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A way to inprove runescape's combat

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Something definitely needs to be done about combat in Runescape. Currently the only combat that is not attack and wait is magic, and even that is limited to if you need to cast more then your auto cast spell. Now that does not mean Runescape combat is bad it just means its not as fleshed out as it could be.

 

 

 

Another reason this needs to be added is that I find as I'm running through slayer assignments or other forms of combat grinding I zone out and get lethargic. That's not to say this change is as easy as adding abilities, because it is not. As mentioned earlier combat is already getting to the point where you can one, two, or three shot someone with nice rolls.

 

 

 

So what I propose is that Jagex goes and for Runescapes next big update overhauls combat COMPLETELY. If say Dharok's at redbarred were to only do 45 damage and when augmented with skills up to around 70 damage combat would not only be less about clicking and just waiting for the other to drop(between keeping HP/stats up and occasionally delving into other combat areas) but remove the occurrence of one/two shotting.

 

 

 

The purpose of this suggestion is not to **** up an established game mechanic but to add depth to an already amazing game.

"A time comes when silence is betrayal" MLKJ

 

Speak your mind, but be civil.

Get mad, but do not rage.

Do unto others as you would want done to yourself.

 

"]doughnutt.jpg

 

Follow the doughnut to my blog! :D

Underlined comments

 

 

 

Do you want the short answer or the long one?

 

[hide=Short]There are cheap ways and expensive ways to train, agreed? Magic, trained the cheap way, is no more than 300-400k to 59. Someone with level 1s across the board could make that in f2p in 5-6 hours. Small investment, given its power.

 

 

 

But if you do it the expensive way, yeah it'll cost me.[/hide]

 

 

 

[hide=Long]First off all, Compfreak has left TIF, so let's stop picking on him? You don't need to refer to him all the time.

 

 

 

In PvP, cost of training is irrelevant. If you got 99 range using chins, does it make you any different from someone who got it cannoning? Or someone who got it at Avians? It doesn't, because it ends in the same result.

 

 

 

So if you are a pker, it doesn't matter how much you spent to get there. All that matters is the end result. The ends justify the means in this case.

 

 

 

Let's think. At 35 combat you can have 59 mage and 24 hp, 1s everything else. What can a meleer hit at this point? Well, at 35 combat he can have 40 attack, 40 strength, and 28 hp. That comes out to a 10 (while potted). A lot less than the mage's 16, right? And at the end of the day, who's complaining? The meleer, who got owned, or the mage, who spent more money getting there?

 

 

 

The only thing you can argue is that the cost OF PKING (not training) is higher. Half-true. In f2p, all you need are 300 deaths, 1.5k airs, a fire staff, and wizard robes. Meleers need to buy expensive armor that costs more than 3k or something (unless it's an iron pure), a weapon that costs a lot more than 1.5k (TWO weapons, may I add?), strength potions, etc.[/hide]

 

 

 

First off, I didn't hear that Compfreak had left TIF, so don't blame me. He didn't have some huge "I am leaving TIF now" thread as far as I know.

 

 

 

I'm not blaming you, I'm just informing you. Sorry if I sounded like I was accusing you of something. That wasn't my intention, my bad.

 

 

 

Arguably speaking, the end justifies the means, but would you feel good getting a million dollars in real life by doing something against you conscience? No. Back to topic, I doubt you could get 300-400k in f2p with level 1s across the board in 5-6 hours. I can't even earn 150k/h or so in f2p.

 

 

 

I don't see where you're going with the first one, since training magic isn't "evil". Also, you can make decent money in f2p (40-60-70k per hour) with all level 1s and 10 hp. Examples are tanning cowhides, making soft clay, etc. Plus once you do have the money, merchanting sets is easy, quick, and decent money as well. Sure, it's possible. And once you get a few little levels, you can add another 10k cash per hour plus xp. So yes, 300-400k isn't hard to come by in f2p.

 

 

 

150k per hour would make 300-400k 2-3 hours. I said 5-6 hours. And if you mine gold ore, you can make pretty close to 150k, ok maybe not as close as you would like. But upwards of 100k. If you're really dedicated to mining, addy and rune make just as much and more than gold.

 

 

 

After you run out of deaths and airs? Then? Mysterious appearance of runes in your inventory? 300 shots isn't going to last very long, I can tell you. 100 deaths evaporates in 10-15 min of clanwarring, from my experiences. 300 isn't going to last more than an hour, unless you're a hit-and-run coward.

 

What are we talking about here, a career in pking? Well if you had no more money then what? You'd go make some of course. I'm just saying the minimum stuff a mage has to do to go on his first pking trip, and 300 shots lasts plenty. No duh it's not going to last CLANWARRING, when you're constantly in combat. Are you always fighting someone in the wild? No. Over half the time you're looking for someone to fight. Plus, you aren't level 35. You aren't fighting people with lower than 30 hp. You can't kill your opponents in 2 hits. For a low level pure match, you'd need maybe 30-50 casts, in my experience, to finish a fight. No more than that. 300 casts can easily last an hour, unless you get a lot of fights.

