SirIzenhime Posted June 30, 2010 Share Posted June 30, 2010 range and mage def > Melee def in CLan wars, but I can see using Brassard + skirt being good, and switching to arma when getting piled I was stating that that was the optimal setup for the kind of clan wars I'm usually in. 90 v 90 + Mage piles will wreck anyone without high magic def :L Pretty sure I was agreeing with you...... :rolleyes: Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
howbadisbad Posted July 1, 2010 Author Share Posted July 1, 2010 Ever seen a high level clan war? The majority use ancients. Replace the dfs with a mages book or arcane/ other spirit sheild. It offers high magic def with the ability to still freeze meleers (also has good def) that's a terrible mage setup lolagree with muggi i would rather wear not much less def and much higher mage att ect Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Obtaurian Posted July 1, 2010 Share Posted July 1, 2010 You keep arguing with people who undoubtedly have much more experience than you in PVP combat. Why? To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Aiel Posted July 1, 2010 Share Posted July 1, 2010 yeah you just disagreed with muggi and nuke, I'm fairly sure between the two of them they have 100x more pvp experience then you. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 1, 2010 Share Posted July 1, 2010 Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.1v1 against a meleer: You win effortlessly.1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? Link to comment Share on other sites More sharing options...
howbadisbad Posted July 1, 2010 Author Share Posted July 1, 2010 Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.1v1 against a meleer: You win effortlessly.1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz)The point of stocking up on def is to survive till you can escape or your friends can help you out tbh. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 1, 2010 Share Posted July 1, 2010 Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.1v1 against a meleer: You win effortlessly.1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz)The point of stocking up on def is to survive till you can escape or your friends can help you out tbh. What's the point of protecting someone who is incapable of significantly damaging the other team? Link to comment Share on other sites More sharing options...
howbadisbad Posted July 1, 2010 Author Share Posted July 1, 2010 Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.1v1 against a meleer: You win effortlessly.1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz)The point of stocking up on def is to survive till you can escape or your friends can help you out tbh. What's the point of protecting someone who is incapable of significantly damaging the other team? Randomly off the top of my head Morale so they can switch to offensive gear later I never said you would use that gear the whole time, that is the setup for being a tank mage in a large war with lots of mages (magic bonus isn't that important in a 100 v 100 war since spells are hitting multiple people almost always.) Just fromw hat i've seen in high maxed wars. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
AnneFrank Posted July 2, 2010 Share Posted July 2, 2010 Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars) And the point is to freeze them before they hit you. A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you. Planning on an arcane shield next <3 Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations. With the armadyl setup: 1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.1v1 against a mage: You get hit much less, but you'll splash for every spell. You die. With the ahrims setup: 1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.1v1 against a meleer: You win effortlessly.1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore. If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively. What's the point of stocking up on defence bonuses if you can't fight back while you survive? This was a war that I was in (not me recording btw) he gets stick in piles several times (although he sucks at tanking he still survives lulz)The point of stocking up on def is to survive till you can escape or your friends can help you out tbh. What's the point of protecting someone who is incapable of significantly damaging the other team? Randomly off the top of my head Morale so they can switch to offensive gear later I never said you would use that gear the whole time, that is the setup for being a tank mage in a large war with lots of mages (magic bonus isn't that important in a 100 v 100 war since spells are hitting multiple people almost always.) Just fromw hat i've seen in high maxed wars.What is the point of using tank magic in the beginning of the fight , when it hardly hits?wouldn't it be smarter to use an outfit with higher magic attack in the beginning so you can damage the more people . Link to comment Share on other sites More sharing options...
howbadisbad Posted July 3, 2010 Author Share Posted July 3, 2010 Maybe that isn't what you saw in my post but yes, I was intending my setup for tanking purposes mostly, if you want to deal damage ofc your going to wear mage gear. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
howbadisbad Posted July 6, 2010 Author Share Posted July 6, 2010 Arcane stream is pro, nothing is better than killing nubs in armadyl while they try to hit you with a crossbow only to realize they can't hit you than they say your a haxor :) Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
SwreeTak Posted July 6, 2010 Share Posted July 6, 2010 It's about time the combat triangle actually worked. Most people melee in pvp, and magic beats melee. Nothing overpowered there. Yet magic completely destroys range, obviously a problem there. True. And that is where the big problem is. Jagex really have something to fix here... Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
howbadisbad Posted July 6, 2010 Author Share Posted July 6, 2010 It's about time the combat triangle actually worked. Most people melee in pvp, and magic beats melee. Nothing overpowered there. Yet magic completely destroys range, obviously a problem there. True. And that is where the big problem is. Jagex really have something to fix here... Just give range a new weapon and prayers ftw? Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 7, 2010 Share Posted July 7, 2010 Just give range a new weapon and prayers ftw? Its not like mage gets any good prayers as far as i can tell. At least the range prayers increase range accuracy AND strength, mage prayers increase nothing but accuracy. O.O Link to comment Share on other sites More sharing options...
