, I wasn't thinking about that. But okay, 160k an hour for free using the avvy/chins combo. What you didn't mention is that you need 85 ranged to even begin thinking about chinning, and at that level rates are at their lowest. On top of that, you have to train your range up the conventional way just like everyone else until you hit 85, and I know for sure that melee training is faster than range training up until then.

 

 

 

You said that you could get 99 ranged and def faster than you could get 99 str and att, did you take into consideration that ranged tanks max out their melee stats at about 74 each (148 total) At that rate, they'll be training to 99 defence at the pace of a level 90, without any increase to their accuracy/damage.

 

 

 

And of course 99 ranged and def will do better than 99 att/str and 45 def, that's how it should be. 99 Ranged SHOULD rip through 45 defence, and 99 att/str should be at draw with the tank's 99 def. You might also want to keep in mind that a tanks defence bonus will be pretty high against melee attacks (a good tank would have about 250+ melee defence bonus) and equipped with barrows armor pieces (V skirt and Torag helm), while the Zerker, equipped in rune, would have a lot less ranged defence bonus compared to the Tank's melee defence bonuses.

 

 

 

The Zerker's defence is lower, and his def bonuses are lower, so it obviously should make sense that the Tank can hit well on the Zerker.

[94/99 Ranged][87/99 HP][80/85 Def][70/70 Pray]

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Hence why you do yaks to 70, avansies to 85, chins + avansies to 99; it's easily 2.5x faster then melee, making it virtually equal to a 99 attack\strengh\45 defence pure in training time.

 

 

 

I'm glad you realize the whole 99 range vs. 45 defence\maxed melee vs. 99 defence thing. That's the entire point of this thread :-#

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Arg.

 

 

 

Okay, we chose to be a Ranger/Mage/Meleer correct?

 

 

 

99 Def

 

99 Prayer

 

99 Hitpoints

 

99 Range

 

is 109 Combat.

 

 

 

Sound like a main that hates melee and not a tank? GOOD (Pretend a person that hated melee made this account as a main etc).

 

 

 

BUT A MELEE MAIN

 

 

 

99 Att

 

99 Str

 

99 Def

 

99 Hitpoints

 

is 121 Combat.

 

 

 

BOTH are very hard to train, yet range gives to low levels. How is that possibly fair? melee is slower, (sometimes) weaker, and gives more COMBAT levels.

 

 

 

That makes so much sense to me now.

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Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack.

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-@Comp Yes, but I really don't see it being overpowered :/ I understand if you said that a lv 99 range PURE with 1 def kept defeating lv 99 att/str PURES with 1 def, because then there is something wrong since both of their offensive stats are at their max, and their defensive ones are the same, and at their lowest. Or, even better, if you told me that a maxed melee combat player kept getting destroyed by a tank. Then I would whole-heartedly agree with you. But Zerker has 45 defence; that in itself is its downfall. It can't do damage to due the tanks higher defence, and it leaves it open to a lot more damage due to the Zerker's low defence. I see nothing wrong with that.

 

 

 

-@Onlix You forget that melee has TWO offensive stats, attack and strength. Ranged and Maged only have one. Because of this, you get more combat levels since you have two different skills from which you can level up from. This isn't the Tank's fault, it's more Jagex's fault since its how they made the game.

[94/99 Ranged][87/99 HP][80/85 Def][70/70 Pray]

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-@Comp Yes, but I really don't see it being overpowered :/ I understand if you said that a lv 99 range PURE with 1 def kept defeating lv 99 att/str PURES with 1 def, because then there is something wrong since both of their offensive stats are at their max, and their defensive ones are the same, and at their lowest. Or, even better, if you told me that a maxed melee combat player kept getting destroyed by a tank. Then I would whole-heartedly agree with you. But Zerker has 45 defence; that in itself is its downfall. It can't do damage to due the tanks higher defence, and it leaves it open to a lot more damage due to the Zerker's low defence. I see nothing wrong with that.

 

 

 

-@Onlix You forget that melee has TWO offensive stats, attack and strength. Ranged and Maged only have one. Because of this, you get more combat levels since you have two different skills from which you can level up from. This isn't the Tank's fault, it's more Jagex's fault since its how they made the game.

 

The problem is that tanks aren't sorted on various defence\whatever - 99 defence doesn't have to fight 99 defence etc, it's all combat levels. So if a range tank is the same combat level yet far superior in offensive\defensive power, it currently is the most powerful combat style. Notice I didn't say 'overpowered' - one style will always be on top, by definition - but it is certainly the clear cut (though not well known) winner.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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-@Comp

 

-@Onlix You forget that melee has TWO offensive stats, attack and strength.

 

And yet Range is just as Powerful and we Have to max 2 stats :l Ranged and Maged only have one. Because of this, you get more combat levels since you have two different skills from which you can level up from. This isn't the Tank's fault, it's more Jagex's fault since its how they made the game. < DEFIANTLY agree, its Jagex Fault, but people are abusing this, way to much. Quite often when PKing, I never see a tank fight a Meleer (unless tank is 5-10 levels lower).

 

 

 

I think Range should have say 'Crossbow' and 'Bow/Knifes' etc. And Mage should have 'Splash' and 'Magic'. Since we have to train 2 skills, why shouldn't Rangers/Magers?

