March 10, 201016 yr nothing special here. you know clan wars has dangerous and safe versions? pretty much the same but with PVP worlds, no rewords for kills(cos u aint risking anything) sooo...like it?
March 11, 201016 yr Safe PvP Worlds are already in the game. there are?where?It's called Clan Wars. theres no need to create a whole nother world just for a 'safe' PvP experience. clan wars is plenty big enough to support it, and a sompletely new, full RS world thats 'safe PvP' would be a waste of space. ~ 3,072nd to 99 Mining on August 30th, 2009 ~~ 112,084th to 99 Magic on April 16th, 2011 ~~ 131,681st to 99 Crafting on March 29, 2019 ~~ 178,385th to 99 Prayer on April 2, 2019 ~~ 234,921st to 99 Defence on May 9, 2019 ~~ 173,480th to 99 Herblore on June 21, 2019 ~~ 155,160th to 99 Smithing on July 16, 2019 ~
March 11, 201016 yr I don't see a point, as others said. Sure it might be cool to run around fighting in Varrock with no risk of death, but then again it is really that much better than FFA Safe CW that we need a whole new server(s) for it? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
March 14, 201016 yr One positive that I see to this is the ability to fight someone for a training spot. Outside of that, however, I don't see all that much reason for them, although they would be fun. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
March 16, 201016 yr Assuming that you WOULD lose your items if killed by a monster, people still would be able to use these worlds to fight monsters with a lot less risk. They simply would have a friend kill them at low health, thus losing no items. BOO
March 17, 201016 yr That would be a pretty fun world, since you cannot lose your items in any way. (Apart from stupidly dropping them though...) Perhaps make one of the "no activities" servers for it? Oh and PvP +1 worlds. We need those. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
March 17, 201016 yr Assuming that you WOULD lose your items if killed by a monster, people still would be able to use these worlds to fight monsters with a lot less risk. They simply would have a friend kill them at low health, thus losing no items.But since that monster may have done 5000 damage you've healed from, and your friend does 150, guess who gets the kill.
March 18, 201016 yr Author for the npc problem,solution 1:- they could make it so that you cant attack someone who attacked a monster for at least 30 secs. solution 2:-npc or not, no items lost, (like a safe minigame, only larger) post your support :P edit: like new siggy :)?
March 22, 201016 yr Because there's nothing more to say. Safe PvP already exists. How to Chin Nechyraels for fast XP and profit
March 23, 201016 yr I think it's a cool idea. Would be fun for roleplaying and clans/POE. "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy.
March 23, 201016 yr Author Because there's nothing more to say. Safe PvP already exists.i said worlds not mini game
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