brad1431 Posted July 6, 2010 Share Posted July 6, 2010 What is the fastest/best way to do ZMI these days? I have 9K pure ess in bank from slaying and want to get some fast RC exp and cash Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 If you want cash, ZMI is not the best idea - you really only break even with that method, there isn't much profit involved. If the reason you're training RC is cash, then Grahhk Natures. It's somewhat decent XP and pretty good cash. Link to comment Share on other sites More sharing options...
vox1st Posted July 6, 2010 Share Posted July 6, 2010 FOR YOU ZMI WILL DO WONDERS FOR EXPERIENCE AT YOUR LEVEL, BUT NEVER IS IT GOING TO BE PROFITABLE. JUST TOO MUCH LOSS INVOLVED FROM ENERGY POTS OR TERRORBIRDS, TO FOOD AND HAVING TO PAY 20 RUNES, YOU CAN'T POSSIBLY GAIN MONEY EASILY. BUT ITS GREAT FOR LEVELING(RELATIVELY) XBL: Zwolf wolfWhen Runescape Gives you lemons, Alch them!Sorry Brand, I was a man in the first place, sorry to disappoint you. :\ Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 FOR YOU ZMI WILL DO WONDERS FOR EXPERIENCE AT YOUR LEVEL, BUT NEVER IS IT GOING TO BE PROFITABLE. JUST TOO MUCH LOSS INVOLVED FROM ENERGY POTS OR TERRORBIRDS, TO FOOD AND HAVING TO PAY 20 RUNES, YOU CAN'T POSSIBLY GAIN MONEY EASILY. BUT ITS GREAT FOR LEVELING(RELATIVELY) Was caps lock needed? Link to comment Share on other sites More sharing options...
crashNburn Posted July 6, 2010 Share Posted July 6, 2010 FOR YOU ZMI WILL DO WONDERS FOR EXPERIENCE AT YOUR LEVEL, BUT NEVER IS IT GOING TO BE PROFITABLE. JUST TOO MUCH LOSS INVOLVED FROM ENERGY POTS OR TERRORBIRDS, TO FOOD AND HAVING TO PAY 20 RUNES, YOU CAN'T POSSIBLY GAIN MONEY EASILY. BUT ITS GREAT FOR LEVELING(RELATIVELY) ZMI is already slightly profitable at his level, unless rune prices have absolutely tanked . Also, terrorbirds suck. Use a parasite/lurker, buy a ton of fires for the zmi banker, take the short path to the altar with a prot pray on. The casting animation/cd at zmi takes less time than other altars, so remember to craft faster. If you're having trouble getting enough laws/astrals at your level for the zmi tele, just carry a stack, or use a decent jewelery port if you prefer that. Mouskeys are very helpful. If you're looking for good cash instead of exp, abyss deaths til 82, then astrals. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Matt_Marche Posted July 6, 2010 Share Posted July 6, 2010 Regardless of what everyone else has been saying, ZMI IS profitable. At 85 I was getting around 200k an hour profit with 55k exp. You can find a great zmi guide on youtube by searched Phoenix Odin pro zmi. Link to comment Share on other sites More sharing options...
Sephy_ Posted July 6, 2010 Share Posted July 6, 2010 I guess banking at zmi would be faster but teleport to ourania -> craft -> moonclan teleport -> bank -> repeat works for me.Also using the full bank method speeds things up. Link to comment Share on other sites More sharing options...
SwreeTak Posted July 6, 2010 Share Posted July 6, 2010 Don't do ZMI. I have trained a lot of rcing and I have never liked that altar. You make much better profit of for example graahking natures. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
gorofujita Posted July 6, 2010 Share Posted July 6, 2010 Well the usefulness of the ZMI altar is completely based on if you prefer best xp (ZMI altar) or best profit, because ZMI is the fastest xp, without question and is also probably the worst (maybe) source of income from runecrafting. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 6, 2010 Share Posted July 6, 2010 Well the usefulness of the ZMI altar is completely based on if you prefer best xp (ZMI altar) or best profit, because ZMI is the fastest xp, without question and is also probably the worst (maybe) source of income from runecrafting. Nope. Steam runes and smoke runes are the best rc xp until the mid 80s, when ZMI becomes better. And anything that costs money to train is worst income from runecrafting. That would be steam runes, which run a fairly considerable loss. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
brad1431 Posted July 6, 2010 Author Share Posted July 6, 2010 which is faster Graahk or abyss deaths? Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 which is faster Graahk or abyss deaths? Grahhks are the fastest method to Runecraft. Link to comment Share on other sites More sharing options...
crashNburn Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Link to comment Share on other sites More sharing options...
crashNburn Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Why would he ask such a thing? It's irrelevant, both runes give different amounts of exp. I'd assume he's talking about exp. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Why would he ask such a thing? It's irrelevant, both runes give different amounts of exp. I'd assume he's talking about exp. How is it irrelevant? Speed is important in a skill like RC if you want to maximize profit and xp/hr. Link to comment Share on other sites More sharing options...
