Nefelia Posted March 4, 2009 Share Posted March 4, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D Link to comment Share on other sites More sharing options...
quelmotz Posted March 4, 2009 Share Posted March 4, 2009 I keep repeating my points becuase you kepp repeating your points as you don't even understand what I'm talking about. And I don't see why is this ruining a skill. You earn too much money/get too much power with something, then Jagex tries to balance it out. Just bolded that line of yours to make it clearer. I have to say that it totally ruined your arguments, seeing that you are now looked upon as someone who can't stand hard skills. And I never said that I can't stand mining for goodness's sake!!!!!!!!! It is very hard to train(not too hard to train). I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. So when a skill is too hard, it automatically needs to be updated to become easier? Maybe before you had something going, but now you're just pushing it way too much. Also, it doesn't matter what you change, if you get more ores per rock, you WILL see a CONSIDERABLE loss in profit. SO what if you get a considerable loss of profit? You can't bear to lose it? My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. While mining a high lvl ore, you can afk too. Most people don't afk while mining but they clan chat or read other stuff/whatever while mining. You need to pay some attention, but you can still afk. Smithing balanced? You must be mad. It can't even generate much profit unless you get the materials yourself/smith steel bars. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Obtaurian Posted March 4, 2009 Share Posted March 4, 2009 I keep repeating my points becuase you kepp repeating your points as you don't even understand what I'm talking about. And I don't see why is this ruining a skill. You earn too much money/get too much power with something, then Jagex tries to balance it out. Just bolded that line of yours to make it clearer. I have to say that it totally ruined your arguments, seeing that you are now looked upon as someone who can't stand hard skills. And I never said that I can't stand mining for goodness's sake!!!!!!!!! It is very hard to train(not too hard to train). I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. So when a skill is too hard, it automatically needs to be updated to become easier? Maybe before you had something going, but now you're just pushing it way too much. Also, it doesn't matter what you change, if you get more ores per rock, you WILL see a CONSIDERABLE loss in profit. SO what if you get a considerable loss of profit? You can't bear to lose it? My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. While mining a high lvl ore, you can afk too. Most people don't afk while mining but they clan chat or read other stuff/whatever while mining. You need to pay some attention, but you can still afk. Smithing balanced? You must be mad. It can't even generate much profit unless you get the materials yourself/smith steel bars. I still don't see a well thought out argument. You just keep saying, "mining is hard make it easy what you cant stand to lose your source of income make it easy anyway!!!!!!!!!!!" To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Nefelia Posted March 4, 2009 Share Posted March 4, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. While mining a high lvl ore, you can afk too. Most people don't afk while mining but they clan chat or read other stuff/whatever while mining. You need to pay some attention, but you can still afk. Smithing balanced? You must be mad. It can't even generate much profit unless you get the materials yourself/smith steel bars. Reliably semi-afk training for woodcutting begins at level 60 (Yews). For mining, it begins at lvl 85. Adamantite doesn't take long enough to be semi-afk, and if it does, then Oaks qualify as well. As for Smithing: smithing mithril bolts or arrowtips at the Blast Furnace generates profit. Besides, I never said it was 'balanced', I said it was worth it, and fun. Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 4, 2009 Share Posted March 4, 2009 I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. So when a skill is too hard, it automatically needs to be updated to become easier? Maybe before you had something going, but now you're just pushing it way too much. Also, it doesn't matter what you change, if you get more ores per rock, you WILL see a CONSIDERABLE loss in profit. SO what if you get a considerable loss of profit? You can't bear to lose it? Ok let's all just reset the game then because people are complaining that high levels all have the advantage? I think it's fair, everyone should start out the same right? Just because one guy joined 4 years earlier doesn't mean he should be better. What? What's wrong? You can't bear to lose your hard earned work? