compfreak847 Posted January 17, 2009 Share Posted January 17, 2009 Its nothing its just that EVERYONE at tif is 6ft 1 and has an iq of 150 I'm 6' 3" with an IQ just over 140 :P I'm by no means the smartest\tallest\average here, though. I'd say the average IQ is right around 100, possibly a bit higher due to more geeks (no offense) who play online games. [hide=]And yes, I detected the sarcasm[/hide] Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
OnIIx Posted January 17, 2009 Author Share Posted January 17, 2009 The only time you could say tanks were truely overpowered was rs1, when a level 25 could have 40 def and 80+ magic. Its funny when you see a lvl 104 Tank rip apart a few Players. Even a lvl 99 Tank destroyed me (stats in siggy), because he had mutant high defence, so you expect LOW offensive? WRONG he gets HIGH OFFENSIVE AND HIGH DEFENSIVE. Needless to say, I didn't hit on him once, and he used all my sharks (I was Dhing). I can be 99 Att/str/def + 44 Prayer and be 120(ish) Combat. Yet a Ranger gets: 99 Range/mage/def + 44 Prayer and is 10-15 COMBAT levels lower, yet is MORE POWERFULL(!). Fair is fair, oh wait... Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack. Link to comment Share on other sites More sharing options...
DreamReaper Posted January 17, 2009 Share Posted January 17, 2009 I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 17, 2009 Share Posted January 17, 2009 I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
DreamReaper Posted January 17, 2009 Share Posted January 17, 2009 I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; it's quite difficult to defend yourself from 'surprise' attacks. Also, the d stone bolt special isn't always going to happen when you want it to; don't act like you can hit 60s on command. Furthermore, most hybriding is going to be happening in at least level 20 wilderness - defeating the issue of level difference. Link to comment Share on other sites More sharing options...
Xx_Flare_xX Posted January 17, 2009 Share Posted January 17, 2009 Isn't that why they're called Tanks? They're designed to be hard to kill. Link to comment Share on other sites More sharing options...
OnIIx Posted January 17, 2009 Author Share Posted January 17, 2009 Isn't that why they're called Tanks? They're designed to be hard to kill. They're not designed to be HIGHLY accurate, max 48x2, etc. They are too offensive, too defensive, tell me how I can kill one please. -.- This is NOT ABOUT HYBRID tanks, VS HYBRID MAINS. This is 99 Range 99 Defence 44 Prayer VS 99 Att 99 Str 45 Defence 44 Prayer OR 75 Att 99 Str 70 Defence 52 Prayer. The tank is the obvious winner. And its not 'BUT MELEERS GET FULL BANDOS + AGS + CLAWS + ZRING/FURY/BARROW GLOVES!!!11!'. It's about Rune + whip VS Dhide + T helm + Runecbow. Tanks are obviously overpowered. Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack. Link to comment Share on other sites More sharing options...
dragoonson Posted January 17, 2009 Share Posted January 17, 2009 I was thinking about Left 4 Dead #-o Erm,we train defence for a reason. so i herd u liek devarts?If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".[hide=This's why I'm hot]The Eleventh Commandment:Thou Shalst only say "Amen,brother".Amen, brother :lol:Amen, brudda (referring to the 10th commandment)amen Bruder! (german ftw)I'm invulnerable to everything, except Lenin and Dragoonson.That's impossible. I love people.[/hide] Link to comment Share on other sites More sharing options...
