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fastortoise

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Oh I see. But is there a techology-cap/starting point?

 

In that case, I'll start writing about my upcoming nation. :-P

Glad to have you onboard. Just curious, what nation are you going to be?

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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A bit of a mix between the Sicilian culture, with the Roman engineering and passion, and Spanish naval power.

"The cry of the poor is not always just, but if you never hear it you'll never know what justice is."

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[spoiler=Income]Taxes

Human

7 500 000,00

35 000,00

50 %

131 250 000 000,00

 

Jaffa

508 000,00

42 857,14

25 %

5 442 857 142,86

 

Goa'uld

110,00

1 428 571,43

10 %

15 714 285,71

 

Loan

550 000 000,00

5 %

27 500 000,00

 

Building company

Apartements

25 000,00

50 000,00

40 %

500 000 000,00

 

Townhouses

30 000,00

100 000,00

40 %

1 200 000 000,00

 

Farms

5 000,00

125 000,00

40 %

250 000 000,00

 

Mansions

1 000,00

1 000 000,00

40 %

400 000 000,00

 

 

Income

139 086 071 428,57

 

Budget

10 %

13 908 607 142,86

 

 

 

When will the medieval game get its own topic?

 

[spoiler=Inca Empire LD]IncaEmpire.jpg

 

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TheMather1.jpg

Twitter:

@TheMather1

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Mather, I have absolutely NO idea what that map is trying to represent. Furthermore, if you are indeed trying to 'claim' some land,YOU DO NOT GET AN EMPIRE. You start with a small _TRIBE_ of <50K people.

 

We're not even going to use an Earth map.

'Tis I, 'tis Vindice, 'tis I!

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I really like this map too,

 

Anyway, I'm all for the Pangea map.

 

Well as I realised that I would be over-ruled here is the best map of pangea that I could find

 

Hmm...okay I'll live with that map

 

I wanted a randomised map too

 

Let's use Pangea

 

Pangea is WAY cool.

 

Pangea sounds like a good idea.

 

???

'Tis I, 'tis Vindice, 'tis I!

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I think most maps will average a 100 unit value limit, so bare that in mind when determining troop values.

My judge knight is going to be 20, and thats a heavy unit, just for some comparison.

 

Also, 1 OS does not equal 1 DS, DS is almost always under 5, and if it was above 5, OS and MS would have to be nerfed beyond belief.

2Xeo5.png
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That makes it far to simple, and people would just wait out of range of the enemy, meaning the first person who moves into range loses.

DS blocks OS,

 

You'll understand why its the way it is when I post the example battle that me and Sere have been playing for the last few days.

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wtf is OS MS DS?

 

I assume you mean Magic, Offense, and Defense, but i thought there was no magic?

 

Also, what is a unit value? How is it determined? What is the limit?

 

I'm confused.

 

Furthermore, can we finish this thread before we spam it up with more Mideval discussion?

 

 

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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wtf is OS MS DS?

 

I assume you mean Magic, Offense, and Defense, but i thought there was no magic?

 

Also, what is a unit value? How is it determined? What is the limit?

 

I'm confused.

 

Furthermore, can we finish this thread before we spam it up with more Mideval discussion?

 

OS - Offensive Strike (i.e. Damage)

DS - Defensive Strike (negates offensive strike)

MS - Movement speed

 

--

 

For all medieval discussion, please join #medi, instead of spamming this topic anymore than we have to.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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That would complicate things to the point where nobody has any clue whats happening.

I'm still trying to work out a viable system for "Ambushes" but I don't think there is one, so if somebody were to ambush somebody, at the moment it just means that they get to design a map with terrain that works to their advantage.

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Example Battle Scenario

 

[hide=Starting map]initialsetup.png[/hide]

You're red team, I'm blue team.

You can take the first move.

 

(When moving a unit, first erase the colour from the tile, move the unit, then replace the colour)

 

 

[hide=]initialsetup.png[/hide]

 

 

[hide=]bluemove1.png[/hide]

 

 

[hide=]initialsetupn.png[/hide]

 

You can't win! :P

 

 

[hide=]bluemove2b.png[/hide]

I think I finally got it <_<

 

 

[hide=]initialsetupi.png[/hide]

 

 

[hide=]bluemove3.png[/hide]

 

 

[hide=]RfFKA.png[/hide]

 

[hide=]redmove4.png[/hide]

 

Surrender? [Y/N]

.

 

 

I SURRENDER!!!

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Okay, from that, I noted a few things.

1. The counter system and strength drop system needs a rework

2. Following on from that, the OS/DS ratio needs a rework as well

3. Maps need to be decided upon carefully, so do objectives (EG. In that battle, Sere's objective was to protect the prince at the top of the map)

4. A method to work out which player gets to decide the map needs to be decided as well.

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