brunokiller Posted January 26, 2010 Share Posted January 26, 2010 These are my dream Patch Notes. You will now find yourself unable to initiate attack if you are not risking 75k*. People can still attack you if they wish to, however. * The risk needed for a drop in PvP worlds has been tweaked. Depending on your level, you will need to risk 60k-400k *Your target does not drop anything if you don't risk 76k Coins and other non combat items do not add to your PvP risk anymore. .Reintroduced the bounty hunter locate spell. Introduced some +1, No tele while in combat, No summoning and No overhead prayer PvP worlds Created a safe pvp world. This will work similar to the clan wars ffa portal, there are no level limits and if you die you respawn with all your items in the closest bank/safezone.To balance against risk free monster hunting, Evil Bob will take you to a prison (with a bank chest) for 30 minutes if a monster did most of the damage. The Corporeal Beast lair is disabled in this world. Reintroduced the BH skulls. Now you will be able to see whether that 1-itemer will give you a drop or not! Removed the EP counter. The void set will now give a +10% damage boost while wearing the mage helm. If you have done the Animal Magnetism quest, you can now buy accumulators and attractors directly from Ava's store. Added some new high level agility shortcuts: 75-85 agility and Regicide quest completed: Various advanced shortcuts to help you travel the elven lands.95 agility: Walljump at the northern Shilo Village wall.80 agility: Stepping stones over the river at Pollniveach. Beware of the crocodiles![*]Gave penance items the following bonusses: Mage hat +7 mageRanger hat +7 rangeFighter hat +3 strength and +4 in all melee attacks.Penance skirt +2 str. [*]Gave the penance trident the following bonusses:+10% damageSpecial attack has a chance to lower the opponents hp by 33% without missing a combat turn.[*]The strength bonus of the amulet of fury has been changed to +10 [*]The f6 key will now close your bank window. [*]New elite diaries! Can you mine runite, grow a spirit tree and finally prove yourself to the lunar mages? Rewards No seal required when talking to a Lunar inhabitant.Your sea boots can teleport you to Lunar Isle once a week.You can buy 100 battlestaves from Zaff every day.If you have 80 Herblore, the apothecary will show you how to combine super attack, strength and defence to one untradable super set potion.A hidden part of the Mining Guild will open if you wear your Falador 4 shield.[*]You can now use helms in Castle Wars. Don't forget to have Lanthus stuff your cape with magnets and undead chickens! [*]Zimberfizz will now breath new life into your big sharks, swordfish, bass (can follow you in underwater areas :twisted:) and kbd/kq heads (mini pets) [*]From now on, tool leprechauns store up to ten of each farming tool instead of one. [*]Made sure that your opponent in Fist of Guthix will have a similar level/rank as you. [*]At 99 summoning, you can now exchange summoning charms with Pickupstix, who is too lazy to gather his own charms. He gives 100gp for a gold charm, 500gp for a green charm, 1k gp for a crimson charm and 2k gp for a blue charm. [*]You will now hold dragon longswords and scimitars horizontally. [*]The Grand Exchange will now update the price of new items every hour. [*]Improved the stats on the Castlewars armour, added plateskirts to the store and the swords will now have a 'Shove' special attack. [*]Similar to crystal equipment, the cost of void equipment will decrease if you buy more of it. [*]Added the Ancient Orb to the PvP drop table. This untradable item is worn in the right hand, has -100 stats in everything and absorbs half of the damage dealt to you. It reverts to dust after 40 damage has been dispersed. [*]Removed left-click options on familiars and pets that don't belong to you. Comment/add/rate please :smile: My blog Link to comment Share on other sites More sharing options...
Dragonlordjl Posted January 26, 2010 Share Posted January 26, 2010 These are my dream Patch Notes. [*]Introduced some +1, No tele while in combat, No summoning and No overhead prayer PvP worlds In other words, "rush me please!" worlds. Other than that, I like. Link to comment Share on other sites More sharing options...
Jehosaphat Posted January 26, 2010 Share Posted January 26, 2010 Number 3 has already practically been done. They do drop stuff, but the stuff they drop is basically worthless. Otherwise, support. Link to comment Share on other sites More sharing options...
