a_bert Posted April 10, 2010 Author Share Posted April 10, 2010 Yes, you need people to harvest the resource, and you need one colony module thingy per 25,000 people you transport to a different planet. 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 Okay, I am sending a colonization vessel to Midgard. Will arrive next year, and colonies will be established the year after that. Meanwhile, another eight colonies have been built, two on every colonial planet. Total Resources:Metal Ore: 187,000Uranium: 1,512,500Chemicals: 545,500Organics: 845,000 Resources within Capiahs combined(two asteroid belt planets in Alpha Centauri)Metal Ore: 2,000,000 - 550,000Uranium: 2,000,000 - 500,000Chemicals: 2,000,000 - 500,000Organics: 2,000,000 - 500,000Population: 300,000 Resources within Sol planets combinedMetal Ore: 2,000,000 - 550,000Uranium: 2,000,000 - 500,000Chemicals: 2,000,000 - 500,000Organics: 2,000,000 - 500,000Population: 300,000 Manufacturing Centers: 1Medical Centers: 1Research Institutes: 5Colonization Battleships: 1Colonies in Capiahs: 12Colonies in Sol: 12Missle towers total: 100 Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted April 10, 2010 Share Posted April 10, 2010 Hmm two more colony ships are created as well as a command center as well as 25 missile defense towers. 8 more loads of people are sent to the colonized planet. The two colony ships move to a third planet in the Ix lo system and colonize there. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 Kinda makes sense. I continue shipping my people around and stop harvesting on my two new planets(Will edit out the other bit)Current:Metals 204,000Uranium 400,000Organic 787,500Chemical 233,500 http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 Meanwhile, another eight colonies have been built, two on every colonial planetErr, colony ships should cost:(Battleship hull plus colony module)Metal: 175,000Uranium: 100,000Organics: 25,000Chemical: 50,000 Quite how you managed to build 8 of them with:Metal Ore: 187,000Uranium: 1,512,500Chemicals: 545,500Organics: 845,000 Boggles the mind. Unless of course you think that 1 colony module can create unlimited numbers of colonies....Which wouldn't work....For obvouis reasons...(I create 6 colonies, colonising all the planets in my system, I go to the next system and colonise all of them too. Also my population has increased by magically creating people to colonise with.) Also, quite why you are building a second and third colony on each planet is unknown when it affords no benefit but would cost you 1 colony ship per colony... Also, what does this actually mean?Resources within Capiahs combined(two asteroid belt planets in Alpha Centauri)Metal Ore: 2,000,000 - 550,000Uranium: 2,000,000 - 500,000Chemicals: 2,000,000 - 500,000Organics: 2,000,000 - 500,000Population: 300,000Since, to me, the first number means the amount of resources stockpiled on the two planets, but the second number means nothing, since it can't be resources gathered, since you have nowhere near enough people for that....It could be the daily generation rate....but why you would need to post that daily is beyond me. You mean three days.Posted 08 April 2010 - 12:36 AM (first post)And today is the 10th....approximalty 19:00. So it should be another 5 hours until day 3....At least. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 Meanwhile, another eight colonies have been built, two on every colonial planetErr, colony ships should cost:(Battleship hull plus colony module)Metal: 175,000Uranium: 100,000Organics: 25,000Chemical: 50,000 Quite how you managed to build 8 of them with:Metal Ore: 187,000Uranium: 1,512,500Chemicals: 545,500Organics: 845,000 Boggles the mind. Unless of course you think that 1 colony module can create unlimited numbers of colonies....Which wouldn't work....For obvouis reasons...(I create 6 colonies, colonising all the planets in my system, I go to the next system and colonise all of them too. Also my population has increased by magically creating people to colonise with.) Also, quite why you are building a second and third colony on each planet is unknown when it affords no benefit but would cost you 1 colony ship per colony... Also, what does this actually mean?Resources within Capiahs combined(two asteroid belt planets in Alpha Centauri)Metal Ore: 2,000,000 - 550,000Uranium: 2,000,000 - 500,000Chemicals: 2,000,000 - 500,000Organics: 2,000,000 - 500,000Population: 300,000Since, to me, the first number means the amount of resources stockpiled on the two planets, but the second number means nothing, since it can't be resources gathered, since you have nowhere near enough people for that....It could be the daily generation rate....but why you would need to post that daily is beyond me. You mean three days.Posted 08 April 2010 - 12:36 AM (first post)And today is the 10th....approximalty 19:00. So it should be another 5 hours until day 3....At least. You only need a new module, not a new ship. The ship just runs around ferrying the modules. Also, I edit my resource pool after I build the colonies, so that is the updated total after I constructed said colonies. The first number means stockpiled, second number is regeneration rate. It's actually inaccurate now (should be 500,000 for metal, since the tech wasn't actually finished). It helps me, for when I add in techs which boost regeneration. I've actually paid for all my colonies. First I purchased 12 colonies on the first day. After they are completed, they produce their own resources, giving me enough to purchase 6 colonies the next day. (I only bought four, because I upgraded my missle tower numbers to 20 on each planet) -- Also, I only colonize in pairs of two, for some strange reason that I don't even know. