Dire_Wolf Posted November 17, 2009 Share Posted November 17, 2009 I will put up a list of what i think is wrong with PvP BH. Solo PK-ing world should be made:In F2P there are so few players who go PK-ing alone, and so many PK-ing in groups. It leads to a solo player being killed very fast if they come across a group of players. Monsters should not be able to interfere:Many players take advantage of monsters as a distraction to keep PK-ers from attacking them. This makes getting a PK kill even harder. They run, run and runUnless a player is in over level 35+ Wilderness, their chances of surviving is pretty high. They can just run... Link to comment Share on other sites More sharing options...
Kalafai Posted November 17, 2009 Share Posted November 17, 2009 Solo PK-ing world should be madeStay out of multi combat. Monsters should not be able to interfereDon't go near monsters, they aren't hard to avoid.They run, run and runBind, Teleblock, SMASH! Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 17, 2009 Author Share Posted November 17, 2009 Solo PK-ing world should be madeStay out of multi combat. Monsters should not be able to interfereDon't go near monsters, they aren't hard to avoid.They run, run and runBind, Teleblock, SMASH!1) Magic is not so accurate, and even if you bind someone (5 seconds) you already use over 2 seconds casting! So that gives you about 2-3 seconds to damage, that's not not alot. Teleblock rofl? If Bind (5 seconds) worked well i will not need teleblock. Not that many people teleport... 2) It's impossible to not go near monsters because in many areas (non-multi) there are monsters, Rune rocks for example. And many players go to monsters to avoid damage (Hobgoblins at mine for example). Here, take a look at the map and you will find out:http://www.tip.it/runescape/html/wild_map.htm1) Big area of Wilderness is multi (That makes solo PK-ers hunt ground limited)2) Where it's non multi is a bunch of monsters nearby (Easy to avoid monsters you say?). If PK-ers want they can just run there and they are saved of our attacks. So if:1) I avoid multi combat areas2) Areas with monsters I will be avoiding majority of Wilderness... :-| :-| There should be a separate world for solo PK-ing. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted November 18, 2009 Share Posted November 18, 2009 I agree with the monsters not attacking part but it's common sense to avoid multi combat areas if you're on your own. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 19, 2009 Author Share Posted November 19, 2009 I agree with the monsters not attacking part but it's common sense to avoid multi combat areas if you're on your own.Of course, but big areas of Wilderness is multi combat. Link to comment Share on other sites More sharing options...
stonewall337 Posted November 20, 2009 Share Posted November 20, 2009 Then stop whinning and PK only in single. Isn't rocket science to find a SINGLE COMBAT area. Multi was made for teaming. That is its whole purpose. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Youmu Posted November 20, 2009 Share Posted November 20, 2009 Agreed totally with running. I was attacking an opponent, and he got to low health. Then, he decided to go 1 wilderness level lower, and I couldn't attack him. He managed to get away! <_< Jagex should make that if you are in combat with a player you cannot go down wilderness levels. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Jaffy1 Posted November 20, 2009 Share Posted November 20, 2009 Solo PK-ing world should be madeStay out of multi combat. Monsters should not be able to interfereDon't go near monsters, they aren't hard to avoid.They run, run and runBind, Teleblock, SMASH!1) Magic is not so accurate, and even if you bind someone (5 seconds) you already use over 2 seconds casting! So that gives you about 2-3 seconds to damage, that's not not alot. Teleblock rofl? If Bind (5 seconds) worked well i will not need teleblock. Not that many people teleport... 2) It's impossible to not go near monsters because in many areas (non-multi) there are monsters, Rune rocks for example. And many players go to monsters to avoid damage (Hobgoblins at mine for example). Here, take a look at the map and you will find out:http://www.tip.it/runescape/html/wild_map.htm1) Big area of Wilderness is multi (That makes solo PK-ers hunt ground limited)2) Where it's non multi is a bunch of monsters nearby (Easy to avoid monsters you say?). If PK-ers want they can just run there and they are saved of our attacks. So if:1) I avoid multi combat areas2) Areas with monsters I will be avoiding majority of Wilderness... :-| :-| There should be a separate world for solo PK-ing. You forget that because of idiots demanding the old Wilderness back, JaGeX made it as much as the old wilderness as possible. The "problems" you encounter were exactly the same there, and the solution is fairly simple. Tip.It Website Crew Leader[hide=Quotes]I love it how Jafje comes outa nowhere and answers my questionsHehe now we know what real life does...drugs, drugs, more drugs. Thank god we are addicted to something that won't kill us. [/hide] Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 20, 2009 Author Share Posted November 20, 2009 You forget that because of idiots demanding the old Wilderness back, JaGeX made it as much as the old wilderness as possible. The "problems" you encounter were exactly the same there, and the solution is fairly simple.But there is more group hunting in Wilderness than solo PK-ing. So when a soloer comes across them, he is killed very fast. In F2P there is a clan chat where there is over 30+ players who go around Wilderness together to get easy kills. That's not fair to those of us who PK solo. Yes, you can avoid it but by doing so your PK-ing area becomes pretty limited. And even if you do avoid, then there is monsters interrupting PK-fights, and the question to that is: what is the purpose of monsters doing that? There is no solo PK-ing in F2P, only group PK-ing and death matches (duel not free PK-ing). So what bad would it be if a world were assigned for solo PK-ing? Solo PK-ing is very little of, and that's because many realizes it does not work. 1) Monsters interfering2) Group PK-ers Link to comment Share on other sites More sharing options...