sees_all1 Posted January 17, 2009 Share Posted January 17, 2009 The thing about Range / Mage that makes them this way is that there's no accuracy stat for them. It's somehow built in to Jagex's formula. I think for combat, Jagex generates a random number, from 1 to your maximum hit (unless you special and there's some minimum). Then it generates a second random number, from 1 to your maximum attack. The other person generates a random number, from 1 to their maximum defense. If their number is higher than yours, you splash. If your number is higher than theirs, you hit. I think there might also be bias' built in for mage/range; range seems to hit accurately high all the time. It might be that Jagex only calculates 1 number for range, and that is their accuracy number, and it also scales to their hit. It would explain why range either splashes or hits high through armour. but, 99 range, 99 mage, 99 def 44 prayer > any useful melee combination. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
compfreak847 Posted January 17, 2009 Share Posted January 17, 2009 I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; it's quite difficult to defend yourself from 'surprise' attacks. Also, the d stone bolt special isn't always going to happen when you want it to; don't act like you can hit 60s on command. Furthermore, most hybriding is going to be happening in at least level 20 wilderness - defeating the issue of level difference. What are you possibly talking about? I have NEVER seen a 45 defence rune pure suddenly put on mystic and begin barraging me (not that it would matter, I would take him down in seconds). I have also never see one put on d hide and a good shield and begin ranging me. I can prayer switch just as easily as them, giving them a total advantage of 0. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
nicrune007 Posted January 17, 2009 Share Posted January 17, 2009 I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; it's quite difficult to defend yourself from 'surprise' attacks. Also, the d stone bolt special isn't always going to happen when you want it to; don't act like you can hit 60s on command. Furthermore, most hybriding is going to be happening in at least level 20 wilderness - defeating the issue of level difference. Because tank is not a hybrid? Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
Riptide Mage Posted January 17, 2009 Share Posted January 17, 2009 I can be 99 Att/str/def + 44 Prayer and be 120(ish) Combat. Yet a Ranger gets: 99 Range/mage/def + 44 Prayer and is 10-15 COMBAT levels lower, yet is MORE POWERFULL(!). Fair is fair, oh wait... With 99 att/str/def/hits and 49 prayer you would be 119 combat, and you could also have 99 magic and ranged without gaining a combat level, it is your fault then that you are not maxed stats for your combat level. Whereas you could also be 50 att, 99 str, 99 def, 95 hits, 99 magic, 49 prayer, 99 ranged at 102 combat. You would be losing to somebody 85.7% of you level, in my opinion that is still a reasonable level to lose against, especially if you don't have maxed stats for your level. OnIIx, you could raise your magic and ranged to 99 and gain only 1 combat from the hits levels and then easily beat a tank. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 17, 2009 Share Posted January 17, 2009 I can be 99 Att/str/def + 44 Prayer and be 120(ish) Combat. Yet a Ranger gets: 99 Range/mage/def + 44 Prayer and is 10-15 COMBAT levels lower, yet is MORE POWERFULL(!). Fair is fair, oh wait... With 99 att/str/def/hits and 49 prayer you would be 119 combat, and you could also have 99 magic and ranged without gaining a combat level, it is your fault then that you are not maxed stats for your combat level. Whereas you could also be 50 att, 99 str, 99 def, 95 hits, 99 magic, 49 prayer, 99 ranged at 102 combat. You would be losing to somebody 85.7% of you level, in my opinion that is still a reasonable level to lose against, especially if you don't have maxed stats for your level. OnIIx, you could raise your magic and ranged to 99 and gain only 1 combat from the hits levels and then easily beat a tank. How could you 'easily beat the tank'? You now have the same range\defence stats he does. