Tyggna Posted December 11, 2009 Share Posted December 11, 2009 Introduction: This is guide for the serious skiller designed to help them optimize their income and XP gain. It is entirely incomplete at the moment as most of the research still needs to be done. If you are interested in contributing, let me know. I recommend using a program called cool timer while doing this, and then a calculator and the GE webpage are enough to finish it off. This is not a how-to guide, it's mostly just data meant to be used by someone already familiar with raising a skill. Each additional post will be for a specific skill and will just contain raw data at first--as a way for me to keep track of what I've done and invite other people to add comments for their research. The variables of interest are: XP made per inventoryTotal time taken to fill inventory and deposit it in the nearest bankApproximate GE value of the inventoryLocationItem of interestLevel the data was recorded atEquipment pertinent to skill data was recorded at. From this data, I hope to make a coherent quantitative guide of the most efficient places in Runescape. Since I'm a miner/smith, I'll start with those and post other skill guides as I get to them.Treat these first initial posts as a template--in case you want to contribute. This guide is currently in the Research and Development phase. I am not a level 99 for everything, so I can only get the guide so far--but as I invest in my character and put my time towards data collection and designing the pertinent experiments this guide will grow "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 negative GP/hour represents costs, and is typically associated with the amount of food that's eatenAgility Location XP/hour Level Level reqs Steps Avg XP/step Bonus Time/round GP/hour Notes Gnome Course 8200 51 1 7 7 38 38s 0 This data won't be much different from a Level 10ish Gnome Ball 2080 51 1 5 6 24 1m30s 0 Run real close to the goal and shoot Arena (low level) 6770 51 1 cont 13 14.6t/hr 4m6s/tick 60dmg/hour This will skew by level, for level 1 you will likely take about 300dmg/hour, and get 1/5th the xp (XP/hour is lowest ticket price) No Data Crafting No Data Construction Home Location Servant GP/hour XP/hour Level Level Requirement No Data Cooking Dish Location GP/hour XP/hour Level Level Requirement Notes No Data Combat (Melee)Inventory Times is time it takes to deplete your original inventory of food/pots Combat Level Armor Inventory Times GP/hour Skill XP/hour HP XP/hour Str Level Att Level Def Level No Data "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 Farming Route Plants Fertilizer Level XP/hour (or day) No Data FletchingGP/hour calculated (Item price - Cost of Required materials)*Amount made per hour Type GP/hour XP/hour Req Materials No Data Firemaking Log type Quantity burned/hour Location/notes No Data Fishing Location Fish Equipment GP/hour XP/hour No Data Herblore End Item GP/hour XP/hour Level Requirement No Data "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 Hunting Prey Suggested items Level Location Time for 1 Inventory XP/hour GP/hour No Data Magic Location XP/hour Runes GP/hour No Data MiningNote: Sacred Clay pickaxes only last about 12 minutes. DO NOT USE SACRED CLAY unless you can get over 28 points per stealing creation game Location Resource XP/hour GP/hour 1 Full Inv drop time Bank location Trial lvl/pick Notes Varrok Pure Rune Essence 5100 140000 1m30s Varrok East 85/rune Port Khazard Iron 24500 133000 2m25s Port dropbox 75/rune Cannon balls give best money Port Khazard Iron 31000 0 Cont None 75/rune This is a "power level" on iron working on 3 rocks Keldagrim (After quest) Gold 15000 88000 7m10s Keldagrim bank 75/rune Gold helmet required Draynor Adamantite 6300 92000 25m20s Draynor 75/rune Keldagrim North Gold 16500 106000 6m45s Keldagrim 75/rune Sneak in addy while gold is respawning Keldagrim North Adamantite 10000 145500 16m0s Keldagrim 75/rune Adamantite bars are best for money Coal Carts Coal 24000 (17000) 110000 (80000) 3m30s (5m15s) Cart 75/rune ()'s are unload times included after full cart Living Rock Caverns Gold 65000 1095000 N/A Living Rock 99/Dragon Use a Pack Yak for these levels. Living Rock Caverns Coal 21k-26k 146000 3m30s Living Rock 78/Rune Come with armor Falling Stars Star Dust 26000 (50000) N/A N/A 76/Rune Use cc to find, this doesn't seem to change for different size stars Piscatoris Iron 35700 0 N/A N/A 76/Rune Drop-mining Piscatoris Iron 24500 133000 2m25s colony 78/Rune Needs "Swan Song" quest completed I'll provide html tables here's the mining Prayer Location Bones XP/hour GP/hour Additional XP/type