Zaaps1 Posted February 28, 2009 Share Posted February 28, 2009 Since when is balancing it out messing with other people?? And who says i cant stand mining? I just don't do it too much in my account because i have other things to cater to like training combat. So if it will balance it out why do you insist on changing it? Obviously, you want to change it so the skill becomes easier. Doing so would mean ore prices would drop and people who did it the hard and respectable way would get screwed. If you want to change it so it's balanced, then there will be no point for the change in the first place. What the hell are you talking about? Changing it to be balanced from the old one is like updating it, improving it so it would be equal to woodcutting. Or if you don't want mining to be easier, increase the difficulty of woodcutting and screw the even larger population of people without 99 woodcutting. Think about it. Jagex will always try to please the larger group of people and minimise the unhappiness of customers. So what if you screw people up? When the "cook x" option and pest control came out, everyone who got 99 cooking the old fashioned way/ high lvled combat felt cheated. Different people have different thinking. What you think as "respectable" another person might call it old fashioned and pointless. Cope with change-you cant stop it. If you cant, go play classic. If there's not change, runescape will become a boring old game with nothing ever updated. Face it. You don't like mining. You can't stand it because it's a "waste of time". Call it what you'd like to, but in the end it's only a veil. Who cares though? I can't stand fletching, woodcutting, or fishing. I think they're all wastes of times, it's fine to feel that way. Update = improvements -> change to easier -> rants To be honest, MANY more people profit from mining as it is than as it will be if you get your way. It's not broken, why would you want to fix it? You'd only make it worse. Yes, change means progress. But change can almost mean damage. People always think of new improvements as a way of enhancing life, but that's not always true. New improvements could very well make things much worse. Example? A few months ago Barbarian Fishing was the best way to train fishing. Insane xp and additional xp in 3 skills. But with cut-x for the fish, while it may now SEEM easier, it is in reality much MUCH slower. Jagex's "improvement" killed off one of the best ways to train fishing. I'm not arguing that doing it the old way is respectable. If that was my point, I'd be killing Giant Skeletons for xp, and not doing Slayer. I'm saying that Jagex has wasted other people's time. They want to KEEP customers correct? Not make loyal ones angry and leave. No half brained idiot is going to quit the game because they can't man up to one skill, so they'll stay. Once again, you are one of a very small minority who does not reap rewards out of mining. If you change it, you'll hurt the majority. You may not like Karl Marx very much, but he has some very true statements. Why should the government cater to the needs of the small upper class when it is hurting and ignoring the overwhelming majority that is the lower class? The same applies here. Why do you want to change something to hurt a lot of people while only benefitting a handful of people, such as yourself, who don't like it? I bet Jagex would much rather see a few of you go than a much population go. EDIT: If you're getting 10k per hour powermining iron something is wrong with you. After level 50 you almost always 1 hit iron, so the xp is flat from there on out. In f2p, the max xp would be 42k-ish xp, but that's nearly impossible. I found myself consistently in the mid-30k range. And trust me I wasn't trying very hard, so there must be something you are doing wrong. Sorry to sound so accusative, but that has to be the reason. There's no reason why you should only get 10k per hour at level 50. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
3rkid Posted February 28, 2009 Share Posted February 28, 2009 This thread has encouraged me to raise my mining. Link to comment Share on other sites More sharing options...
