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Grease is the word!


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Grease is the Word!

 

 

 

[hide=Quest reward]I havent conjured up a quest storyline as of yet, imagine Jagex style witty references to the classic musical film Grease, maybe with the name of the main character as Danny.

 

 

 

Requirements:

 

Completion of As a Last Resort

 

40 Mining

 

40 Smithing

 

 

 

Reward:

 

5k Mining experience

 

2x 1k Experience Tomes

 

25k coins

 

Ability to extract crude oil from various locations

 

Ability to have Danny send 500 buckets to your bank every 24 hours[/hide]

 

 

 

 

 

[hide=Extracting oil]This is the first step towards the long process of converting the oil into various new items. The locations of the oil wells are noted below:

 

 

 

*The main mine from the quest is located just west of Ooglog

 

*Outside Piscatoris, just south of the iron mine

 

*Just north of Nardah

 

*In the southern part of the Lumbridge swamp

 

 

 

The oil wells are similar to the rune essence mines, in that the supply never runs out and you dont have to compete with other miners for ores. It is worth noting that to extract the oil you need a bucket in your inventory and a pair of leather gloves wielded, each bucket of oil you extract is worth 15xp. The rate at which you extract the ore is dependent on your Mining level, someone with level 40 Mining will average around five minutes for a full inventory of 28 buckets whereas as level 99 Miner will average around thirty seconds.[/hide]

 

[hide=Refining the oil]This is the second step of the process. To refine the oil, you simply heat the buckets at any furnace, which requires 40 Smithing and earns you 15xp. The speed of the refining is similar to that of smelting any ore.[/hide]

 

[hide=Creating specialised grease]This is arguably the most important step of the process, as it requires extremely high levels and gives reasonable experience. The grease can be converted into four specialised substances, each requiring a different secondary ingredient and subsequent level:

 

 

 

*Herbal grease Requires level 85 Herblore and crushed star flower (obtained by using a pestle and mortar on a starflower) gains 250 Herblore experience

 

*Dwarven grease Requires 90 Smithing and 10 adamantite slivers (obtained by using a hatchet of runite quality or higher on an adamant bar, each bar turns into 10 slivers) gains 200 Smithing experience

 

*Enchanted grease Requires 90 Magic and a crushed cosmic rune (obtained by using a pestle and mortar on a cosmic rune) gains 150 Magic experience

 

*Huntsmans grease Requires 85 Hunter and a black salamander (obtained by, *gasp*, catching one in the wilderness) gains 250 Hunter experience

 

 

 

It is worth noting that all of these specialised greases are tradeable, and the mix time for a single bucket is similar to that of adding a secondary ingredient to an unfinished potion. Mix-x will be available.[/hide]

 

 

 

 

 

[hide=Uses of Herbal grease]The herbal grease is helpful in aiding those that use potions on a regular basis, and also aids Farmers.

 

 

 

*Potions one bucket of herbal grease will maintain the effects of up to three potions and mix three doses from each into a single vial. This could be used, for instance, to have a potion that combined the effects of a super attack, defence and strength potion. This saves you inventory space, and could also increase longevity at places such as GWD or DKs.

 

*Super compost one bucket of herbal grease will mix with a bucket of super compost to make it last twice as long (two patches) and increase the yields by 5%[/hide]

 

[hide=Uses of Dwarven grease]This was the foundation of my idea, and provides some basic additions to some items that make them more useful to use. Once the grease is applied, the items become untradeable until the charges have worn off. Adding the grease provides no experience.

 

 

 

*Dwarven cannon adding the dwarven grease to the furnace increases the rotation speed of the cannon by 25%. This lasts for 120 cannonballs.

 

*Magic short/longbow adding the grease reduces the friction of the arrow leaving the bow, thus increasing the Ranged attack damage of the ammo by 10%. This lasts for 100 arrows.[/hide]

 

[hide=Uses of Enchanted grease]This aids those that are using Magic and other mysterious skills.

 

*Runecrafting Tiaras One bucket of Enchanted grease will increase the experience you gain by 5%. This lasts for 100 runes.

 

*Chaos/death/blood runes One bucket of Enchanted grease will intensify 100 runes, and increase the damage you do with them by 5%.

 

*Law/nature/astral/cosmic One bucket of Enchanted grease will intensify 100 runes, and increase the experience you gain by 5%.[/hide]

 

[hide=Uses of Huntsmans grease]This is probably the most versatile of the four greases, and is helpful in improving various skills at different levels.

 

 

 

*Hatchets/pickaxes one bucket of Huntsmans grease will boost the intensity at which you cut and mine, increasing experience by 5%. This lasts for 100 ores/logs

 

*Hammers one bucket of Huntsmans grease will boost the experience you gain when you train Construction by 5%. This lasts for the equivalent experience of 500 oak planks[/hide]

 

 

 

These are all ideas that can be developed and changed, at the moment it is only a basic skeleton of what it could be moulded into, so suggestions and criticism are happily accepted. If you come up with an idea that is suitable enough I will put it in here and credit you accordingly.

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Looks like a really useful addon. But what's the use of regular refined oil (not specialized)? And I think the "greased" items (hammers, etc.) should be untradable right?

 

 

 

The unrefined is tradeable, but that is about it. I'm hoping that it would give lower levels a decent-ish income (similar to pure essence) but only really accessable by higher levels. And yes, all of the items used with specialised grease would become untradeable until the charges ran out.

