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Tale of the Muspah - Mini-guide

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Hey, here's just a little mini-guide to the new quest. Posting it fast, gonna update it over the next 5-10 minutes to make it more readable.

 

 

 

Items required: 8 cosmic runes, 8 water runes, 8 sapphires(or Pickaxe and chisel), hatchet

 

Items suggested: Dramen staff or something to teleport near Relekka.

 

 

 

 

 

1. Talk to Erjolf, he will talk about a secret inside the caves. Agree to keep his secret and follow him into the caves.

 

 

 

2. Jump across the flat rock to get to Erjolf.

 

 

 

3. Follow Erjolf into the cave opening to the west.

 

 

 

4. Walk to the east and talk with Erjolf. You will discover that he saw something pointy in the cave, that looked like a piece of armour, and he wants to find that to prove his worth and pass the Trials.

 

 

 

5. Offer to help Erjolf with the Trials. He will tell you that he thinks he knows a way to melt the ice. Tell him you're ready to learn how to melt the ice.

 

 

 

6. After Erjolf shows you how to melt the ice, talk with him and he will give you a knife, tinderbox, and spade, the tools needed to melt the ice.

 

 

 

7. Now what you need to do is melt the entire piece of ice in the center. To do this, you need to hit it with fire rafts, but it's not that simple. There are streams on each side of the room. The north stream feeds the pool, while the south, east, and west all flow out of the pool. So you need to block certain streams so that the water will flow towards the center.

 

 

 

 

This entire section is not very complete. I messed up while writing this and missed quite a bit.

 

The first step is thawing the east side of the center piece. To do this block the south and east streams so it's all flowing towards the west. Then stand on the northern flat rock of the eastern stream, and launch a raft. That will melt the east side of the center piece.

 

The second step is thawing the northern side. To do this, block the east and the west streams so it is all flowing south. Then stand on the north side of the cavern, directly north of the ice block. And launch a raft. That will melt the north side.

 

Third step is thawing the western side. Block the south and west streams so it's all flowing east. Then stand directly west of the center piece of ice and launch a raft to melt it.

 

Now, fourth step is the south side. This one is a bit trickier. What you need to do for this one is block the southern and eastern sides so all the water is flowing west. Then you need to stand on the shore facing to the west, but this part of the shore is on a curve. Now you need to let loose 5 rafts to take out all the ice on that side of the center piece.

 

 

 

8. Once all the ice is melted, talk with Erjolf and he will realize it isn't armour but a frozen monster. Erjolf will tell you to talk with a historian at the Trollweis hunter area and tell him about the creature. Take a good look at the monster in the ice, and then leave the cave.

 

 

 

9. Once you leave the cave, head to the west to get out of that snowy area, and then head north along a narrow strip of land into the trollweis hunter area. Head as far north as you can go, and then go up the stairs. Head to the Northeast corner and talk with the Natural Historian.

 

 

 

10. The Natural Historian will start asking you questions about what the creature looks like, answer the questions of how the Monster looked.

 

The correct answers are:

 

What colour is the creature? Yellow

 

How many arms does it have? Four

 

How many legs? none

 

Describe its head. [bleep]ed

 

Describe the tail. [bleep]ed

 

Describe the hands. Pincers

 

 

 

11. The Natural Historian will tell you the creature is a myth and it doesn't exist, but there is a statue of the creature located east of the Desert Mining Camp, and he will give you a lumbridge teleport tablet to get there.

 

 

 

12. Use the lumbridge tablet or any method you wish to get down to the desert and run down to the Desert Mining Camp. Once you're there, head straight east, all the way to the River Elid, where you will find a sand pile. Dig it out and you will be approached by Ali the Wise.

 

 

 

13. Ali the Wise will tell you tales of the monster which is called a Muspah. He also says that it is a myth but doesn't exist, but after you convince him it is real, he will tell you how to free it from the ice.

 

 

 

Bank: 8 Cosmic Runes, 8 Water Runes, 8 Sapphires(Or a pickaxe and a chisel), Hatchet

 

 

 

14. Make your way back to the cave, and if you brought a pickaxe instead of the sapphires, mine all the sapphires from the rocks within the cave, and cut them with a chisel.

 

 

 

15. After explaining the story to Erjolf, walk across the bridge and bore your sapphires into the ice. Once they are all in the ice, click on the ice to cast enchant sapphires on it(It is not required to be on normal magics).

 

 

 

16. Now the Muspah will be unfrozen and Erjolf will come over to get his trophy. The Muspah will come to life and Erjolf will run away. Talk to the Muspah and you will find that it was really a Mahjharrat named Jhallan who had transformed into the shape of a Muspah.

 

 

 

17. Jhallan will need your help to put him back into hibernation. Go right outside the cave and talk to Erjolf. Erjolf will tell you that you can travel by Canoe to get around the shore.

 

 

 

18. Walk up to the trollweis hunter area but this time when you get to the stairs, head west to get to the shore, where Erjolf will be sitting with a log.

 

 

 

19. Make the log into a canoe and then travel with it, which will bring you to an area north of trollweis. Go down into the cave and head south to find Jhallan. He will need to find a peaceful spot to rest. Head to the far southwest of the cave where you will find an area that is icy, has no monsters, has no light, and has no running water.

 

 

 

20. Now bore sapphires around Jhallan and enchant sapphires to encase him in ice. Right before you do this, he will give you a Tail of the Muspah, that you can give to Erjolf. Leave the cave and travel across the canoe to get back to Erjolf, and give him the Muspah tail.

 

QUEST COMPLETE

 

 

 

Hints and Tips:

 

Talk to the historian after digging up the statue and he will give you a 200 xp lamp.

 

After the cave, you can talk to Ali the Wise and tell him all the information you have about Mahjarrahts.

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Yeah i really just want to know how to describe the stupid thing...

Does some one have to make a guide for every quest that comes out?

erloj is to the west by the shore with a log, not the east. i took like 5 hours looking for him on the east >.>

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Yeah i really just want to know how to describe the stupid thing...

 

 

 

Yup. People are lazy and they don't want to do quests themselves. This makes it easier for everyone! :lol:

 

 

 

Anyway, I'll bookmark this for later. Probably get around to doing it tomorrow. :D Nice guide.

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You also need a knife for after you use the canoe.

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Maxed total levels

Remaining for Completionist Cape: Livid Farm spell (Borrowed Power)

Inferno Adze can be used in place of both the pickaxe (sapphire mining) and the hatchet (canoe).

 

Worked for me :)

 

 

 

Slayer Ring is also useful to teleport near Rellekka and to Pollnivneach (to run up to the statue and to run up to Nardah later).

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"America will never seek a permission slip to defend the security of our people."

-George W. Bush

  • Author
You also need a knife for after you use the canoe.

 

 

 

Ya but Erjolf gives you a knife, tinderbox, and spade near the beginning of the quest.

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18. Walk up to the trollweis hunter area but this time when you get to the stairs, head east to get to the shore, where Erjolf will be sitting with a log.

 

Head WEST, hes definitely to the west

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[hide]

Felix, je moeder.

Je moeder felix

Je vader, felix.

Felix, je oma.

Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

[/hide]

  • Author

Woopsy, changed.

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Thanks for the guide, the ice melting part wus a bit confusing at 1st but it isnt that bad.

Total Level 2247- 11x 99s All Combat Skills, Slayer, Summoning, Woodcutting, Herblore

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