LatinII Posted November 21, 2009 Share Posted November 21, 2009 Just Ice Barrage/Entangle them if they're running. Magic isn't inaccurate. Magic is the most accurate combat skill on RS. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 21, 2009 Author Share Posted November 21, 2009 Just Ice Barrage/Entangle them if they're running. Magic isn't inaccurate. Magic is the most accurate combat skill on RS.1) Not everyone uses magic/Barrage2) We're talking F2P, magic is not accurate there. P2P: Many destructive spells and weapons (Dragon dagger, AGS, BGS, ZGS, Barrage, Claws of Guthix)F2P: Rune weapon and Fire strikes. Link to comment Share on other sites More sharing options...
TipIt Posted November 21, 2009 Share Posted November 21, 2009 This is exactly the reason why the game has been dumbed down so much.. I can't get a kill because i Can't hit high enough fast enough, and I die in multi from teams. JAGEX'S FAULT!11!1!! Change it to MY NEEDS NOW OR I QUIT! Quit whining, and learn how to pk properly. If you don't kill someone because of a monster, run with them until you can attack them again. If they get away in that short amount of time, because of the wilderness levels, odds are you wouldn't have ko'd him anyways. If you get killed in multi while pking solo, then that's your fault. Jagex shouldn't do anything about this, and in fact should make it harder. My Walkthrough and Game Guidehttp://forum.tip.it/topic/11294-advertise-your-thing-here-all-posted-elsewhere-removed/page__view__findpost__p__4761261 My Youtube Channelhttp://www.youtube.com/user/USDMcatLatest Announcement:3-11-11: Both Episodes 1 and 2 of my Borderlands Walkthrough have been uploaded in HD! Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 21, 2009 Author Share Posted November 21, 2009 This is exactly the reason why the game has been dumbed down so much.. I can't get a kill because i Can't hit high enough fast enough, and I die in multi from teams. JAGEX'S FAULT!11!1!! Change it to MY NEEDS NOW OR I QUIT! Quit whining, and learn how to pk properly. If you don't kill someone because of a monster, run with them until you can attack them again. If they get away in that short amount of time, because of the wilderness levels, odds are you wouldn't have ko'd him anyways. If you get killed in multi while pking solo, then that's your fault. Jagex shouldn't do anything about this, and in fact should make it harder.Cut the [cabbage] alright? The only "change" is assigning two new worlds (F2P and P2P) for solo PK-ing where:- Monsters can not interfere in PK-fights- Where everything by Wilderness is non-multi So 2 Wilderness worlds for PvP. Again, don't give me a lecture or a smart answer. I have PK-ed quite a little, and i have ALREADY discovered what could make "Free PK-ing" come back (For soloers)... If you do not have a better solution or a good argument as to why what i suggested can not be possible, then BE QUIET. Link to comment Share on other sites More sharing options...
Gin_and_Tonic Posted November 22, 2009 Share Posted November 22, 2009 One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 22, 2009 Author Share Posted November 22, 2009 One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time). We lost 1 victim because monsters attacked us (spiders at Rune rock). However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena... Link to comment Share on other sites More sharing options...
Gin_and_Tonic Posted November 22, 2009 Share Posted November 22, 2009 One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time). We lost 1 victim because monsters attacked us (spiders at Rune rock). However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena... Duel Arena is little/no stakes.. As for deathmatches, honestly, how many people stay for a deathmatch? They'll agree, realise they're getting hammered and run... The only way to get a decent ko in f2p is with no armor and a lucky switch. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 22, 2009 Author Share Posted November 22, 2009 One possible solution is to engage in a 'duel' where neither player can move when fighting.. It would be like old duel arena. All you'd need is a right click function saying 'offer duel' and if the player accepts, they cannot run till death. Seems fair.No. Yesterday me and a friend went for a PK-ing group of two to Wilderness BH PvP. We found many other groups, but very few soloers (who ran most of time). We lost 1 victim because monsters attacked us (spiders at Rune rock). However it should just be free PK-ing. Dueling is something we can do at DMs or Duel arena... Duel Arena is little/no stakes.. As for deathmatches, honestly, how many people stay for a deathmatch? They'll agree, realise they're getting hammered and run... The only way to get a decent ko in f2p is with no armor and a lucky switch.I agree, Duel Arena is little/no stakes. But let me tell you some facts, i have done DMs with monk robes (no arm) and with Rune armor (armed), and have rarely had someone running away from me. You are aware of players running away, but imagine this: SOLO PvP BH WORLD- Wilderness only, and everywhere is non-multi- Monsters in Wilderness can not attack you if your in combat already (1 and 2 side combat applied) Only 1 Solo PvP world - every solo PK-ers go to this world. Then you Gin, go to high wilderness (and it's non multi everywhere). You find a player, and attack him/her, and the player runs south but to not much use as your still attacking. If that happened i am sure many players would get kills. Link to comment Share on other sites More sharing options...