quelmotz Posted February 28, 2009 Share Posted February 28, 2009 P2P or F2P? Where did you powermine? Did you use mousekeys, which are available to everyone? who doesn't use mousekeys. You don't use your brain properly if you spam crap like this. in f2p. yews are good money. My friend(f2p) made a lot of money by wcing yews and many other people wc yews too. There are a lot of competition for yews so the money isnt that good but who said miners don't have competition?? You, do you have any idea of what you're talking about?!? Yews are horribly slow at 60, they're horribly slow at 70 and they only become somewhat decent after 80 woodcutting. You think you're ready to make cash fast and easy just because you have got 60 woodcutting? How shamefully naive you are. I'd suggest you make a thorought investigation on the matter, otherwise your arguments will not stand a chance. The "yews are good for money" phrase is wrong. The correct one would be "Yews aren't really an amazing money-making way, but if you are a F2P fail mercher/pker, they may worth your time." TO say wcing yews is slow at 80- lvl is the same as saying rune mining is slow at 99- levels. So what the hell is your point? Since when is balancing it out messing with other people?? And who says i cant stand mining? I just don't do it too much in my account because i have other things to cater to like training combat. So if it will balance it out why do you insist on changing it? Obviously, you want to change it so the skill becomes easier. Doing so would mean ore prices would drop and people who did it the hard and respectable way would get screwed. If you want to change it so it's balanced, then there will be no point for the change in the first place. What the hell are you talking about? Changing it to be balanced from the old one is like updating it, improving it so it would be equal to woodcutting. Or if you don't want mining to be easier, increase the difficulty of woodcutting and screw the even larger population of people without 99 woodcutting. Think about it. Jagex will always try to please the larger group of people and minimise the unhappiness of customers. So what if you screw people up? When the "cook x" option and pest control came out, everyone who got 99 cooking the old fashioned way/ high lvled combat felt cheated. Different people have different thinking. What you think as "respectable" another person might call it old fashioned and pointless. Cope with change-you cant stop it. If you cant, go play classic. If there's not change, runescape will become a boring old game with nothing ever updated. Face it. You don't like mining. You can't stand it because it's a "waste of time". Call it what you'd like to, but in the end it's only a veil. Who cares though? I can't stand fletching, woodcutting, or fishing. I think they're all wastes of times, it's fine to feel that way. Update = improvements -> change to easier -> rants To be honest, MANY more people profit from mining as it is than as it will be if you get your way. It's not broken, why would you want to fix it? You'd only make it worse. Yes, change means progress. But change can almost mean damage. People always think of new improvements as a way of enhancing life, but that's not always true. New improvements could very well make things much worse. Example? A few months ago Barbarian Fishing was the best way to train fishing. Insane xp and additional xp in 3 skills. But with cut-x for the fish, while it may now SEEM easier, it is in reality much MUCH slower. Jagex's "improvement" killed off one of the best ways to train fishing. I'm not arguing that doing it the old way is respectable. If that was my point, I'd be killing Giant Skeletons for xp, and not doing Slayer. I'm saying that Jagex has wasted other people's time. They want to KEEP customers correct? Not make loyal ones angry and leave. No half brained idiot is going to quit the game because they can't man up to one skill, so they'll stay. Once again, you are one of a very small minority who does not reap rewards out of mining. If you change it, you'll hurt the majority. You may not like Karl Marx very much, but he has some very true statements. Why should the government cater to the needs of the small upper class when it is hurting and ignoring the overwhelming majority that is the lower class? The same applies here. Why do you want to change something to hurt a lot of people while only benefitting a handful of people, such as yourself, who don't like it? I bet Jagex would much rather see a few of you go than a much population go. EDIT: If you're getting 10k per hour powermining iron something is wrong with you. After level 50 you almost always 1 hit iron, so the xp is flat from there on out. In f2p, the max xp would be 42k-ish xp, but that's nearly impossible. I found myself consistently in the mid-30k range. And trust me I wasn't trying very hard, so there must be something you are doing wrong. Sorry to sound so accusative, but that has to be the reason. There's no reason why you should only get 10k per hour at level 50. Always one-hit iron at lvl 50 mining? dream on. I can stand mining for goodness's sake. I can't do it everyday because i have to train other low leveled skills to balance them out. How many times do i have to say this... Face it. You can't bear to lose your overly fast way to earn money because you got to lvl 85+ mining in p2p and now try to make things difficult for other people who have not got it yet. Who cares if rune ore prices drop? If there was a new ore to mine at lvl 90 or something, rune ore prices will crash. Rune ore is only used for smithing training. Who trains all the way to lvl 85+ smithing just to get rune weapons? Even selling 2 rune ores for about 35k, they can earn enough to buy a rune scimitar that costs 20k(req 2 bars) and have 15k+ left over. And since when did i state that i dislike Karl Marx? Runescape's political system is far from communism. Jagex caters to the lower class people far more than the upper class even though the upper class worked far more than the lower class. And anyway, communism will never work out because if gp was distributed evenly, why should you work hard at all? (don't make me give you a lecture on politics) Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
wcingisbad Posted February 28, 2009 Share Posted February 28, 2009 You, do you have any idea of what you're talking about?!? Yews are horribly slow at 60, they're horribly slow at 70 and they only become somewhat decent after 80 woodcutting. You think you're ready to make cash fast and easy just because you have got 60 woodcutting? How shamefully naive you are. I'd suggest you make a thorought investigation on the matter, otherwise your arguments will not stand a chance. The "yews are good for money" phrase is wrong. The correct one would be "Yews aren't really an amazing money-making way, but if you are a F2P fail mercher/pker, they may worth your time." TO say wcing yews is slow at 80- lvl is the same as saying rune mining is slow at 99- levels. So what the hell is your point? Why did you even use that analogy? Stop shooting in the dark already. Learn about stuff first. Also, yews are never faster than runite. The latter is at least 3x more profitable. R.I.P. Neko :[5,445,898,965th to 99 WoodcuttingBlogs are dead Link to comment Share on other sites More sharing options...