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Riptide Mage Posted January 17, 2009 Share Posted January 17, 2009 I can be 99 Att/str/def + 44 Prayer and be 120(ish) Combat. Yet a Ranger gets: 99 Range/mage/def + 44 Prayer and is 10-15 COMBAT levels lower, yet is MORE POWERFULL(!). Fair is fair, oh wait... With 99 att/str/def/hits and 49 prayer you would be 119 combat, and you could also have 99 magic and ranged without gaining a combat level, it is your fault then that you are not maxed stats for your combat level. Whereas you could also be 50 att, 99 str, 99 def, 95 hits, 99 magic, 49 prayer, 99 ranged at 102 combat. You would be losing to somebody 85.7% of you level, in my opinion that is still a reasonable level to lose against, especially if you don't have maxed stats for your level. OnIIx, you could raise your magic and ranged to 99 and gain only 1 combat from the hits levels and then easily beat a tank. How could you 'easily beat the tank'? You now have the same range\defence stats he does. Because now hes equal in a distanced fight and more powerful up close....not too hard to realize. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 17, 2009 Share Posted January 17, 2009 I can be 99 Att/str/def + 44 Prayer and be 120(ish) Combat. Yet a Ranger gets: 99 Range/mage/def + 44 Prayer and is 10-15 COMBAT levels lower, yet is MORE POWERFULL(!). Fair is fair, oh wait... With 99 att/str/def/hits and 49 prayer you would be 119 combat, and you could also have 99 magic and ranged without gaining a combat level, it is your fault then that you are not maxed stats for your combat level. Whereas you could also be 50 att, 99 str, 99 def, 95 hits, 99 magic, 49 prayer, 99 ranged at 102 combat. You would be losing to somebody 85.7% of you level, in my opinion that is still a reasonable level to lose against, especially if you don't have maxed stats for your level. OnIIx, you could raise your magic and ranged to 99 and gain only 1 combat from the hits levels and then easily beat a tank. How could you 'easily beat the tank'? You now have the same range\defence stats he does. Because now hes equal in a distanced fight and more powerful up close....not too hard to realize. It'll be a reasonably close fight between the MAXED meleer (level 122) and the tank ranger (level 102). But since your arguing over a difference of 20 combat levels, couldn't the ranger simply get 99 attack\strength and be even? A maxed meleer\ranger\tank at level 122+ is a close match for a level 102 range tank. Is a level 82 meleer a close match for a 102 range tank? Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Jammy2222 Posted January 17, 2009 Share Posted January 17, 2009 It seems to me the real problem here is the combat level formula is broken. Link to comment Share on other sites More sharing options...
Riptide Mage Posted January 17, 2009 Share Posted January 17, 2009 You can't look at the difference as (high combat - low combat = difference), you have to look at it as (high combat / low combat * 100 - 100 = percent difference) or a percent difference in combat skill levels, because comparing simply by combat level would mean that a level 128 vs a level 138 is just as fair a match as a level 10 vs a level 20. The level 20 is gonna wipe the floor with the level 10 every time, but the 128 has a good chance of beating the 138. Combat levels were never meant to be more then an approximate representation of strength in order for the wilderness to operate better. 10 vs 20 = 100% difference but the 128 vs 138 is only a 7% difference. At lower levels getting beat by somebody 20 levels lower than you is a larger upset; 102 vs 82 = 24.4% difference, which means the 82 has less of a chance of beating the 102 then the 102 has of beating the 122 (122 vs 102 - 19.6% difference). The 102: 50 att, 99 str, 99 def, 95 hits, 99 magic, 49 prayer, 99 ranged when maxed for 102 (586 levels) The 122: 99 att, 99 str, 99 def, 99 hits, 99 magic, 73 prayer, 99 ranged when maxed for 122 (659 levels) How can you say this would be a close fight between the 102 and 122, the 122 has 49 more attack levels and 24 more prayer levels and a few more hits levels, the only reason the 122 would lose would be due to not being properly prepared; IE wrong gear, wrong spell book, wrong prayers. 