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted March 5, 2009 Share Posted March 5, 2009 Ok let's all just reset the game then because people are complaining that high levels all have the advantage? I think it's fair, everyone should start out the same right? Just because one guy joined 4 years earlier doesn't mean he should be better. What? What's wrong? You can't bear to lose your hard earned work? I never said that high levels don't deserve what they earned with their time/money. Making mining easier has nothing to do with high levels having advantages. Like the recent red salamander update. Nobody much spammed on the forums about that. As long as the update to make mining easier isn't too drastic, not make every rock have as much logs as woodcutting. Or every rock MIGHT have more than one ore, but after mining one ore you have to click again to mine the next one. This will make mining not as afkable as you have to keep clicking. I still don't see a well thought out argument. You just keep saying, "mining is hard make it easy what you cant stand to lose your source of income make it easy anyway!!!!!!!!!!!" What I see is you not being able to cope with change. Runescape has been made easier to play so many times. Cook X option and Pest control made people mad about doing it the "honourable" way and felt their effort was wasted. Example: You get 99 cooking without the "cook x" option because you started playing long ago. Then, a newcomer comes and gets 99 cooking much faster with the cook x option. So you're going to get mad? The newcomer gets the advantages of change because he came later. You get the advantage of starting earlier. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
FerretCU Posted March 5, 2009 Share Posted March 5, 2009 Personal opinion really \ I love mining, haven't done too much of it on my skiller really but on my mage i'm very close to hitting 85 mining and on my main I have hit 85 mining afew years ago :o just takes alot of work to get there lol perhaps making good use of the star distractions or something could help. As for the price of runite ores i'm sure someone already covered that comment, runite can be VERY nice profit if done correctly, I can easily find myself making afew hundred thousand gold per day to help pay off those smithing fees :-P I do understand your annoyance towards the speed of coal in the guild though, but keep in mind that coal is needed amongst ALL smithers really that buy ores. If it were insanely easy to get then the smithing skill wouldn't exactly be so difficult would it. I enjoy the rate it's at currently. UPDATIN SIGGY ^,^ Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 5, 2009 Share Posted March 5, 2009 Ok let's all just reset the game then because people are complaining that high levels all have the advantage? I think it's fair, everyone should start out the same right? Just because one guy joined 4 years earlier doesn't mean he should be better. What? What's wrong? You can't bear to lose your hard earned work? I never said that high levels don't deserve what they earned with their time/money. Making mining easier has nothing to do with high levels having advantages. Like the recent red salamander update. Nobody much spammed on the forums about that. As long as the update to make mining easier isn't too drastic, not make every rock have as much logs as woodcutting. Or every rock MIGHT have more than one ore, but after mining one ore you have to click again to mine the next one. This will make mining not as afkable as you have to keep clicking. But it would lower prices, and that's the biggest concern. Mining just isn't built to be afk. Not everything can be. Mining is way too integrated for the change now. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Obtaurian Posted March 5, 2009 Share Posted March 5, 2009 Ok let's all just reset the game then because people are complaining that high levels all have the advantage? I think it's fair, everyone should start out the same right? Just because one guy joined 4 years earlier doesn't mean he should be better. What? What's wrong? You can't bear to lose your hard earned work? I never said that high levels don't deserve what they earned with their time/money. Making mining easier has nothing to do with high levels having advantages. Like the recent red salamander update. Nobody much spammed on the forums about that. As long as the update to make mining easier isn't too drastic, not make every rock have as much logs as woodcutting. Or every rock MIGHT have more than one ore, but after mining one ore you have to click again to mine the next one. This will make mining not as afkable as you have to keep clicking. I still don't see a well thought out argument. You just keep saying, "mining is hard make it easy what you cant stand to lose your source of income make it easy anyway!!!!!!!!!!!" What I see is you not being able to cope with change. Runescape has been made easier to play so many times. Cook X option and Pest control made people mad about doing it the "honourable" way and felt their effort was wasted. Example: You get 99 cooking without the "cook x" option because you started playing long ago. Then, a newcomer comes and gets 99 cooking much faster with the cook x option. So you're going to get mad? The newcomer gets the advantages of change because he came later. You get the advantage of starting earlier. I love change, actually, but I'm not cool with the idea of turning mining into Woodcutting #2. Mining is it's own skill, and I prefer to keep it that way. Now, please, can you explain your point? Why does mining need to change? To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Wot Posted March 5, 2009 Share Posted March 5, 2009 I love mining, my fav skill Thats why im almost 94 and why im mining atm ^^ 2,274th person to 99 mining Link to comment Share on other sites More sharing options...
wcingisbad Posted March 5, 2009 Share Posted March 5, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D Combat. R.I.P. Neko :[5,445,898,965th to 99 WoodcuttingBlogs are dead Link to comment Share on other sites More sharing options...