Maxingmck Posted January 30, 2010 Share Posted January 30, 2010 10/10 Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
Dax Posted January 31, 2010 Share Posted January 31, 2010 Apart from those PKing ones that I half skipped cause I don't PK, I read all of it. I like it. :thumbsup: #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Draconic Posted February 1, 2010 Share Posted February 1, 2010 21. The Grand Exchange has been given some new algorithms. It should be able to conform to player's prices more quickly, and should also be less affected by people who attempt to inflate the prices. Furthermore, the limit to how many items that can be purchased has been lowered, and is now closer to what even the most resource-hungry player needs. These have been added to thwart harmful merchanting tactics, such as buying out an item to decrease the supply, or commanding others to artifically rise a price in order to make a profit off of a pre-purchased investment. 22. The trade limit has been further loosened based on your quest points. Those with over 300 Quest Points will be able to trade with a margain of 180K. Players who do not have a membership can have their limits increased the longer the time they play, up to 60k. Furthermore, total XP points will also play a factor in the trade limits. Every 100m XP, your trade limit is doubled. This effect applies to members and free players. The effect will stop at 300m for members, and 200m for free players. This gives a maximum of 1.44m limit for members, and 240k for F2P. With the new friend variable, members can trade up to 5.76m to friends! Again, the limit is decided by the player with the lower cap. 23. New coding can more quickly detect if a player is completely disconnected and unable to control their character. 24. In relation to #23, your player has been given some rudimentary AI to deal with dangerous situations when disconnected. This will include activating protection prayers and fleeing the area, as well as eating food. These actions do not kick in as fast as a human's reactions, so we still advise players to make sure their internet connection is reliable before hunting bosses and the like. Monster/s or areas with high damage output, such as the God War boss rooms, can still easily kill your character before the new AI kicks in. 25. Players can now customize the color of certain items. You can pay a price, dependant on the item, to Aggie in Draynor to dye your clothing, with over 10 available colors! Players with high crafting level have the toll reduced. Examples of the items are Ringmaster clothing, the trim on a skillcape (available to customize to those who have over level 99 n 3 or more skills), and many holiday items. Furthermore, players with very high crafting levels can paint many pieces of armor, including Armadyl and Bandos armor, and even Penance! 26. Familiars will go into combat with you even sooner. 27. The chance of getting a rare drop now have a logarithmic failsafe. Players who have killed thousands upon thousands of a single monster with out a good drop will have the chance of getting that monster's "rare" item exponentially increased. The chance is still somewhat low, but it can be increased by a factor of up to 10 fromt he default if an insane amount of monster have been killed without the rare drop. When you go feather dragon god, you never go back. Link to comment Share on other sites More sharing options...
hawkeye770 Posted February 1, 2010 Share Posted February 1, 2010 Patch Note: 1. Old Wilderness and Trade Limits are back. Sorry for the minor inconvienience over the last few years. It's been a hell of a ride. 2002-2013 Link to comment Share on other sites More sharing options...
obfuscator Posted February 4, 2010 Share Posted February 4, 2010 21. The Grand Exchange has been given some new algorithms. It should be able to conform to player's prices more quickly, and should also be less affected by people who attempt to inflate the prices. Furthermore, the limit to how many items that can be purchased has been lowered, and is now closer to what even the most resource-hungry player needs. These have been added to thwart harmful merchanting tactics, such as buying out an item to decrease the supply, or commanding others to artifically rise a price in order to make a profit off of a pre-purchased investment. 22. The trade limit has been further loosened based on your quest points. Those with over 300 Quest Points will be able to trade with a margain of 180K. Players who do not have a membership can have their limits increased the longer the time they play, up to 60k. Furthermore, total XP points will also play a factor in the trade limits. Every 100m XP, your trade limit is doubled. This effect applies to members and free players. The effect will stop at 300m for members, and 200m for free players. This gives a maximum of 1.44m limit for members, and 240k for F2P. With the new friend variable, members can trade up to 5.76m to friends! Again, the limit is decided by the player with the lower cap. 23. New coding can more quickly detect if a player is completely disconnected and unable to control their character. 24. In relation to #23, your player has been given some rudimentary AI to deal with dangerous situations when disconnected. This will include activating protection prayers and fleeing the area, as well as eating food. These actions do not kick in as fast as a human's reactions, so we still advise players to make sure their internet connection is reliable before hunting bosses and the like. Monster/s or areas with high damage output, such as the God War boss rooms, can still easily kill your character before the new AI kicks in. 25. Players can now customize the color of certain items. You can pay a price, dependant on the item, to Aggie in Draynor to dye your clothing, with over 10 available colors! Players with high crafting level have the toll reduced. Examples of the items are Ringmaster clothing, the trim on a skillcape (available to customize to those who have over level 99 n 3 or more skills), and many holiday items. Furthermore, players with very high crafting levels can paint many pieces of armor, including Armadyl and Bandos armor, and even Penance! 26. Familiars will go into combat with you even sooner. 27. The chance of getting a rare drop now have a logarithmic failsafe. Players who have killed thousands upon thousands of a single monster with out a good drop will have the chance of getting that monster's "rare" item exponentially increased. The chance is still somewhat low, but it can be increased by a factor of up to 10 fromt he default if an insane amount of monster have been killed without the rare drop.Yes, lets just write a hugely complex algorith to determine human behaviour, you know that kind of thing could easily be done in a week. Lets also baby our players with bad internet connections: Going pking? Suck at it? Not anymore! With the new autostayalive feature, just sit back and let the computer do everything for you! I do like #25 and 26 though. As for the originals, I like them too...just not #1. "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti Link to comment Share on other sites More sharing options...
