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Wrong things by PvP BH F2P


Dire_Wolf

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I will put up a list of what i think is wrong with PvP BH.

Solo PK-ing world should be made:

In F2P there are so few players who go PK-ing alone, and so many PK-ing in groups. It leads to a solo player being killed very fast if they come across a group of players.

 

Monsters should not be able to interfere:

Many players take advantage of monsters as a distraction to keep PK-ers from attacking them. This makes getting a PK kill even harder.

 

They run, run and run

Unless a player is in over level 35+ Wilderness, their chances of surviving is pretty high. They can just run...

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Solo PK-ing world should be made

Stay out of multi combat.

 

Monsters should not be able to interfere

Don't go near monsters, they aren't hard to avoid.

They run, run and run

Bind, Teleblock, SMASH!

1) Magic is not so accurate, and even if you bind someone (5 seconds) you already use over 2 seconds casting! So that gives you about 2-3 seconds to damage, that's not not alot. Teleblock rofl? If Bind (5 seconds) worked well i will not need teleblock. Not that many people teleport...

 

2) It's impossible to not go near monsters because in many areas (non-multi) there are monsters, Rune rocks for example. And many players go to monsters to avoid damage (Hobgoblins at mine for example).

 

Here, take a look at the map and you will find out:

http://www.tip.it/runescape/html/wild_map.htm

1) Big area of Wilderness is multi (That makes solo PK-ers hunt ground limited)

2) Where it's non multi is a bunch of monsters nearby (Easy to avoid monsters you say?). If PK-ers want they can just run there and they are saved of our attacks.

 

So if:

1) I avoid multi combat areas

2) Areas with monsters

 

I will be avoiding majority of Wilderness... :-| :-|

 

There should be a separate world for solo PK-ing.

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Then stop whinning and PK only in single. Isn't rocket science to find a SINGLE COMBAT area. Multi was made for teaming. That is its whole purpose.

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Agreed totally with running.

 

I was attacking an opponent, and he got to low health. Then, he decided to go 1 wilderness level lower, and I couldn't attack him. He managed to get away! <_<

 

Jagex should make that if you are in combat with a player you cannot go down wilderness levels.

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Solo PK-ing world should be made

Stay out of multi combat.

 

Monsters should not be able to interfere

Don't go near monsters, they aren't hard to avoid.

They run, run and run

Bind, Teleblock, SMASH!

1) Magic is not so accurate, and even if you bind someone (5 seconds) you already use over 2 seconds casting! So that gives you about 2-3 seconds to damage, that's not not alot. Teleblock rofl? If Bind (5 seconds) worked well i will not need teleblock. Not that many people teleport...

 

2) It's impossible to not go near monsters because in many areas (non-multi) there are monsters, Rune rocks for example. And many players go to monsters to avoid damage (Hobgoblins at mine for example).

 

Here, take a look at the map and you will find out:

http://www.tip.it/runescape/html/wild_map.htm

1) Big area of Wilderness is multi (That makes solo PK-ers hunt ground limited)

2) Where it's non multi is a bunch of monsters nearby (Easy to avoid monsters you say?). If PK-ers want they can just run there and they are saved of our attacks.

 

So if:

1) I avoid multi combat areas

2) Areas with monsters

 

I will be avoiding majority of Wilderness... :-| :-|

 

There should be a separate world for solo PK-ing.

 

You forget that because of idiots demanding the old Wilderness back, JaGeX made it as much as the old wilderness as possible. The "problems" you encounter were exactly the same there, and the solution is fairly simple.

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You forget that because of idiots demanding the old Wilderness back, JaGeX made it as much as the old wilderness as possible. The "problems" you encounter were exactly the same there, and the solution is fairly simple.

But there is more group hunting in Wilderness than solo PK-ing. So when a soloer comes across them, he is killed very fast. In F2P there is a clan chat where there is over 30+ players who go around Wilderness together to get easy kills. That's not fair to those of us who PK solo.