Obtaurian Posted February 28, 2009 Share Posted February 28, 2009 P2P or F2P? Where did you powermine? Did you use mousekeys, which are available to everyone? who doesn't use mousekeys. You don't use your brain properly if you spam crap like this. Answer the second question, please. Are you powermining clay? That might be your problem. in f2p. yews are good money. My friend(f2p) made a lot of money by wcing yews and many other people wc yews too. There are a lot of competition for yews so the money isnt that good but who said miners don't have competition?? You, do you have any idea of what you're talking about?!? Yews are horribly slow at 60, they're horribly slow at 70 and they only become somewhat decent after 80 woodcutting. You think you're ready to make cash fast and easy just because you have got 60 woodcutting? How shamefully naive you are. I'd suggest you make a thorought investigation on the matter, otherwise your arguments will not stand a chance. The "yews are good for money" phrase is wrong. The correct one would be "Yews aren't really an amazing money-making way, but if you are a F2P fail mercher/pker, they may worth your time." TO say wcing yews is slow at 80- lvl is the same as saying rune mining is slow at 99- levels. So what the hell is your point? How so? Rune mining is MUCH better money than yews at ANY level. Since when is balancing it out messing with other people?? And who says i cant stand mining? I just don't do it too much in my account because i have other things to cater to like training combat. So if it will balance it out why do you insist on changing it? Obviously, you want to change it so the skill becomes easier. Doing so would mean ore prices would drop and people who did it the hard and respectable way would get screwed. If you want to change it so it's balanced, then there will be no point for the change in the first place. What the hell are you talking about? Changing it to be balanced from the old one is like updating it, improving it so it would be equal to woodcutting. Or if you don't want mining to be easier, increase the difficulty of woodcutting and screw the even larger population of people without 99 woodcutting. Think about it. Jagex will always try to please the larger group of people and minimise the unhappiness of customers. So what if you screw people up? When the "cook x" option and pest control came out, everyone who got 99 cooking the old fashioned way/ high lvled combat felt cheated. Different people have different thinking. What you think as "respectable" another person might call it old fashioned and pointless. Cope with change-you cant stop it. If you cant, go play classic. If there's not change, runescape will become a boring old game with nothing ever updated. Face it. You don't like mining. You can't stand it because it's a "waste of time". Call it what you'd like to, but in the end it's only a veil. Who cares though? I can't stand fletching, woodcutting, or fishing. I think they're all wastes of times, it's fine to feel that way. Update = improvements -> change to easier -> rants To be honest, MANY more people profit from mining as it is than as it will be if you get your way. It's not broken, why would you want to fix it? You'd only make it worse. Yes, change means progress. But change can almost mean damage. People always think of new improvements as a way of enhancing life, but that's not always true. New improvements could very well make things much worse. Example? A few months ago Barbarian Fishing was the best way to train fishing. Insane xp and additional xp in 3 skills. But with cut-x for the fish, while it may now SEEM easier, it is in reality much MUCH slower. Jagex's "improvement" killed off one of the best ways to train fishing. I'm not arguing that doing it the old way is respectable. If that was my point, I'd be killing Giant Skeletons for xp, and not doing Slayer. I'm saying that Jagex has wasted other people's time. They want to KEEP customers correct? Not make loyal ones angry and leave. No half brained idiot is going to quit the game because they can't man up to one skill, so they'll stay. Once again, you are one of a very small minority who does not reap rewards out of mining. If you change it, you'll hurt the majority. You may not like Karl Marx very much, but he has some very true statements. Why should the government cater to the needs of the small upper class when it is hurting and ignoring the overwhelming majority that is the lower class? The same applies here. Why do you want to change something to hurt a lot of people while only benefitting a handful of people, such as yourself, who don't like it? I bet Jagex would much rather see a few of you go than a much population go. EDIT: If you're getting 10k per hour powermining iron something is wrong with you. After level 50 you almost always 1 hit iron, so the xp is flat from there on out. In f2p, the max xp would be 42k-ish xp, but that's nearly impossible. I found myself consistently in the mid-30k range. And trust me I wasn't trying very hard, so there must be something you are doing wrong. Sorry to sound so accusative, but that has to be the reason. There's no reason why you should only get 10k per hour at level 50. Always one-hit iron at lvl 50 mining? dream on. I can vouch that at level 50 mining, you