Nefelia Posted March 5, 2009 Share Posted March 5, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D Combat. Chance of death; food/healing requirements; equipment; finding the right monsters to lvl up quickly without taking too much damage or competing over the same monsters with five other players. No, combat is not easier. It is, however, more fun than woodcutting, which is why getting to lvl 99 in combat skills is 'easier' than doing so for woodcutting: less boredom to overcome. :D Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 6, 2009 Share Posted March 6, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D Combat. Chance of death; food/healing requirements; equipment; finding the right monsters to lvl up quickly without taking too much damage or competing over the same monsters with five other players. No, combat is not easier. It is, however, more fun than woodcutting, which is why getting to lvl 99 in combat skills is 'easier' than doing so for woodcutting: less boredom to overcome. :D Let's be honest. When you're going for the final stretch from level 85-99 do you really pay that much attention when you're at, say, Giant Spiders or Armored Zombies? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted March 6, 2009 Share Posted March 6, 2009 Combat, especially melee, is damn boring. Especially at agressive monsters. Sit there for 10 mins and let them attack you and auto retaliate. After 10 min, walk out and come back in. Repeat. Like maybe every 2-3 minutes you can check for food/whatever. I never said i wanted mining to be a woodcutting number 2. And I don't need tips on how to train. There are countless guides on this. If you say woodcutting is boring, mining is worse. Anyway, you can sort of afk for mining, e.g. read forums, watch videos muted, etc. and you just have to wait until the "pickaxe hit the rock" sound stops. It is afkable unless you are powermining. The price is not so important. Sure, it will affect a lot of miners, but 1/2 rune ores per rock wouldn't affect it too much. Why do yew trees have more than 1 log? I don't see why rocks shouldn't. they're big enough to at least hold 2-3 ores. BTW, you're forgetting something important-the smithing skillcape. If ore prices drop at first when the skill is updated, more smithers will try to buy ores, then resulting in the ore prices picking up again. Also, some people might quit mining because of this and this would result in higher prices because of lesser miners. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
wcingisbad Posted March 6, 2009 Share Posted March 6, 2009 Combat, especially melee, is damn boring. Especially at agressive monsters. Sit there for 10 mins and let them attack you and auto retaliate. After 10 min, walk out and come back in. Repeat. Like maybe every 2-3 minutes you can check for food/whatever. You think combat is damn boring because you probably don't know how to multitask effectively. Flesh crawlers don't need much attention so they're perfect for AFK training which, again, isn't damn boring unless you do nothing else for hours. I never said i wanted mining to be a woodcutting number 2. And I don't need tips on how to train. There are countless guides on this. If you say woodcutting is boring, mining is worse. Anyway, you can sort of afk for mining, e.g. read forums, watch videos muted, etc. and you just have to wait until the "pickaxe hit the rock" sound stops. It is afkable unless you are powermining. The price is not so important. Sure, it will affect a lot of miners, but 1/2 rune ores per rock wouldn't affect it too much. Why do yew trees have more than 1 log? I don't see why rocks shouldn't. they're big enough to at least hold 2-3 ores. BTW, you're forgetting something important-the smithing skillcape. If ore prices drop at first when the skill is updated, more smithers will try to buy ores, then resulting in the ore prices picking up again. Also, some people might quit mining because of this and this would result in higher prices because of lesser miners. Both supply and demand for yews are even, i.e. there's alot of supply and demand (mainly from fletching and firemaking). But when you're talking about runite, it is a little bit different. If runite rocks gave more ores, the supply would increase. As for the demand, there are currently less than 14,000 people with 85 smithing. (compare that with the number of people who can flech yew bows and/or burn yew logs). R.I.P. Neko :[5,445,898,965th to 99 WoodcuttingBlogs are dead Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 6, 2009 Share Posted March 6, 2009 Combat, especially melee, is damn boring. Especially at agressive monsters. Sit there for 10 mins and let them attack you and auto retaliate. After 10 min, walk out and come back in. Repeat. Like maybe every 2-3 minutes you can check for food/whatever. I never said i wanted mining to be a woodcutting number 2. And I don't need tips on how to train. There are countless guides on this. If you say woodcutting is boring, mining is worse. Anyway, you can sort of afk for mining, e.g. read forums, watch videos muted, etc. and you just have to wait until the "pickaxe hit the rock" sound stops. It is afkable unless you are powermining. THEN WHAT IS YOUR ARGUMENT?!?! You want to make mining LIKE WC (and I understand not exactly like it, but similar), but after what you just said, WHY? The price is not so important. Sure, it will affect a lot of miners, but 1/2 rune ores per rock wouldn't affect it too much. Why do yew trees have more than 1 log? I don't see why rocks shouldn't. they're big enough to at least hold 2-3 ores. BTW, you're forgetting something important-the smithing skillcape. If ore prices drop at first when the skill is updated, more smithers will try to buy ores, then resulting in the ore prices picking up again. Also, some people might quit mining because of this and this would result in higher prices because of lesser miners. What do you mean price isn't important? Money makes the world go round. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted March 7, 2009 Share Posted March 7, 2009 SIMPLE-IT IS VERY HARD TO TRAIN. Fine the price is important but after the reasons I gave, can't you see the prices will balance out more or less. And who cares if 14000 people have 85 smithing and above. Once ore prices drop at first, many more will try to obtain a smithing skillcape, making ore prices go up again. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
GibberEsh Posted March 7, 2009 Share Posted March 7, 2009 SIMPLE-IT IS VERY HARD TO TRAIN. Fine the price is important but after the reasons I gave, can't you see the prices will balance out more or less. And who cares if 14000 people have 85 smithing and above. Once ore prices drop at first, many more will try to obtain a smithing skillcape, making ore prices go up again. SIMPLE-IT IS VERY HARD FOR YOU TO TRAIN MINING. You're just too lazy to train it, that's all. It won't raise the number of smithers as most smithers make don't train smithing to be able to make rune stuff. Most people make mith/addy arrowtips or bolts or they make lower stuff like iron knives to save money. People who go past 73 smithing just want a higher total or the skillcape. No one's gonna get 85 so they can lose even more money smithing runite. Link to comment Share on other sites More sharing options...
