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Silvertaler's Questing Manual [Updated 15/02/10]


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Silvertaler's Questing Manual

 

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Summary:

 

I - Introduction

II - Starting Out

2.1 - Who can become a Quester?

2.2 - Your Journey

2.3 - Getting Started

III - Resources

3.1 - Skills

3.2 - Items

3.3 - Combat & Gear

IV - Questing

4.1 - Knowledge

4.2 - Talking out NPCs

4.3 - Moving On

4.4 - Enigmas

4.5 - Sneaking into Areas

4.6 - Boss Fights

4.7 - Conclusion

V - Closing Notes

5.1 - General Conclusion

5.2 - Personal Experiences

5.3 - External Links

 

 

 

I - Introduction

 

Runescape is a very versatile Massively Multiplayer Online Game. In fact, it's very unique compared to any other game. Although most players seem to focus the game's skills and PvP features, Jagex has added an entire new dimension to Runescape that many players in other games demand, that differs from grinding (as known as chain killing monsters or skilling): quests in the form of puzzles, enigmas, raids and many others.

However, many players don't seem to be able to grasp the essential point of questing: to enjoy solving problem using brains and/or brawl, as they complete them on the sole purpose of earning rewards, rush through them with guides and guides, killing the fun in it. As I've been through nearly all the quests in Runescape, and ended with memories I'll never forget in my life, I would like to show to those who are willing to discover this face of the game the way to really enjoy it, without the need of any guides or help. Well, except the help of this guide. ^_^

 

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II - Starting Out

 

 

2.1 - Who can become a Quester?

 

This isn't an easy question to answer. Technically speaking, anyone can become a quester. Quests begin from very simple tasks, such as baking cakes and milking cows, to adventures during which you have to find your way around the huge map, go through deadly dungeons surrounded by deserts and other areas that drain your HP or skill levels progressively. Basically, you may start as a newbie to questing and end as a professional adventurer, if you work your questing skills up all the way.

What you really need is patience, and love for what you're doing. Questing requires a lot of running, thinking, and knowledge. If your only goal is to win a Quest Cape or collect rewards, you're likely to quit your journey before you even reach the half, or start using guides and ruin it either ways. In all honesty, I can conclude questing is for those who really wish to quest, who think that's the fun part of the game; those who want to play Runescape as an adventure type game. I, for instance, only bought a membership to quest, and consider skills a secondary barrier that is there to make me work for what I want.

Finally, I'd like to add that your current level doesn't matter, no one is ever too old to begin, although starting from the very beginning is always more enjoyable. You can start your journey as long as you didn't complete all the quests yet.

 

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2.2 - Your Journey

 

So you believe you're ready for this kind of adventure? Great, let's begin by checking what you have ahead of you. The adventure you'll live from your first to your last quest will be called the journey. Unlike everyone else, you don't need a plan. Randomly starting quests you feel like doing, or even entire quests chains, is relatively enjoyable. Again, questing has a certain dimension of freedom.

I'd like to state that as a freeplayer, your journey will be far shorter than a member's journey. Sadly, only around twelve quests are accessible to freeplayers, while members have around 160 and keep getting more. However, these freeplay quests are good enough to give you a taste of what questing truly is. It is possible to just live a little journey on freeplay Runescape. Dragon Slayer is considerably harder than other freeplayer quests, it's something you can actually get memories from.

 

 

 

2.3 - Getting Started

 

Having stated who can be a quester and how the journey generally goes, I'd just like to point out a few things you should get before even beginning.

 

Although you don't need a plan like skillers do, you might want to start a blog to keep track of your progress, and have it updated after every single day of questing. It also gives an extra reason to what you're doing: to be able to feel a blog post after every daily adventure. I found this useful sometimes during annoying quests such as Chompy Bird Hunting, it encouraged me to complete them so I'd have something to post that day and continue sharing my adventures. Don't know how to start a blog? Look up "Blogger" on Google and you'll get one running quickly. Also, a few years after you achieved your journey, reading that blog you made all over again really makes you feel good, proud of yourself, it reminds you of good old times and that's just unique.

