The_Mather1 Posted August 1, 2010 Share Posted August 1, 2010 With little editing to the script I have now made it grab the variables from easy-to-access/edit .txt files.http://www.mediafire.com/?w5p853wio21d5uo Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted August 2, 2010 Author Share Posted August 2, 2010 I see.How do you actually run the program, since it converts itself to a download when I try to run it on IE and opens as a txt document in notepad(Wasn't suprised by that :thumbsup: )? http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
The_Mather1 Posted August 2, 2010 Share Posted August 2, 2010 You have to add it to a website of sorts or download phpgui. Just like any other script. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Yay for upload speeds of up to 14kb/s <_< Still, its better than the 113 b/s the computer managed to stoop to the other day. Anyway, updating the file directory so that the first 12.5%(50 sectors) are as they are intended to be when completed, in about 10 minutes. Everyone will see a full map(Without Space Stations, Ancient Ruins, Current Empires, Other Players, Matter Gates, Wormholes, Nebulas and other space stuff), so feel free to browse for a good home planet to start from. Also, please remember that there will be no attempts to balance the game once it has started, aside from random events which will be almost entirely random(The program used to generate them as well, as the scripts being used, will be accessible)...Thus claw every advantage you can. I am here for any questions/claims/suggetions you may have. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Site is up now. http://users.aber.ac.uk/lug9/delta_v/ Space combat, as I currently think of it will be scripted...It cuts out having an exploitable system, or one where you just guess and hope for the best. So lets say that 40 ships with 20 lasers, 3 mounted on each of the 6 sides plus 2 extra ones at the front, with no overlap, were fighting 90 ships, with torpedoes of 40,000 km range. Then armour + any modifers. Reducing that you come up with:40 ships have a 1 in 90 chance of firing all 20 lasers, 1 in 85 of firing 5 sides, 1 in 40 of firing 4 sides...So on and so forth with a 1 in 6 chance of one of those sides being the front. Then various percentage chances of firing at a certain ship in the enemy fleet. Lasers would have a chance of hitting, and hitting at various different levels of damage, ranging from critical to glancing. Adding armour you have the same chances of hitting, but you decrease the chances of landing criticals and such. Modifers, you add an IF modifer(ie. IF Laser reflecting then + level of protection). AND then90 ships with a 60% chance of hitting. Various percentages for targeting.Torpedoes damage range is.Add armourModifers. You run the script, see what damage was done, do another round if neccessary after modifying the numbers of ships. It sounds fairly complicated, but all the complicated stuff is done when the ships are built...Meaning the actually battles could be done within about 5 minutes.There would be battle reports to check effectiveness and such, and then you can retarget your research, and it will even tell you how much combat data has been gained...so it cuts down my work from an hour or two, to 10 minutes. http://www.nbos.com/products/ipad/ipad.htm http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Hehe, I have got to grips writing script while doing the system generator:[hide]able: Planet LikelyhoodType: Lookup Roll: 1d1001-5: Stellar Class: M\nPlanets:\n 0\nMoons: 0\n Asteroid Belts: [@asteroids]6-19: Stellar Class: M\nPlanets:\n [@1planetnames] \nAsteroid Belts: [@asteroids]20-54: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] \nAsteroid Belts: [@asteroids]55-79: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] \nAsteroid Belts: [@asteroids]80-95: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] \nAsteroid Belts: [@asteroids]96-100: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] [@5planetnames] \nAsteroid Belts: [@asteroids] Table: 1planetnamesSet: 1Temp ={1d1000}Set: 1Radius = {![@mRadius]*10}Set: 1Resources = {![@mRadius]*4}[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$1Radius} Kilometers\nSurface Temp(K):{$1Temp} Kelvin\nSurface Temp(F){!({$1Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$1Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$1Radius}*{$1Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$1Resources}\n Orbital Resources: [@mRadius]\n\n Table: 2planetnamesSet: 2Temp ={1d1000}Set: 2Radius = {![@mRadius]*10}Set: 2Resources = {![@mRadius]*4}[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$2Radius} Kilometers\nSurface Temp(K):{$2Temp} Kelvin\nSurface Temp(F){!