 

Yes, you can avoid it but by doing so your PK-ing area becomes pretty limited. And even if you do avoid, then there is monsters interrupting PK-fights, and the question to that is: what is the purpose of monsters doing that?

 

There is no solo PK-ing in F2P, only group PK-ing and death matches (duel not free PK-ing). So what bad would it be if a world were assigned for solo PK-ing?

 

Solo PK-ing is very little of, and that's because many realizes it does not work.

 

1) Monsters interfering

2) Group PK-ers

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Just Ice Barrage/Entangle them if they're running. Magic isn't inaccurate. Magic is the most accurate combat skill on RS.

1) Not everyone uses magic/Barrage

2) We're talking F2P, magic is not accurate there.

 

P2P: Many destructive spells and weapons (Dragon dagger, AGS, BGS, ZGS, Barrage, Claws of Guthix)

F2P: Rune weapon and Fire strikes.

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This is exactly the reason why the game has been dumbed down so much..

 

I can't get a kill because i Can't hit high enough fast enough, and I die in multi from teams. JAGEX'S FAULT!11!1!! Change it to MY NEEDS NOW OR I QUIT!

 

Quit whining, and learn how to pk properly. If you don't kill someone because of a monster, run with them until you can attack them again. If they get away in that short amount of time, because of the wilderness levels, odds are you wouldn't have ko'd him anyways. If you get killed in multi while pking solo, then that's your fault. Jagex shouldn't do anything about this, and in fact should make it harder.

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This is exactly the reason why the game has been dumbed down so much..

 

I can't get a kill because i Can't hit high enough fast enough, and I die in multi from teams. JAGEX'S FAULT!11!1!! Change it to MY NEEDS NOW OR I QUIT!

 

Quit whining, and learn how to pk properly. If you don't kill someone because of a monster, run with them until you can attack them again. If they get away in that short amount of time, because of the wilderness levels, odds are you wouldn't have ko'd him anyways. If you get killed in multi while pking solo, then that's your fault. Jagex shouldn't do anything about this, and in fact should make it harder.

Cut the [cabbage] alright?

 

The only "change" is assigning two new worlds (F2P and P2P) for solo PK-ing where:

- Monsters can not interfere in PK-fights

- Where everything by Wilderness is non-multi

 

So 2 Wilderness worlds for PvP.

 

Again, don't give me a lecture or a smart answer. I have PK-ed quite a little, and i have ALREADY discovered what could make "Free PK-ing" come back (For soloers)...

 

If you do not have a better solution or a good argument as to why what i suggested can not be possible, then BE QUIET.

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One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.

No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time).

 

We lost 1 victim because monsters attacked us (spiders at Rune rock).

 

However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena...

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One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.

No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time).

 

We lost 1 victim because monsters attacked us (spiders at Rune rock).

 

However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena...

 

Duel Arena is little/no stakes.. As for deathmatches, honestly, how many people stay for a deathmatch? They'll agree, realise they're getting hammered and run... The only way to get a decent ko in f2p is with no armor and a lucky switch.

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One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.

No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time).

 

We lost 1 victim because monsters attacked us (spiders at Rune rock).

 

However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena...

 

Duel Arena is little/no stakes.. As for deathmatches, honestly, how many people stay for a deathmatch? They'll agree, realise they're getting hammered and run... The only way to get a decent ko in f2p is with no armor and a lucky switch.

I agree, Duel Arena is little/no stakes. But let me tell you some facts, i have done DMs with monk robes (no arm) and with Rune armor (armed), and have rarely had someone running away from me.

 

You are aware of players running away, but imagine this:

 

SOLO PvP BH WORLD

- Wilderness only, and everywhere is non-multi

- Monsters in Wilderness can not attack you if your in combat already (1 and 2 side combat applied)

 

Only 1 Solo PvP world - every solo PK-ers go to this world.