brunokiller Posted February 6, 2010 Author Share Posted February 6, 2010 Too complicated, and how are you going to know if someone is dced or 'Omg getting owned *pulls out cable*'d? My blog Link to comment Share on other sites More sharing options...
Obtaurian Posted February 6, 2010 Share Posted February 6, 2010 I reallyreallyreallyreally want a safe BH world so I can practice getting owned without losing stuff. I'm digging the suggestions, Bruno. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
leonxb Posted February 6, 2010 Share Posted February 6, 2010 I'd like to add: -From now on, tool leprechauns store up to ten of each farming tool instead of one. -A slayer helmet now gives 15% range and mage damage and accuracy while on a slayer task. -We have changed the way how your opponent is chosen in fist of guthix. Depending on your fist of guthix rating and combat level the game will choose an appropiate opponent for you. That way we seperate the players who want to have a good fight from the players who want to train mage, more or less. -We have fixed numerous glitches in the great orb project minigame, and we have added a solo mode for players who want to practice soloing. You won't have an opponent and you won't get tokens, but it's a great way to practice soloing without a sitter! -For 75 slayer points, you can now choose what your next slayer task will be! You can choose a task that's on your permanent ban list, but you can't choose a task that's not on that slayer masters list. You can't let Sumona assign you blue dragons, for example. The number of monsters you need to kill for that task will be random, as usual. Completing your chosen task doesn't give you slayer points. -At 99 summoning, you can now exchange summoning charms with pickupstix, who is too lazy to gather is own charms. He gives 100gp for a gold charm, 500gp for a green charm, 1k gp for a crimson charm and 2k gp for a blue charm. But yours are great already :wink: , even as a pvp noob, i see that your pvp suggestions would make pvp a lot better. Link to comment Share on other sites More sharing options...
brunokiller Posted February 14, 2010 Author Share Posted February 14, 2010 Ditched the slayer mask one since Jagex updated it, but cool. These are my dream Patch Notes. [*]Introduced some +1, No tele while in combat, No summoning and No overhead prayer PvP worlds In other words, "rush me please!" worlds. Other than that, I like. Yeah but remember I can't protect either. As for the originals, I like them too...just not #1. Wait, why not? You actually enjoy 1 itemers wasting your food and prayer? My blog Link to comment Share on other sites More sharing options...
Shelby_Polo Posted February 14, 2010 Share Posted February 14, 2010 Really good patch notes. There were some I don't agree with, or sounded to overpowering, but I like the majority of them. :thumbup: Suggest a poll for Tip.it - Here! Link to comment Share on other sites More sharing options...
Awkward Talking Fish Posted February 17, 2010 Share Posted February 17, 2010 I like7, 8, 9 10, 11, 12, 15, 17, 18, 19, 20, 22, 23, 24, 25, 26. :D Link to comment Share on other sites More sharing options...
A0z9 Posted March 10, 2010 Share Posted March 10, 2010 Ancient orb seems good enough, maybe write a suggestion about it. La Vallett1 A.k.a. "Nostalgic Vallett" What's been said must be done. Link to comment Share on other sites More sharing options...
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