Seraphi Posted March 30, 2010 Share Posted March 30, 2010 There are only eight, and besides, no planet will be unable to produce something. All planets can produce all resources, just at different rates. Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 We could make it easier by having four kinds of ships: fast, slow, upgraded fast, upgraded slow. Fast ships would either be less powerful or more expensive. Very simple. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 Not so Rocco, I agree that it would be bad if every resource was needed to make every ship, but we can adjust it to make the early game easier to build a fleet in. And as Ross says, every planet can make every resource. I like having a base travel rate for speed and working from that. If we go from 6 hours per warp from system to system, and with upgrades that time can be decreased? Assume all in-system transportation is instantaneous?. Ross, what would be the differences in black hole systems? 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 That's oversimplifying it in my view. I like that you need to plan your empire to a certain extent. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 If other people want, we could tinker with the system a bit then. Metal oreChemicals [inc food]UraniumOil & various combinations of each produce different values of Equipment (labelled as E1, E2 etc?) for different types of ship upgrade. Other opinions on this, please? Retech, mather? Paul! 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Considering "Equipment" and "Spice" have already been eliminated, that leaves us with six, which is one more than you say would be infinitely easier to keep track of. So we're left with this: * Metal Ore - Used in building and construction, and to power solar cannons.* Anaerobes - Oxygen-recycling bioforms necessary for life support.* Chemical - Chemicals used to manufacture things lke medicine.* Organics - Food and drink that humans must consume to live.* Oil - Used to fuel and maintain the mechanical devices that make life easy.* Uranium - A powerful fuel source for spaceships and massive weapons I'd say that's going for a happy medium. I wanted complex, you wanted simple, so can we settle in the middle? Well, a black hole system would have no light, and depending on the size of the black hole, a lot more radiation. And it would eat ships that flew too close. Pretty harsh and nigh-uninhabitable really, but it would make you pretty much undetectable. The point was that environmental hazards like black holes and magnetars should definately be included. Link to comment Share on other sites More sharing options...
paul191600 Posted March 30, 2010 Share Posted March 30, 2010 If we have some economic system in the game, it would be better to have some monetary unit insead of GPD. I think it should be heavily based on resources, since that provides conflict between players. I.e. planet x has element z, but it is the only planet with such an element, with a limited supply. The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humblenessTUBULAR BELLS! Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Yeah, we already think that removing currency entirely is the best idea, to make it entirely about resources. Anyway, I require sleep. I'll check back in tommorow. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 +1ing Ross. I like the idea of black holes, they look exciting in that respect, though it'd take a bit of thinking to be able to exploit use of them I think. And yeah, for the record, Paul read what we've already discussed :P @Mather, which ones? XD 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 I agree on those resourses, possibly add more if discovered in-game. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 Maybe one of those "giant brains" Ross had in the original, except that it would be around the black hole and gaining...reverse gravitational energy by creating a shape that created energy as it was pulled inward? :P Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted March 30, 2010 Share Posted March 30, 2010 Dungeonal there are several ways to use black holes so I support them (one of them is an intergalactic flamethrower) Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 No, one of them is most definitely not an intergalactic flamethrower. even if you're joking why would you even think of that wtf 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
paul191600 Posted March 30, 2010 Share Posted March 30, 2010 Ok, another resource suggestion. I think that having the core resources is good, but there should be various rare resources as well. They would only be on a single (perhaps 2) planets, and in such small amounts that it would be very hard for more than one nation to use them. I think this would make some interesting situations. The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humblenessTUBULAR BELLS! Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 Problem with that is balancing, if a resource is too useful and rare, it becomes overpowered. I support it if done properly. Link to comment Share on other sites More sharing options...