I also always have a notebook on my desk when questing, and I strongly recommend you get one. Sometimes there's names you just can't memorize, it's good to write them down. In certain quests, you're asked to translate pages, and you're not given anything to write down the translated version that you'll be asked later, so writing it on your notebook will also be very handy. It's a very good tool for things you need to memorize.

 

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III - Resources

 

 

3.1 - Skills

 

Skills are going to be your worse obstacle all the way, unless you're starting out with already high leveled skills. Unfortunately for us, too many players seem to believe the "quest" is actually the time you spend reaching the requirements for that quest, and pressure Jagex into increasing the requirements, thus it was made impossible for us to purely enjoy the questing part of the game on its own.

I strongly recommend you spend long enough time in freeplay and finish all its quests before becoming a member, as having the basic freeplay skills developed in advance can be relatively handy. As you become a member, if you need to level up a skill it's good that you do quests related to it in the order of their level requirements.

 

Let's take an example, you need a few levels of Farming, and you're only level 1 at that skill. The first thing you want to do is check Runescape's official website. Go to Game Guide, Quests, and finally Quest Experience Page. Select Farming and you'll have the list of quests that give you Farming experience.

 

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What you want to do now is write down the quests from the one with the lowest Farming requirement to the one with the highest. Start out by doing the quests that have low requirements, and move on to the ones with higher requirements later, training the skill between quests when needed. This will break the monotony of skilling, and at the same time make you progress in your journey. You can get most skills to level 40 by doing this.

If there's something I want to add, is that you should really begin the Penguin Hide n' Seek (a member's feature you should look up, if you don't know how to start it) as soon as possible to get extra experience. Use your random event magic lamps, quests with experience rewards of your choice and Hide n' Seek points on Prayer and Herblore as much as possible, because those skills can be very expensive and as a quester you're not going to be rich like a skiller.

 

 

3.2 - Items

 

As a freeplayer, besides having good gear there's nothing much you really need except a few teleport runes or tablets. Even though there's not much running to do, or at least not comparable to the running there is to do in members, getting the full power version of the Explorer's Ring could be a good idea. In the other hand, as a member there are many more items you really need to get to make your life easier (and safer). Here's a list of items I recommend during your journey:

 

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Explorer's Ring:

This ring is extremely useful, you should always wear it wherever you go, or at least keep it in your inventory if you need to equip another ring temporarily. Getting the full power version is essential. It has three 50% running speed recharges, an infinite amount of teleports to Falador's cabbage patch - which is close to Draynor's bank - and it can even generate extra runes when Runecrafting. With all the running there is to do during quests, and the amount of money it saves, it's just crucial. The only bad thing about it is that you can hardly cast the teleport when you're getting attacked by several foes.

 

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The Ectophial:

A reward from Ghosts Ahoy, this is the second item you should always carry with you wherever you go. Member's worlds are much more dangerous than freeplayer's, and you will sometimes find yourself in tricky situations. The Ectophial offers you an infinite amount of teleports that, unlike the Explorer's Ring, are instant casting no matter the circumstances. Whenever you see you're about to die, click on it and your life will be saved instantly.

 

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Bullseye Lantern:

Whenever you're going to check a dungeon which you've never been to before, always make sure you bring this lantern, even if it doesn't sound like a dangerous task. Lumbridge's dungeon, for example, is located where every player begins, however entering that dungeon without a lantern can mean death. The Bullseye Lantern doesn't break when you fall, so it will always keep you safe. And I can assure you that you don't want to fall and break your lamp in Lumbridge's dungeon especially if you don't know it much yet, because you will die after you spend a minute running around in panic. On a side note you should always bring a tinderbox along with the lantern, just in case you accidentally turn it off.