 

Then you Gin, go to high wilderness (and it's non multi everywhere). You find a player, and attack him/her, and the player runs south but to not much use as your still attacking.

 

If that happened i am sure many players would get kills.

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How about this.

 

Have a PvP world where all monsters are removed. They did this with revenants, so why not monsters?

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How about this.

 

Have a PvP world where all monsters are removed. They did this with revenants, so why not monsters?

Monsters are needed in times when a player is not PK-ing. If we take off monsters, Wilderness becomes less dangerous.

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The PJ timer should apply to monsters, that's the only change I really support here.

 

As for running, that's all part of the chase. No pun intended. It's a package deal, and although there are undoubtedly people that would support it, I can't say I would.

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Simple. Stay the eff outa multi if you don't want to get teamed. It isn't rocket science. I mean seriously...We don't need a separate BH world with the whole place being single combat. Again, the only thing even close to what you are suggesting which is reasonable would be for targets spending time in multi to have that time count towards their 10 minute in safe zone timer, or else once you attack your target, you can't be attacked by others, and you have 20 seconds after he dies to loot and run.

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Simple. Stay the eff outa multi if you don't want to get teamed. It isn't rocket science. I mean seriously...

Yes, no need to repeat yourself more. I would be a idiot if i did not know the things you've told me TWICE. So do me a favour, stop with this.

Then stop whinning and PK only in single. Isn't rocket science to find a SINGLE COMBAT area. Multi was made for teaming. That is its whole purpose.

 

We don't need a separate BH world with the whole place being single combat. Again, the only thing even close to what you are suggesting which is reasonable would be for targets spending time in multi to have that time count towards their 10 minute in safe zone timer, or else once you attack your target, you can't be attacked by others, and you have 20 seconds after he dies to loot and run.

Is that really what i read? Are you saying that time you spend in multi should give you 10 minute safety from inteference from other PK-ers in multi? If so then that's a start. But i know that PK-ing soloing does not work well. Groups kill a soloer so fast and it's unfair, and if you don't roam around whole Wilderness then you will have very little chances of finding players to PK, not to mention to successfully kill.

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I think the lootsystem should be changed. If you kill alot people and you don't die, you begin to get rubbish loots coz you don't have any dp. Jagex should change it so that if you kill alot people in spree, that risk 76k and you kill different guys, you should get bonus loots. Some of my friends who die alot get much better loots than i do, and when i lose eg whip i start getting some good loots but after that it drains out, which soks.

 

So Jagex rewards from dieing, and good pkers wont get decent loots.

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I think the lootsystem should be changed. If you kill alot people and you don't die, you begin to get rubbish loots coz you don't have any dp. Jagex should change it so that if you kill alot people in spree, that risk 76k and you kill different guys, you should get bonus loots. Some of my friends who die alot get much better loots than i do, and when i lose eg whip i start getting some good loots but after that it drains out, which soks.

 

So Jagex rewards from dieing, and good pkers wont get decent loots.

This rant is about F2P PvP, and it's also not about the lootsystem.

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Interesting to say atleast...

 

Having Solo Pk Worlds is a decent idea but I don't see it happening for the following reasons:

 

It won't be nearly as dangerous. There will be less people in the wild to start off with. You most likely wouldn't see people venture off deeper imo and if they do it's not too hard to run from them all the way to safety/hug them/ use monsters to hug them. Running away in f2p from deep wildy to safety isn't too hard especially if it was 1v1 only. 1v1 would ruin how dangerous it is to mine rune as well.

 

As for monsters Sometimes i do wish they weren't there but the best thing you can do is just follow them until they aren't being attacked. With out monsters it does become less 'dangerous' and sometimes people like to train in pvp worlds and gain ep or w/e reason they have.

 

As for runners it's only natural to run no one likes to die or cares about 'honnor'. The only thing you can do is aim for ko's in f2p. The limits you have to pk in f2p are the main problem. Better weps or spells to prevent them from getting away would be a better idea imo but it won't happen.

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