LatinII Posted March 16, 2009 Share Posted March 16, 2009 Bind, the only "freezing" spell for the F2P mage. It has a duration of 5 seco - ... wait, 5? More like 1 if you ask me. When you cast Bind, your opponent will be frozen immediatelly, even though you're still casting the spell, which already has a casting time of around 2 seconds. :? Which leaves your opponent 3 seconds of being "frozen". After, you may want to go to a safespot, but because of Bind having such a short duration, your opponent will already be running towards you again while you just moved one square. You'll never have enough time to cast 1 Fire Blast, which also has a casting time of like 1.5 seconds, being horrible inaccurate (even on people with rune armour you will see splashes often), and only has a max hit of 16. And those silly -5% weakening spells isn't going to help you much either. The max + magic bonus a F2P mage can have is +39, and most of their defence stats are around +20/+30. that's nothing. F2P mages are pathetic when it comes to combat, which is lame imo. A ranger can be a good tanker, while still being a good damage dealer (18 on rapid), melee-ers can hit up to 31s with their 2H's, and mages can hit a 16, but most of the time you'll see something between 4-12. This is seriously annoying me. I love mages, I always am a mage on other MMO's, and I want to be able to be a good mage in F2P too. All I want is Snare, Wave spells and maybe those -10% weakining spells. I'd also like to see Splitbark becoming F2P. I mean, who ever uses that in P2P? It's mere garbage. Link to comment Share on other sites More sharing options...
FooK-A-Ji Posted March 16, 2009 Share Posted March 16, 2009 I'd say thats a good reason to get p2p, seeing as you state that you like to play mages in games. And p2p holds tons more mage stuff for you. And if you wish to remain f2p go buy some rune armor :) Link to comment Share on other sites More sharing options...
LatinII Posted March 16, 2009 Author Share Posted March 16, 2009 I'd say thats a good reason to get p2p, seeing as you state that you like to play mages in games. And p2p holds tons more mage stuff for you. And if you wish to remain f2p go buy some rune armor :) Mages should be balanced in F2P too in my opinion, not just in P2P. Wearing rune armour would only decrease my magic attack, which will make me splash even more then I already do. :P Link to comment Share on other sites More sharing options...
FooK-A-Ji Posted March 16, 2009 Share Posted March 16, 2009 I'd say thats a good reason to get p2p, seeing as you state that you like to play mages in games. And p2p holds tons more mage stuff for you. And if you wish to remain f2p go buy some rune armor :) Mages should be balanced in F2P too in my opinion, not just in P2P. Wearing rune armour would only decrease my magic attack, which will make me splash even more then I already do. :P I agree. Every combat system, be it ranged, melee or magic deserves to be balanced fairly. But Jagex must leave an incentive to purchase p2p. In this case it would probably be the unbalanced magic abilities that could lead to you buying a membership. I'm sure you would enjoy the mage experience in members far more than in f2p. p.s I'm 89 magic without membership myself, and I've always found magic here in f2p to be quite useful (teleports, smithing etc). But melee and ranged is far more deadly when fighting in the wilderness here in f2p :) Link to comment Share on other sites More sharing options...