 

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General Tools:

Ropes, knives, spades, tinderboxes, and a few other cheap tools you can buy at any general store, are in fact part of the most useful items for a quester. Whenever you're leaving for a quest, you should always bring at least three of these, and I really mean it. They may be very common and cheap items, but I'd go as far as saying you'll be using them more than you'll be using the Ectophial.

 

 

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Area Related Gear:

When you need special gear to enter a certain area, it's best to always keep that gear in bank after using it. The best example for this is the Desert Clothes set, which is used to enter the Kharidian desert. As said before, there's a lot of running to do while questing, you don't want to have to go and buy gear everytime you need to move around.

 

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Potions:

Potions are another type of items you should always carry when you're going to a relatively dangerous area. Although they're not always necessary (and thank Guthix for that, they're expensive), having a Prayer potion, Stat Restore Potion or any of the Super potions in your inventory can always be very helpful, if not life-saving.

 

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Stackable Bank Resources:

There's quite a few of these, so I preferred to just talk about them in general. You should always have a good stack of food, ores or bars if you can't smith them yet, herbs... all these items you get while skilling. If skillers need money to do their skills, we questers need stacks of items to do our quests, they're our money. As for food, you should get a stack of 500 lobsters everytime you go fishing, or monkfish at higher levels. These two are quick catches and they heal a fair amount of Hitpoints.

 

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3.3 - Combat & Gear

 

Now, how should you be balancing your skills as a quester? PvPers rely on Strength, Ranged and Magic for fast kills as they exploit the lack of Hitpoints other players have to tank powerful hits. It's based on killing as fast as possible, because if you don't kill fast enough then the other player will simply run away or teleport. For us questers it's different, as during boss fights you'll be fighting enemies who rely on a very high amount of HP and resistance to kill you. Personally, I suggest you use Ranged if possible, as it's a very versatile combat skill: you can easily switch from Ranged to Melee when wearing D'hide, because this type of gear offers roughly enough defence to tank. I'll talk about boss fighting later, during the Questing part. Let's now talk about the skills themselves in a detailed way:

 

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Attack:

Attack is, for us, the second most important melee skill. Some enemies will have very high defence, such as the Scarab in Contact! or the third opponent in the finale of Recipe For Disaster, thus overcoming that defence is important. Another reason for this skill to be important is that when you're ranging and switch to your dagger for the special attack and poison, you'll probably want that two-hit spec to be as accurate as possible since it can deal quite a lot of damage.

 

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Strength:

Unlike PvPers, and for the surprise of most, Strength is the less useful melee skill when fighting a quest boss. The point of using Strength in PvP is to exploit the fact you can almost kill players in two hits, and that's certainly not going to happen during boss fights. Not only that, but certain bosses also tend to use status effects - they can lower your Attack, remove your Prayer points, and many other things: you really don't want to stake everything into two hits when not only they won't kill the boss but also when he can get you killed meanwhile.

 

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Defence:

The most important combat skill for a quester. First, it's used by all three combat styles, which you'll all be using. Secondly, you'll have to go through dungeons filled of monsters all the way many times, avoiding damage on the way with something else than Prayer can be crucial. Thirdly, some bosses have really nasty attacks, you don't want to tank that damage head on without any defence. Remember, the best offence is a good defence. There's a lot of surviving to do while questing, and this skill offers the resistance you need. I can't count the amount of times it has saved my life (I have it as high as Ranged if not higher, and they're my two main skills).

 

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Ranged:

Ranged is, as I've mentioned before, a very versatile class. You can very easily combine it with melee, carrying a dagger to poison your foes then ranging again, for example (rogue style). Besides, as the name says, it's ranged: you can just hide behind things and safely kill bosses sometimes. Certain bosses have very powerful melee attacks, so if you can range them it's just better for yourself. This is the combat style I'd recommend as main, but it's your choice.

