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A way to inprove runescape's combat

Featured Replies

Welcome

 

Runescapes combat had a reputation for being a little, boring... however, while revising I had an brainwave of how to improve melee based combat greatly, and it all comes down to a new skill- Spirit Energy. This, is basically a magic book for meeleers, however... it is fairly different, for a start its not casting spells, it is however bursts of energy going through what ever weapon you are using, and each different type has a different effect, they are classed into 3 categories, offensive, defensive and counter. No runes are used to use these, but there you can only perform one every 10 or so seconds. Also, every burst has a 1 second delay, and in that time a simble of the type of energy will be shown above the head so you/your opponent can use the correct counter move. Also, the 10 secound timer starts when the current move fininishes

 

 

 

Offensive:

 

The bursts of energy under this category is mainly used to damage your opponent, and there are 5 spells that can be used;

 

Burn: Hotkey Alt+1

 

If successful, the enemy will be burned. Every time your opponent attacks you, the burn will injure them, how much by and how long for depends on your level.

 

 

 

Acid shot:Hotkey Alt+2

 

If successful, the enemy will temporarily blinded for 1-5 moves depending on your level, in this time there defence level rapidly drops and they will not be able to attack you, nor eat/use potions/food or move.

 

 

 

Hard hit: Hotkey Alt+3

 

If successful, your enemy will be hit with an attack that has a strength boost depending on your spirit energy level. Also, your enemy will be knocked away from your player by a few steps.

 

 

 

Muscle cramp: Hotkey Alt+4

 

If successful, your enemy will not be able to move, teleport or hit you very hard for a certain amount of turns, depending on your level.

 

 

 

 

Defensive:

 

Swivel- Hotkey Alt+5

 

You can move 90 digress clockwise or anticlockwise around your enemy, if he/she doesnt respond in time there attack fails.

 

 

 

Knockback: Hotkey Alt+6

 

If successful, your opponent will be knocked a few steps away from you and stunned for a few turns.

 

 

 

Arravs power:Hotkey Alt+7

 

If succsesfull, for a few turns you defensive will be greatily increased and you oponents strength will greatily decrease

 

 

 

Counter:

 

Every spell is listed has a counter spell listed here, and if the correct spell is used to counter another spell then the other spell will have no affect, eg if player A was to use burn, and within the second player B was to use counter burn, then burn would be unsuccessful. For the hot keys, hold alt, 9 and the correct number (e.g burn being alt+9+1)

 

 

 

Pictures

 

How to acsess the book forget im wearing a rune pick, pretend it says whip or something ;) :

 

thingyaf.png

 

 

 

More coming soon...

 

 

 

Thanks for taking your time to read thru this, and please leave any comments you want. Support would be great, but please keep all critism constructive.

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2,274th person to 99 mining

Weapons are already overpowering when you can hit 70+ with a gs. Good effort but it doesn't have to be a game where you keep endlessly clicking every 10 seconds.

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I don't think Runescape is up for that. I mean, clicking a bunch of buttons in-game is already bad for Runescape, just look at the special bar and Summoning panel. These buttons get very annoying, so you'd at least have to move them to the keyboard.

  • Author

The clicking could get anoying, so i have added hotkeys.

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2,274th person to 99 mining

Interesting idea, however at this time Melee is the least in need of improvements. Unless this can work for the other styles as well, I'm afraid I'm going to have to disagree.

Join Future Update News! The longest running update speculation thread on the RSOF, currently on its 24 Edition

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Thanks to Killerwat for the sig!

Interesting idea, however at this time Melee is the least in need of improvements. Unless this can work for the other styles as well, I'm afraid I'm going to have to disagree.

 

 

 

The concept of the idea is good IMO, but melee doesn't need it, mage/range does. Especially mage.

Interesting idea, however at this time Melee is the least in need of improvements. Unless this can work for the other styles as well, I'm afraid I'm going to have to disagree.

 

 

 

The concept of the idea is good IMO, but melee doesn't need it, mage/range does. Especially mage.

 

You have no idea how powerful mage can be, do you?