 

 

 

It is an UNDISPUTED fact that mage costs the most, almost irregardless of what you're doing. Training? All you need for melee is a infinite-term investment of 200-300k, and some food and pots. For mage, you need some incredibly overcosted runes, a heck lot of food, and training on monsters isn't even effective :roll: Pking? Burning 300gp x 300 deaths and 1500 x 12gp per hour isn't any cheap crap. 100k per hour for god's sake. In 3-4 hours you're about evened out with meleers who bought full rune. Any experienced mage would have burned a few million when the meleer is enjoying the luxury of his impossible (but still possible for some strange reason) undegradeable armor and weapons.

 

 

 

Did I ever say to train on monsters? You have to be a [developmentally delayed] to train mage on monsters, unless you are a member an ice bursting rock lobsters. But I'm getting OT, so let's refocus. Training mage, I'll state again, CAN be relatively inexpensive. Once again, cast curse on the Zamorak Monk. This is very cheap. I remember when I was a little newcomer, this got me from 19-55 (wanted high alch) in a week. Must've cost me 200k back then, but I bought my runes from shops, so it was cheaper. Nowadays, the cost is somewhere around 300-400k, but remains one of the best methods for mage pures. You also have superheating mith once you get that spell. Sure you need the smithing level, but Knight's Sword + a little extra investment solves that problem.

 

I was just giving an example. You still can't dispute the fact that mage costs the most, almost irregardless of what you're doing with it. What about pking? You can't dispute the fact that its not worth it with this current pking system where mage is useless in terms of cost-efficiency. Mage costs far more than its payoff.

 

 

 

=D> Good job, all you've done is contributed nothing to this thread. Well that's a tad off, you did contribute that mage is expensive to train and increased the page size unnecessarily with your quotes. If you're going to post in Suggestions at least have the decency to make it actually a suggestion and not a rant.

 

 

 

Edit - The reason I point this out is because it this thread addresses a serious issue, combat(melee and range formally, mage somewhat informally) is not only dull but its getting to the point where damage is not in sync with defense, thus causing the one and two shots people can pull off.

"A time comes when silence is betrayal" MLKJ

 

Speak your mind, but be civil.

Get mad, but do not rage.

Do unto others as you would want done to yourself.

 

"]doughnutt.jpg

 

Follow the doughnut to my blog! :D

Not sure if this has already been mentioned, so if it has, forgive me.

 

 

 

Basically you have to remember that we have 1 hand on the mouse at all times to eat. Therefore using anyting about Alt-6 is a pain.

 

A more, err, 'constructive' move would be Alt 1-4 for attacking, Shift 1-4 for defensive, and Ctrl 1-4 for countering. (Unless defensive is meant to counter offensive, which would make more sense anyways.)

 

Using shift wouldn't work, since it is used to capitalize letters or utilize the symbols wih the numbers.

Sorry for stretching the page.

 

 

 

 

I was just giving an example. You still can't dispute the fact that mage costs the most, almost irregardless of what you're doing with it. What about pking? You can't dispute the fact that its not worth it with this current pking system where mage is useless in terms of cost-efficiency. Mage costs far more than its payoff.

 

 

 

 

 

 

300 deaths isn't a whole lot. Something like 90k. So you spend 90k per hour and get easier kills, and with the current pk system, people have been getting a lot more than 90k per kill (not even per hour, per kill).

 

 

 

Plus, efficiency isn't the issue here. It's how good mage is. While I can't dispute that mage costs the most, you can't dispute that mage is the most powerful at low levels. For our purposes, that's all that matters, since you can't change the price of mage without a complete overhaul of runecrafting.

If you want the combat system to be good finally, and not slow paced, stopping fighting to shove a shark in your mouth, they should remove delays from eatting stuff. There is no reason at all for there to be delays. Everything edible in the game including potions should work exactly like the bandaids at castle wars.

 

 

 

I honestly believe doing that simple thing would make Runescape pvp less of a joke and quick-paced rather than clicking something and watching your character swing away at it. However, they seem to like doing the opposite and remove it from stuff like Karambwan...

Hmm... Sounds sort of like WoW/Everquest ect... :roll: (with the "hotkeys" and all that)

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

Hmm... Sounds sort of like WoW/Everquest ect... :roll: (with the "hotkeys" and all that)

 

 

 

How is that a bad thing. If MMO players would get off there thrones and experiment with other MMO's so as to find out what they are talking about we would see some radically different suggestions. The reason that Runescape could be said it is better then these standard MMO's is because its A.) Sandbox and B.) Amazing Quests. But you can never say without lying that Runescape's combat is better or even near on par with other 3D combat driven MMO's.

"A time comes when silence is betrayal" MLKJ

 

Speak your mind, but be civil.

Get mad, but do not rage.

Do unto others as you would want done to yourself.

 

"]doughnutt.jpg

 

Follow the doughnut to my blog! :D

I agree with these ideas (so I support), although I think there should be injuries as well. Like slices, fractures and torn muscles. There could be different grades, which lower your attack/strength/defence level by a higher amount, depending on the grade, and running will be impossible while you are wounded. You could get medicines in the Duel arena, which you will have to take every 15 minutes, for a few hours (again, depending on your wound grade). There should be a very small chance, though, like 1/8000 or something.

 

 

 

~ Danil445.

Proud owner of the Quest Cape since 31/08

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Quest suggestion: The Shadow of a Delver

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