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hmm...very interesting. nice idea, i never thought of that. there are a few details that need to be tweaked (but thats out of my abilities :lol: ) but, you have my support anyway. :thumbup:

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Useful, except that refining oil is out of its time period. RuneScape is most likely set during the 1300s-1600s, keep that in mind.

 

 

 

You could rename it.

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Thanks for the comments, I am pleased that the core of the idea has been mainly accepted and I hope to build on the uses of the four greases in the next week. There are just two things I wanted to address:

 

 

 

First I thought this would be pretty stupid seeing as its based off some musical, but, the features you provided make this look really worth while.

 

 

 

It isn't based off a musical exactly, I came up with the idea of using oils as an enchancement and thought it would be fun to add a few references to the popular film in the quest, as Jagex often does. Think poisoned Ogre mud pools, distressed tourists and an inquisitive adventurer; as opposed to leather jackets, high school drama and awful singing in a crazily white garage. ;)

 

 

 

Useful, except that refining oil is out of its time period. RuneScape is most likely set during the 1300s-1600s, keep that in mind.

 

 

 

You could rename it.

 

 

 

If it is a question of realism then the idea of refining oil could easily be changed. I was thinking of having a distillery much like the one in Rimmington set up in Oo'Glog, where the oil could instead be some sort of toxic sludge? I would still like to keep the idea of the refined product being grease, just so we can incorporate some cheesy Jagex humour. :P

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Useful, except that refining oil is out of its time period. RuneScape is most likely set during the 1300s-1600s, keep that in mind.

 

 

 

You could rename it.

 

 

 

RuneScape isn't set in any time, it's some sort of time loop; remember gnomecopters and gliders, nitroglycerine(might be spelled wrong) from the digsite quest, the chemists oil destillery and the telescopes.

 

 

 

Still I don't support.

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Useful, except that refining oil is out of its time period. RuneScape is most likely set during the 1300s-1600s, keep that in mind.

 

 

 

You could rename it.

 

 

 

RuneScape isn't set in any time, it's some sort of time loop; remember gnomecopters and gliders, nitroglycerine(might be spelled wrong) from the digsite quest, the chemists oil destillery and the telescopes.

 

 

 

Still I don't support.

 

 

 

If you could give a reason why that'd be great, the idea isn't going to get off the ground otherwise.

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Useful, except that refining oil is out of its time period. RuneScape is most likely set during the 1300s-1600s, keep that in mind.

 

 

 

You could rename it.

 

 

 

RuneScape isn't set in any time, it's some sort of time loop; remember gnomecopters and gliders, nitroglycerine(might be spelled wrong) from the digsite quest, the chemists oil destillery and the telescopes.

 

 

 

 

I don't know what you're talking about. Runescape is set in the 1300s-1600s. I have a topic on it in GD if you want me to dig it out, but to counter the exact points you brought up:

 

 

 

Helicopters and gliders have already been conceptualized.

 

 

 

Nitroglycerine is a chemical compound. It exists since the beginning of time, it wasn't "created" at any given date. Plus Alchemists have been experimented with chemicals since Roman times.

 

 

 

Lanterns have already been developed.

 

 

 

Telescopes were invented in the early 1600s.

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I suddenly had an idea.

 

 

 

Refined oil (or any other renamed crap) could be poured onto arrows or something, and set alight. The arrows will do burn damage, similar to poison/disease. However, "flaming arrows" will not drop onto the ground after use for rather obvious reasons.

 

 

 

Maybe you could have different grades of refined oil (or any other renamed crap), like "failedtorefineproperly" quality, low quality, medium quality, high quality, premium quality, pure.

 

 

 

Different qualities of the oil could have different "burn damage" and also some grease require a specific quality of oil or above, etc.

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I suddenly had an idea.

 

 

 

Refined oil (or any other renamed crap) could be poured onto arrows or something, and set alight. The arrows will do burn damage, similar to poison/disease. However, "flaming arrows" will not drop onto the ground after use for rather obvious reasons.

 

 

 

Maybe you could have different grades of refined oil (or any other renamed crap), like "failedtorefineproperly" quality, low quality, medium quality, high quality, premium quality, pure.

 

 

 

Different qualities of the oil could have different "burn damage" and also some grease require a specific quality of oil or above, etc.

 

 

 

And the best part is, you don't need to introduce refined oil for burn damage, because fire arrows already exist. ::'

 

 

 

Just need to give them a use by introducing burn.

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I suddenly had an idea.

 

 

 

Refined oil (or any other renamed crap) could be poured onto arrows or something, and set alight. The arrows will do burn damage, similar to poison/disease. However, "flaming arrows" will not drop onto the ground after use for rather obvious reasons.

 

 

 

Maybe you could have different grades of refined oil (or any other renamed crap), like "failedtorefineproperly" quality, low quality, medium quality, high quality, premium quality, pure.

 

 

 

Different qualities of the oil could have different "burn damage" and also some grease require a specific quality of oil or above, etc.

 

 

 

And the best part is, you don't need to introduce refined oil for burn damage, because fire arrows already exist. ::'

 

 

 

Just need to give them a use by introducing burn.

 

 

 

Really? Sorry, I didn't check out the item search engine...my bad :oops:

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