 

 

 

Melee costs the most in the long run (Maxing out =/= Same as Magic, Range is Avanie/Chins + super XP :o )

 

 

 

Espically when PKing, if Jagex made untradeables pickup able, we will have a Defender/Torso/Firecape, Tanks get Void and we FINALLY are both able to KO each other without safing (to lose Void/Torso etc).

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Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack.

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Hi, I am Moe Kills

 

 

 

well for starters, a tank with 44 pray 99 hp def range mage is 103 cb (not 104 alot of calcs are incorrect, also not range based cb...but mage based cb). I have 52 pray atm, ignore my sig I am actually 104 cb(1 sum) in game. (I am going for 99 pray shorty, 109 cb). Tanks were overpowered until the release of godswords and now d claws. I have been browsing thru this forum, I also crossed a topic that said range is overpowered lol@ that. Do you guy know how hard it is to ko with range? You only get 1 spec and also doesnt hit well through pray and d bow normally fails (i have 21m range xp atm btw:P) but that besides the point. 99 def is only useful behind armor...d hides piss away def (same can be said about void and arma). It is true tanks arent good at hybriding....but rememeber we also excel in farcasting (lol think elvemage :P). Who cares how many cbs max melee is. Obliviously it gonna be higher, but remember max melee pkers own tanks. Even barrow pker with 70 def 99 str and +92 att can handle a tank easily. One thing is for certain and tank can own any type of pure. Why do you think most tanks get melee after sometime (because dds, d claws ,and godswords are overpowered). I pretty much own anyone around my cb....but lvl gap is so high in pvp worlds that doesnt matter. Honestly, besides fun their no real advantage of being tank pker since the wild has been removed. :S

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The problem is that tanks aren't sorted on various defence\whatever - 99 defence doesn't have to fight 99 defence etc, it's all combat levels. So if a range tank is the same combat level yet far superior in offensive\defensive power, it currently is the most powerful combat style. Notice I didn't say 'overpowered' - one style will always be on top, by definition - but it is certainly the clear cut (though not well known) winner.

 

 

 

Okay okay, now we're getting somewhere :) I was about to say that if you think Tanks are 'overpowered' for their combat levels, then you could compare it to Range/2h'ers in low level crater bh being 'overpowered'. Its not that they are overpowered, its that they are the best type of pker for their level range.

 

 

 

...Although, I gotta say i do think a barrows pure would be a better match against a tank than a rune pure :-#

 

 

 

 

 

-@Comp

 

-@Onlix You forget that melee has TWO offensive stats, attack and strength.

 

And yet Range is just as Powerful and we Have to max 2 stats :l Ranged and Maged only have one. Because of this, you get more combat levels since you have two different skills from which you can level up from. This isn't the Tank's fault, it's more Jagex's fault since its how they made the game. < DEFIANTLY agree, its Jagex Fault, but people are abusing this, way to much. Quite often when PKing, I never see a tank fight a Meleer (unless tank is 5-10 levels lower).

 

 

 

 

 

So this rant should've been about Jagex's flaw in their Combat Calculator, not about tanks, since Tank pkers are merely an example of how the Combat System is flawed :|

 

 

 

I think Range should have say 'Crossbow' and 'Bow/Knifes' etc. And Mage should have 'Splash' and 'Magic'. Since we have to train 2 skills, why shouldn't Rangers/Magers?

 

 

 

Melee costs the most in the long run (Maxing out =/= Same as Magic, Range is Avanie/Chins + super XP :o )

 

 

 

Espically when PKing, if Jagex made untradeables pickup able, we will have a Defender/Torso/Firecape, Tanks get Void and we FINALLY are both able to KO each other without safing (to lose Void/Torso etc).

 

 

 

Okay, fine, two skills. But instead of Crossbow and Bow/knifes, I say it should be "Ranged Accuracy" and "Ranged Strength". The skills don't have to be called that, I'm just using it as an example. One would be for accuracy, and the other, obviously, for strength. So it would be equal to melee's stats. The problem with your idea, is that if I just trained the 'Crossbow' Skill, and max it out without training 'Bow/Knifes', I'd be at an even LOWER combat level than I am now. And I dont think that's what you want :-#

 

 

 

I really doubt melee costs the most in the longrun, because at the most you'll need is a D Scimm/SS and a Whip for the best training results. You make it sound like Ranged is the only moneymaker ever :| With melee you can go do slayer, which will 9/10 pay for ANY expenses, for food, armour, etc, and when you're looking for experience you could go do Zombie Monkeys, or even Armoured Zombies.

 

 

 

..I dont understand what you meant about the Void/Torso :?

 

 

 

Edit:

.but lvl gap is so high in pvp worlds that doesnt matter.

 

 

 

Good point. And if we're talking about BH, even better. A maxed tank in BH is going to be surrounded by maxed meleer's and thus, stands no chance.

[94/99 Ranged][87/99 HP][80/85 Def][70/70 Pray]

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See the thread in my sig for comments on slayer. Range is an easy 600k per hour at 99; slayer is what, at most 120k? Meelers lose much more when the die. In PVP worlds, your just as likely to fight lower levels as higher levels. The ideal range tank would be 96 defence\94 HP (the level 96 defence\99 range would get you), 99 range, 99 magic, 43 prayer, 99 summoning, as high of attack\strength as possible. This puts them in the mid level crater, where they will pick apart the poor 90\90\45 rune pures like matchsticks.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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