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XP/hour guide


Tyggna

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Introduction:

 

This is guide for the serious skiller designed to help them optimize their income and XP gain. It is entirely incomplete at the moment as most of the research still needs to be done. If you are interested in contributing, let me know. I recommend using a program called cool timer while doing this, and then a calculator and the GE webpage are enough to finish it off.

 

This is not a how-to guide, it's mostly just data meant to be used by someone already familiar with raising a skill.

 

Each additional post will be for a specific skill and will just contain raw data at first--as a way for me to keep track of what I've done and invite other people to add comments for their research. The variables of interest are:

 

XP made per inventory

Total time taken to fill inventory and deposit it in the nearest bank

Approximate GE value of the inventory

Location

Item of interest

Level the data was recorded at

Equipment pertinent to skill data was recorded at.

 

From this data, I hope to make a coherent quantitative guide of the most efficient places in Runescape. Since I'm a miner/smith, I'll start with those and post other skill guides as I get to them.

Treat these first initial posts as a template--in case you want to contribute.

 

 

This guide is currently in the Research and Development phase. I am not a level 99 for everything, so I can only get the guide so far--but as I invest in my character and put my time towards data collection and designing the pertinent experiments this guide will grow

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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negative GP/hour represents costs, and is typically associated with the amount of food that's eaten

Agility

Location            XP/hour         Level     Level reqs     Steps       Avg  XP/step    Bonus    Time/round     GP/hour    Notes
Gnome Course        8200            51        1              7               7           38       38s            0          This data won't be much different from a Level 10ish
Gnome Ball          2080            51        1              5               6           24       1m30s          0          Run real close to the goal and shoot
Arena (low level)   6770            51        1              cont            13          14.6t/hr 4m6s/tick     60dmg/hour  This will skew by level, for level 1 you will likely take about 300dmg/hour, and get 1/5th the xp (XP/hour is lowest ticket price)

No Data

 

Crafting

No Data

 

Construction

Home Location          Servant              GP/hour       XP/hour        Level            Level Requirement  

No Data

 

Cooking

Dish                 Location           GP/hour             XP/hour               Level         Level Requirement            Notes

No Data

 

Combat (Melee)

Inventory Times is time it takes to deplete your original inventory of food/pots

Combat Level          Armor                 Inventory Times           GP/hour        Skill XP/hour        HP XP/hour    Str Level   Att Level   Def Level

No Data

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Farming

Route                                   Plants                Fertilizer           Level            XP/hour (or day)

No Data

 

Fletching

GP/hour calculated (Item price - Cost of Required materials)*Amount made per hour

Type            GP/hour        XP/hour        Req Materials

No Data

 

Firemaking

Log type       Quantity burned/hour       Location/notes

No Data

 

Fishing

Location        Fish           Equipment               GP/hour            XP/hour

No Data

 

Herblore

End Item      GP/hour        XP/hour           Level Requirement

No Data

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Hunting

Prey             Suggested items        Level           Location      Time for 1 Inventory     XP/hour       GP/hour

No Data

 

Magic

Location            XP/hour      Runes        GP/hour

No Data

 

Mining

Note: Sacred Clay pickaxes only last about 12 minutes. DO NOT USE SACRED CLAY unless you can get over 28 points per stealing creation game

Location                           Resource            XP/hour              GP/hour               1 Full Inv drop time     Bank location           Trial lvl/pick        Notes
Varrok                             Pure Rune Essence    5100                140000                1m30s                    Varrok East               85/rune                     
Port Khazard                       Iron                 24500               133000                2m25s                    Port dropbox            75/rune               Cannon balls give best money
Port Khazard                       Iron                 31000               0                     Cont                     None                    75/rune               This is a "power level" on iron working on 3 rocks
Keldagrim (After quest)            Gold                 15000               88000                 7m10s                    Keldagrim bank          75/rune               Gold helmet required
Draynor                            Adamantite           6300                92000                 25m20s                   Draynor                 75/rune
Keldagrim North                    Gold                 16500               106000                6m45s                    Keldagrim               75/rune               Sneak in addy while gold is respawning
Keldagrim North                    Adamantite           10000               145500                16m0s                    Keldagrim               75/rune               Adamantite bars are best for money
Coal Carts                         Coal                 24000 (17000)       110000 (80000)        3m30s (5m15s)            Cart                    75/rune               ()'s are unload times included after full cart
Living Rock Caverns                Gold                 65000               1095000               N/A                      Living Rock             99/Dragon             Use a Pack Yak for these levels.
Living Rock Caverns                Coal                 21k-26k             146000                3m30s                    Living Rock             78/Rune               Come with armor
Falling Stars                      Star Dust            26000               (50000)               N/A                       N/A                    76/Rune               Use cc to find, this doesn't seem to change for different size stars
Piscatoris                         Iron                 35700               0                     N/A                       N/A                    76/Rune               Drop-mining
Piscatoris                         Iron                 24500               133000                2m25s                     colony                 78/Rune               Needs "Swan Song" quest completed

