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special skill for lvl 99's

Featured Replies

Holding a AGS with a rune defender 'o.o

 

 

 

That would happen with your 99 str and weilding a 2h with one hand.

mocl_Yosonic.png

these bonuses should have been in skill capes from the start.

 

 

 

that was the original suggestion anyways.

4e0Vn.png

Agility: Extra 50 run energy

 

Attack: 5% chance of hitting extra damage much like lava titan, based on your strength level. Up to 10 damage.

 

Construction: Reduced cost of armor repairs and/or 10% price decrease on furniture

 

Cooking: Food heals extra 5-10% rounded up

 

Crafting: Use less hides to make armor (couldn't think of anything else)

 

Defence: 10% chance of reducing damage by 5% rounded up.

 

Farming: Reduced chance of crops becoming diseased/increased yield

 

Firemaking: Fires burn food less then a range/make fire without a tinderbox

 

Fishing: Increased chance of catching trophy fish and use less bait while bait fishing

 

Fletching: Receive a couple extra arrows for every 15 arrowheads, shafts and tips used. Works with bolts as well.

 

Herblore: Extra 10-20% boost on boosting potions, and potions like antifire and super antipoison last longer.

 

Hunter: Traps last twice as long, and are automatically smoked.

 

Magic: Extra 10% boost on effects I.e. Holding spells hold 10% longer, stat reducing spells reduce 10% more etc.

 

Mining: Mining speed increased by 15-20%/chance of extra ore.

 

Prayer: An invisible 5-10 prayer bonus.

 

Ranged: Successful attacks have a 5% chance to knock opponent back and stun for about 2 seconds.

 

Runecrafting: Get 1.2x the amount of runes you normally would.

 

Slayer: Extra 10% damage against monsters on your slayer task. Works for melee ranged and magic.

 

Smithing: Slight chance of making 2 items from 1 bar.

 

Summoning: Summons last longer/special attacks have boosted effects.

 

Thieving: Increased loot/small chance of getting 10x the normal loot from a successful pickpocket

 

Woodcutting: Increased chance of getting a birds nest/lower chance of completely chopping down tree.

 

 

 

Well, there you go.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

Agility: Extra 50 run energy When? Once a day, once a week, or 50 extra run capacity?

 

Attack: 5% chance of hitting extra damage much like lava titan, based on your strength level. Up to 10 damage. Good...

 

Construction: Reduced cost of armor repairs and/or 10% price decrease on furniture the reduced armor repair cost belongs to Smithing. Also, would the price decrease be for buying equipment from stores?

 

Cooking: Food heals extra 5-10% rounded up Okay....

 

Crafting: Use less hides to make armor (couldn't think of anything else) Good....

 

Defence: 10% chance of reducing damage by 5% rounded up. I have a problem with this, but that's just a personal pet peeve. With the way Def is now, that'd work great.

 

Farming: Reduced chance of crops becoming diseased/increased yield Good...

 

Firemaking: Fires burn food less then a range/make fire without a tinderbox Rather weak. Why not being able to light 2 fires at once?

 

Fishing: Increased chance of catching trophy fish and use less bait while bait fishing Good...

 

Fletching: Receive a couple extra arrows for every 15 arrowheads, shafts and tips used. Works with bolts as well. Good...

 

Herblore: Extra 10-20% boost on boosting potions, and potions like antifire and super antipoison last longer. Good...

 

Hunter: Traps last twice as long, and are automatically smoked. Good....

 

Magic: Extra 10% boost on effects I.e. Holding spells hold 10% longer, stat reducing spells reduce 10% more etc. Good...

 

Mining: Mining speed increased by 15-20%/chance of extra ore. Good....

 

Prayer: An invisible 5-10 prayer bonus. Invisible? I'd much more prefer it if it were visible. Also, this could let prayers have 5-10% more effect...

 

Ranged: Successful attacks have a 5% chance to knock opponent back and stun for about 2 seconds. Good...

 

Runecrafting: Get 1.2x the amount of runes you normally would. Good...

 

Slayer: Extra 10% damage against monsters on your slayer task. Works for melee ranged and magic. How about monsters that require a slayer level and/or your slayer task?

 

Smithing: Slight chance of making 2 items from 1 bar. Good, for items that require 1 bar.

 

Summoning: Summons last longer/special attacks have boosted effects. Good.

 

Thieving: Increased loot/small chance of getting 10x the normal loot from a successful pickpocket Good.

 

Woodcutting: Increased chance of getting a birds nest/lower chance of completely chopping down tree. How about just lower chance of knocking down the tree, getting a bird's next really has very little to do with woodcutting itself and very much with luck.

