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Thieving Monsters


Dire_Wolf

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THIS SUGGESTION IS BEING PROGRESSED!

 

 

 

 

Who's working on this suggestion (If you want to help out, join my clan chat Sirhemen):

 

SirHemen and Deviledegg24

 

 

Here's how what we call "Thieving worlds" will possible work:

 

1) It will be 2-3 Thieving themed worlds where you can "Loot" corpses of monsters that has 1M+ items in their drop file. Looting can be done after killing a boss, their corpse will remain and you have the time until new respawn to loot the corpse. Looting corpses in Thieving worlds have higher chance of a rare than normal worlds. This suggestion is meant to benefit the solo player, and those who love Thieving.

 

 

 

 

2) Looting's success rate is based on your Thieving and monsters combat level. If you succeed looting you will have good chance of a rare drop (Not just expensive rare). If you fail however you will not receive any drop. Looting can be done even if your being attacked by other monsters.

 

 

 

The chance or % of a rare drop depends on this:

 

15% - If there is more than 1 of the monster (Example Abyssal demons)

 

25% - If there is ONLY 1 of this monster (Example General Graardor)

 

 

 

3) All boss rooms will be single combat in Thieving worlds, and the bosses "Chooses" their opponent. If a boss respawns and "Chooses" me for example, i will have a yellow arrow above my character's head. The same thing will be with minions if more than 1 player is in the boss room. This is to prevent that players group together to gain benefit of fast kills, and therefor affecting rare drops price massively.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OLD POST

 

My idea which i will present, is just a idea and can be changed in anyway to make it best possible for the game.

 

 

 

If someone is unconscious or dead, you can steal their stuff right?

 

 

 

So my idea of how Thieving can become USEFUL is this:

 

 

 

No matter what monster, after you kill them their corpse will remain and you can "Loot" it. Their corpse will disappear after next respawn or if it is looted..

 

 

 

This does not mean you will also get a drop and loot the corpse, but only the last. Thieving the corpse has higher chance of getting a rare drop (That the monster drops), than killing it and obtaining a drop. But you can fail in looting the corpse, so that's a risk to take. Failing gives no reward what so ever.

 

 

So here's how it works:

 

1) You kill a monster (Let's say General Graardor)

 

2) The corpse remains

 

3) You loot the corpse

 

4) You fail or succeed (Depends on your thieving level). But succeeding does not mean you will get a Bandos item 100%.

 

 

 

There should be few themed worlds for "Thieving", which let's you do this. Thieving worlds is not like normal worlds, if you kill a monster their corpse remains and NOT a drop.

 

 

 

So this way i think Thieving can be quite fun and also contribute to solve Monster hunters problem which is getting a Lootshare world (Specially at Bandos).

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Interesting, could be good.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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All depends on how much more likely it makes you to get a good item. If it's too much, prices will tank.

 

I did not think of the prices. I don't know how to solve that, hope someone figures out a way.

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All depends on how much more likely it makes you to get a good item. If it's too much, prices will tank.

 

I did not think of the prices. I don't know how to solve that, hope someone figures out a way.

 

There really is no way to implement this suggestion without prices being affected. A second chance to get rare items means 2X more rare items coming into the game (at least), and more items coming into the game means lower prices.

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All depends on how much more likely it makes you to get a good item. If it's too much, prices will tank.

 

I did not think of the prices. I don't know how to solve that, hope someone figures out a way.

 

There really is no way to implement this suggestion without prices being affected. A second chance to get rare items means 2X more rare items coming into the game (at least), and more items coming into the game means lower prices.

 

It wouldn't be 2x. He said that this would only be available on certain worlds where you ONLY get to loot corpses while the rest ramain how they are.

 

 

 

 

 

Personally, I figure that, with the chance to fail, the increase in your chances of getting a rarer drop could be, with a little work, balanced so that prices aren't affected very much if at all.