howbadisbad Posted July 7, 2010 Author Share Posted July 7, 2010 Just give range a new weapon and prayers ftw? Its not like mage gets any good prayers as far as i can tell. At least the range prayers increase range accuracy AND strength, mage prayers increase nothing but accuracy. Thats what the ammy is for, you need void to increase range strength, and void gets wrecked hard in safe 99% of the time. Less in dangerous because people don't bring multiple styles most of the time. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
ghjkl Posted July 7, 2010 Share Posted July 7, 2010 Using magic you risk more than range or melee, so you should be able to deal more damage and be more dangerous. Link to comment Share on other sites More sharing options...
howbadisbad Posted July 7, 2010 Author Share Posted July 7, 2010 Using magic you risk more than range or melee, so you should be able to deal more damage and be more dangerous. This isn't just about dangerous pvp though. In safe pvp magic still owns the high tier range/melee gears too. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 7, 2010 Share Posted July 7, 2010 Just give range a new weapon and prayers ftw? Its not like mage gets any good prayers as far as i can tell. At least the range prayers increase range accuracy AND strength, mage prayers increase nothing but accuracy. Thats what the ammy is for, you need void to increase range strength, and void gets wrecked hard in safe 99% of the time. Less in dangerous because people don't bring multiple styles most of the time. Rangers have prayers, better arrows, and void. Mages have mage boosting gear. And... More mage boosting gear. O.O Link to comment Share on other sites More sharing options...
SirIzenhime Posted July 7, 2010 Share Posted July 7, 2010 ^ deference here is that mage has TWO pieces of gear equal to void, and they can be worn at the same time. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 7, 2010 Share Posted July 7, 2010 ^ deference here is that mage has TWO pieces of gear equal to void, and they can be worn at the same time. Mages base damage is low anyway, so more mage strength or not, its still fairly weak damagewise. And range has +15% prayers, which doesnt cost anything, by comparison both of those two pieces of gear cost either large amounts of money, or take a long time to get. Range also has better bolts to do more damage, an actual ko weapon, etc. Even with maxed mage bonuses, mage doesnt come close to ranges max hit, or KO potential. O.O Link to comment Share on other sites More sharing options...
SirIzenhime Posted July 7, 2010 Share Posted July 7, 2010 And range has +15% prayers, which doesnt cost anything, by comparison both of those two pieces of gear cost either large amounts of money, or take a long time to get. Prayer potions cost money, wearing an amulet and staff does not I agree magic doesn't have as high of a base hit, but it's accuracy easily makes up for it Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Hajutze Posted July 7, 2010 Share Posted July 7, 2010 At level 80 magic with Claws of Guthix + Charge + Extreme magic + Arcane Stream and Void mace you should be able to hit somewhere around 440.With 80 strength with GS + Fury + Neitiznot + Bandos Top and Legs + Fire Cape + Zerker (i) + Barrows Gloves and Dragon Boots + Piety and Extreme Str pot you should be able to hit somewhere around 550. GS + Fury + Bandos Top/Bottom + Zerker and D Boots = somewhere around 95 mil ? And the Mage Equipment is little to no money compared to this ... Considering the above said Accuracy I think it kind'a evens up. (Not to mention the attack speeds ... at which the GS setup loses) Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 7, 2010 Share Posted July 7, 2010 Prayer potions cost money, wearing an amulet and staff does not If your using it in PVP, you can bet your ass it costs money. As for killing monsters, well you have to be kidding, magic is the most ineffecient way to monster hunt because of the high cost of runes. I agree magic doesn't have as high of a base hit, but it's accuracy easily makes up for it Everything has its strengths and weaknesses. O.O Link to comment Share on other sites More sharing options...
I_Mahatma_I Posted July 7, 2010 Share Posted July 7, 2010 I think the arcane steam is a good update, because magic was underpowered. Magic has absouletly no KO power. Range you can use a Dark Bow special and kill someone who is over half health. Same with dragon bolts, one lucky special and you kill them from half health. Magic has always been underpowered in my opinion. Proud co-leader of the Mayhem Makers, Runescape's best pure pking clanCombat 97 - Str 99 - Att 93 - Hits 97 - Pray 52 - Ranged 95 - Magic 99I Mahatma I - Thanks Misterxman for the great sig Link to comment Share on other sites More sharing options...
howbadisbad Posted July 8, 2010 Author Share Posted July 8, 2010 I think the arcane steam is a good update, because magic was underpowered. Magic has absouletly no KO power. Range you can use a Dark Bow special and kill someone who is over half health. Same with dragon bolts, one lucky special and you kill them from half health. Magic has always been underpowered in my opinion. Magic can combo and does have ko potential now Dbow is a luck thing and dbolts < antifire or dfs /post Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
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