one hit iron most of the time. At my level, I can't remember the last time I didn't one hit iron. I can stand mining for goodness's sake. I can't do it everyday because i have to train other low leveled skills to balance them out. How many times do i have to say this... So you're lazy. Face it. You can't bear to lose your overly fast way to earn money because you got to lvl 85+ mining in p2p and now try to make things difficult for other people who have not got it yet. Couldn't we say the same thing about 91 Runecrafting, or any moneymaking method for that matter? No ones trying to make things difficult for anyone else. Some people are just less lazy than others. Who cares if rune ore prices drop? If there was a new ore to mine at lvl 90 or something, rune ore prices will crash. Rune ore is only used for smithing training. Who trains all the way to lvl 85+ smithing just to get rune weapons? Even selling 2 rune ores for about 35k, they can earn enough to buy a rune scimitar that costs 20k(req 2 bars) and have 15k+ left over. And since when did i state that i dislike Karl Marx? Runescape's political system is far from communism. Jagex caters to the lower class people far more than the upper class even though the upper class worked far more than the lower class. And anyway, communism will never work out because if gp was distributed evenly, why should you work hard at all? (don't make me give you a lecture on politics) So far you have yet to introduce a compelling argument. You've also yet to post without flaming. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Zaaps1 Posted February 28, 2009 Share Posted February 28, 2009 [hide=My Bad] So if it will balance it out why do you insist on changing it? Obviously, you want to change it so the skill becomes easier. Doing so would mean ore prices would drop and people who did it the hard and respectable way would get screwed. If you want to change it so it's balanced, then there will be no point for the change in the first place. What the hell are you talking about? Changing it to be balanced from the old one is like updating it, improving it so it would be equal to woodcutting. Or if you don't want mining to be easier, increase the difficulty of woodcutting and screw the even larger population of people without 99 woodcutting. Think about it. Jagex will always try to please the larger group of people and minimise the unhappiness of customers. So what if you screw people up? When the "cook x" option and pest control came out, everyone who got 99 cooking the old fashioned way/ high lvled combat felt cheated. Different people have different thinking. What you think as "respectable" another person might call it old fashioned and pointless. Cope with change-you cant stop it. If you cant, go play classic. If there's not change, runescape will become a boring old game with nothing ever updated. Face it. You don't like mining. You can't stand it because it's a "waste of time". Call it what you'd like to, but in the end it's only a veil. Who cares though? I can't stand fletching, woodcutting, or fishing. I think they're all wastes of times, it's fine to feel that way. Update = improvements -> change to easier -> rants To be honest, MANY more people profit from mining as it is than as it will be if you get your way. It's not broken, why would you want to fix it? You'd only make it worse. Yes, change means progress. But change can almost mean damage. People always think of new improvements as a way of enhancing life, but that's not always true. New improvements could very well make things much worse. Example? A few months ago Barbarian Fishing was the best way to train fishing. Insane xp and additional xp in 3 skills. But with cut-x for the fish, while it may now SEEM easier, it is in reality much MUCH slower. Jagex's "improvement" killed off one of the best ways to train fishing. I'm not arguing that doing it the old way is respectable. If that was my point, I'd be killing Giant Skeletons for xp, and not doing Slayer. I'm saying that Jagex has wasted other people's time. They want to KEEP customers correct? Not make loyal ones angry and leave. No half brained idiot is going to quit the game because they can't man up to one skill, so they'll stay. Once again, you are one of a very small minority who does not reap rewards out of mining. If you change it, you'll hurt the majority. You may not like Karl Marx very much, but he has some very true statements. Why should the government cater to the needs of the small upper class when it is hurting and ignoring the overwhelming majority that is the lower class? The same applies here. Why do you want to change something to hurt a lot of people while only benefitting a handful of people, such as yourself, who don't like it? I bet Jagex would much rather see a few of you go than a much population go. EDIT: If you're getting 10k per hour powermining iron something is wrong with you. After level 50 you almost always 1 hit iron, so the xp is flat from there on out. In f2p, the max xp would be 42k-ish xp, but that's nearly impossible. I found myself consistently in the mid-30k range. And trust me I wasn't trying very hard, so there must be something you are doing wrong. Sorry to sound so accusative, but that has to be the reason. There's no reason why you should only get 