JoeDaStudd Posted September 7, 2009 Share Posted September 7, 2009 Depends on the HP of the monster and there defense. Low hp then the fast weapon will easily win. Low defense then the faster weapon again will win. GS's are better then the monster has 80+ hp. Thats not always true. When training Str, Saradomin Sword wins. Peroid. End of story. Over. Done. kthxbai. Even if the monster has over 80HP, the SS will kill it faster. The GS can't always 1 hit it. Unless you AGS spec everytime in Str gear and hit, its hard to hit an 80. That means you have to hit atleast 2 times. Thats 4 hits for the SS. GS must hit two consecutive 40s, while the SS must hit 4 consecutive 20s. Much easier to do the latter. A GS hits 2 times per whip/SS 3 times. So the SS would need to hit 3 27's..... Its not half the speed. Remember GS's have a lot higher attack bonus so you miss a lot less. I'm not saying GS's are better then SS for training. I'm just saying there are a lot of monster which you'll hit better with a gs then a ss. Again the zerker necklace+obby weapon combo can be better then SS if its a low defense monster. SS is the best general strength training weapon, but not the definitive. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
D Jay99 Posted September 8, 2009 Share Posted September 8, 2009 Nobody knows. So how, then, can you be sure that mine is wrong? Maybe because you didn't reply to the posts that did actually provide reasons why your weapon ranking isn't accurate. Link to comment Share on other sites More sharing options...
Inuashakent Posted September 10, 2009 Share Posted September 10, 2009 Nobody knows. So how, then, can you be sure that mine is wrong? Because of testing. It proves your graphs means nothing. Secondly, you're putting together a random formula and asking why it doesn't make sense. Also, weapon 'rankings' depends on the monster you're killing, so graphs are pretty useless. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Johannas Posted September 10, 2009 Share Posted September 10, 2009 efficiency is a balance of strength bonus, attack bonus, and hit time Since when? :| Also, every monster has a weakness - for example a whip and defender may not be the best weapon for waterfiends. Not really sure what you're trying to get at here, it seems to have quite a few flaws. Good luck on improving it! edit: since reading the other comments i have to agree with Kent... Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
Owned_Nex Posted September 10, 2009 Share Posted September 10, 2009 Depends on the HP of the monster and there defense. Low hp then the fast weapon will easily win. Low defense then the faster weapon again will win. GS's are better then the monster has 80+ hp. Thats not always true. When training Str, Saradomin Sword wins. Peroid. End of story. Over. Done. kthxbai. Even if the monster has over 80HP, the SS will kill it faster. The GS can't always 1 hit it. Unless you AGS spec everytime in Str gear and hit, its hard to hit an 80. That means you have to hit atleast 2 times. Thats 4 hits for the SS. GS must hit two consecutive 40s, while the SS must hit 4 consecutive 20s. Much easier to do the latter. A GS hits 2 times per whip/SS 3 times. So the SS would need to hit 3 27's..... Its not half the speed. Remember GS's have a lot higher attack bonus so you miss a lot less. I'm not saying GS's are better then SS for training. I'm just saying there are a lot of monster which you'll hit better with a gs then a ss. Again the zerker necklace+obby weapon combo can be better then SS if its a low defense monster. SS is the best general strength training weapon, but not the definitive. My mistake. About the Obby KNife thinig, I believe it got shot down (brutally) in the guide made by BrainyMidget. Altough the GS has a higher accuracy(not much), it is slower. The probalem is that a slower weapon will suffer greatly due to a miss or low damage then a quicker weapon. A single miss is going to put you behind an SS for a long time. A miss from a SS isin't as disastrous. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
funion987 Posted September 11, 2009 Author Share Posted September 11, 2009 efficiency is a balance of strength bonus, attack bonus, and hit time We all know that weapons have an attack bonus and a strength bonus, as well as other bonuses. The attack bonus is important because you want to be able to do damage on the monster, and the strength bonus is important because you want to do lots of damage to the monster. Hitting the monster frequently with highly damaging hits kills the monster fastest. Plus the how fast those hits occur relative to each other. Link to comment Share on other sites More sharing options...