 

 

I'll provide html tables here's the mining

 

Prayer

Location              Bones             XP/hour         GP/hour         Additional XP/type          Notes/Description

No Data

 

Ranged

 

Monster             Bow              Ammo             Level             XP/hour            GP/hour

 

No Data yet

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Runecrafting

No Data

 

Slayer

No Data

 

 

Smithing

Assume "Required Items" have to be purchased at GE prices, and GP/hour is the difference in price between the end item and its requirements

Note: Sacred Clay hammers will usually last more than 30 minutes in the blast furnace--so use sacred clay if you can get more than 12 points per stealing creation game. All numbers are given in non-sacred clay xp values, since people can get a different number of points per game. If you can get 20 points per game, then the total XP/hour is about 150% of what is posted here after accounting for the 20 minute game.

Location                      End Item                 Required Items                    Level        XP/hour       GP/hour          Time for full load      Notes
Blast Furnace (solo)          Iron Bar                 Iron ore                          76           5000          82000            4m15s                   This is soloing the blast furnace , if you buy from Ordan, then GP/hour is about 180%
Blast Furnace (group)         Iron Bar                 Iron ore                          76           9800          161000           2m8s                    180% GP return from buying from Ordan, GE for bank, no notes involved on either of these
Blast Furnace (G,all run)     Mithril Bar              Mithril Ore, 2xCoal               76           8900          206000           5m40s 
Blast Furnace (G,note coal)   Mithril Bar              Mithril Ore, 2xCoal, Gold         76           18000         406000           2m30s 
Blast Furnace (G,both note)   Mithril Bolts            Mithril Ore, 2xCoal, Gold, Hammer 76           48000        -146000           2m15s
Blast Furnace (G,note coal)   Mithril Bolts            Mithril Ore, 2xCoal, Gold, Hammer 76           34000         120000           3m30s
Blast Furnace (g)             Adamantite Bar           Adamantite Ore, 3xCoal            76           7800          190260           8m0s                    no notes--4 full un-noted trips
Blast Furnace (G,note coal)   Adamantite Bar           Adamantite Ore, 3xCoal, Gold      76           21000         436000           3m0s                    Noted coal, regular adamantite
Blast Furnace (G,buy coal)    Adamantite Bar           Adamantite Ore, Gold              76           21000         750000           3m0s
Blast Furnace (G,note coal)   Adamant Bolts        Adamantite Ore, Gold, 3xCoal, Hammer  80           35000         140000           3m30s                   Using Varrok armor 2, gives a bit of a speed boost when hammering the bolts


 

Summoning

No Data

 

Thieving

Target          Dmg/fail      Avg Fails/min     Avg Successes/min     Level            XP/hour,Avg            GP/hour,Avg                Time for full inv
Man/Woman       1             4.25              21                    56               9000-11000,10000       3400-4100,3800             Infinite
Farmer          1             4.20              14.8                  56               8500-18000,12000       5300-10800,7300            Infinite

 

 

Woodcutting

 

No data yet

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:

Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:

Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.

If you're doing that just for organization, that's fine. If you think that TIF won't let you, I've tested over 1,000,000 characters in one post. I hope your guide isn't that massive. :-)

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Thanks to Uno for the awsome sig <3

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could you add a column for time action speed or time in between actions?

it's always in an interval of 0.6 seconds so 0.6/1.2/1.8/2.4/3.0/etc seconds between actions and so forth

 

you might want to note that sacred clay hammers smith at different speeds than normal hammers for multi bar items since ur doing that smithing section

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could you add a column for time action speed or time in between actions?

it's always in an interval of 0.6 seconds so 0.6/1.2/1.8/2.4/3.0/etc seconds between actions and so forth

 

you might want to note that sacred clay hammers smith at different speeds than normal hammers for multi bar items since ur doing that smithing section

I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Theres no need to make 10 posts containing your guide, TIF has virtually no character limit. You can put it all in one post :thumbup:

Cool, I think I'll do it in at least two though--and introduction and the data. If this goes as planned, it's going to be rather massive.