LatinII Posted March 16, 2009 Author Share Posted March 16, 2009 I'd say thats a good reason to get p2p, seeing as you state that you like to play mages in games. And p2p holds tons more mage stuff for you. And if you wish to remain f2p go buy some rune armor :) Mages should be balanced in F2P too in my opinion, not just in P2P. Wearing rune armour would only decrease my magic attack, which will make me splash even more then I already do. :P I agree. Every combat system, be it ranged, melee or magic deserves to be balanced fairly. But Jagex must leave an incentive to purchase p2p. In this case it would probably be the unbalanced magic abilities that could lead to you buying a membership. I'm sure you would enjoy the mage experience in members far more than in f2p. p.s I'm 89 magic without membership myself, and I've always found magic here in f2p to be quite useful (teleports, smithing etc). But melee and ranged is far more deadly when fighting in the wilderness here in f2p :) I too have been P2P before, using Claws of Guthix and Charge (gotta love those 2 skills), so I know what I'm missing. The thing is, when I purchase a month of P2P, I feel so forced to play the game, because otherwise I would waste a month of membership. And I quite often retire from the game for several weeks when I'm bored, so that would be a big waste of membership days. "But Jagex must leave an incentive to purchase p2p. In this case it would probably be the unbalanced magic abilities that could lead to you buying a membership. I'm sure you would enjoy the mage experience in members far more than in f2p." Maybe you're right. If so, then screw you Jagex :wall: The Combat Triangle is very unbalanced for the F2P mage, and it's quite easy to fix it, without making too many P2P-ers angry. I mean, who ever uses Splitbark in P2P? Most people use Ancients for PvP, so adding Wave spells to F2P would be an ok thing to do. Same counts for giving Snare to F2P. I use full Druidic (Higher % for Bind to succeed), Runecrafter gloves, an amulet of magic, and my Explorer's ring to have the maximum + magic attack possible for F2P. Still, I stand no chance against a melee-er in my level range. Bind doesn't last too long to get to a good safe spot, Fire Blast hits too low and is too inaccurate, and the debuffs aren't any good either. But I agree with you that Magic is a nice and usefull skill, but it lacks when it comes to PvP. Link to comment Share on other sites More sharing options...
compfreak847 Posted March 16, 2009 Share Posted March 16, 2009 Mage is balanced. Unfortunately, it maxes out early in the skill. See the various other posts on this. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
LatinII Posted March 16, 2009 Author Share Posted March 16, 2009 Mage is balanced. Unfortunately, it maxes out early in the skill. See the various other posts on this. Maybe at level 50-70 it is. But at level 90/100+ it will be very unbalanced, and you can't deny that. Also, keep in mind that I'm talking about F2P. In P2P it's balanced indeed, at every level range. Link to comment Share on other sites More sharing options...
Juhnie Posted March 16, 2009 Share Posted March 16, 2009 I whole-heartedly agree with you. F2P mage needs some tweaks. It just simply can't compete with other combat styles at high levels. Master of Attack ~ August 29th, 2010Proud to have served the awesome Tip.It Crew <3 Link to comment Share on other sites More sharing options...
sees_all1 Posted March 16, 2009 Share Posted March 16, 2009 I know this all too well. You should look at and support my idea :P. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
compfreak847 Posted March 16, 2009 Share Posted March 16, 2009 Maybe at level 50-70 it is. But at level 90/100+ it will be very unbalanced, and you can't deny that. Also, keep in mind that I'm talking about F2P. In P2P it's balanced indeed, at every level range. That's exactly what I said :-# Mage needs higher level spells. It's that simple. Then again, it's unlikely it will get them, with melee and range maxing out at level 40. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Sir_Kurity Posted March 16, 2009 Share Posted March 16, 2009 Not quite, range gets its max hit and accuracy increased every level past 40. Same with melee. Mage sorta just gets super accuracy with a level 59 spell. O.O Link to comment Share on other sites More sharing options...
compfreak847 Posted March 16, 2009 Share Posted March 16, 2009 Mage gets its accuracy boosted, melee has separate skills. A mage damage boost would be nice, I guess. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Abc1230 Posted March 16, 2009 Share Posted March 16, 2009 Um... don't pk with mage? A mage pure is really just a novelty, not really useful for f2p pvp. YouTube Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 16, 2009 Share Posted March 16, 2009 Snare: I agree Wave spells: This may be pushing it with the blood runes. 16 damage at combat level like 30-40 is already amazing. That's when mage shines, not at higher levels. -10% weakening: I agree Here's how f2p combat works, each piece of the triangle has a "dynastic" period in which it dominates the other two, regardless of the triangle's "rules". For mage, this is in the low levels (before level 55-ish), range picks up from there and lasts until the 60s and 70s, after which melee is best. Although admittingly, f2p mage got a huge shot of steroids with Teleblock. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
LatinII Posted March 17, 2009 Author Share Posted March 17, 2009 Snare: I agree Wave spells: This may be pushing it with the blood runes. Bloods could rise if Wave spells would be made F2P, after that glitch with BA. :) Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 17, 2009 Share Posted March 17, 2009 Snare: I agree Wave spells: This may be pushing it with the blood runes. Bloods could rise if Wave spells would be made F2P, after that glitch with BA. :) Not familiar with that glitch. I'm not saying that it's a bad idea, but I think it's pushing it too far for Jagex to accept. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
EGmaestro Posted March 17, 2009 Share Posted March 17, 2009 you definetly have valid points there..mage is only good at low cb levels..but even then if you were to put a lower level mage against a ranger with the same levels, the ranger would more often than not come out on top..also with protect from mage being the first protect spell available..mage is pretty much screwed. however, if youve been reading the new stuff mark gerhard (or whatevr his name is) has been posting on the main runescape site, i think he mentioned something about fixing f2p mage sucking so bad. keep your hopes up.. -.- Darwin's Radio, stairway to stardom 2009 Link to comment Share on other sites More sharing options...