2Xeo5.png
Interesting idea, however at this time Melee is the least in need of improvements. Unless this can work for the other styles as well, I'm afraid I'm going to have to disagree.

 

 

 

The concept of the idea is good IMO, but melee doesn't need it, mage/range does. Especially mage.

 

You have no idea how powerful mage can be, do you?

 

 

 

You have no idea how OVERLY powerful melee can be (compared to mage in f2p), do you?

People affected by lag would be at a severe disadvantage, especially considering the lack of PVP worlds in some country's.

O.O

Interesting idea, however at this time Melee is the least in need of improvements. Unless this can work for the other styles as well, I'm afraid I'm going to have to disagree.

 

 

 

The concept of the idea is good IMO, but melee doesn't need it, mage/range does. Especially mage.

 

You have no idea how powerful mage can be, do you?

 

 

 

You have no idea how OVERLY powerful melee can be (compared to mage in f2p), do you?

 

 

 

We're not talking about mage in f2p, we're talking about combat in general, which means p2p. Jagex shouldn't base all of its updates to make f2p more "fair", they should tailor to p2p first and f2p should really get only what they need out of it.

 

 

 

P2P mage is strong enough to hold its own, even against meleers.

 

 

 

F2P mage is not underpowered. The only thing wrong with f2p mage is the lack of defense. At 59 mage, you can hit almost double what melee and ranged can hit. Rangers have to level to the 80s-90s before they can match your damage. Meleers can hit up to 22s with the scimmy, which is the pking staple. To hit a 16 in f2p, you'd need at least around 70 strength. So at level 59 you get the power of a level 90 ranger and of a level 70 meleer. If you only make additions to f2p mage. Plus, magic has teleblock, which none of the others have. Go to any big Clan Wars game and be a mager. You'll be the first one to get attacked and the first one to die. That's the case even in games of all level 100+. That proves that magic is still deadly.

F2P mage is not underpowered. The only thing wrong with f2p mage is the lack of defense. At 59 mage, you can hit almost double what melee and ranged can hit.

 

And after that, it is basically useless.

 

 

 

Rangers have to level to the 80s-90s before they can match your damage.

 

But it can hit a lot faster, and is often the one to come out on top (which is good. It is supposed to).

 

 

 

Meleers can hit up to 22s with the scimmy, which is the pking staple. To hit a 16 in f2p, you'd need at least around 70 strength. So at level 59 you get the power of a level 90 ranger and of a level 70 meleer.

 

Mage is supposed to beat melee, so that really, is only fair. It's the higher level mages that have no help.

 

 

 

If you only make additions to f2p mage. Plus, magic has teleblock, which none of the others have. Go to any big Clan Wars game and be a mager. You'll be the first one to get attacked and the first one to die. That's the case even in games of all level 100+. That proves that magic is still deadly.

 

Or is it an easy first kill? Seriously, at high levels, F2P mage is virtually useless.

 

 

 

As for the topic, I don't see it working out very well in Runescape.

F2P mage is not underpowered. The only thing wrong with f2p mage is the lack of defense. At 59 mage, you can hit almost double what melee and ranged can hit.

 

And after that, it is basically useless.

 

 

 

Teleblock, but yes Mage loses a lot of its luster at higher levels. Still, it dominates at lower levels, so it's only fair. You can't have mage owning a level 9 AND owning at level 99 can you?

 

 

 

 

 

 

Rangers have to level to the 80s-90s before they can match your damage.

 

But it can hit a lot faster, and is often the one to come out on top (which is good. It is supposed to).

 

 

 

Ok, range is supposed to beat it. Let's end it there

 

 

 

 

Meleers can hit up to 22s with the scimmy, which is the pking staple. To hit a 16 in f2p, you'd need at least around 70 strength. So at level 59 you get the power of a level 90 ranger and of a level 70 meleer.

 

Mage is supposed to beat melee, so that really, is only fair. It's the higher level mages that have no help.

