PraetorDei Posted February 2, 2010 Share Posted February 2, 2010 I offer an alternative skill -- ninja.Reasons for:A. It would be possible to create an entire game around the concept of ninjas -- and obviously there are various anime series that have done so -- AND there are games that do so -- but it is not popular among MMORPG games..B. One of the VERY earliest MMORPG games (Avatar) had a ninja skill -- circa 1980 (yes 30 years ago now). So it is doable.C. The ninja skill would be a combat skill -- offering multiple swings. More swings the higher the level. Would have specialized weapons only usable by ninjas, would have specialized (lightweight) armors. Would be able to throw knives and stars.D. If introduced it would alter the combat triangle and make it a combat square. This would be a MAJOR game changer. Offsetting the melee heavily armored fighter by giving multiple attack swings but being essentially unarmored. Not able to throw as far as rangers can shoot -- but able to throw more often in the same time period. And perhaps having a "dice throw" against the mage "bind" spells, and a "dodge" against thrown spells (also a "dice throw") to make it harder to pin down -- thus dangerous to mages as well. Reason against: Naruto. Obviously. Link to comment Share on other sites More sharing options...
Poppet Posted February 2, 2010 Share Posted February 2, 2010 No just no......... Link to comment Share on other sites More sharing options...
gremmy Posted February 2, 2010 Share Posted February 2, 2010 Is this a joke? Dragon drops: 82 (2 claws)Dagannoth kings drops: 73Barrows item count: 51GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)Whips: 4Sigils: 1x spectral (FFA), 1x arcane (FFA) Link to comment Share on other sites More sharing options...
Raezk Posted February 3, 2010 Share Posted February 3, 2010 I really hope this is a joke. Otherwise, this just speaks loads for the original poster's inteligence.A Ninja skill. Really? A freaking ninja skill? ---No signature for now.>_>--- Link to comment Share on other sites More sharing options...
PraetorDei Posted February 3, 2010 Author Share Posted February 3, 2010 Hmmm....perhaps I should not have called it a "ninja skill" -- I think as I pointed out too many people make mental associations with "Naruto" etc. However. As I mentioned with the ancient game of Avatar it was a combat skill. The key attribute was "multiple swings" associated with essentially no armor. For example, in a melee with a heavily armed and armored fighter you would think being unarmored would be fatal. But the skill received more swings at higher levels. Thus while the fighter gets one swing -- this skill gets several. Thus all other things being equal, the higher damage received (unarmored) was offset by the higher damage given (multiple swings). Another factor would be -- light weight, therefore longer run distance.Use of the skill would be controlled by weapon usage. Wielding the weapon would "unequip" shield, helmet, platebody and platelegs (for example if armored up as a fighter). This effect is already seen when wielding a bow (unequips both sword and shield if previously equipped).Thus the multiple swings would be controlled by the weapon wielded. As for throwing knives -- this is already a ranger skill, yes? Difference would be these would again be equivalent to multiple swings -- throw two in the same period of time, then three, then four -- depending upon skill level. Difference from ranger would be that it would count for the new skill rather than for the ranger skill, and again would be controlled by the item. -- and of course shorter range than the bow. It is the combination of multiple swings (or throws) in combination with being essentially UNARMORED that made this an interesting skill to build (in ancient Avatar). It was, as I recall, VERY HARD to build especially at the lower levels -- thus this would make it a challenge for players who are already higher level (95+) fighers, mages, or rangers and who want to build a new and different combat skill. Key reason so hard at lower levels -- you might not get to the 2 swing weapon until you reach level 30 -- so you have to make the first 30 levels using a 1 swing weapon WHILE UNARMORED -- no helmet, no shield, no plate body or plate legs. Oh and I forgot -- no boots and no heavy gloves or gauntlets either. It was for this reason (in old Avatar) that no one tried to build this skill until they were already moderately advanced because the extra hit points were required merely to survive building until the ability to wield multiple swing weapons started to make it a bit easier. Otherwise you spent most of your time dead. I think it would be very hard to introduce a new COMBAT skill unless an approach like this would be taken. Otherwise -- the only type of skills that can be added are non-combat skills or some kind of combat supporting skill. So mock this if you want to but I suggest it would be a very very challenging skill to build. I would be interested in seeing comments related to building a new and different combat skill. If you think this is a dumb idea OK that's fine. I have seen it done before though and it did work. Link to comment Share on other sites More sharing options...
AnneFrank Posted February 3, 2010 Share Posted February 3, 2010 that's almost funny.. Link to comment Share on other sites More sharing options...
