Tips and Strategy
General Tips - General tips for surviving Daemonheim, for those who are new or inexperienced.
- Daemonheim weapons are different than above-surface weapons. While all above-surface melee weapons require a certain attack level to wield, for example, Daemonheim weapons (such as the maul) may require only a strength level to wield. Don't be discouraged if you have a low attack level, for you can still wield many high level heavy weapons if you have high strength.
- The spear is considered to be the best melee weapon because of its rather large stab bonus and its ability to switch between different melee styles without giving up too much accuracy- which is essential for defeating bosses, whom have varying weaknesses.
- The ideal setup for a 5 man team would be 3 meleers, 1 mage, and 1 ranger. The mage would take care of the high level warriors (NPCs that meleers fight difficult to hit), while the ranger would take care of the high level shades (NPCs that tend to hit high on meleers). The meleers would therefore be protected and free to clear rooms much faster. For a 4 man: 2 meleers, 1 mage, 1 ranger. For a 3 man: 2 meleers, 1 ranger.
- Potions and food may be used on party members. Use this feature during bosses when you have a surplus of food or potions and one of your teammates is about to die, or needs a skill boost.
- Don't hog resources that you don't need. For example, if you're meleeing, and have some katagon arrows, you'd best give them to the archer of the team instead of selling them to the smuggler. Remember- helping your party benefits EVERYONE.
- You do not have to kill all the monsters in a dungeon to get the maximum bonus. It's generally a good strategy to completely ignore rooms that are 'dead ends' (only one door in them) on medium and large maps.
- When searching for a team in the lobby, turn your public chat to hide so you can easily click on the invite when you receive it in your chat window, instead of scrolling through dozens of public spam to try to click it.
- Stick together as a party. Having the party 'split up' and search different rooms will in theory make the dungeon go faster, but party members usually have great difficulty clearing rooms by themselves. This strategy may result in multiple deaths.
- DONT DIE! Do anything to avoid a death! Remember: this isn't PvP, it's OKAY to be a 'safer' in Daemonheim. Keep your health high, especially when you are getting hit by multiple enemies.
- Equip your ring of kinship at the beginning of a dungeon. It saves you one inventory space.
- On your party interface, you can click on a party member's name and view their stats, inventory, and various other current statistics regarding their character.
- Use gatestones- especially on medium and large maps. They will save you loads of time- even if your not maging.
- Items high alch for twice the value they would sell for at the smuggler's shop. If you find a particularly high level item that you don't need, it is recommended you alch it to get the maximum coins.
Monster Tips - Tips for dealing with non-boss monsters throughout the dungeons.
- Always pile the highest damage monster first, with a few exceptions. Always kill monsters in the following order: high level shades, high level mages, high level meleers, high level rangers, poison spiders (incase there are no antipoisons available), brutes, dogs, bats, rats, ice spiders, everything else. Because a majority (85%) of players prefer melee, a typical party is weakest to magic, followed by range, and finally they are strongest against melee.
- Don't kill the dinosaurs- the large cow-like monsters sometimes referred to as "fatties." It's a waste of time and doesn't grant you any additional exp.
- Monsters DO NOT drop Tier 11 weapons and armor, despite some players claiming to have received primal equipment from forgotten warriors.
Boss Tips - Tips for slaying those nasty bosses.
- There is a correlation between the level of a boss its maximum hit. The formula for approximate max hit is: (monster level) + 100 (give or take 50). Make sure you keep your health above this value at all times during the boss fight. Notice this value is a rough estimate: it may vary a lot.
- Blindly rushing a boss almost never works. Always look at the type of boss and the combat level. From this determine its weaknesses and adjust accordingly.
- Put a gatestone outside the boss room. If you get to a point during the boss fight where you have no food, teleport safely out of the boss room. Remember- its not cowardly to run in Daemonheim, this isn't above-surface Runescape; deaths are a HUGE exp penalty and should be avoided at all costs. Most parties will understand.
- Boss levels may be predetermined fairly accurately using a crude formula even before you meet the boss. You can derive the boss difficulty from the drops you receive from the normal monsters throughout the dungeon. If you're receiving web snippers, the boss will be fairly easy. If you're receiving boubabasses, the boss will be of medium difficulty. If you're receiving salve eels, the boss will be a fair challenge.
- Bosses are the only monsters in Daemonheim that drop Tier 11 items.
- During some special attacks when players are not able to harm the boss (ex. Stomp or Luminescent Icefiend's special attack), familiars can still do damage to the boss.
Professional Tips - Tips and strategies the professionals use.
- Always have a designated key bearer- a player who collects all the keys in a dungeon. This avoids confusion as to who has what key, and simplifies and speeds up the dungeon. It is also useful to have this player carry the 5 essential tools for unlocking skill doors, so the party doesn't have to continually return to home each time they encounter a skill door.
- Have the key bearer also be the designated door opener- the player who opens doors to reveal what's inside. Especially near the end of the dungeon, having multiple players clicking a single door at once can have catastrophic effects. If the room happens to harbor the boss, one more more players may be accidentally flung into the boss room, then the whole party is forced to enter the room to help the party member- sometimes going in unprepared. A designated door opener will avoid this.
- A surplus of keys marks the dungeon is nearing its end. When your party receives a surplus of keys, it usually means one of those keys will unlock the boss room, so be careful.
- The clan chat "dannni" contains many experienced, high level dungeoneerers that you can pair up with.
- For maximum exp, you should do floors 1-20 on small, 21-29 on medium, and 30-35 on large. It is frustrating that many players have set in their minds that small maps are always the fastest experience on any floor- this is simply not true.
- Currently there is a trick that can grant you infinite money. If you are 44 runecrafing or higher, you can buy essence from the smuggler, runecraft air runes, and sell the air runes back to the smuggler for profit. Then you can buy even more essence and repeat the process, gaining even more money. Potentially, you could have infinite money. A higher runecrafting level will grant you more profit per hour.
- In desperate times, when food is low and the boss is simply too high level, the so called 'poison trick' can be used. Simply have a player enter the boss room with a poisoned weapon, and poison the boss. When the boss is confirmed poisoned, the player should gatestone teleport out. Then the party waits until the poison slowly kills the boss. Occasionally, you will have to attack the boss again to make sure the poison hits high again. Note some bosses are immune to poison.