10k per hour at level 50. Always one-hit iron at lvl 50 mining? dream on. I can stand mining for goodness's sake. I can't do it everyday because i have to train other low leveled skills to balance them out. How many times do i have to say this... Face it. You can't bear to lose your overly fast way to earn money because you got to lvl 85+ mining in p2p and now try to make things difficult for other people who have not got it yet. Who cares if rune ore prices drop? If there was a new ore to mine at lvl 90 or something, rune ore prices will crash. Rune ore is only used for smithing training. Who trains all the way to lvl 85+ smithing just to get rune weapons? Even selling 2 rune ores for about 35k, they can earn enough to buy a rune scimitar that costs 20k(req 2 bars) and have 15k+ left over. And since when did i state that i dislike Karl Marx? Runescape's political system is far from communism. Jagex caters to the lower class people far more than the upper class even though the upper class worked far more than the lower class. And anyway, communism will never work out because if gp was distributed evenly, why should you work hard at all? (don't make me give you a lecture on politics)[/hide] Yes, you can one-hit iron at around the level 50 range. I know this because I was level 86 Mining before I ever stepped foot in a members world. Ok? I didn't power through this in p2p and now I'm going to make things hard for everyone else because I want to keep my level to myself. I did this because I enjoyed the skill, and being able to make myself money by doing what I enjoy was my aim. I'm not trying to MAKE things difficult because I'm not trying to CHANGE anything. Even people without 85 mining benefit from mining. One of the best f2p moneymakers? Gold mining and addy mining. Go check what levels those are. Silver mining is decent, but not great, and coal is good when it's not crowded. And who smiths Rune Scims? Obviously a bad idea, but guess what? Take a look at the smithing panel, there's so much more things other than a scimitar. Rune shorts and bolts are very economical and are good xp. It's the same reason why people make addy plates. Because they have the money and are willing to spend it. A few people do smith scims, yes, but no one really does it for xp. And you know who cares when rune ore prices drop? A lot of damn people. The miners get screwed, and also the thousands of people working their way up to 85. The smithers get screwed since their final product's price drops (historically this leads to the cost of it going up as well, if you wanna go on past precedents). The people who buy the items also get screwed since there won't be any sellers. If no one is smithing rune items, that means you got to depend on Treasure Trails and the rare monster drop. Try buying an r2h and having to wait a few days for it, then come back and say rune ore's price falling doesn't affect many people. Indirectly, almost everyone in f2p would get hurt in some way. Not to mention the rangers who use rune bolts (which aren't even a monster drop, they're only from TT in patchs of like 40 and smithing). I didn't mean to imply you didn't like Marx. Once I used his ideas to support my argument and some kid started calling me a communist, which I am not. That statement was only in case you have some sort of dislike for him, not as an insult. You've missed the point. I'm not talking about lower class/upper class. I'm talking about majority/minority. Frankly, I don't believe there are classes in RuneScape. If you put in the time, you'll be as good as anyone from an "upper class". If there are classes, there's so much social mobility that it's irrelevant. So I said that that the government (Jagex) shouldn't pay attention to only the needs of the upper class (minority) instead of the lower class (majority). So my point is that Jagex should do what more people want, not what less people want. Ignore the example about social class entirely. I didn't say Communism should be in RuneScape. (See why I had that statement in there, because some people jump to conclusions.) Marx set 5 steps to achieve a "perfect society". 1. Take over, 2. Land redistribution, 3. Education in Socialism, 4. Government withers away, 5. Perfect Society achieved. Communism did not work because governments were not willing to give up their power. Ok? I'm not saying Communism should be in RuneScape, because it would never work. But Marx's other arguments are very well thought about, and they should be respected and considered. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
quelmotz Posted March 1, 2009 Share Posted March 1, 2009 Can you edit your post? its too messy for me to read and pls quote properly... Why would miners get screwed if rune ore prices drop? The ores price will drop, but you can get more ore in lesser time. Don't you understand supply and demand? What I'm suggesting is that the mining system become more like wcing, not exactly identical. There should be more than one ore per rock judging by their extremely long respawn rate(except for iron, tin and copper, which have to get a slightly longer respawn rate or no multiple ores for them), people should be able to harvest more than one ore per rock. Im not saying you can earn like 15+ rune ores from one rune rock, just 1/2 ores. As the rocks get higher leveled, the less ore you can get(i don't see this in woodcutting though). Maybe tin, copper and iron have only one ore per rock, but subsequently the rocks should have more than one. For coal, maybe 1/2/3/4/5/6, gold 1/2/3/4, mithril 1/2/3/4, adamant 1/2/3 ores per rock. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