Notes/Description No Data Ranged Monster Bow Ammo Level XP/hour GP/hour No Data yet "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 Runecrafting No Data Slayer No Data SmithingAssume "Required Items" have to be purchased at GE prices, and GP/hour is the difference in price between the end item and its requirementsNote: Sacred Clay hammers will usually last more than 30 minutes in the blast furnace--so use sacred clay if you can get more than 12 points per stealing creation game. All numbers are given in non-sacred clay xp values, since people can get a different number of points per game. If you can get 20 points per game, then the total XP/hour is about 150% of what is posted here after accounting for the 20 minute game. Location End Item Required Items Level XP/hour GP/hour Time for full load Notes Blast Furnace (solo) Iron Bar Iron ore 76 5000 82000 4m15s This is soloing the blast furnace , if you buy from Ordan, then GP/hour is about 180% Blast Furnace (group) Iron Bar Iron ore 76 9800 161000 2m8s 180% GP return from buying from Ordan, GE for bank, no notes involved on either of these Blast Furnace (G,all run) Mithril Bar Mithril Ore, 2xCoal 76 8900 206000 5m40s Blast Furnace (G,note coal) Mithril Bar Mithril Ore, 2xCoal, Gold 76 18000 406000 2m30s Blast Furnace (G,both note) Mithril Bolts Mithril Ore, 2xCoal, Gold, Hammer 76 48000 -146000 2m15s Blast Furnace (G,note coal) Mithril Bolts Mithril Ore, 2xCoal, Gold, Hammer 76 34000 120000 3m30s Blast Furnace (g) Adamantite Bar Adamantite Ore, 3xCoal 76 7800 190260 8m0s no notes--4 full un-noted trips Blast Furnace (G,note coal) Adamantite Bar Adamantite Ore, 3xCoal, Gold 76 21000 436000 3m0s Noted coal, regular adamantite Blast Furnace (G,buy coal) Adamantite Bar Adamantite Ore, Gold 76 21000 750000 3m0s Blast Furnace (G,note coal) Adamant Bolts Adamantite Ore, Gold, 3xCoal, Hammer 80 35000 140000 3m30s Using Varrok armor 2, gives a bit of a speed boost when hammering the bolts Summoning No Data Thieving Target Dmg/fail Avg Fails/min Avg Successes/min Level XP/hour,Avg GP/hour,Avg Time for full inv Man/Woman 1 4.25 21 56 9000-11000,10000 3400-4100,3800 Infinite Farmer 1 4.20 14.8 56 8500-18000,12000 5300-10800,7300 Infinite Woodcutting No data yet "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Georgelemmons Posted December 11, 2009 Share Posted December 11, 2009 Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup: Thanks to Uno for the awsome sig <3 Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive. "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Georgelemmons Posted December 11, 2009 Share Posted December 11, 2009 Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.If you're doing that just for organization, that's fine. If you think that TIF won't let you, I've tested over 1,000,000 characters in one post. I hope your guide isn't that massive. :-) Thanks to Uno for the awsome sig <3 Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 11, 2009 Share Posted December 11, 2009 could you add a column for time action speed or time in between actions?it's always in an interval of 0.6 seconds so 0.6/1.2/1.8/2.4/3.0/etc seconds between actions and so forth you might want to note that sacred clay hammers smith at different speeds than normal hammers for multi bar items since ur doing that smithing section Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 could you add a column for time action speed or time in between actions?it's always in an interval of 0.6 seconds so 0.6/1.2/1.8/2.4/3.0/etc seconds between actions and so forth you might want to note that sacred clay hammers smith at different speeds than normal hammers for multi bar items since ur doing that smithing sectionI'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good. "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 11, 2009 Author Share Posted December 11, 2009 Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.If you're doing that just for organization, that's fine. If you think that TIF won't let you, I've tested over 1,000,000 characters in one post. I hope your guide isn't that massive. :-)On second thought, I better clump some together--it's a lot of processing time to handle text this large when I make an edit. "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 11, 2009 Share Posted December 11, 2009 I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.the point is that precision isnt importantthe time between items crafted is ALWAYS an interval of 0.6 secondsso it will always be 0.6 seconds or 1.2 seconds or 1.8 seconds or etcit will never be 0.9 seconds Link to comment Share on other sites More sharing options...