 

 

 

The only addition to f2p mage (other than robes) would be snare. I think that f2p mage should get snare. That would give them a fighting chance for many more levels (magic level contributes to magic attack and defense as well, remember that).

 

 

 

My point was that mage can outdamage melee for quite a while.

 

 

 

 

 

 

If you only make additions to f2p mage. Plus, magic has teleblock, which none of the others have. Go to any big Clan Wars game and be a mager. You'll be the first one to get attacked and the first one to die. That's the case even in games of all level 100+. That proves that magic is still deadly.

 

Or is it an easy first kill? Seriously, at high levels, F2P mage is virtually useless.

 

 

 

But the thing is, people don't say "kill the mage, easy target", they say "omfg stupid mages get him out". Mages are extremely annoying. When tackling meleers, and experienced mage at clan wars can take out quite a few before going down.

F2P mage is not underpowered. The only thing wrong with f2p mage is the lack of defense. At 59 mage, you can hit almost double what melee and ranged can hit.

 

And after that, it is basically useless.

 

 

 

Teleblock, but yes Mage loses a lot of its luster at higher levels. Still, it dominates at lower levels, so it's only fair. You can't have mage owning a level 9 AND owning at level 99 can you?

 

Teleblock isn't F2P. And this discussion was started as F2P mage by your first word there.

 

 

 

 

Meleers can hit up to 22s with the scimmy, which is the pking staple. To hit a 16 in f2p, you'd need at least around 70 strength. So at level 59 you get the power of a level 90 ranger and of a level 70 meleer.

 

Mage is supposed to beat melee, so that really, is only fair. It's the higher level mages that have no help.

 

 

 

The only addition to f2p mage (other than robes) would be snare. I think that f2p mage should get snare. That would give them a fighting chance for many more levels (magic level contributes to magic attack and defense as well, remember that).

 

 

 

My point was that mage can outdamage melee for quite a while.

 

I would be fine with new robes and snare, really. It just needs something.

 

 

 

 

 

 

If you only make additions to f2p mage. Plus, magic has teleblock, which none of the others have. Go to any big Clan Wars game and be a mager. You'll be the first one to get attacked and the first one to die. That's the case even in games of all level 100+. That proves that magic is still deadly.

 

Or is it an easy first kill? Seriously, at high levels, F2P mage is virtually useless.

 

 

 

But the thing is, people don't say "kill the mage, easy target", they say "omfg stupid mages get him out". Mages are extremely annoying. When tackling meleers, and experienced mage at clan wars can take out quite a few before going down.

 

I'll give you that. I don't really know that much on that subject. Truth is, I don't really like PvP, and balancing Mage wouldn't help with that, but in 1 on 1 in F2P, it is underpowered at higher levels, as is right now.

 

 

 

By the way, I think we're off topic, here.

We're not off topic. We're discussion if this should be added to all combat forms or just melee. Then someone brought it should only be mage since it's underpowered. Now I'm saying that mage isn't underpowered enough to need an exclusive update.

 

 

 

1) F2P does have teleblock. They gave it to f2p when they added PvP worlds. Thank the lord, right? ::'

 

 

 

2) Right, exactly what I think. Robes and snare should be given, but that's it. That's all that's needed to balance it out at higher levels.

 

 

 

3) I don't like PvP either, but clan wars is fun enough. It's true that a mage won't last very long in higher levels 1v1, UNLESS there were barriers and such to trap the meleer behind.

We're not off topic. We're discussion if this should be added to all combat forms or just melee. Then someone brought it should only be mage since it's underpowered. Now I'm saying that mage isn't underpowered enough to need an exclusive update.

 

 

 

1) F2P does have teleblock. They gave it to f2p when they added PvP worlds. Thank the lord, right? ::'

 

 

 

2) Right, exactly what I think. Robes and snare should be given, but that's it. That's all that's needed to balance it out at higher levels.

 

 

 

3) I don't like PvP either, but clan wars is fun enough. It's true that a mage won't last very long in higher levels 1v1, UNLESS there were barriers and such to trap the meleer behind.