({$2Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$2Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$2Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$2Resources}\n Orbital Resources: [@mRadius]\n\n Table: 3planetnamesSet: 3Temp ={1d1000}Set: 3Radius = {![@mRadius]*10}Set: 3Resources = {![@mRadius]*4}[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$3Radius} Kilometers\nSurface Temp(K):{$3Temp} Kelvin\nSurface Temp(F){!({$3Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$3Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$3Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$3Resources}\n Orbital Resources: [@mRadius]\n\n Table: 4planetnamesSet: 4Temp ={1d1000}Set: 4Radius = {![@mRadius]*10}Set: 4Resources = {![@mRadius]*4}[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$4Radius} Kilometers\nSurface Temp(K):{$4Temp} Kelvin\nSurface Temp(F){!({$4Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$4Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$4Radius}*{4$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$4Resources}\n Orbital Resources: [@mRadius]\n\n Table: 5planetnamesSet: 5Temp ={1d1000}Set: 5Radius = {![@mRadius]*10}Set: 5Resources = {![@mRadius]*4}[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$5Radius} Kilometers\nSurface Temp(K):{$5Temp} Kelvin\nSurface Temp(F){!({$5Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$5Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$5Radius}*{5$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$5Resources}\n Orbital Resources: [@mRadius]\n\n[/hide] As long as I have Inspiration Pad it is a breeze(Well, actually it took me three hours to work out how to use it, then it took 10 minutes to create each of the 15 system types. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 So, we choose a star from that map? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 I see a Vela. =b 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 The first two and a half lines of the map can be chosen. Then you can pick any star in the sectorThen any planet around the star. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 I'm confused. First two lines going down or to the side? Also, some sectors are only planets or only stars... 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 No... They have a equal chance of being any number between 1-1000 Kelvin...So there is only a 80 in 1000 chance of being 'habitable'. So I wouldn't worry about finding a 'habitable' world, since they are pretty uncommon. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 Ok. But what about the starless planets and planetless stars? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 I'm confused. First two lines going down or to the side?Across like this:--------------------------------------------------------------------------------------------- Also, some sectors are only planets or only stars... The stars that look like planets are dwarf stars. Sector map:http://users.aber.ac.uk/lug9/delta_v/sector_2.htmlSystem map:http://users.aber.ac.uk/lug9/delta_v/bootesb.htmlPlanet:http://users.aber.ac.uk/lug9/delta_v/bootesb1.html http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 Oh, ok. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Also, if you see any mistakes(Alpha Bootes doesn't have a link and Delta Hyperion is the wrong colour on the system map) please tell me so I can correct them.... :thumbsup: http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 Cerus, Capella, and several others don't work. Most of the ones I clicked on I couldn't click further. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Cerus isn't in the first 2 and a half rows, thanks for Capella. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 http://users.aber.ac.uk/lug9/delta_v/merakb3.htmlHabitable range...quite a nice little planet as well. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 :oops: Should have seen that coming. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 Well then, I'll reserve it for now. :D 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Very strong...will make it Very Expensive to trade from that planet though. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Icuownage Posted August 3, 2010 Share Posted August 3, 2010 I haven't really been keeping track, but have you been personolising each planet O_O!? There were LOADS. :o It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 http://users.aber.ac.uk/lug9/delta_v/araa6.html 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
archimage_a Posted August 3, 2010 Author Share Posted August 3, 2010 Same link, and that is 12 Gs!You better be an alien because humans would be serverly crippled in those conditions. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nexaduro Posted August 3, 2010 Share Posted August 3, 2010 WHAT THE HELL! Why in GODS NAME did it just do that?! 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
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