 

 

 

 

 

Also, here is my suggestion on possible theiving level requirements for different lvls of monsters (this could also be a way to help to balance the increased chances of rarer drops and the numbers are, of course, up for discussion):

 

|-----------------------------|

|Theiving | Highest theivable |

|  lvl    |    monster lvl*   |

|-----------------------------|

|    1    |        10         |

|   10    |        20         |

|   30    |        40         |

|   50    |        70         |

|   60    |       100         |

|   70    |       150         |

|   80    |       225         |

|   90    |       350         |

|   99    |       all         |

|-----------------------------|

 

*This is the highest combat level that a monster can have so that someone of the corresponding theiving level can loot its corpse. For example, I have 72 theiving, so I would be able to loot the corpses of all monsters with less than 150 combat (if anyon can think of a better way to label this column just say so and I will change it) while my imaginary friend, Bob, has 93 theiving, so he can loot all monsters with combat levels under 350.

 

 

 

 

 

 

 

As for theiving exp, I think twice the monster's combat level sounds about right.

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try: command not found

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What about 100% drops and charms?

 

I like the idea as thieving is one of the skills I'm not too keen on and this would make it a lot more interesting.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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All depends on how much more likely it makes you to get a good item. If it's too much, prices will tank.

 

I did not think of the prices. I don't know how to solve that, hope someone figures out a way.

 

There really is no way to implement this suggestion without prices being affected. A second chance to get rare items means 2X more rare items coming into the game (at least), and more items coming into the game means lower prices.

 

It wouldn't be 2x. He said that this would only be available on certain worlds where you ONLY get to loot corpses while the rest ramain how they are.

 

 

 

 

 

Personally, I figure that, with the chance to fail, the increase in your chances of getting a rarer drop could be, with a little work, balanced so that prices aren't affected very much if at all.

 

 

 

 

 

Also, here is my suggestion on possible theiving level requirements for different lvls of monsters (this could also be a way to help to balance the increased chances of rarer drops and the numbers are, of course, up for discussion):

 

|-----------------------------|

|Theiving | Highest theivable |

|  lvl    |    monster lvl*   |

|-----------------------------|

|    1    |        10         |

|   10    |        20         |

|   30    |        40         |

|   50    |        70         |

|   60    |       100         |

|   70    |       150         |

|   80    |       225         |

|   90    |       350         |

|   99    |       all         |

|-----------------------------|

 

*This is the highest combat level that a monster can have so that someone of the corresponding theiving level can loot its corpse. For example, I have 72 theiving, so I would be able to loot the corpses of all monsters with less than 150 combat (if anyon can think of a better way to label this column just say so and I will change it) while my imaginary friend, Bob, has 93 theiving, so he can loot all monsters with combat levels under 350.

 

 

 

 

 

 

 

As for theiving exp, I think twice the monster's combat level sounds about right.

 

That sounds good.

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All depends on how much more likely it makes you to get a good item. If it's too much, prices will tank.

 

I did not think of the prices. I don't know how to solve that, hope someone figures out a way.

 

There really is no way to implement this suggestion without prices being affected. A second chance to get rare items means 2X more rare items coming into the game (at least), and more items coming into the game means lower prices.

 

It wouldn't be 2x. He said that this would only be available on certain worlds where you ONLY get to loot corpses while the rest ramain how they are.

 

 

 

 

 

Personally, I figure that, with the chance to fail, the increase in your chances of getting a rarer drop could be, with a little work, balanced so that prices aren't affected very much if at all.

 

 

 

 

 

Also, here is my suggestion on possible theiving level requirements for different lvls of monsters (this could also be a way to help to balance the increased chances of rarer drops and the numbers are, of course, up for discussion):

 

|-----------------------------|

|Theiving | Highest theivable |

|  lvl    |    monster lvl*   |

|-----------------------------|

|    1    |        10         |

|   10    |        20         |

|   30    |        40         |

|   50    |        70         |

|   60    |       100         |

|   70    |       150         |

|   80    |       225         |

|   90    |       350         |

|   99    |       all         |

|-----------------------------|

 

*This is the highest combat level that a monster can have so that someone of the corresponding theiving level can loot its corpse. For example, I have 72 theiving, so I would be able to loot the corpses of all monsters with less than 150 combat (if anyon can think of a better way to label this column just say so and I will change it) while my imaginary friend, Bob, has 93 theiving, so he can loot all monsters with combat levels under 350.