 

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Magic:

Magic is often expensive but very useful for the teleports and status effect spells. It's a skill you should always keep up with Attack and Ranged, although the only times you'll see yourself fully fighting a boss with combat spells is when you have no other choice but to use Magic.

 

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Summoning:

Although I haven't used this skill at all during my journey, if you wish to use it you should get a high enough level to use a beast of burden, such as the Spirit Terrorbird or a War Tortoise. You can also use it to summon a Bunyip or Unicorn to heal you during a boss fight or a dangerous dungeon raid.

 

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Prayer:

This skill is very, very important, and at the same time it's the hardest, most expensive skill in Runescape. Having level 43 in Prayer is an absolute must. There are bosses in game you just cannot defeat without the three Protect prayers you finish getting at that level. With the new Deflect prayers, which are the improved versions of the Protect prayers, it became even more important. However, you might not be reaching the required level for such skills anytime soon if you're just beginning. Make sure you take every chance you can to level up this skill. Bury bones, use experience lamps, everything.

 

As we can see, we can conclude you won't be focusing on a particular combat style. In other words, you won't be a pure. Your best choice is to keep your combat skills balanced, having Defence a few levels ahead as it's the skill you'll always need no matter what weapon you're using. I use Ranged as my main skill, but as said before one thing with questing is that you play the game your own way, so feel free to build your own unique strategy, it's the best way of enjoying the game.

 

In what regards gear, I strongly recommend you get informed about each weapon, what it has to offer and when it can be used. Certain monsters, like dragons, can resist magic much more than melee. Zombies and skeletons take much more damage from crush attacks than stab attacks. You should have a wide variety of weapons in your bank and carry at least three different types when questing - making some money to afford good gear is recommended. As for protection, like I said D'hide is very versatile and can do the job most of the time, and it's relatively cheap so in case you die you don't have much to lose. However, getting a melee set for situations in which you'll find yourself tanking damage is also a wise choice.

 

 

 

IV - Questing

 

 

4.1 - Knowledge

 

For this fourth part of the guide, we'll take a little example and work on it as if it was a quest. We're taking the bank robbery in Draynor and suppose it's an actual quest. We will suppose this is a long term quest and do every step needed for such long quests, even though it's not one. Take your notebook out, and note whatever words I write in bold, this to give you an idea of what you should write down.

 

The first thing we will do is to get informed. Knowing what's going on during a quest is essential, you really shouldn't do without this.

 

You've talked to the guy in front of the bank and he said someone robbed the bank. He shows you the video, it shows a very powerful wizard attacking the bank, stealing a party hat, taking money and showing no mercy to those who stand up against him. The first thing you want to do is know where you are. It's quite logical that if you know what you're doing, you'll do it better. This is the information we're given about Draynor:

To make it short for you, Draynor is a small town with little activity. The most important building around seems to be the Wizards tower.

 

This part is very short, as there's nothing much to know about Draynor. If you check out what you wrote down tho, you'll notice only that you could already make a theory out of three words.

 

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4.2 - Talking out NPCs

 

Sometimes your only source of information comes from quest-related NPCs, many quests will require you to talk with an NPC before moving on, so knowing how to talk them out is important.

 

This is quite self-explanatory. The bank has been attacked, there's obviously witnesses. Talk out with every single NPC in the area that is likely to be a witness. When talking you'll sometimes be given a choice of various replies to them, always pick the most diplomatic looking one if they're all related to what you're looking for, as some NPC's tend to get pissed off at you and not talk to you if you get them angry. If the first doesn't work though, don't hesitate to try them all. Some NPC's tell you they know nothing, but leave you with an impression that they actually know something. If they're dwarves, or men in a pub, giving them a few beers almost always works. For some others, you can try working out what they need, and some others will even be corrupt, giving them a few coins makes them talk out. Ultimately, there's the Charos Ring, which allows you to manipulate certain characters and make them tell you what you want to hear. If they keep just being [puncture]s though, and if you can do without them, leave them alone and move on. Anyway, you should always talk with every single NPC that seems related with the quest.