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 So you created 12 colonies which created 300,000 resources(25,000 per planet, since population) of whatever type....and this paid for 6 new colony modules?It costs 50,000 Metal Ore, 50,000 Chemicals, 25,000 Organics and 25,000 population.So 6 colony modules would be 300,000 metal ore, 300,000 chemicals and 150,000 Organics....You are a day and a half over budget there....Easy enough mistake to make... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 My interpretation was that each person made one of each resource. So a colony would make 25,000 of each resource. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 I always thought it was 1 person per resource gathered.All resources require at least 1 population to produce per year.Metal Ore, Uranium, Chemicals and Organics will all be harvested at a rate of 1 resource per person. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 The second quote says to me that each person harvests each of those resources at a rate of one a year. For example, if you take out the other three and you just look at it. Metal Ore will be harvested at a rate of 1 resource per personUranium will be harvested at a rate of 1 resource per personChemicals will be harvested at a rate of 1 resource per personOrganics will be harvested at a rate of 1 resource per person Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 How interesting, to me it says:Metal Ore, Uranium, Chemicals and Organics will all be harvested at a rate of 1 resource per person.Where resource is the collective term for the other terms Ie, you can replace resource with any of the listed items. Thusly:Metal Ore will all be harvested at a rate of 1 Metal Ore per person. Diction is a funny old thing.Anyway, since I wrote it, what I meant what my meaning, sorry for the confusion. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 How interesting, to me it says:Metal Ore, Uranium, Chemicals and Organics will all be harvested at a rate of 1 resource per person.Where resource is the collective term for the other terms Ie, you can replace resource with any of the listed items. Thusly:Metal Ore will all be harvested at a rate of 1 Metal Ore per person. Diction is a funny old thing.Anyway, since I wrote it, what I meant what my meaning, sorry for the confusion. -Facepalm- I don't even know how many resources or whatever I have now. I edit in everything I do, so I have absolutely no clue anymore what is going on. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 I think restarting Empire in a few days would be a good idea...Since there seem to be quite a few teething problems. :rolleyes: http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 :( Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
a_bert Posted April 10, 2010 Author Share Posted April 10, 2010 To be perfectly honest, this resource system seems like a bit of a mistake, instead we should use a command system, which limits how much you can do based on how much you have. Like the current system, but not requiring quite so much maths :P 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Retech Posted April 10, 2010 Share Posted April 10, 2010 I don't mind it. It's just that I planned everything based on my conception of the system, and my calculations are all off now. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted April 10, 2010 Share Posted April 10, 2010 It was a worthwhile experiment, now abandoned, but not before it provided much valuable data and considerable enjoyment. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
meguy Posted April 19, 2010 Share Posted April 19, 2010 So is it too late to join? Link to comment Share on other sites More sharing options...
The_Mather1 Posted April 20, 2010 Share Posted April 20, 2010 Yep, it died. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Posidenrules Posted April 20, 2010 Share Posted April 20, 2010 I'll take the Italian EmpireRace: HumanPLanet name: TerraxonAny other info:TBAPlanet: Full of Mountains One small ocean and alot of deserst Go Die In A HOLE!!! POSEIDON RULEZZZZZ!!!!! Link to comment Share on other sites More sharing options...
Nexaduro Posted April 25, 2010 Share Posted April 25, 2010 Idiot. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
meguy Posted May 1, 2010 Share Posted May 1, 2010 To bad this game died I wanted to join. Link to comment Share on other sites More sharing options...
Earth Posted May 1, 2010 Share Posted May 1, 2010 posideon. WTF? its dead. there was a post, one above yours, saying its dead. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now