quelmotz Posted March 7, 2009 Share Posted March 7, 2009 In case you don't know, a skillcape is a very prestigious acheivement and many people strive to get it. So, if the ore prices fall, many people will try to train smithing. Its the same logic as 99 construction, cooking, fletching, firemaking, etc. All are buyable 99s. Smithing is more like construction because of its high costs. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 7, 2009 Share Posted March 7, 2009 In case you don't know, a skillcape is a very prestigious acheivement and many people strive to get it. So, if the ore prices fall, many people will try to train smithing. Its the same logic as 99 construction, cooking, fletching, firemaking, etc. All are buyable 99s. Smithing is more like construction because of its high costs. And more people will get both the mining and smithing skillcapes and both will be throwaway skills. You think too simply, the prices evening out perfect is a very small chance. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
GibberEsh Posted March 7, 2009 Share Posted March 7, 2009 In case you don't know, a skillcape is a very prestigious acheivement and many people strive to get it. So, if the ore prices fall, many people will try to train smithing. Its the same logic as 99 construction, cooking, fletching, firemaking, etc. All are buyable 99s. Smithing is more like construction because of its high costs. Zaaps said what I was gonna say but if ore prices drop and "even out", then smithing will be another afk and cheap 99 like cooking/fletching. It won't even be costly if mining were changed. And mining doesn't need any major changes like you suggested. Link to comment Share on other sites More sharing options...
asheblonde5 Posted March 8, 2009 Share Posted March 8, 2009 Like most who like mining, I enjoy it because I find it relaxing, plus the challenge of achieving a difficult cape. I'm not in it for the money but it's almost impossible not to get wealthy from it even if you're power mining most of the time. Personally I'm glad lots hate it - keeps those prices higher :thumbsup: . Link to comment Share on other sites More sharing options...
quelmotz Posted March 9, 2009 Share Posted March 9, 2009 I don't like mining being so hard now so it is just my opinion. You can have yours for all i care. And since when did I say mining prices will even out perfectly? I said they will even out based on the time required and demand. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Obtaurian Posted March 9, 2009 Share Posted March 9, 2009 I don't like mining being so hard now so it is just my opinion. You can have yours for all i care. And since when did I say mining prices will even out perfectly? I said they will even out based on the time required and demand. Demand wont change for rune ore. Very, very few people use it to level smithing, and there are no other applicable uses. Prices would drop, but not enough to coax smithers into buying it. It would have negative effects on miners with no positives other than slightly faster experience. But regardless, I'm glad that you've finally stated it to be your opinion rather than some perfect solution that needs to happen. Good job. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 10, 2009 Share Posted March 10, 2009 I don't like mining being so hard now so it is just my opinion. You can have yours for all i care. And since when did I say mining prices will even out perfectly? I said they will even out based on the time required and demand. Ok, maybe not proportionally perfect, but relatively, you said that it would be essentially the same. Which is wrong. I'm not bashing your opinion here, but I am stating that your economic prediction is wrong. The price would even out based off the profit/rock, but that WILL NOT correlate with the miner's profit/hour or the smither's xp/hour. Things will change, and probably for the worse. All miners will get less money than before, which would make them lose the incentive to mine. What's that mean? That means no ores for the smithers, and the only people who benefit are those who want 99 mining just for the hell of it (eg, for the cape). Mining can already be 70k-80k per hour. (yes it can.) It can make 700k-800k per hour. (yes it can.) What more can you ask for in a great skill? 91 runecrafting: Around 43k per hour when you hit around level 80, and the start-up lag is EXTREMELY slow. You need more xp, and even after you only make 100k more per hour and you can't afk Ghraak natures as you can with Rune @ Light Temple. GWD: Average 1m per hour if you average the drops:time taken ratio. But you also need to consider I'm talking about starting from ground zero, for level 1s across the board. So you need to get 90/90/90 and 70 prayer, pay for all that, take the time to find a team, buy the best equipment, AND hope you don't lag and die... PKING: Also an exact copy of GWD, with less profit and more risk. Merchanting: Clans take advantage if you solo, clan leaders take advantage if you clan, if you become a clan leader you still need tons of money to start if you wanna get anywhere, plus most of the people in RS will simply hate you. In addition it's still risky. But with your change, mining will just be useless. Is mining a hard skill to train? Yes. Your opinion, mine as well. It's a hard skill to train, but it can be fast, and it WILL be worth it. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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