 

Coming back to our mini-quest, after checking out the surroundings I've found a banker hanging on a tree. He was spying the Wise Old Man's house (won't bother going on here, he didn't say much). Most NPC's didn't have much to say except Miss Schism.

 

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I only took three of the messages, those that seemed most important for our quest. She was saying she was sure the robber was actually the Wise Old Man.

We had noted the fact the robber stole a party hat, and Schism says the Wise Old Man has one of those. It seems he was a very poor man before, so we could think maybe it was his reason to rob the bank. The last message says he had his telescope pointed at the bank before the robbery, which is a third argument proving he was up to something. If this case wasn't so logical, I could go on with proof but I suppose you got the point by now, let's move to the next step.

 

 

4.3 - Moving On

 

During quests you'll not always be told how to move on, it will be left to you to figure that out. You will have to use the information you've gathered to continue your adventure.

 

Before going any further I'd like to state that you'll always be hinted on what you do next in your in game quest progression notes. You can open these notes by clicking the quest's name in the quest list.

 

Now that you know exactly what's going on, you need to figure out how move on, anticipate what's going to happen to stop the Wise Old Man. What you want to do now is enter the Wise Old Man's house and start by talking him out. Generally talking, try to confront the NPC you're trying to stop. He obviously gets touchy when you mention his hat, but doesn't tell you much. Either ways, search everything in his house, every single bookcase, crate, desk, anything that has a search option. You should always closely investigate the area you're questing in.

 

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You'll find Tinderboxes, and three books about Elder Dragons, the Evil Chicken, and finally a book of no apparent interest in which you can find some kind of diary under Reader's Notes ending by "I'm running low on runes and those wizards at the wizard's tower seem to have plenty" (not the exact words, but from what I remember it's something like that). If you look through the telescope, you'll notice it's actually pointed at the Wizard's Tower (which we've noted down if you remember).

 

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After you've searched everything, you'll want to find a common link between the items you've found and the information you have. In this case, there would be two possible ways of finding the next part of the quest:

 

By using the information you've gathered (you can stop noting down what I write in bold now >.<). You know the Wise Old Man robbed the bank possibly because he was poor, that he had his telescope pointed at it before attacking, and that he is a very powerful wiard. If the last time he needed money he pointed his telescope to the bank and then robbed it, then he's likely to also rob the wizard's tower since he's also pointing his telescope at it and needs runes being a wizard.

 

Or by using the items you've gathered. This is a bit harder but you might need to know how to analyze items carefully during quests, so I'll show you how I'd proceed for this. You want to find keywords that link the items. The tinderboxes, Elven Dragons and the Evil Chicken (from hell) weren't choices out of random. They have something in common: fire. The third book mentions the Wizard's Tower, so I could translate all this by "Burn down the Wizard's Tower". Whenever you do this, don't jump into conclusions as you can easily take the wrong path when doing this, always check for more solid proof.

 

I've ignored the fact your character automatically goes downstairs and shouts out the theory to the Wise Old Man as it's just useless for us, during most quests information won't be spoon-fed as much.

 

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4.4 - Enigmas

 

Now that we know what happened and what is going to happen, it's easy to assume the best thing to do would be to talk with every wizard at the Wizard's Tower until we'd find the one that is actually related to this quest (don't try this, such a wizard doesn't exist. Jagex didn't add this quest yet).

However, some quests will only give you a vague idea of who you need to talk with, under the form of an enigma, and it's up to you to figure out who you need to talk with. Solving this kind of enigmas can be tricky if they're very vague, but if you know how to use the zoom-in method, you'll get this done faster. You're going to have to gather your information and then eliminate step by step NPC's that aren't concerned. This also works when you need to find an item or area.

 

Back to the Wise Old Man quest, we will pretend we have none of the information exploited during step 3 besides the fact he needs runes.