wcingisbad Posted March 1, 2009 Share Posted March 1, 2009 Can you edit your post? its too messy for me to read and pls quote properly... Why would miners get screwed if rune ore prices drop? The ores price will drop, but you can get more ore in lesser time. Don't you understand supply and demand? What I'm suggesting is that the mining system become more like wcing, not exactly identical. There should be more than one ore per rock judging by their extremely long respawn rate(except for iron, tin and copper, which have to get a slightly longer respawn rate or no multiple ores for them), people should be able to harvest more than one ore per rock. Im not saying you can earn like 15+ rune ores from one rune rock, just 1/2 ores. As the rocks get higher leveled, the less ore you can get(i don't see this in woodcutting though). Maybe tin, copper and iron have only one ore per rock, but subsequently the rocks should have more than one. For coal, maybe 1/2/3/4/5/6, gold 1/2/3/4, mithril 1/2/3/4, adamant 1/2/3 ores per rock. If you can get rune ores faster, then more quantity will be put into the game in the same amount of time. supply increases = price decreases, so people will get screwed up anyways. R.I.P. Neko :[5,445,898,965th to 99 WoodcuttingBlogs are dead Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 1, 2009 Share Posted March 1, 2009 Can you edit your post? its too messy for me to read and pls quote properly... Why would miners get screwed if rune ore prices drop? The ores price will drop, but you can get more ore in lesser time. Don't you understand supply and demand? What I'm suggesting is that the mining system become more like wcing, not exactly identical. There should be more than one ore per rock judging by their extremely long respawn rate(except for iron, tin and copper, which have to get a slightly longer respawn rate or no multiple ores for them), people should be able to harvest more than one ore per rock. Im not saying you can earn like 15+ rune ores from one rune rock, just 1/2 ores. As the rocks get higher leveled, the less ore you can get(i don't see this in woodcutting though). Maybe tin, copper and iron have only one ore per rock, but subsequently the rocks should have more than one. For coal, maybe 1/2/3/4/5/6, gold 1/2/3/4, mithril 1/2/3/4, adamant 1/2/3 ores per rock. My bad with the quoting. You answered more than one post in your last response, so I didn't want to quote what I didn't need to and removed some brackets. I put what wasn't new in hide tags now. Sorry for that. You don't get it. If there's more ores than prices will fall because supply > demand, but then the number of rocks will compensate? If that's what you're getting at, you're wrong. The more ores there are, the less the price will be. Ok, so if there are 2 rune ores per rock, then the rune ore prices will halve, correct? (I understand there's only a chance to get 2 ore per rock, but to keep it simple let's say there always are. It doesn't change the outcome anyway.) But the demand will stay the same because you won't be doubling the rune ore requirement for 1 rune bar. (And if you were to do that, you'd have to remodel every single bar. If you want to make 1 trip to the furnace just to smith 1-2 high-level bars, be my guest.) When you increase quantity, you also decrease available space. What I mean is this: Say you could get 4 coal per rock. Coal prices would be 1/4 what they are now, but each rock you mined you would theoretically get the same amount of cash. But what you don't get is that you would also need 4x the banking trips to get the same amount of money. That adds up to a lot. At the mining guild, a banking trip is maybe 30 seconds now. If you need 4x that just to make the same amount of money, you are wasting a HUGE amount of time. That's not even mentioning the extra time it would take to mine the 3 extra ores. If mining 1 rune ore gets you 16k and takes 30 seconds, then mining 2 ores from the same rock would take you 1 minute for 16k. And when you include the fact that you won't always get that second ore... And if you were to increase the ore required for smithing as well, there would be MANY more trips to the furnace/banking trips for superheating. Adamant is 6 coal 1 addy already, which is only 4 bars per trip. Don't make it worse than that. On top of that, you accomplish nothing. If you were more ores per rock, what the hell do you get? Xp? Then it would just be overpowering. The xp you would be getting would make mining the next cooking/fletching. Don't make a great and respectable skill a trash one. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
mmmcannibalism Posted March 1, 2009 Share Posted March 1, 2009 making ore be 2 per rock would cause another problem, the price of rune armor would plummet to its locked alch value. Orthodoxy is unconciousnessthe only ones who should kill are those who are prepared to be killed. Link to comment Share on other sites More sharing options...