Maxingmck Posted February 3, 2010 Share Posted February 3, 2010 Idk i remember the suggest skills section of rsof said no ninja related skill suggestions so i doubt it Noobs: We pay we sayJaGeX: How much will you pay? Link to comment Share on other sites More sharing options...
quelmotz Posted February 4, 2010 Share Posted February 4, 2010 I think this is a decent idea, but I would prefer that it be incorporated into the currently not very useful agility. I.e. higher agility level = faster attacking speed, etc. A stand-alone ninja skill would not be very viable since it would overlap with agility and other combat skills. Also, what about drawing out the ideas? You can't expect others to suggest and post the weapons/light armor for you. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Youmu Posted February 4, 2010 Share Posted February 4, 2010 I wouldn't exactly call it the "Ninja" skill, because it sounds really bland. I would call it the shuriken skill (however you spell it). The icon for the skill would look just like a shuriken star. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
obfuscator Posted February 4, 2010 Share Posted February 4, 2010 See that is the kind of thing that might be doable while the game is in developement, but I think we can all agree that were it to be implemented now it would ruin the game. "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti Link to comment Share on other sites More sharing options...
Youmu Posted February 5, 2010 Share Posted February 5, 2010 See that is the kind of thing that might be doable while the game is in developement, but I think we can all agree that were it to be implemented now it would ruin the game.How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
quelmotz Posted February 6, 2010 Share Posted February 6, 2010 See that is the kind of thing that might be doable while the game is in developement, but I think we can all agree that were it to be implemented now it would ruin the game.How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Zachneap Posted February 6, 2010 Share Posted February 6, 2010 See that is the kind of thing that might be doable while the game is in developement, but I think we can all agree that were it to be implemented now it would ruin the game.How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called.Agility also gives you shortcuts which save lots of time in the long run. as a f2per have you walked to edgeville from GE? With agility you can do it in half the time. Link to comment Share on other sites More sharing options...
quelmotz Posted February 7, 2010 Share Posted February 7, 2010 See that is the kind of thing that might be doable while the game is in developement, but I think we can all agree that were it to be implemented now it would ruin the game.How would that ruin the game? I personally think it's a nice idea, and as Quelmotz says, it ties in well with other skills like Agility. You guys are just like those people who rant in the RSOF just for new things being implemented. Thanks for supporting my suggestion. My reason for tying it into agility is that (at least according to what I've read) agility is not very useful as a skill, since it just makes you run longer. AFAIK the time spent training agility could have been used to make money and buy energy pots or whatever they're called.Agility also gives you shortcuts which save lots of time in the long run. as a f2per have you walked to edgeville from GE? With agility you can do it in half the time. Shortcuts are useful I admit, but they fall far short of the usefulness of many other skills. On a side note, why would you want to walk from the GE to Edgeville frequently anyway? There's a bank at Edgeville, so you can always deposit your stuff then take it out there or whatever. And nowadays you can PK anywhere, so I don't see why you often need to walk to Edgeville from the GE. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
noobsrppl2 Posted February 7, 2010 Share Posted February 7, 2010 Jagex has already made the game more "kiddy" and mangaish, but right now as a F2Per I'm just open to having anything, as long as it's a new skill. Link to comment Share on other sites More sharing options...
PraetorDei Posted February 7, 2010 Author Share Posted February 7, 2010 To explore this.Suppose the weapons were (of course) katanas. The 2 swing katana would be level 30The 3 swing katana would be level 60The 4 swing katana would be level 80The 5 swing katana would be level 95 Any katana, when wielded, would strip any armor from slots -- helmet, body armor, pantlegs, shield, gloves, and boots. Key features are -- unarmored but multiple swings. Expanding the agility skill might be an approach.Then this skill would really be something that higher level players with high defense and high agility would pursue.Just to make it more interesting, the katanas should be very expensive -- make them available in stores but the 2 swing store price at 1M, the 3 swing store price at 10M, the 4 swing katana at 50M, and the 5 swing katana at 100M. Don't make them available as drop weapons. Don't make them tradeable. Also require that each one requires first finishing a quest before they can be acquired. Thus this skill becomes an actual CHALLENGE! Now what do you think? Link to comment Share on other sites More sharing options...
3hitm4g3u Posted February 8, 2010 Share Posted February 8, 2010 At most this should be a new addition to the agility skill (certain % chance of double swing at a certain level). Definately doesn't deserve to be a whole new skill. Atleast not from what you've said so far. Link to comment Share on other sites More sharing options...
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