This means he may attack any of the Magic related or Runecrafting related areas, which eliminates a vast part of the map already. Then, we know he lives in Draynor, so there's no point in talking with the Runecrafting NPC in Ardougne or the Head of the Wizard's Guild in Yanille on the other side of the map when there's plenty of wizard & rune related areas around. Let's zoom in to freeplay areas only.

Now, last time he robbed anything, he didn't rob the local fur stall or his neighbour Ned, he robbed a bank. He's up to something big, so considering his amount of power he will go for something big. He certainly won't rob the small Magic Emporium in Port Sarim. This leaves us only Aubury's rune shop in Varrock, which is connected to the Runecrafting stones most wizards seem to consider very awesome and rare in Runescape, and the Wizard's Tower. Now, what you'd have to do is speak with Aubury and with every NPC in the Wizard's Tower till you get something, and that's it.

 

That was a very simple zoom-in on an enigma, you'll eventually find much harder ones, but doing that greatly helps you when you feel lost. ^_^

 

 

4.5 - Sneaking into Areas

 

For those who've played many games related to secret agents or assassins, or who watch TV series such as Prison Break, finding out how to sneak into a certain area or building might come naturally. However, not all of us have been through that yet, so I'm writing about it in this guide as well. I consider there are three main ways to infiltrate an area: by creating a diversion, becoming an impostor (I find this very entertaining) or simply finding a way around besides the main entrance.

 

The Diversion

Harder than the imposture, it's about driving your foe's attention out of the place you're trying to enter. A cliché of this is when you cause an explosion nearby and the guard just naively goes there, leaving you the doors open. Supposing there's piping below the building you're sneaking into, you could for example throw something into it and get it destroyed so you draw your enemy's attention on it (I'm not spoiling any quests here, there are no quests involving this exact example, it's just to give you an idea). You can eventually combine that diversion with an imposture by dressing like a plumber and acting as if you were there to repair the pipping, but we'll see that after. Moreover, something that isn't exactly a diversion but that you all know is when you give beer to a guard and he falls asleep. You're not moving his attention in this case, you're completely turning it down, and that is very effective.

 

The Imposture

My favourite way of infiltrating an area (I'm actually a fan of Remi Gaillard :laugh:) - and an extremely effective one. Being an impostor means faking an identity to gain access to an area. In other words, it's like if you dressed as a soldier and went into a military base, acting as natural as possible so they'd let you in. There's two types of identities you can fake. Considering you want to enter the Wizard's Tower in Runescape, and supposing it is accessible to wizards only, you can either dress like a wizard and go straight inside, or you can figure out if they're expecting someone to come (a plumber, a messenger, a guard...), dress like that person and get in. It's pretty fun to do this at first because you know you just fooled your foes like idiots.

 

Using Secondary Entrances

I didn't quite know how to name this type of infiltration, but I think this name is quite self-explanatory. You get yourself in without using impostures or diversions. Find a secondary entrance to the place you're trying to enter, this can be done by climbing a wall which is out of the guards' sight, digging your way underground or even sailing there. A second way of doing this is by finding out if there's any merchandise coming in and out of the area and get yourself into a crate or a boat (you can also do this to move items around) this is what I usually call self-invitation. The only hard thing about it is actually finding the secondary route.

 

There are other minor ways of infiltrating an area. Sometimes you might have to get a permission and abuse rules to get into areas, some other times you'll have to let yourself get caught so you're taken to a prison and eventually manage to get out of it, but those three main techniques are the most important to bear in mind. You'll get to master this with practice.

 

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4.6 - Boss Fights

 

At the end of many quests, you'll encounter a boss, an unique monster that often has more abilities than any normal monster. These bosses can sometimes be very easy to kill, and sometimes they will kill you if you're not prepared. To fight these bosses, you'll need good gear of course, but a good weapon choice is very often better than a very powerful set. There's nothing much I can add here, as you can find all the information you need about weapons in the various already existing guides and manuals, many of which are written by experimented PvPers that probably know even more about weapons than myself. I can just give the following tips:

 

During Dungeon Raids:

Save your prayer points for the final boss when you have to go through a dungeon first. This can be crucial. If you really need to turn on prayer during the dungeon itself, use prayer potions, but keep as much power as possible for the final fight.