funion987 Posted September 11, 2009 Author Share Posted September 11, 2009 Because of testing. It proves your graphs means nothing. OK, so I am not so ignorant that I will not admit that in certain situations some weapons can be better than others. But, there are technically no graphs in this guide... ;) Secondly, you're putting together a random formula and asking why it doesn't make sense. You're absolutely right. That is what I'm doing. It makes sense to me that to have a high strength bonus is only good if you can hit it relatively fast. Str bonus/time is a way of averaging weapons' str bonuses with hit time. Link to comment Share on other sites More sharing options...
Inuashakent Posted September 11, 2009 Share Posted September 11, 2009 You're absolutely right. That is what I'm doing. It makes sense to me that to have a high strength bonus is only good if you can hit it relatively fast. Str bonus/time is a way of averaging weapons' str bonuses with hit time. Can't tell if that's sarcasm, but considering your past attitude I'll assume it's not? I'm sure you've heard of knowns and unknowns Known: Strength's affect in the formula Strength bonus' affect in the formula Strength prayer's affect in the formula Etc. Speed Unknowns: Everything related with attack and defense Everything about strength and speed is already known, not by dividing them, but through max hits. And the formula isn't just looking at the Str bonus and adding them up, it's a complex formula. viewtopic.php?f=30&t=788441&start=0 It took him that much data just to find something that's given by Jagex. (Max hits) Now if you find a way to calculate attack and defense into that formula, then it would mean something. But then again, like I said, it's IMPOSSIBLE because there are no given values from Jagex, nor is there a way to tell ingame like strength. But, the reason why your formula doesn't even give a slight clue to str/second is because you don't factor in levels. (Which, again, would require a more complicated formula) An extreme example would be me (maxed stats) using a bronze dagger against another maxed person with a bronze 2h. I would win. Why? Because our max hits and accuracy would be approx the same, but I would attack much faster. Dagger attacks 2x as fast with 1/2 the speed, so by your logic it would be equal, when it's not. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
funion987 Posted September 13, 2009 Author Share Posted September 13, 2009 Can't tell if that's sarcasm, but considering your past attitude I'll assume it's not? It's not. Everything else. OK. Link to comment Share on other sites More sharing options...
Sharpeyex Posted October 7, 2009 Share Posted October 7, 2009 Consider this question "if there's a room with 4 doors, I go in from one of them, what's the chance that I get out from a specific door, provided that I pick doors randomly and might exit from a wrong door and get back in from another random door?" Your research is similar to this question. Your attack frequencies, attack and str bonus are well specified, but you did not take into account of different monsters having different defence level, and defence level can severely affect your hit accuracy. This also bring up another problem, that the defence level of a monster will affect the weighting of your attack level and bonus, which in relation, gives strength a different weighting. The combination of the above factors made your research topic a very difficult one because of more than one random variables in place. In reality, this problem can be solved using stochastic models, but that'll take a lot more effort than just entering data to an excel worksheet. It will require you to do thousands of simulations on a distribution of possible answers. Your idea is a good one though, I hope that you may refresh your ideas and find out another way in reaching the proof! Link to comment Share on other sites More sharing options...
Channcce Posted October 10, 2009 Share Posted October 10, 2009 (edited) Good try, but your guide is quite off. Godswords shouldn't be used to train with under any conditions, and Saradomin sword is much better. As for attack with defender, Whip is clearly the best. Your formula may be right or it might not, but the best way to train isn't depending on bonuses, but rather the weapon's speed and it's efficiency. If this was your own personal opinions on the best weapons, I would let you think what you like - but the message you seem to be trying to convey is "these are absolutely the right weapons to use". Edited October 10, 2009 by Channcce Channcce, on the road to 2376. Link to comment Share on other sites More sharing options...
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