If you're doing that just for organization, that's fine. If you think that TIF won't let you, I've tested over 1,000,000 characters in one post. I hope your guide isn't that massive. :-)

On second thought, I better clump some together--it's a lot of processing time to handle text this large when I make an edit.

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.

the point is that precision isnt important

the time between items crafted is ALWAYS an interval of 0.6 seconds

so it will always be 0.6 seconds or 1.2 seconds or 1.8 seconds or etc

it will never be 0.9 seconds

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I'll add one, it's difficult to get that data, though, with a good degree of precision. I don't have a plugin that automatically starts and stops the timer, and average human response in these matters is typically anywhere from 200-400 milleseconds from the time the event occurs to when your body can respond. I'll do my best, but without high-precision timing software, the data just simply won't be that good.

the point is that precision isnt important

the time between items crafted is ALWAYS an interval of 0.6 seconds

so it will always be 0.6 seconds or 1.2 seconds or 1.8 seconds or etc

it will never be 0.9 seconds

Okay, I'll throw those in for the set values--but things that vary a lot (like mining/woodcutting) I don't think it can be done.

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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I need a good convention for food costs when calculating GP/hour. Personally, I prefer Monkfish because of the cost/heal ratio, but F2P players don't get that. Any ideas? Should I just derive a Gold cost for each hit point you take? Maybe I can provide a range of costs--worst to best and also give an average on skills where you take damage. Any ideas? Thoughts?

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Okay, I'll throw those in for the set values--but things that vary a lot (like mining/woodcutting) I don't think it can be done.

Sorry not for clarifying, but i meant set values mostly for production skills IE smithing, construction, crafting, cooking, etc

i see your point with skills like mining/woodcutting, that would not be feasible indeed

 

I need a good convention for food costs when calculating GP/hour. Personally, I prefer Monkfish because of the cost/heal ratio, but F2P players don't get that. Any ideas? Should I just derive a Gold cost for each hit point you take? Maybe I can provide a range of costs--worst to best and also give an average on skills where you take damage. Any ideas? Thoughts?

i have no idea. It sounds like effort, when i think most players are more concerned about their xp rate than what kind of food is most efficient.

In these situations i think you're best off making a sheet of gp/heal for every type of fish and letting the players discern for themselves.

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Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc).

 

Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :).

 

Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast).

 

Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour.

 

Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P.

 

If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :).

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Mining concentrated gold ore in the lving rock caverns with a pack yak, dragon pickaxe and 99 mining at world 84 gives about 65K xp/hr. Unfortunately that is the only thing I have recently timed.

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Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc).

 

Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :).

 

Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast).

 

Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour.

 

Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P.

 

If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :).

Just making sure: That's: 32.5k/hour xp at rimmington/piscatoris with 0 gold (I'm assuming you don't drop it off) using a rune pick axe?

Likewise, no GP from granite mining.

 

Was there any gold involved in woodcutting and fletching?

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Oh, I hope the tip.it admins don't mind, but I also do some web-development, so I'm gonna start sticking this stuff into a MySQL database and write a querying front-end so people can search for stuff on it to. When it's done, if they want to add it, I'll be happy to give a copy of the database and the access scripts so they can put it on tip.it.

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Got some info: I've been at piscatoris powermining iron, I get around 35K-40K experience an hour (38K is my average, but its different for a few people; depends how fast you are, whether you are focused, etc).

 

Rimmington mines, whilst powermining, is around 30-35K an hour at level 60+, my average was 32K an hour. Difference between piscatoris and rimmington is that you can mine 3 ores in about 4-7 sceonds whilst rimmington you can mine 3 ores in about 5-8 seconds. Of course the times are a bit off because I didn't time individual ores, just the overall exp/hr :).