quelmotz Posted March 2, 2009 Share Posted March 2, 2009 You don't understand economy at all. Ok lets use your rune ore example. Lets say that you can get 1/2 ore per rock, so the price will be 1.5 times not two times. And you're assuming too many things. I admit, the ore prices will plummet very fast at first, but it will pick up again when more smithers join the crowd of people buying ore as the price is lower. And also, you can look at woodcutting-why are there so many logs per tree but yew logs still cost 400+, about 1.5 times the cost of mithril ore when they require similar lvl of stats??? It will balance out. The competition for mining means lesser ores can be gotten, increasing the price because more time will be wasted changing worlds, arguing, etc. P.S. just a question, why is copper ore almost twice as expensive as tin even though they are as easy to mine? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Obtaurian Posted March 2, 2009 Share Posted March 2, 2009 You don't understand economy at all. Ok lets use your rune ore example. Lets say that you can get 1/2 ore per rock, so the price will be 1.5 times not two times. And you're assuming too many things. I admit, the ore prices will plummet very fast at first, but it will pick up again when more smithers join the crowd of people buying ore as the price is lower. And also, you can look at woodcutting-why are there so many logs per tree but yew logs still cost 400+, about 1.5 times the cost of mithril ore when they require similar lvl of stats??? It will balance out. The competition for mining means lesser ores can be gotten, increasing the price because more time will be wasted changing worlds, arguing, etc. P.S. just a question, why is copper ore almost twice as expensive as tin even though they are as easy to mine? An intelligent rune miner will never (or rarely) have to compete for rune ores, unlike woodcutters. Can you answer me a question? WHY should we make mining easier, when it's already relatively easy? Slayer and Runecrafting are much slower, so should we make those easier, too? I don't understand your reasoning, and frankly, I didn't understand a single thing you wrote until the last sentence, and you were misinformed. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
XSniperX Posted March 2, 2009 Share Posted March 2, 2009 Mining was ok when you could power mine, same with fishing, now they are too boring It's tough at the top ;) Link to comment Share on other sites More sharing options...
Obtaurian Posted March 2, 2009 Share Posted March 2, 2009 Mining was ok when you could power mine, same with fishing, now they are too boring Powermining is very much alive and well. Same with fishing. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Homeboy62 Posted March 2, 2009 Share Posted March 2, 2009 Crap ton? Would that be metric? A "ton" is metric. 1 ton = 1000 kilograms. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 2, 2009 Share Posted March 2, 2009 Crap ton? Would that be metric? A "ton" is metric. 1 ton = 1000 kilograms. wat. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 2, 2009 Share Posted March 2, 2009 No, a ton is not metric. :lol: You don't understand economy at all. Ok lets use your rune ore example. Lets say that you can get 1/2 ore per rock, so the price will be 1.5 times not two times. And you're assuming too many things. I admit, the ore prices will plummet very fast at first, but it will pick up again when more smithers join the crowd of people buying ore as the price is lower. And also, you can look at woodcutting-why are there so many logs per tree but yew logs still cost 400+, about 1.5 times the cost of mithril ore when they require similar lvl of stats??? It will balance out. The competition for mining means lesser ores can be gotten, increasing the price because more time will be wasted changing worlds, arguing, etc. P.S. just a question, why is copper ore almost twice as expensive as tin even though they are as easy to mine? Ok you compare it too much with woodcutting. In woodcutting, supply meets the demand since so many people firemake and fletch. But in mining, this is not the case. There's simply not enough demand to make this work. And even if rune was 1.5x lower in cost, you would still be banking 1.5x as many times, resulting in a least half of the profits that you could've made. My guess is that copper is used somewhere else for some odd reason. Maybe there's a summoning familiar, but I don't know to be honest. It's just something eccentric in the economy, like the reason why Astrals are so worthless or why Eucs are so underpriced, despite both being better than their alternatives. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
saladplease Posted March 2, 2009 Share Posted March 2, 2009 Sure mining is the most boring skill to train, but it was one of the best ways i made cash as f2p, but now i hardly ever train it, as even at lvl 71 mithril and coal still take ages to mine! : Link to comment Share on other sites More sharing options...
Omg12333 Posted March 3, 2009 Share Posted March 3, 2009 Mining is not a skill I like, but it sure does give a lot of profit after 85. It can get up to 700k per hour, which is very good, hands down. It's also a good moneymaker by mining and smithing adamantite. It may be boring, but it's worth it. Support the best way to stop keyloggers! Link to comment Share on other sites More sharing options...