 

1) Really? Must've missed it during my big forced break. I just noticed it wasn't listed as F2P skill in the Magic calc, earlier. That changes some things, then.

 

2) Glad we agree on that.

 

3) I was kind of forced to play it once (sort of like peer pressure), so I didn't enjoy it. I might like it if I willingly submitted to it (sort of like reading), but we may never find out. Maybe some day.

We're not off topic. We're discussion if this should be added to all combat forms or just melee. Then someone brought it should only be mage since it's underpowered. Now I'm saying that mage isn't underpowered enough to need an exclusive update.

 

 

 

1) F2P does have teleblock. They gave it to f2p when they added PvP worlds. Thank the lord, right? ::'

 

 

 

2) Right, exactly what I think. Robes and snare should be given, but that's it. That's all that's needed to balance it out at higher levels.

 

 

 

3) I don't like PvP either, but clan wars is fun enough. It's true that a mage won't last very long in higher levels 1v1, UNLESS there were barriers and such to trap the meleer behind.

 

1) Really? Must've missed it during my big forced break. I just noticed it wasn't listed as F2P skill in the Magic calc, earlier. That changes some things, then.

 

2) Glad we agree on that.

 

3) I was kind of forced to play it once (sort of like peer pressure), so I didn't enjoy it. I might like it if I willingly submitted to it (sort of like reading), but we may never find out. Maybe some day.

 

 

 

1) Well it happens. At least you know now :P

 

3) I was pressured into it also, but I found it to be fun and sorta stuck to it. However, point being that no matter where you are, if there are obstacles, the mage stands a chance, although the odds are against him at higher levels (like combat 80+)

3) True enough. But without obstacles, bind is virtually useless.

 

 

 

But I think we can agree that Mage doesn't need these particular updates... Nor does Melee... What about Ranged?

3) True enough. But without obstacles, bind is virtually useless.

 

 

 

But I think we can agree that Mage doesn't need these particular updates... Nor does Melee... What about Ranged?

 

 

 

No way.

 

 

 

So in the end who is the weakest? Mage. And 70 strength requires virtually no investment, except some armor and foodstuff, but 59 mage is VERY VERY VERY expensive for f2p. And how can fire blast average 16s at level 59? You need at least 70 or so mage to average 16s. Really, you're over-exaggerating the power of mage. It costs huge amounts of money and the payoff is low. And did you ever hear of something called RATE OF ATTACKING (speed)?

 

 

 

Really, I'm sick of these debates on whether mage is underpowered or not. I believe that mage is underpowered. Period. I don't care what you think.

 

 

 

* note that all references to "mage" here is regarding f2p.

 

 

 

I know you and compfreak have a certain tendency to go on long debates and I DO NOT WANT to waste my time going around in circles in such debates, which might lead to flame wars.

3) True enough. But without obstacles, bind is virtually useless.

 

 

 

But I think we can agree that Mage doesn't need these particular updates... Nor does Melee... What about Ranged?

 

 

 

No way.

 

 

 

So in the end who is the weakest? Mage. And 70 strength requires virtually no investment, except some armor and foodstuff, but 59 mage is VERY VERY VERY expensive for f2p. And how can fire blast average 16s at level 59? You need at least 70 or so mage to average 16s. Really, you're over-exaggerating the power of mage. It costs huge amounts of money and the payoff is low. And did you ever hear of something called RATE OF ATTACKING (speed)?

 

 

 

Really, I'm sick of these debates on whether mage is underpowered or not. I believe that mage is underpowered. Period. I don't care what you think.

 

 

 

* note that all references to "mage" here is regarding f2p.

 

 

 

I know you and compfreak have a certain tendency to go on long debates and I DO NOT WANT to waste my time going around in circles in such debates, which might lead to flame wars.

 

 

 

You...should get better informed first....oh if you don't want to start a "long debate" just skip to the 2nd to last paragraph. You have been "warned".

 

 

 

We are not talking about efficiency here. Who cares if mage costs more? The point is that it's strong. Sure mage costs a lot, what are you trying to say? Have Jagex give us 1k free runes every day? Cost is not part of the issue here.