 

Granite mining (there is only one mine where you can mine it, forgot the name though) is around 50-80K experience an hour. A better rate is around 55-70K an hour (70K if you are really fast and focused, 55K if you are focused but aren't as fast).

 

Woodcutting, I averaged 75K at Ivy at 99. Teaks are around 65-70K, I averaged 69K an hour.

 

Fletching: stringing bows, I averaged around 110K/hr experience, I'm a bit off though. I got 99 fletching beginning of this year and exp rates are a bit fuzzy to me. All I really remember is stringing yew longbows, sorry :P.

 

If I get some more I'll post them. These are just the ones I remember or have info on, from various sources and people :).

Just making sure: That's: 32.5k/hour xp at rimmington/piscatoris with 0 gold (I'm assuming you don't drop it off) using a rune pick axe?

Likewise, no GP from granite mining.

 

Was there any gold involved in woodcutting and fletching?

 

Yeah around there for the iron mining, no gold cause you powermine. Actually, I'd average about 40K an hour at Piscatoris, cause you don't have to move at all.

 

Woodcutting was no cash, you don't bank teaks cause I did it at Ape-Atoll and Ivy don't give you anything (bar seeds, which are hard to give an estimate for gp cause its all random).

 

Fletching, I made just under 100K/hr. That is from stringing, not cutting and stringing though.

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I just got to say, this guide is going to be a TON of work--on a number of levels.

 

Just trying to do the agility arena again by only going through the level 1 obstacles almost drove me nuts. It took me about two hours to get a sufficient number of data points--all the while laughing at myself. I have a level 51 agility, and can pass any obstacle, and rarely miss a ticket opporunity. It was so hard to only hit about one ticket every five minutes--I almost cried.

 

The mining and smithing guides are fun for me. I've always enjoyed those--and was pleasantly surprised with the results from the Adamantite bar smithing. I've made about 2 mil since I discovered that, and will keep saving up so I can invest in equipment needed to get this data. If you want to invest any of your time or skills to this--please message me in game. I need people of all levels to get the most complete results--Level 1-99 in any skill welcome!

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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Recently timed:

With goldsmith's gauntlets at Neitiznot furnace with decent concentration is 1.1k ores/hour. So around 60k smithing experience/hour. This applies from 40-99.

 

I have the rough numbers for a ton of other things, but they are not well timed, so take these with a grain of salt.

70 WC ivy: 65k exp/h

70 Fishing Monkfish: 35k exp/h

60 mining Iron: 40k exp/h

Alching: 70k exp/h

Hunting swamp lizard: 40k exp/h

60 agility wilderness course: 40k exp/h

Cooking: 1.1k fish/hour at Rogue's den

Firemaking: 1.1k logs/hour at Grand Exchange

Runecrafting: Around 15k exp/h crafting fire runes with duel rings

My all RSC level 4, 9hp account:

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Been on a training binge, here's what i gathered.

 

Construction

~3k logs/1hr using demon butler

Oak logs: 3k logs/hr, +180k exp/hr, -400gp/log, -1.2m/hr, -7gp/exp

Oak planks: 3.5k logs/hr, +210k exp/hr, -650gp/log, -2.3m/hr, -11gp/exp

 

Herblore

Cleaning, aroung 3-4k/hr herbs cleaned, any herb 8exp-12exp each cleaned

average: 3.5k herbs/hr, +35k exp/hr, +100gp/herb, +350k/hr, +10gp/exp

see http://forum.tip.it/index.php?app=blog&blogid=174&showentry=617

 

Potions, made from clean herb, vial, and second at around 600 pot/hour

see runewiki for cost: http://runescape.wikia.com/wiki/Calculators/Potions

 

Potions, made from herb potion (unf) and second, around 1k pot/hour

see runewiki for cost: http://runescape.wikia.com/wiki/Calculators/Unfinished%20potions

 

Prayer

see runewiki: http://runescape.wikia.com/wiki/Calculators/Bones

All I learned in life, I learned on Tip.it

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  • 1 month later...

Alright, I'm getting back to the guide

 

I took a bit of a break for Christmas, and have got many of my levels higher. I also decided to start a blog about smithing and mining. I'm ready to get my stopwatch and calculator ready to make Runescape a better place :)

"Parallel lines meet at infinity!"

Euclid repeatedly, heartily urged.

 

Until he died, and reached that vicinity

And saw the darned things diverge!

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