Nefelia Posted March 3, 2009 Share Posted March 3, 2009 You don't understand economy at all. Ok lets use your rune ore example. Lets say that you can get 1/2 ore per rock, so the price will be 1.5 times not two times. And you're assuming too many things. I admit, the ore prices will plummet very fast at first, but it will pick up again when more smithers join the crowd of people buying ore as the price is lower. And also, you can look at woodcutting-why are there so many logs per tree but yew logs still cost 400+, about 1.5 times the cost of mithril ore when they require similar lvl of stats??? It will balance out. The competition for mining means lesser ores can be gotten, increasing the price because more time will be wasted changing worlds, arguing, etc. P.S. just a question, why is copper ore almost twice as expensive as tin even though they are as easy to mine? Here's an idea: Lets make every skill like Woodcutting, because woodcutting is da bomb (apparently). Seriously though, no. Woodcutting is a fine skill, and I enjoy it when I feel like afk-training rather than actually paying attention. But should all of the gathering skills have the exact same mechanics? Should I now be able to shear one sheep more than once? Different mechanics make for more variety. And you have yet to offer a compelling reason to 'fix' mining. If it isn't broke, don't fix it. And if it isn't like your preferred woodcutting, so be it: variety is the spice of life. Bon appetit. Link to comment Share on other sites More sharing options...
quelmotz Posted March 3, 2009 Share Posted March 3, 2009 I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Nefelia Posted March 3, 2009 Share Posted March 3, 2009 I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. But we have to try to balance this out. Why? Many enjoy excelling at more challenging tasks. Why should woodcutters earn not as much as miners then? Because you can semi-afk woodcutting. Its not fast money, but it is easy money. You can't bear to lose your way of earning money I have several ways of making money, as should everyone else. Besides, I don't even have 85 mining yet. don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why would they care? They can semi-afk at Magic or Yew trees, and don't have to go into the Wilderness to get to their resources. >Smithing is too hard to train and far by not worth it. With Blast Furnace, smithing is fun. Thats right: fun. You can turn a modest profit by buying the ores and coal and un-noting them. Or, you can min the coal yourself and make a larger profit. All the while you are a part of a team effort to keep the smelting and smithing going along smoothly. >Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. And you just contradicted your earlier complaints... Link to comment Share on other sites More sharing options...
3rkid Posted March 3, 2009 Share Posted March 3, 2009 Wow, dude just give up. You're repeating yourself everytime you reply to someone. And now you want Runecrafting to be easier too? You are one lazy player (*click* done) and want to destroy the two most profitable non-combat skills? :notalk: P.S. You can't say the whole "Face it. You can't bear to lose your overly fast way to earn money" because my Mining and Runecrafting skills both suck, but I still think they shouldn't be made easier. Link to comment Share on other sites More sharing options...
wcingisbad Posted March 3, 2009 Share Posted March 3, 2009 My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. Just bolded that line of yours to make it clearer. I have to say that it totally ruined your arguments, seeing that you are now looked upon as someone who can't stand hard skills. R.I.P. Neko :[5,445,898,965th to 99 WoodcuttingBlogs are dead Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 4, 2009 Share Posted March 4, 2009 I didn't say we should make every skill like woodcutting. I said mining should be like woodcutting, but i did not say it should be identical to the point where you get logs from rocks or ores from trees. I'm implying that it should be easier to train mining. Don't say I'm a noob who just wants to get to 85 mining quickly because I want to earn millions. You say variety is the spice of life. Then what if the variety is you being a poor beggar on the road and someone else you dislike being a billionaire? Its variety isn't it? But we have to try to balance this out. Why should woodcutters earn not as much as miners then? You can't bear to lose your way of earning money, don't you think the woodcutters like mining being so overly good in earning money(once you get to rune anyway)? Why shouldn't there be demand for mining? Smithing is too hard to train and far by not worth it. Training smithing to such a high level just to smith rune is pointless. Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. Runecrafting should be easier-i mean, that's why mages aren't very popular because of the high rune costs. But anyway that belongs in another topic. BTW a ton isn't metric. A tonne is metric but a ton is I don't know whatic. So when a skill is too hard, it automatically needs to be updated to become easier? Maybe before you had something going, but now you're just pushing it way too much. Also, it doesn't matter what you change, if you get more ores per rock, you WILL see a CONSIDERABLE loss in profit. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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