 

Mixing all combat styles:

Most of the time you don't know what kind of boss you're fighting, thus it's good to come prepared with long and close ranged weaponry. When you feel the battle will be long, you should always pull out your dagger and poison the boss first. Then, the rune crossbow can be a lethal weapon here. Finally, if your inventory isn't too loaded already, bring some runes for curse spells and other status effects, they may help you with your fight. The best way to train weapon switching is by PvPing, you can try for example Fist of Guthix where you enter combats very quickly and can use any forms of attacks easily.

 

The Rune Crossbow:

This weapon is almost certainly the most efficient weapon against quest bosses, and so deserves to get mentioned here. Not only can you switch weapons and still keep your shield on with a crossbow, thus keeping good defence, but also you can deal very severe damage using enchanted Ruby Bolts. Remember when I said bosses rely on large amounts of Hitpoints? Not only their basic damage is already high, but these bolts also have a chance of taking out 20% of a monster's total hitpoints. The bonus damage can make you hit ridiculously high amounts of damage on monsters like the Corporeal Beast, even though you'll never need to fight that one during quests.

 

If anything else I'd like to add, work on difficult bosses bit by bit. Again, this is why Defence is very important, the fight can be long so resisting a lot of hits is crucial.

 

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4.7 - Conclusion

 

Finally, I just want to sum up this questing strategy to a very simple listing for those that like generalizations. Technically, the most you need to do for a long term quest is to begin by getting informed about the situation, then talking to every NPC, searching every single item in any area related to the quest, figure out how to continue if it's not mentioned. Meanwhile, use zoom-ins to solve enigmas, the various infiltration methods to access areas and learn to master weapons to defeat bosses.

 

Take note that you won't need every single technique at every quest. I can't help you at choosing what method to use at a certain moment during a quest, it's up to you to use common sense and make your choices, and that's something only you can train yourself at.

I've also left out any forms of puzzles. In fact I hesitated in writing another sub-chapter about them, but then after writing a few lines I realized that explaining how they work would spoil every single puzzle in the game. The difficulty in those puzzles is finding out how to solve them, background knowledge hardly helps you at all in such games, so I'll leave you the fun of discovering by yourselves how to confront each of these puzzles.

 

 

 

V - Closing Notes

 

 

5.1 - General Conclusion

 

If there's something I'd like to add to this relatively long guide, is that this is one way of proceeding out of a few thousands. Although having notebooks, blogs, and a precise method to proceed quests is very handy, it's not the only way to quest. Obviously, most of what you find in part IV is indeed what you'll essentially need for questing, it's a fact, but in what regards parts II and III, especially about skills, are conclusions I personally got to after 291 quest points. Contrarily to many other guides that don't suggest alternate strategies and claim certain character builds to be the only and best, I'm asking you to think about other possibilities, keep an open-minded spirit as that's what makes a real quester. I've written this guide as a source of inspiration to you readers who want to try out questing, not as a strict instruction manual on how to quest "perfectly".

 

I wish all those who decide to jump into the adventure good luck and encourage them to not give up. One thing I'd personally like to see is a few blogs about questing out there in a few months. Make sure you keep healthy, there's no point in going hardcore on questing and wasting days you could have spent with friends just for rewards, take all the time you need to enjoy the game. It's not always what I did, I sometimes spent hours and hours over the same quest because I couldn't solve it, and it's only after I actually took a break that I managed to finish it, so I do recommend you to not do the same mistake. Keep your thoughts fresh.

 

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5.2 - External Links

 

Runescape's official weapon type manual, includes weapon's speed.

Runescape's Official Quest Manual - A list of quests with their requirements and rewards.