 

 

 

You can hit 16s at level 59 with fire blast. Period. That's undisputed. I never said it was an average, I said it was the MAX. Melee can hit 22s with r scim at 99 strength w/ potion. Does that mean it AVERAGES 22s? No, that means that it CAN hit 22s. Same thing here. Mage doesn't average 16s with fire blast, but it has the potential to hit a 16. No other combat stat can offer that much damage at such a low level.

 

 

 

Yeah rate of speed. What's your point? Mage still destroys range and melee until high levels. Mage still gives better damage per second until those higher levels. Then once you give mage better robes and snare, mage can compete, at least, at those higher levels.

 

 

 

You can believe that magic is underpowered. Fine. You're allowed to have your own opinion. My opinion is that it's only underpowered at high levels, and is perhaps even overpowered at lower levels. If you don't care about what other people think and you don't even want to consider listening, that's simply crude ignorance and the inability to consider other points of view. Which is fine, except when you keep going around and telling others that you're right. If you're going to tell everyone that mage is underpowered and you are NOT willing to listen to others, well I can't help you there, but I'm just going to tell you that it's extremely irrational and extremely...well, [developmentally delayed]ed, if you want me to speak the truth.

 

 

 

I don't flame. The last time I was actually yelling at someone over the internet was, well, I'd have to say when my friend decided to get himself killed in the abyss like an idiot. Even that was more of a lecture on stupidity. If you really don't want to debate that's fine. I know I have a tendency to type of long (arguably unnecessary) replies. If you don't want to deal with me, that's fine. I'm perfectly ok with that, and I'd understand your decision (maybe even make the same if I were you). And don't compare me to Compfreak, I'm not that good :lol:

 

 

 

But just know this: while you can hold your own opinion, you should still keep an open mind. Your may be right, but just know that you also may the wrong. I would like to say that while I agree that magic is underpowered at higher levels, that does not mean it is underpowered as a whole. If you are not willing to listen, fine. But that kinda disqualifies you from telling others that you are right...

3) True enough. But without obstacles, bind is virtually useless.

 

 

 

But I think we can agree that Mage doesn't need these particular updates... Nor does Melee... What about Ranged?

 

 

 

No way.

 

 

 

So in the end who is the weakest? Mage. And 70 strength requires virtually no investment, except some armor and foodstuff, but 59 mage is VERY VERY VERY expensive for f2p. And how can fire blast average 16s at level 59? You need at least 70 or so mage to average 16s. Really, you're over-exaggerating the power of mage. It costs huge amounts of money and the payoff is low. And did you ever hear of something called RATE OF ATTACKING (speed)?

 

 

 

Really, I'm sick of these debates on whether mage is underpowered or not. I believe that mage is underpowered. Period. I don't care what you think.

 

 

 

* note that all references to "mage" here is regarding f2p.

 

 

 

I know you and compfreak have a certain tendency to go on long debates and I DO NOT WANT to waste my time going around in circles in such debates, which might lead to flame wars.

 

 

 

You...should get better informed first....oh if you don't want to start a "long debate" just skip to the 2nd to last paragraph. You have been "warned".

 

 

 

We are not talking about efficiency here. Who cares if mage costs more? The point is that it's strong. Sure mage costs a lot, what are you trying to say? Have Jagex give us 1k free runes every day? Cost is not part of the issue here.

 

 

 

You can hit 16s at level 59 with fire blast. Period. That's undisputed. I never said it was an average, I said it was the MAX. Melee can hit 22s with r scim at 99 strength w/ potion. Does that mean it AVERAGES 22s? No, that means that it CAN hit 22s. Same thing here. Mage doesn't average 16s with fire blast, but it has the potential to hit a 16. No other combat stat can offer that much damage at such a low level.

 

 

 

Yeah rate of speed. What's your point? Mage still destroys range and melee until high levels. Mage still gives better damage per second until those higher levels. Then once you give mage better robes and snare, mage can compete, at least, at those higher levels.