82 is an interesting level actually, since 82 is the level where a character with 99 magic, 99 ranged, 40 def, 44 prayer, stops gaining combat levels from magic/range. So in fact at level 82 you have a few possible character builds depending on if the character has 40 or 1 def, or didn't max range/magic yet and instead went for barrows: 70 att, 99 str, 1 def, 88 hits, 99 magic, 47 prayer, 99 ranged (503 levels) or 60 att, 86 str, 40 def, 80 hits, 97 magic, 45 prayer, 97 ranged (505 levels) or 60 att, 73 str, 60 def, 77 hits, 89 magic, 45 prayer, 89 ranged (493 levels) for an average of 500 levels. Final difference comparisons: 122 vs 102: 20 combat levels 19.6% difference in combat levels 73 combat skill levels 12.5% difference in combat skill levels 102 vs 82: 20 combat levels 24.4% difference in combat levels 86 combat skill levels 17.2% difference in combat skill levels This shows quite clearly that the difference in combat levels isn't what matters, its the difference in combat skill levels and percent differences. You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
DreamReaper Posted January 17, 2009 Share Posted January 17, 2009 [hide=]I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; it's quite difficult to defend yourself from 'surprise' attacks. Also, the d stone bolt special isn't always going to happen when you want it to; don't act like you can hit 60s on command. Furthermore, most hybriding is going to be happening in at least level 20 wilderness - defeating the issue of level difference. What are you possibly talking about? I have NEVER seen a 45 defence rune pure suddenly put on mystic and begin barraging me (not that it would matter, I would take him down in seconds). I have also never see one put on d hide and a good shield and begin ranging me. I can prayer switch just as easily as them, giving them a total advantage of 0.[/hide] Ehh... you have no idea what I'm talking about so I'll just drop it. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 [hide=][hide=]I know quite a few maxed tanks, and yes, they are incredible... in 1vs1. That's the problem with tanks; their awesomeness wears off once they try to hybrid. Tanks are incredibly easy to prayer switch against as they only use 2 styles, they have no reliable KO ability, and their defence only can do so much; you're still going to get huge dds/ags specials on 99 defence. Err.. What about protect from melee makes it harder to use then protect from range? Can't that tank just protect from melee too? dd++ on 99 defence = 0-0, I would know. AGS = well over 50% miss rate; max hit of 43 with protect from melee. Range tanks can hit 60s without a speccing weapon (36 with prayer). You've forgotten a big thing though - you can't have it all. If your meleer has 45 defence, he's not going to be doing much besides eating, even with prayer. If he has 70, he's still going to get ripped apart, but he's only going to have 90 attack\strength, dropping his max to very close to the rangers with an AGS and guaranteeing him zeros when he tries to spec. You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; it's quite difficult to defend yourself from 'surprise' attacks. Also, the d stone bolt special isn't always going to happen when you want it to; don't act like you can hit 60s on command. Furthermore, most hybriding is going to be happening in at least level 20 wilderness - defeating the issue of level difference. What are you possibly talking about? I have NEVER seen a 45 defence rune pure suddenly put on mystic and begin barraging me (not that it would matter, I would take him down in seconds). I have also never see one put on d hide and a good shield and begin ranging me. I can prayer switch just as easily as them, giving them a total advantage of 0.[/hide] Ehh... you have no idea what I'm talking about so I'll just drop it. [/hide] You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
OnIIx Posted January 18, 2009 Author Share Posted January 18, 2009 Yes LJ13 If I suddenly got 99 Range/99 Mage, and try'ed to fight a Tank, guess what? I'd die. He/She has around 20-30 MORE DEFENCE levels than me, so you say 'Mage him/her?', I'm not taking Ahrim's to GE and Barrage some rangers. 'But you can attack them upclose!!11shift!' If I could even hit, I'd consider it. Tanks beat Pures because: RANGE GIVES LESS COMBAT LEVELS THAN MELEE. I can Max Melee/Defence and be 113-120 (including some prayer), and the MAXED Range/Mage/Defence will be 100-110 (Depending on what build of tanker). And yet Range, is very very powerful. Current goal: Legends, Regicide, Roving Elf's, Barrows RFD, 95+ Attack. Link to comment Share on other sites More sharing options...