 

 

 

 

 

 

 

As for theiving exp, I think twice the monster's combat level sounds about right.

 

 

 

I also agree with this, that table seems pretty good.But when it fails does it mean that you dont get the 100% drop like bones or hides?

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legless122.png

legless122.png

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If you fail looting a corpse you will not receive any items, even if the items are usually dropped 100%.

 

 

 

Thieving corpse has higher chance of a rare, therefor it would be to good if you got the items that was 100%.

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Interesting, could be good.

 

Is there a reason why it can't be good?

 

Imagine slaying daganoths with a cannon, and still trying to get those snap seeds/blue charms...

 

What about not doing this on slayer tasks/monsters? or only at high lvl monsters (bosses, etc.)?

EisS.gif
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Interesting, could be good.

 

Is there a reason why it can't be good?

 

Imagine slaying daganoths with a cannon, and still trying to get those snap seeds/blue charms...

 

What about not doing this on slayer tasks/monsters? or only at high lvl monsters (bosses, etc.)?

 

This way of thieving will make the skill fun:

 

 

 

1) There will be only 2-3 "Thieving" worlds, where if you kill a monster their corpse will remain and not their drop

 

 

 

2) High level monsters are high level monsters, you need good combat to kill them and good thieving to loot their corpses. What you expect it to be, thieving level 1 and combat 50 to kill a boss?

 

 

 

3) By looting monster corpses using these worlds you will have a higher chance of obtaining a rare drop than if you kill them in a normal world. You fail or succeed where failing leads to no loot.

 

 

 

Through this it means 1) Kill monster 2) Loot it's corpse. So combat will be important to earn on this.

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But doesn't that mean we'd have to train thieving to get drops? Or just on those special worlds?

 

 

 

If the second, then you have to add some sort of incentive to do so.

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Way too much people on those thieving worlds you mentioned

 

What do you mean by that

 

Way too many people in the worlds. Who doesn't want a higher chance of a better drop?

 

 

 

Not everyone will have very high thieving level to loot the corpses of bosses, more importantly the looting can fail and result in NO REWARD.

 

 

 

So if many players go on Thieving worlds, what does this mean? Less players on normal worlds, making it a bit easier for boss hunters!

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Or a cheapening of the older drops, making regular boss hunting less profitable and special boss hunting far more profitable and hard to beat the competition to.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Or a cheapening of the older drops, making regular boss hunting less profitable and special boss hunting far more profitable and hard to beat the competition to.

 

That could be true but let's look at how this will be:

 

 

 

1) Higher chance, BUT still you can fail looting

 

2) To kill bosses you need good combat, and i can imagen 99 thieving to loot their corpses. Everyone has this?NO.

 

3) Looting corpses will only give reward to 1 player, and not all. So this is solo thing.

 

 

 

Even so, you got only around 1 minute to loot the corpse before it disappears. Even if you succeed, it's not like it will be 100%,75%,40%, or even 20% higher chance of a rare. It will be a bit higher than usual, but not a massive %.

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1) So? Your saying you can either get just as good of a chance or a significantly better chance

 

2) Good combat? How's that different from killing monsters on regular worlds not using your method? High thieving is one of the easiest 99s, and takes a very short amount of time to achieve

 

3) How's that different then regular kills? Whoever gets the kill in a regular team gets this all to themselves, it's no different then if it is split up.

 

 

 

I'm not sure how big of a difference your planning on, but if it's anything noticeable, it will have an effect on prices, screwing the poor soloer in regular worlds.

 

 

 

I don't have a strong opinion on this, and I think it's kind of cool, but I'm bored so I'm seeing if I can debate against what I think :lol:

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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