Sir_Squab Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Why would he ask such a thing? It's irrelevant, both runes give different amounts of exp. I'd assume he's talking about exp. How is it irrelevant? Speed is important in a skill like RC if you want to maximize profit and xp/hr. The problem is, I don't think you can maximize profit/hr AND xp/hr. I could be wrong, but knowing RS, you'd have to pick just one. My guess is that natures are more profit, death is more exp. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
crashNburn Posted July 6, 2010 Share Posted July 6, 2010 How is it irrelevant? Speed is important in a skill like RC if you want to maximize profit and xp/hr. Like I said, both runes give different amounts of exp. Comparing the speed of the 'trips' makes no sense, it's not a good way to determine anything, exp or gp per hour. The problem is, I don't think you can maximize profit/hr AND xp/hr. I could be wrong, but knowing RS, you'd have to pick just one. My guess is that natures are more profit, death is more exp. Nats are rarely better money than deaths. They're inferior at 65 to 80ish, at which point astrals become a very good option. They're also worse in the high 90's (at least at 99, I've heard 95+), where the death multiplier really shines. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 What does 'fastest' mean? Abyssing deaths is fairly similar exp to graahking, depending on the amount of fails you get, it can go either way. It's generally more cash though. If you're not going to zmi, I would abyss deaths til 82~. I'm thinking he means time per trip, speed wise. As in starting from the first bank at the start of the run - to the bank at the end of the run. Why would he ask such a thing? It's irrelevant, both runes give different amounts of exp. I'd assume he's talking about exp. How is it irrelevant? Speed is important in a skill like RC if you want to maximize profit and xp/hr. The problem is, I don't think you can maximize profit/hr AND xp/hr. I could be wrong, but knowing RS, you'd have to pick just one. My guess is that natures are more profit, death is more exp. You're correct in that sense, yes, but i'm speaking simply in a general sense - speed is immensely important with a skill like this. Link to comment Share on other sites More sharing options...
brad1431 Posted July 6, 2010 Author Share Posted July 6, 2010 I guess that is the problem I really mean both, what is fastest exp to get me to 91, but at the same time I want to make the most money Link to comment Share on other sites More sharing options...
crashNburn Posted July 6, 2010 Share Posted July 6, 2010 I guess that is the problem I really mean both, what is fastest exp to get me to 91, but at the same time I want to make the most money Try both abyssing deaths and graahking. No matter what the accepted rates are, your own rates will be the deciding factor. If you're looking for the best method that provides both exp and cash, deaths > nats at your level, as they offer significantly more money, while the exp difference (if any) will be marginal. Once you hit 82, do astrals if you've done the lunar quests. Pick up nats at 91, then transition to deaths again at 95-97. Interactive dungeoneering floor mapper Link to comment Share on other sites More sharing options...
brad1431 Posted July 6, 2010 Author Share Posted July 6, 2010 I guess that is the problem I really mean both, what is fastest exp to get me to 91, but at the same time I want to make the most money Try both abyssing deaths and graahking. No matter what the accepted rates are, your own rates will be the deciding factor. If you're looking for the best method that provides both exp and cash, deaths > nats at your level, as they offer significantly more money, while the exp difference (if any) will be marginal. Once you hit 82, do astrals if you've done the lunar quests. Pick up nats at 91, then transition to deaths again at 95-97. Yes I have done the lunar quests Link to comment Share on other sites More sharing options...
Bows Posted July 6, 2010 Share Posted July 6, 2010 I guess that is the problem I really mean both, what is fastest exp to get me to 91, but at the same time I want to make the most money Abyss Death runes to 82, and then Astrals to 91, and from then on it's Grahhks to 99. Link to comment Share on other sites More sharing options...
blurrythorn Posted July 7, 2010 Share Posted July 7, 2010 To be honest ever since everything rose in prices RC'ing isnt the crazy moneymaker it used to be a couple years ago. Double nats can easily be matched by even barrows and is easily beaten by bigger bosses like Dks, TDS, and Gwd. But if you're really set on getting 91 rc best overall imho is to do ZMI to 91 which would profit you maybe 2m and then do double nats the rest of the way. That way while you're not making alot of money at the start it can be offset by the increased time you're spending at 91 rc and making faster money/ Link to comment Share on other sites More sharing options...
vox1st Posted July 7, 2010 Share Posted July 7, 2010 This has actually been helpful to me, thanks. I also didn't mean to have caps lock on before...But ZMI for me is a money loss at my level, plus since I will never level up summoning, many alternative methods are crossed out for me. I forgot about that bit. But more power to you, rune crafting is a long to do skill. XBL: Zwolf wolfWhen Runescape Gives you lemons, Alch them!Sorry Brand, I was a man in the first place, sorry to disappoint you. :\ Link to comment Share on other sites More sharing options...
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