Grim_ Posted March 30, 2010 Share Posted March 30, 2010 No, one of them is most definitely not an intergalactic flamethrower. even if you're joking why would you even think of that wtfSmaller scale gamma ray bursts? Link to comment Share on other sites More sharing options...
archimage_a Posted March 30, 2010 Author Share Posted March 30, 2010 Just some ideas on FTL stuff:[hide]Humanity's Node drive allows ships to travel at speeds far beyond the speed of light along subspace fractures between large stellar masses. These fractures are entirely natural in origin, and connections between stars are seemingly random. Ships travelling in "node space" cannot change course mid-jump, but they also cannot be intercepted until they come out of node space. This also requires them to have all the fuel required before jumping, due to the inability to refuel in mid jump and the extreme danger of leaving a node line outside of a large gravity well. During battle, to retreat, Humans must move to a node point on the battle map and activate their engines. Their destination is determined by which system's node point they access. Hiver FTL travel is centered around stargates, massive warp gates that allow instantaneous travel between two solar systems. Each gate must be deployed at the location at which it is to be used, which often means a Hiver fleet will have to travel to another star at sub-light speed, deploy the stargate (mounted on a specialized gateship), and 'gate' in extra ships. Needless to say, the gate is typically a valuable military target and no invasion would be complete without one. Liir propulsion technology is based around teleporting the ship a minuscule distance millions of times a second, a method known as Stutter Warp. This method is inertialess, which is fortunate because Liir ships are filled with a liquid oxygen medium which raises the mass of the ship considerably. Liir ships tend to circle enemy vessels like dolphins hunting a school of fish, and their inertialess drive makes this possible. The teleport effect of this engine often results in a 'ghosting' effect from the viewpoint of other races, who often find it difficult or impossible to get definitive sensor readings on Liir ships. Tarkan FTL travel is achieved via the hyperdrive: an engine that generates an energy shell around the ship, inside of which the normal laws of physics simply do not apply. This allows the ship to accelerate almost indefinitely and perform bone-crushing maneuvers that would kill an unprotected crew. The Zuul use the Rip Drive, which is similar to the human Node Drive, to travel between systems. They create black holes with Bore ships, which open an artificial nodeline to another system. These nodelines are never very stable, and collapse after a time. The Morrigi have a unique way of travel. Using their Grav Flock drive system, they are able to travel faster as their fleets grow bigger. That sounds fairly straightforward but there is more to it than that. Only ships equipped with a Gravboat hull count towards the efficiency of the Grav Flock speed. On the positive side, even when just a single one of these ships is part of the fleet, the entire fleet reaps its benefits. [/hide] I think, when we start as a race, we chose one type of drive and just stick to it...That way things stay simple, without being boring. Anywho, on resources, I am fully in favour of any system which gets us away from the god awful GDP. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted March 30, 2010 Share Posted March 30, 2010 GDP wouldn't work anyways. Has anyone here studied or seen an example of intergalactic economics in their daily lives? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted March 30, 2010 Author Share Posted March 30, 2010 Star Wars...It seemed pretty simple...the poor were poor and the government built massive star destroyers...somehow. I wonder if George Lucas ever played Hegemony. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Seraphi Posted March 30, 2010 Share Posted March 30, 2010 I'd say to stick with one method of ftl travel, because if you go with multiple methods, the speed boosting system suddenly becomes incredibly annoying. Really going to sleep now, ciao. Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 Rocco, you mean hiver in OR a base travel time of 6 hours if you don't use hiver? 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Could the Hiver FTL just be called wormhole drive? Atlantis has one in SG: Wormhole drive. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 That sounds reasonable enough, and we can call it whatever. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
The_Mather1 Posted March 30, 2010 Share Posted March 30, 2010 Shall the gates be like normal stargates, supergates or just waypoints which are unusable to anyone without the drive? Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
a_bert Posted March 30, 2010 Share Posted March 30, 2010 It seems like the consensus is that Hiver tech is *automatically* implemented on all ships, but you need to set up your own gate to use them, and they're only temporary (and therefore consumed on use, I imagine) 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
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