 

 

 

You can believe that magic is underpowered. Fine. You're allowed to have your own opinion. My opinion is that it's only underpowered at high levels, and is perhaps even overpowered at lower levels. If you don't care about what other people think and you don't even want to consider listening, that's simply crude ignorance and the inability to consider other points of view. Which is fine, except when you keep going around and telling others that you're right. If you're going to tell everyone that mage is underpowered and you are NOT willing to listen to others, well I can't help you there, but I'm just going to tell you that it's extremely irrational and extremely...well, [developmentally delayed], if you want me to speak the truth.

 

 

 

I don't flame. The last time I was actually yelling at someone over the internet was, well, I'd have to say when my friend decided to get himself killed in the abyss like an idiot. Even that was more of a lecture on stupidity. If you really don't want to debate that's fine. I know I have a tendency to type of long (arguably unnecessary) replies. If you don't want to deal with me, that's fine. I'm perfectly ok with that, and I'd understand your decision (maybe even make the same if I were you). And don't compare me to Compfreak, I'm not that good :lol:

 

 

 

But just know this: while you can hold your own opinion, you should still keep an open mind. Your may be right, but just know that you also may the wrong. I would like to say that while I agree that magic is underpowered at higher levels, that does not mean it is underpowered as a whole. If you are not willing to listen, fine. But that kinda disqualifies you from telling others that you are right...

 

 

 

Money is a huge factor is pvp, btw. What about I give you a melee set with stats

 

 

 

Stab+400 Slash +400 Crush +400 Def (all) +2000 Strength +500

 

 

 

Small print: Cost=10 billion gp.

 

 

 

This example might be extreme, but I'm just stating a clear point. MAGIC COSTS TOO MUCH FOR ITS EFFICIENCY. Magic is one of the most powerful ways of attacking out there, but it is damn expensive, and only rich people like compfreak can use them. This makes almost the whole skill obsolete, with only rich people being able to use the spells.

Do you want the short answer or the long one?

 

[hide=Short]There are cheap ways and expensive ways to train, agreed? Magic, trained the cheap way, is no more than 300-400k to 59. Someone with level 1s across the board could make that in f2p in 5-6 hours. Small investment, given its power.

 

 

 

But if you do it the expensive way, yeah it'll cost me.[/hide]

 

 

 

[hide=Long]First off all, Compfreak has left TIF, so let's stop picking on him? You don't need to refer to him all the time.

 

 

 

In PvP, cost of training is irrelevant. If you got 99 range using chins, does it make you any different from someone who got it cannoning? Or someone who got it at Avians? It doesn't, because it ends in the same result.

 

 

 

So if you are a pker, it doesn't matter how much you spent to get there. All that matters is the end result. The ends justify the means in this case.

 

 

 

Let's think. At 35 combat you can have 59 mage and 24 hp, 1s everything else. What can a meleer hit at this point? Well, at 35 combat he can have 40 attack, 40 strength, and 28 hp. That comes out to a 10 (while potted). A lot less than the mage's 16, right? And at the end of the day, who's complaining? The meleer, who got owned, or the mage, who spent more money getting there?

 

 

 

The only thing you can argue is that the cost OF PKING (not training) is higher. Half-true. In f2p, all you need are 300 deaths, 1.5k airs, a fire staff, and wizard robes. Meleers need to buy expensive armor that costs more than 3k or something (unless it's an iron pure), a weapon that costs a lot more than 1.5k (TWO weapons, may I add?), strength potions, etc.[/hide]

Do you want the short answer or the long one?

 

[hide=Short]There are cheap ways and expensive ways to train, agreed? Magic, trained the cheap way, is no more than 300-400k to 59. Someone with level 1s across the board could make that in f2p in 5-6 hours. Small investment, given its power.

 

 

 

But if you do it the expensive way, yeah it'll cost me.[/hide]

 

 

 

[hide=Long]First off all, Compfreak has left TIF, so let's stop picking on him? You don't need to refer to him all the time.

 

 

 

In PvP, cost of training is irrelevant. If you got 99 range using chins, does it make you any different from someone who got it cannoning? Or someone who got it at Avians? It doesn't, because it ends in the same result.