DreamReaper Posted January 18, 2009 Share Posted January 18, 2009 You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Ok, I'll try to explain it... You've played Fist of Guthix, and I assume you've used magic and melee, correct? You know how your opponent switches his prayers to deal with your attacks, and you switch your attack style to combat that. That's prayer switching. Now, you know how often magic splashes on d hide outside of FoG, and seeing as tanks typically only use ranged and magic; you can just slap on protection from ranged and laugh at their maximum hit of 30. Now, say you're a maxed rune pure. You're going to be very near the level of a maxed tank. As a rune pure, you're going to have very high ranged, attack, and strength; meaning that unlike the tank, if your opponent just prays ranged or melee, they're still going to get hit for some big numbers. Also, when you hybrid in PvP worlds, you're not going to be switching every single piece of your gear when you change styles. Most people will wear Ahrim's skirt and switch their top depending on what style they're going to use (fighter torso for melee, Karil's top for ranged, Ahrim's top for mage) and switch to a rune defender when they want to melee and a mage's/Zamorak book when they want to mage or range. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Ok, I'll try to explain it... You've played Fist of Guthix, and I assume you've used magic and melee, correct? You know how your opponent switches his prayers to deal with your attacks, and you switch your attack style to combat that. That's prayer switching. Now, you know how often magic splashes on d hide outside of FoG, and seeing as tanks typically only use ranged and magic; you can just slap on protection from ranged and laugh at their maximum hit of 30. Now, say you're a maxed rune pure. You're going to be very near the level of a maxed tank. As a rune pure, you're going to have very high ranged, attack, and strength; meaning that unlike the tank, if your opponent just prays ranged or melee, they're still going to get hit for some big numbers. Also, when you hybrid in PvP worlds, you're not going to be switching every single piece of your gear when you change styles. Most people will wear Ahrim's skirt and switch their top depending on what style they're going to use (fighter torso for melee, Karil's top for ranged, Ahrim's top for mage) and switch to a rune defender when they want to melee and a mage's/Zamorak book when they want to mage or range. So your saying that a rune pure is > tank during prayer because he hits higher? That has nothing to do with prayer (and for the record, melee max with whip + prayer is around 24; range max with rune c bow and prayer is 36). The big difference is that the ranger has an extremely high hit rate on rune armor and 45 defence. Take my word for it - 45 defence will be eating almost constantly to try and keep up with the hits of 99 range. 99-99 melee stats vs. 99 defence + vengance are nothing like 99 range vs. 45 defence. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
DreamReaper Posted January 18, 2009 Share Posted January 18, 2009 [hide=] You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Ok, I'll try to explain it... You've played Fist of Guthix, and I assume you've used magic and melee, correct? You know how your opponent switches his prayers to deal with your attacks, and you switch your attack style to combat that. That's prayer switching. Now, you know how often magic splashes on d hide outside of FoG, and seeing as tanks typically only use ranged and magic; you can just slap on protection from ranged and laugh at their maximum hit of 30. Now, say you're a maxed rune pure. You're going to be very near the level of a maxed tank. As a rune pure, you're going to have very high ranged, attack, and strength; meaning that unlike the tank, if your opponent just prays ranged or melee, they're still going to get hit for some big numbers. Also, when you hybrid in PvP worlds, you're not going to be switching every single piece of your gear when you change styles. Most people will wear Ahrim's skirt and switch their top depending on what style they're going to use (fighter torso for melee, Karil's top for ranged, Ahrim's top for mage) and switch to a rune defender when they want to melee and a mage's/Zamorak book when they want to mage or range. So your saying that a rune pure is > tank during prayer because he hits higher? That has nothing to do with prayer (and for the record, melee max with whip + prayer is around 24; range max with rune c bow and prayer is 36). The big difference is that the ranger has an extremely high hit rate on rune armor and 45 defence. Take my word for it - 45 defence will be eating almost constantly to try and keep up with the hits of 99 range. 99-99 melee stats vs. 99 defence + vengance are nothing like 99 range vs. 45 defence.[/hide] You're still not getting what I'm trying to say. Link to comment Share on other sites More sharing options...