 

 

 

Well, there you go.

 

 

 

Yup.

a70c7.png
Agility: Extra 50 run energy

 

Attack: 5% chance of hitting extra damage much like lava titan, based on your strength level. Up to 10 damage.

 

Construction: Reduced cost of armor repairs and/or 10% price decrease on furniture

 

Cooking: Food heals extra 5-10% rounded up

 

Crafting: Use less hides to make armor (couldn't think of anything else)

 

Defence: 10% chance of reducing damage by 5% rounded up.

 

Farming: Reduced chance of crops becoming diseased/increased yield

 

Firemaking: Fires burn food less then a range/make fire without a tinderbox

 

Fishing: Increased chance of catching trophy fish and use less bait while bait fishing

 

Fletching: Receive a couple extra arrows for every 15 arrowheads, shafts and tips used. Works with bolts as well.

 

Herblore: Extra 10-20% boost on boosting potions, and potions like antifire and super antipoison last longer.

 

Hunter: Traps last twice as long, and are automatically smoked.

 

Magic: Extra 10% boost on effects I.e. Holding spells hold 10% longer, stat reducing spells reduce 10% more etc.

 

Mining: Mining speed increased by 15-20%/chance of extra ore.

 

Prayer: An invisible 5-10 prayer bonus.

 

Ranged: Successful attacks have a 5% chance to knock opponent back and stun for about 2 seconds.

 

Runecrafting: Get 1.2x the amount of runes you normally would.

 

Slayer: Extra 10% damage against monsters on your slayer task. Works for melee ranged and magic.

 

Smithing: Slight chance of making 2 items from 1 bar.

 

Summoning: Summons last longer/special attacks have boosted effects.

 

Thieving: Increased loot/small chance of getting 10x the normal loot from a successful pickpocket

 

Woodcutting: Increased chance of getting a birds nest/lower chance of completely chopping down tree.

 

 

 

Well, there you go.

 

All is good except for the thieving one. What about non-gp pickpockets like master farmers could you imagine someone getting 10 watermelon, snapdragon, or rannar seeds?

[hide=Drops]Dragon: Spear x1, Med helm x3, legs x2, pickaxe x1, skirt x3, scimitar x1

Barrows: DH helm x1, Verac Brassy x2, Karil Skirt x1, Ahrim Hood x2, Guthan Spear

GWD: Arma Helm x1

Other: Handcannon x4, Leaf Bladed Sword x3[/hide]

All is good except for the thieving one. What about non-gp pickpockets like master farmers could you imagine someone getting 10 watermelon, snapdragon, or rannar seeds?

 

 

 

This is true... :-k I'd imagine they'd be very happy.

 

 

 

How about decreased chance of failure for all thieving and chance of 10x loot from all npc's who give coins?

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

Agility: Extra 50 run energy

 

Attack: 5% chance of hitting extra damage much like lava titan, based on your strength level. Up to 10 damage.

 

Construction: Reduced cost of armor repairs and/or 10% price decrease on furniture

 

Cooking: Food heals extra 5-10% rounded up

 

Crafting: Use less hides to make armor (couldn't think of anything else)

 

Defence: 10% chance of reducing damage by 5% rounded up.

 

Farming: Reduced chance of crops becoming diseased/increased yield

 

Firemaking: Fires burn food less then a range/make fire without a tinderbox

 

Fishing: Increased chance of catching trophy fish and use less bait while bait fishing

 

Fletching: Receive a couple extra arrows for every 15 arrowheads, shafts and tips used. Works with bolts as well.

 

Herblore: Extra 10-20% boost on boosting potions, and potions like antifire and super antipoison last longer.

 

Hunter: Traps last twice as long, and are automatically smoked.

 

Magic: Extra 10% boost on effects I.e. Holding spells hold 10% longer, stat reducing spells reduce 10% more etc.

 

Mining: Mining speed increased by 15-20%/chance of extra ore.

 

Prayer: An invisible 5-10 prayer bonus.

 

Ranged: Successful attacks have a 5% chance to knock opponent back and stun for about 2 seconds.

 

Runecrafting: Get 1.2x the amount of runes you normally would.

 

Slayer: Extra 10% damage against monsters on your slayer task. Works for melee ranged and magic.

 

Smithing: Slight chance of making 2 items from 1 bar.

 

Summoning: Summons last longer/special attacks have boosted effects.

 

Thieving: Increased loot/small chance of getting 10x the normal loot from a successful pickpocket

 

Woodcutting: Increased chance of getting a birds nest/lower chance of completely chopping down tree.

 

 

 

Well, there you go.

 

:thumbup:

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