Youmu Posted November 23, 2009 Share Posted November 23, 2009 How about this. Have a PvP world where all monsters are removed. They did this with revenants, so why not monsters? BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 24, 2009 Author Share Posted November 24, 2009 How about this. Have a PvP world where all monsters are removed. They did this with revenants, so why not monsters?Monsters are needed in times when a player is not PK-ing. If we take off monsters, Wilderness becomes less dangerous. Link to comment Share on other sites More sharing options...
AgingMiser Posted November 24, 2009 Share Posted November 24, 2009 The PJ timer should apply to monsters, that's the only change I really support here. As for running, that's all part of the chase. No pun intended. It's a package deal, and although there are undoubtedly people that would support it, I can't say I would. Link to comment Share on other sites More sharing options...
stonewall337 Posted November 24, 2009 Share Posted November 24, 2009 Simple. Stay the eff outa multi if you don't want to get teamed. It isn't rocket science. I mean seriously...We don't need a separate BH world with the whole place being single combat. Again, the only thing even close to what you are suggesting which is reasonable would be for targets spending time in multi to have that time count towards their 10 minute in safe zone timer, or else once you attack your target, you can't be attacked by others, and you have 20 seconds after he dies to loot and run. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Dire_Wolf Posted November 27, 2009 Author Share Posted November 27, 2009 Simple. Stay the eff outa multi if you don't want to get teamed. It isn't rocket science. I mean seriously...Yes, no need to repeat yourself more. I would be a idiot if i did not know the things you've told me TWICE. So do me a favour, stop with this.Then stop whinning and PK only in single. Isn't rocket science to find a SINGLE COMBAT area. Multi was made for teaming. That is its whole purpose. We don't need a separate BH world with the whole place being single combat. Again, the only thing even close to what you are suggesting which is reasonable would be for targets spending time in multi to have that time count towards their 10 minute in safe zone timer, or else once you attack your target, you can't be attacked by others, and you have 20 seconds after he dies to loot and run.Is that really what i read? Are you saying that time you spend in multi should give you 10 minute safety from inteference from other PK-ers in multi? If so then that's a start. But i know that PK-ing soloing does not work well. Groups kill a soloer so fast and it's unfair, and if you don't roam around whole Wilderness then you will have very little chances of finding players to PK, not to mention to successfully kill. Link to comment Share on other sites More sharing options...
Findis Posted November 28, 2009 Share Posted November 28, 2009 I think the lootsystem should be changed. If you kill alot people and you don't die, you begin to get rubbish loots coz you don't have any dp. Jagex should change it so that if you kill alot people in spree, that risk 76k and you kill different guys, you should get bonus loots. Some of my friends who die alot get much better loots than i do, and when i lose eg whip i start getting some good loots but after that it drains out, which soks. So Jagex rewards from dieing, and good pkers wont get decent loots. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted December 2, 2009 Author Share Posted December 2, 2009 I think the lootsystem should be changed. If you kill alot people and you don't die, you begin to get rubbish loots coz you don't have any dp. Jagex should change it so that if you kill alot people in spree, that risk 76k and you kill different guys, you should get bonus loots. Some of my friends who die alot get much better loots than i do, and when i lose eg whip i start getting some good loots but after that it drains out, which soks. So Jagex rewards from dieing, and good pkers wont get decent loots.This rant is about F2P PvP, and it's also not about the lootsystem. Link to comment Share on other sites More sharing options...
Danny_TeamDan Posted December 3, 2009 Share Posted December 3, 2009 Interesting to say atleast... Having Solo Pk Worlds is a decent idea but I don't see it happening for the following reasons: It won't be nearly as dangerous. There will be less people in the wild to start off with. You most likely wouldn't see people venture off deeper imo and if they do it's not too hard to run from them all the way to safety/hug them/ use monsters to hug them. Running away in f2p from deep wildy to safety isn't too hard especially if it was 1v1 only. 1v1 would ruin how dangerous it is to mine rune as well. As for monsters Sometimes i do wish they weren't there but the best thing you can do is just follow them until they aren't being attacked. With out monsters it does become less 'dangerous' and sometimes people like to train in pvp worlds and gain ep or w/e reason they have. As for runners it's only natural to run no one likes to die or cares about 'honnor'. The only thing you can do is aim for ko's in f2p. The limits you have to pk in f2p are the main problem. Better weps or spells to prevent them from getting away would be a better idea imo but it won't happen. Link to comment Share on other sites More sharing options...
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