compfreak847 Posted January 18, 2009 Share Posted January 18, 2009 [hide=] You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Ok, I'll try to explain it... You've played Fist of Guthix, and I assume you've used magic and melee, correct? You know how your opponent switches his prayers to deal with your attacks, and you switch your attack style to combat that. That's prayer switching. Now, you know how often magic splashes on d hide outside of FoG, and seeing as tanks typically only use ranged and magic; you can just slap on protection from ranged and laugh at their maximum hit of 30. Now, say you're a maxed rune pure. You're going to be very near the level of a maxed tank. As a rune pure, you're going to have very high ranged, attack, and strength; meaning that unlike the tank, if your opponent just prays ranged or melee, they're still going to get hit for some big numbers. Also, when you hybrid in PvP worlds, you're not going to be switching every single piece of your gear when you change styles. Most people will wear Ahrim's skirt and switch their top depending on what style they're going to use (fighter torso for melee, Karil's top for ranged, Ahrim's top for mage) and switch to a rune defender when they want to melee and a mage's/Zamorak book when they want to mage or range. So your saying that a rune pure is > tank during prayer because he hits higher? That has nothing to do with prayer (and for the record, melee max with whip + prayer is around 24; range max with rune c bow and prayer is 36). The big difference is that the ranger has an extremely high hit rate on rune armor and 45 defence. Take my word for it - 45 defence will be eating almost constantly to try and keep up with the hits of 99 range. 99-99 melee stats vs. 99 defence + vengance are nothing like 99 range vs. 45 defence.[/hide] You're still not getting what I'm trying to say. Then your not illustrating yourself clearly. What I'm saying is that a 99 ranger will be hitting a rune pure as fast as he can eat, giving him little time to attack; hence, the ranger has the clear advantage - and the meleer can hardly touch him. If the meleer is also 99 range (at which point it become range tank vs. range tank) and is praying, the ranger can easily switch prayers faster then the melee\ranger can switch weapons, and the ranger is dealing much more damage then the meleer\ranger due to his continuous use of a superior combat style with far higher defence and more optimized armor. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
DreamReaper Posted January 18, 2009 Share Posted January 18, 2009 [hide=] You know what I mean by prayer-switching, right? Tanks are only going to use 2 styles when they hybrid, and it's quite obvious when they're going to range as opposed to mage. Everyone else is going to be using 3; That's the part I don't understand. Perhaps you could explain it to me? I'm assuming it couldn't possibly mean 3 combat styles, as I have never seen a rune pure put on d hide and range then put on mystic and mage. It's every bit as simple to pray melee on a meleer as range on a ranger, so saying that 'range tanks fail cause meleers can pray protect' just doesn't work. Ok, I'll try to explain it... You've played Fist of Guthix, and I assume you've used magic and melee, correct? You know how your opponent switches his prayers to deal with your attacks, and you switch your attack style to combat that. That's prayer switching. Now, you know how often magic splashes on d hide outside of FoG, and seeing as tanks typically only use ranged and magic; you can just slap on protection from ranged and laugh at their maximum hit of 30. Now, say you're a maxed rune pure. You're going to be very near the level of a maxed tank. As a rune pure, you're going to have very high ranged, attack, and strength; meaning that unlike the tank, if your opponent just prays ranged or melee, they're still going to get hit for some big numbers. Also, when you hybrid in PvP worlds, you're not going to be switching every single piece of your gear when you change styles. Most people will wear Ahrim's skirt and switch their top depending on what style they're going to use (fighter torso for melee, Karil's top for ranged, Ahrim's top for mage) and switch to a rune defender when they want to melee and a mage's/Zamorak book when they want to mage or range. So your saying that a rune pure is > tank during prayer because he hits higher? That has nothing to do with prayer (and for the record, melee max with whip + prayer is around 24; range max with rune c bow and prayer is 36). The big difference is that the ranger has an extremely high hit rate on rune armor and 45 defence. Take my word for it - 45 defence will be eating almost constantly to try and keep up with the hits of 99 range. 99-99 melee stats vs. 99 defence + vengance are nothing like 99 range vs. 45 defence.[/hide] You're still not getting what I'm trying to say. Then your not illustrating yourself clearly. What I'm saying is that a 99 ranger will be hitting a rune pure as fast as he can eat, giving him little time to attack; hence, the ranger has the clear advantage - and the meleer can hardly touch him. If the meleer is also 99 range (at which point it become range tank vs. range tank) and is praying, the ranger can easily switch prayers faster then the melee\ranger can switch weapons, and the ranger is dealing much more damage then the meleer\ranger due to his continuous use of a superior combat style with far higher defence and more optimized armor. I'm illustrating myself clearly enough; you're just not looking past the fact that not all PvP combat is like it is outside of the G.E. and in Edgeville. Not all Pking involved 2 parties bashing at each other. Not all pking involves people using 1 style of combat. Link to comment Share on other sites More sharing options...
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