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Honor Pking ?


JAMjE

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(rather unneccersary) Looking at the results between 2 hits eating from 1 second, 2 second, 3 second and just before the swing, the delay is about 2 seconds. However eating while at the process of swinging (so that no eating animation appears except for the swinging animation) the results showed that the time was very close to the base time between two hits.

 

 

 

However looking at the timing between three hits, both methods revealed that the times were the same. This shows that though you save time between the 1st and 2nd hit, the 2 second delay is still transferred between the 2nd and 3rd hit.

 

 

 

So in conclusion it does not matter when you eat, as there will always be a delay.

 

 

 

I really want to know how you timed a point of a second?

 

 

 

Try with a whip.

 

 

 

I havn't got two eats in a row before cos I never needed to do so.

 

 

 

I am pretty sure when you are pking you don't eat more than once (from what I have read) so by going from what you have said maybe it is worth attempting when you (or any body else) pk's cos while there maybe a delay after the 2nd hit you might have killed them on the 2nd hit so the delay (that you claim exsits) would be negated.

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IM GOING TO LIVE FOREVER .......... or die trying

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I really want to know how you timed a point of a second?

 

 

 

Try with a whip.

 

 

 

I havn't got two eats in a row before cos I never needed to do so.

 

 

 

I am pretty sure when you are pking you don't eat more than once (from what I have read) so by going from what you have said maybe it is worth attempting when you (or any body else) pk's cos while there maybe a delay after the 2nd hit you might have killed them on the 2nd hit so the delay (that you claim exsits) would be negated.

 

 

 

I used a stop watch and timed between the splashes. When first splash appears press start, when 2nd/3rd splash appears stop. Simple and easy. The 10 times are seperate samples.

 

 

 

Example: Eating at beginning process of/while swinging (no eating animation present), timed till 3rd hit (HIT) time[eat] (HIT) time (HIT)

 

 

 

1) When the first splash appeared, I started the stop watch.

 

2) I ate while the character was swinging, so that the swinging is only present while the eatting animation is not present

 

3) I stopped the watch once the 3rd splash appeared

 

4) I wrote down the value

 

5) I then began a different sample

 

 

 

Using different weapons would not make any difference, as the time between hits are the same for each individual weapon. The only difference between weapons is the attack speed.

 

 

 

Of course there would be no delay once the person dies. From the above example the 3rd splash would not appear, therefore no delay. But if a person fails to K.O their opponent, that person cannot escape the delay as I have shown the delay is transferred between the 2nd and 3rd hit. And it's not a claim anymore, I've tested it and found that there is a delay. Feel free to test it yourself.

"I'd rather bear the comments people say to insult ya, then to poison my skin and erase my culture " - Deep Foundation

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(rather unneccersary) Looking at the results between 2 hits eating from 1 second, 2 second, 3 second and just before the swing, the delay is about 2 seconds. However eating while at the process of swinging (so that no eating animation appears except for the swinging animation) the results showed that the time was very close to the base time between two hits.

 

 

 

However looking at the timing between three hits, both methods revealed that the times were the same. This shows that though you save time between the 1st and 2nd hit, the 2 second delay is still transferred between the 2nd and 3rd hit.

 

 

 

So in conclusion it does not matter when you eat, as there will always be a delay.

 

 

 

I really want to know how you timed a point of a second?

 

 

 

Try with a whip.

 

 

 

I havn't got two eats in a row before cos I never needed to do so.

 

 

 

I am pretty sure when you are pking you don't eat more than once (from what I have read) so by going from what you have said maybe it is worth attempting when you (or any body else) pk's cos while there maybe a delay after the 2nd hit you might have killed them on the 2nd hit so the delay (that you claim exsits) would be negated.

 

 

 

I think you don't see the delay because it comes after you hit and eat :roll: But it's still there.

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Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.

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(rather unneccersary) Looking at the results between 2 hits eating from 1 second, 2 second, 3 second and just before the swing, the delay is about 2 seconds. However eating while at the process of swinging (so that no eating animation appears except for the swinging animation) the results showed that the time was very close to the base time between two hits.

 

 

 

However looking at the timing between three hits, both methods revealed that the times were the same. This shows that though you save time between the 1st and 2nd hit, the 2 second delay is still transferred between the 2nd and 3rd hit.

 

 

 

So in conclusion it does not matter when you eat, as there will always be a delay.

 

 

 

I really want to know how you timed a point of a second?

 

 

 

Try with a whip.

 

 

 

I havn't got two eats in a row before cos I never needed to do so.

 

 

 

I am pretty sure when you are pking you don't eat more than once (from what I have read) so by going from what you have said maybe it is worth attempting when you (or any body else) pk's cos while there maybe a delay after the 2nd hit you might have killed them on the 2nd hit so the delay (that you claim exsits) would be negated.

 

 

 

I think you don't see the delay because it comes after you hit and eat :roll: But it's still there.

 

 

 

Would you rather miss a turn or have a small delay of (from what I can work out) of a second.

 

 

 

The differing "samples" that were tested are worded very confusingly.

 

 

 

(I didn't try to sound like a smart [wagon] there but I didn't know how else to word it)

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IM GOING TO LIVE FOREVER .......... or die trying

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few things:

 

 

 

you cant eat between hits, without losing time

 

 

 

you dont pk --> you dont start arguing about something like safing in pvp situation.

 

 

 

eating in f2p above 35hp is just totally sad.

 

in p2p, it just depends on the item of your enemy, if he has a gs and str 99 i wouldnt let my hp fall below 60, but i wouldnt eat after every hit -.-

 

 

 

overall, safing is for [kitties].

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few things:

 

 

 

you cant eat between hits, without losing time

 

 

 

you dont pk --> you dont start arguing about something like safing in pvp situation.

 

 

 

eating in f2p above 35hp is just totally sad.

 

in p2p, it just depends on the item of your enemy, if he has a gs and str 99 i wouldnt let my hp fall below 60, but i wouldnt eat after every hit -.-

 

 

 

overall, safing is for [kitties].

 

 

 

1) that has been established so well done for saying something that has already been said.

 

 

 

2) Did I mention safing? Just cos I don't do something doesn't mean I can't talk about it.

perfetc_666.png

 

IM GOING TO LIVE FOREVER .......... or die trying

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