Tyggna Posted December 12, 2009 Author Share Posted December 12, 2009 I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.the point is that precision isnt importantthe time between items crafted is ALWAYS an interval of 0.6 secondsso it will always be 0.6 seconds or 1.2 seconds or 1.8 seconds or etcit will never be 0.9 secondsOkay, I'll throw those in for the set values--but things that vary a lot (like mining/woodcutting) I don't think it can be done. "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 12, 2009 Author Share Posted December 12, 2009 I need a good convention for food costs when calculating GP/hour. Personally, I prefer Monkfish because of the cost/heal ratio, but F2P players don't get that. Any ideas? Should I just derive a Gold cost for each hit point you take? Maybe I can provide a range of costs--worst to best and also give an average on skills where you take damage. Any ideas? Thoughts? "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 12, 2009 Share Posted December 12, 2009 Okay, I'll throw those in for the set values--but things that vary a lot (like mining/woodcutting) I don't think it can be done.Sorry not for clarifying, but i meant set values mostly for production skills IE smithing, construction, crafting, cooking, etci see your point with skills like mining/woodcutting, that would not be feasible indeed I need a good convention for food costs when calculating GP/hour. Personally, I prefer Monkfish because of the cost/heal ratio, but F2P players don't get that. Any ideas? Should I just derive a Gold cost for each hit point you take? Maybe I can provide a range of costs--worst to best and also give an average on skills where you take damage. Any ideas? Thoughts?i have no idea. It sounds like effort, when i think most players are more concerned about their xp rate than what kind of food is most efficient.In these situations i think you're best off making a sheet of gp/heal for every type of fish and letting the players discern for themselves. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted December 12, 2009 Share Posted December 12, 2009 Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc). Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :). Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast). Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour. Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P. If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :). Link to comment Share on other sites More sharing options...
Hegel Posted December 12, 2009 Share Posted December 12, 2009 Mining concentrated gold ore in the lving rock caverns with a pack yak, dragon pickaxe and 99 mining at world 84 gives about 65K xp/hr. Unfortunately that is the only thing I have recently timed. Link to comment Share on other sites More sharing options...
Tyggna Posted December 12, 2009 Author Share Posted December 12, 2009 Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc). Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :). Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast). Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour. Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P. If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :).Just making sure: That's: 32.5k/hour xp at rimmington/piscatoris with 0 gold (I'm assuming you don't drop it off) using a rune pick axe?Likewise, no GP from granite mining. Was there any gold involved in woodcutting and fletching? "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Tyggna Posted December 12, 2009 Author Share Posted December 12, 2009 Oh, I hope the tip.it admins don't mind, but I also do some web-development, so I'm gonna start sticking this stuff into a MySQL database and write a querying front-end so people can search for stuff on it to. When it's done, if they want to add it, I'll be happy to give a copy of the database and the access scripts so they can put it on tip.it. "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Kingofthecav Posted December 12, 2009 Share Posted December 12, 2009 Mining concentrated gold ore in the lving rock caverns with a pack yak, dragon pickaxe and 99 mining at world 84 gives about 65K xp/hr. Unfortunately that is the only thing I have recently timed. Thanks man Iv'e been looking everywhere for that :-D Link to comment Share on other sites More sharing options...