Runescape's Official Area Manual - Contains everything you need to know about areas.

 

 

5.3 - Update Log

 

October 21st, 2009:

  • Finished writing the first version of the guide.

 

February 15th, 2010:

  • Made some paragraphs and the organisation itself clearer.

  • Added icons to the item and skill lists.

  • Updated the paragraph about Prayer according to the recently added skills.

 

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~A guide written by Silvertaler~

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this isn't to bad a guide! I have done a few quests without guides though, and I used almost the same stratgergy as you mentioned (dont forget about asking somone more intelligent than you, its what I did ;)

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this isn't to bad a guide! I have done a few quests without guides though, and I used almost the same stratgergy as you mentioned (dont forget about asking somone more intelligent than you, its what I did ;)

If you ask someone to think for you.. you're not solving it yourself. I won't recommend that in my guide. I'm glad you liked the read, though. :^_^:

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I remember spending *hours* trying to figure out Underground Pass when I first became a member. Granted, a large chunk of that was me failing the ledges over and over again <_< , but I got a big rush out of finally defeating Iban. Since then, I've moved onto other parts of the game besides quests, but this is such a well-thought out guide that I'm sure it'll be a great motivator for new players.

 

Thanks for writing it. :thumbup:

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I like it.

Its well thought out and seems to just work.

 

It could do with a list of recommended quests in order of usefulness and hardest as well as some hide tags (its a big post with a lot of text and images).

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I like it.

Its well thought out and seems to just work.

 

It could do with a list of recommended quests in order of usefulness and hardest as well as some hide tags (its a big post with a lot of text and images).

Definitely not, I don't think you quite understood the point of this guide, or just didn't read enough. This isn't a guide about how to "get rid" of quests as soon as possible with strategical plans and others. "Usefulness"? Can you define what "usefulness" is? Us questers don't do this for rewards, we do this for fun. You do what you feel like doing, what you want to do. The point of the guide is to show people how to not materialise quests so much I won't do any sorts of lists for quests really. Thanks for pointing that out anyways, it allowed me to make a point on this.

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This is an excellent guide to questing! I've already done all the F2P quests without a guide, since they are so easy anyway.

 

Regarding the Explorer's Ring, in fact you can cast the teleport while being attacked. Wearing it or not, right-click "Cabbage-Port" on the ring, and it will teleport you away.

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Great Guide! I love it, well laid-out, good information, and with a good thesis. Quests really are for those who enjoy the game, and you seem to anybody that perfectly.

 

Don't forget about some less-known quest items, such as rouge kits and MA quest kits, both very helpful.

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This is an excellent guide to questing! I've already done all the F2P quests without a guide, since they are so easy anyway.

 

Regarding the Explorer's Ring, in fact you can cast the teleport while being attacked. Wearing it or not, right-click "Cabbage-Port" on the ring, and it will teleport you away.

I once got caught in Ape Atoll among three gorillas, and tried to teleport away with the Explorer's Ring. As I right clicked it, the pop up window closed as soon as I got hit again, and it was very hard to finally click the teleport option. That's why I say it's best to just use the Ectophial, as nothing will stop you from teleporting.

 

Great Guide! I love it, well laid-out, good information, and with a good thesis. Quests really are for those who enjoy the game, and you seem to anybody that perfectly.

 

Don't forget about some less-known quest items, such as rouge kits and MA quest kits, both very helpful.

 

What kits are these? I've never heard those names, tho I might know what you're talking about.

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This guide has such a lovely layout, I almost feel the urge to become a quester myself! Must've taken quite some time to make, great job. I'd definatley nominate this for the AOW.

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This guide has such a lovely layout, I almost feel the urge to become a quester myself! Must've taken quite some time to make, great job. I'd definatley nominate this for the AOW.

Thank you =]

 

I've been given information about Summoning, thus I've now completed that part of the guide. If anyone would like to add anything, feel free to suggest. :^_^:

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