 

 

 

So if you are a pker, it doesn't matter how much you spent to get there. All that matters is the end result. The ends justify the means in this case.

 

 

 

Let's think. At 35 combat you can have 59 mage and 24 hp, 1s everything else. What can a meleer hit at this point? Well, at 35 combat he can have 40 attack, 40 strength, and 28 hp. That comes out to a 10 (while potted). A lot less than the mage's 16, right? And at the end of the day, who's complaining? The meleer, who got owned, or the mage, who spent more money getting there?

 

 

 

The only thing you can argue is that the cost OF PKING (not training) is higher. Half-true. In f2p, all you need are 300 deaths, 1.5k airs, a fire staff, and wizard robes. Meleers need to buy expensive armor that costs more than 3k or something (unless it's an iron pure), a weapon that costs a lot more than 1.5k (TWO weapons, may I add?), strength potions, etc.[/hide]

 

 

 

First off, I didn't hear that Compfreak had left TIF, so don't blame me. He didn't have some huge "I am leaving TIF now" thread as far as I know.

 

 

 

Arguably speaking, the end justifies the means, but would you feel good getting a million dollars in real life by doing something against you conscience? No. Back to topic, I doubt you could get 300-400k in f2p with level 1s across the board in 5-6 hours. I can't even earn 150k/h or so in f2p.

 

 

 

After you run out of deaths and airs? Then? Mysterious appearance of runes in your inventory? 300 shots isn't going to last very long, I can tell you. 100 deaths evaporates in 10-15 min of clanwarring, from my experiences. 300 isn't going to last more than an hour, unless you're a hit-and-run coward.

 

 

 

It is an UNDISPUTED fact that mage costs the most, almost irregardless of what you're doing. Training? All you need for melee is a infinite-term investment of 200-300k, and some food and pots. For mage, you need some incredibly overcosted runes, a heck lot of food, and training on monsters isn't even effective :roll: Pking? Burning 300gp x 300 deaths and 1500 x 12gp per hour isn't any cheap crap. 100k per hour for god's sake. In 3-4 hours you're about evened out with meleers who bought full rune. Any experienced mage would have burned a few million when the meleer is enjoying the luxury of his impossible (but still possible for some strange reason) undegradeable armor and weapons.

sorry no supporty mele is overpowered as it stands now. range and magic INSANELY UNDERPOWERED. and thats an understatement

 

 

 

but good suggestion

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Underlined comments

 

 

 

Do you want the short answer or the long one?

 

[hide=Short]There are cheap ways and expensive ways to train, agreed? Magic, trained the cheap way, is no more than 300-400k to 59. Someone with level 1s across the board could make that in f2p in 5-6 hours. Small investment, given its power.

 

 

 

But if you do it the expensive way, yeah it'll cost me.[/hide]

 

 

 

[hide=Long]First off all, Compfreak has left TIF, so let's stop picking on him? You don't need to refer to him all the time.

 

 

 

In PvP, cost of training is irrelevant. If you got 99 range using chins, does it make you any different from someone who got it cannoning? Or someone who got it at Avians? It doesn't, because it ends in the same result.

 

 

 

So if you are a pker, it doesn't matter how much you spent to get there. All that matters is the end result. The ends justify the means in this case.

 

 

 

Let's think. At 35 combat you can have 59 mage and 24 hp, 1s everything else. What can a meleer hit at this point? Well, at 35 combat he can have 40 attack, 40 strength, and 28 hp. That comes out to a 10 (while potted). A lot less than the mage's 16, right? And at the end of the day, who's complaining? The meleer, who got owned, or the mage, who spent more money getting there?

 

 

 

The only thing you can argue is that the cost OF PKING (not training) is higher. Half-true. In f2p, all you need are 300 deaths, 1.5k airs, a fire staff, and wizard robes. Meleers need to buy expensive armor that costs more than 3k or something (unless it's an iron pure), a weapon that costs a lot more than 1.5k (TWO weapons, may I add?), strength potions, etc.[/hide]

 

 

 

First off, I didn't hear that Compfreak had left TIF, so don't blame me. He didn't have some huge "I am leaving TIF now" thread as far as I know.