Zaaps1 Posted March 17, 2009 Share Posted March 17, 2009 you definetly have valid points there..mage is only good at low cb levels..but even then if you were to put a lower level mage against a ranger with the same levels, the ranger would more often than not come out on top..also with protect from mage being the first protect spell available..mage is pretty much screwed. however, if youve been reading the new stuff mark gerhard (or whatevr his name is) has been posting on the main runescape site, i think he mentioned something about fixing f2p mage sucking so bad. keep your hopes up.. -.- Not in my experience. Even with the basic fire strike, the mages come out on top, even over rangers. Remember that good part of your mage defense is your magic level. Also, low levels usually don't advance that far into prayer. I'm talking about level 40s here. Unless they specifically train prayer, they'll be either: very weak combat-wise, or a higher level. Prayer, honestly speaking, is irrelevant at low levels. Even when you hit 37 mage, it'll only last for a few moments. With no ppots and super restores, prayer is almost out of place in f2p. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
EGmaestro Posted March 17, 2009 Share Posted March 17, 2009 ok if your talking about <40 then thats true. most lower lvl players seem to b amazed if you have over 30 prayer.. -.- but at higher levels prayer can make all the difference. especially in p2p with pray pots Darwin's Radio, stairway to stardom 2009 Link to comment Share on other sites More sharing options...
quelmotz Posted March 17, 2009 Share Posted March 17, 2009 Obviously f2p mage is too weak, I mean-what kind of crappy armor do they have?!?!?!?! They don't even have proper legwear!!!!!! Their spells could do with a bit of tweaking but their armor and weps are crap. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
LatinII Posted March 17, 2009 Author Share Posted March 17, 2009 I think the least they could do is to fix Bind, so that it will actually freeze your target for 5 seconds, in stead of 2. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted March 17, 2009 Share Posted March 17, 2009 It is actually 5 seconds. As far as i can tell. O.O Link to comment Share on other sites More sharing options...
LatinII Posted March 17, 2009 Author Share Posted March 17, 2009 It is actually 5 seconds. As far as i can tell. From my experience, Bind will start to work as soon as when you cast the spell. Bind takes about 2 seconds to cast, so that will leave you with 3 seconds to either run away and Bind him again, or do 1 Fire Blast and then Bind him again. Imo it should start to freeze your enemy when you finish casting the spell, so you actually have 5 seconds to do whatever you want to do with him/her. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted March 17, 2009 Share Posted March 17, 2009 Yes, but it freezes them from the time you start casting the spell, so its still 5 seconds, giving you enough time to cast 1 spell, and run away. Then you bind again. O.O Link to comment Share on other sites More sharing options...
legilgalad2 Posted March 17, 2009 Share Posted March 17, 2009 Yes, but it freezes them from the time you start casting the spell, so its still 5 seconds, giving you enough time to cast 1 spell, and run away. Then you bind again. In a clan match that's all well and good, but I think he means that it's useless for 1 on 1 matches. Woodcutting does not raise your combat level because most people do not play as yew trees. Link to comment Share on other sites More sharing options...
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