nerdboyxxx Posted December 13, 2009 Share Posted December 13, 2009 Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc). Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :). Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast). Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour. Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P. If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :).Just making sure: That's: 32.5k/hour xp at rimmington/piscatoris with 0 gold (I'm assuming you don't drop it off) using a rune pick axe?Likewise, no GP from granite mining. Was there any gold involved in woodcutting and fletching? Yeah around there for the iron mining, no gold cause you powermine. Actually, I'd average about 40K an hour at Piscatoris, cause you don't have to move at all. Woodcutting was no cash, you don't bank teaks cause I did it at Ape-Atoll and Ivy don't give you anything (bar seeds, which are hard to give an estimate for gp cause its all random). Fletching, I made just under 100K/hr. That is from stringing, not cutting and stringing though. Link to comment Share on other sites More sharing options...
Tyggna Posted December 13, 2009 Author Share Posted December 13, 2009 I just got to say, this guide is going to be a TON of work--on a number of levels. Just trying to do the agility arena again by only going through the level 1 obstacles almost drove me nuts. It took me about two hours to get a sufficient number of data points--all the while laughing at myself. I have a level 51 agility, and can pass any obstacle, and rarely miss a ticket opporunity. It was so hard to only hit about one ticket every five minutes--I almost cried. The mining and smithing guides are fun for me. I've always enjoyed those--and was pleasantly surprised with the results from the Adamantite bar smithing. I've made about 2 mil since I discovered that, and will keep saving up so I can invest in equipment needed to get this data. If you want to invest any of your time or skills to this--please message me in game. I need people of all levels to get the most complete results--Level 1-99 in any skill welcome! "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
muhahaha Posted December 13, 2009 Share Posted December 13, 2009 Recently timed:With goldsmith's gauntlets at Neitiznot furnace with decent concentration is 1.1k ores/hour. So around 60k smithing experience/hour. This applies from 40-99. I have the rough numbers for a ton of other things, but they are not well timed, so take these with a grain of salt.70 WC ivy: 65k exp/h70 Fishing Monkfish: 35k exp/h60 mining Iron: 40k exp/hAlching: 70k exp/hHunting swamp lizard: 40k exp/h60 agility wilderness course: 40k exp/h Cooking: 1.1k fish/hour at Rogue's denFiremaking: 1.1k logs/hour at Grand ExchangeRunecrafting: Around 15k exp/h crafting fire runes with duel rings My all RSC level 4, 9hp account: Link to comment Share on other sites More sharing options...
primadog Posted December 13, 2009 Share Posted December 13, 2009 Been on a training binge, here's what i gathered. Construction~3k logs/1hr using demon butlerOak logs: 3k logs/hr, +180k exp/hr, -400gp/log, -1.2m/hr, -7gp/expOak planks: 3.5k logs/hr, +210k exp/hr, -650gp/log, -2.3m/hr, -11gp/exp HerbloreCleaning, aroung 3-4k/hr herbs cleaned, any herb 8exp-12exp each cleanedaverage: 3.5k herbs/hr, +35k exp/hr, +100gp/herb, +350k/hr, +10gp/expsee http://forum.tip.it/index.php?app=blog&blogid=174&showentry=617 Potions, made from clean herb, vial, and second at around 600 pot/hoursee runewiki for cost: http://runescape.wikia.com/wiki/Calculators/Potions Potions, made from herb potion (unf) and second, around 1k pot/hoursee runewiki for cost: http://runescape.wikia.com/wiki/Calculators/Unfinished%20potions Prayersee runewiki: http://runescape.wikia.com/wiki/Calculators/Bones All I learned in life, I learned on Tip.it Link to comment Share on other sites More sharing options...
Tyggna Posted January 20, 2010 Author Share Posted January 20, 2010 Alright, I'm getting back to the guide I took a bit of a break for Christmas, and have got many of my levels higher. I also decided to start a blog about smithing and mining. I'm ready to get my stopwatch and calculator ready to make Runescape a better place :) "Parallel lines meet at infinity!"Euclid repeatedly, heartily urged. Until he died, and reached that vicinityAnd saw the darned things diverge! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now