 

 

 

I'm not blaming you, I'm just informing you. Sorry if I sounded like I was accusing you of something. That wasn't my intention, my bad.

 

 

 

Arguably speaking, the end justifies the means, but would you feel good getting a million dollars in real life by doing something against you conscience? No. Back to topic, I doubt you could get 300-400k in f2p with level 1s across the board in 5-6 hours. I can't even earn 150k/h or so in f2p.

 

 

 

I don't see where you're going with the first one, since training magic isn't "evil". Also, you can make decent money in f2p (40-60-70k per hour) with all level 1s and 10 hp. Examples are tanning cowhides, making soft clay, etc. Plus once you do have the money, merchanting sets is easy, quick, and decent money as well. Sure, it's possible. And once you get a few little levels, you can add another 10k cash per hour plus xp. So yes, 300-400k isn't hard to come by in f2p.

 

 

 

150k per hour would make 300-400k 2-3 hours. I said 5-6 hours. And if you mine gold ore, you can make pretty close to 150k, ok maybe not as close as you would like. But upwards of 100k. If you're really dedicated to mining, addy and rune make just as much and more than gold.

 

 

 

After you run out of deaths and airs? Then? Mysterious appearance of runes in your inventory? 300 shots isn't going to last very long, I can tell you. 100 deaths evaporates in 10-15 min of clanwarring, from my experiences. 300 isn't going to last more than an hour, unless you're a hit-and-run coward.

 

What are we talking about here, a career in pking? Well if you had no more money then what? You'd go make some of course. I'm just saying the minimum stuff a mage has to do to go on his first pking trip, and 300 shots lasts plenty. No duh it's not going to last CLANWARRING, when you're constantly in combat. Are you always fighting someone in the wild? No. Over half the time you're looking for someone to fight. Plus, you aren't level 35. You aren't fighting people with lower than 30 hp. You can't kill your opponents in 2 hits. For a low level pure match, you'd need maybe 30-50 casts, in my experience, to finish a fight. No more than that. 300 casts can easily last an hour, unless you get a lot of fights.

 

 

 

It is an UNDISPUTED fact that mage costs the most, almost irregardless of what you're doing. Training? All you need for melee is a infinite-term investment of 200-300k, and some food and pots. For mage, you need some incredibly overcosted runes, a heck lot of food, and training on monsters isn't even effective :roll: Pking? Burning 300gp x 300 deaths and 1500 x 12gp per hour isn't any cheap crap. 100k per hour for god's sake. In 3-4 hours you're about evened out with meleers who bought full rune. Any experienced mage would have burned a few million when the meleer is enjoying the luxury of his impossible (but still possible for some strange reason) undegradeable armor and weapons.

 

 

 

Did I ever say to train on monsters? You have to be a [developmentally delayed] to train mage on monsters, unless you are a member an ice bursting rock lobsters. But I'm getting OT, so let's refocus. Training mage, I'll state again, CAN be relatively inexpensive. Once again, cast curse on the Zamorak Monk. This is very cheap. I remember when I was a little newcomer, this got me from 19-55 (wanted high alch) in a week. Must've cost me 200k back then, but I bought my runes from shops, so it was cheaper. Nowadays, the cost is somewhere around 300-400k, but remains one of the best methods for mage pures. You also have superheating mith once you get that spell. Sure you need the smithing level, but Knight's Sword + a little extra investment solves that problem.

 

 

 

Not sure if this has already been mentioned, so if it has, forgive me.

 

 

 

Basically you have to remember that we have 1 hand on the mouse at all times to eat. Therefore using anyting about Alt-6 is a pain.

 

A more, err, 'constructive' move would be Alt 1-4 for attacking, Shift 1-4 for defensive, and Ctrl 1-4 for countering. (Unless defensive is meant to counter offensive, which would make more sense anyways.)

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