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I see.

How do you actually run the program, since it converts itself to a download when I try to run it on IE and opens as a txt document in notepad(Wasn't suprised by that :thumbsup: )?

Well I knew you wouldn't agree. I know how you hate facing facts.

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Yay for upload speeds of up to 14kb/s <_<

Still, its better than the 113 b/s the computer managed to stoop to the other day.

 

Anyway, updating the file directory so that the first 12.5%(50 sectors) are as they are intended to be when completed, in about 10 minutes.

 

 

Everyone will see a full map(Without Space Stations, Ancient Ruins, Current Empires, Other Players, Matter Gates, Wormholes, Nebulas and other space stuff), so feel free to browse for a good home planet to start from.

Also, please remember that there will be no attempts to balance the game once it has started, aside from random events which will be almost entirely random(The program used to generate them as well, as the scripts being used, will be accessible)...Thus claw every advantage you can.

 

I am here for any questions/claims/suggetions you may have.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Site is up now.

http://users.aber.ac.uk/lug9/delta_v/

 

 

Space combat, as I currently think of it will be scripted...It cuts out having an exploitable system, or one where you just guess and hope for the best.

 

So lets say that 40 ships with 20 lasers, 3 mounted on each of the 6 sides plus 2 extra ones at the front, with no overlap, were fighting 90 ships, with torpedoes of 40,000 km range.

Then armour + any modifers.

 

Reducing that you come up with:

40 ships have a 1 in 90 chance of firing all 20 lasers, 1 in 85 of firing 5 sides, 1 in 40 of firing 4 sides...So on and so forth with a 1 in 6 chance of one of those sides being the front.

 

Then various percentage chances of firing at a certain ship in the enemy fleet.

 

Lasers would have a chance of hitting, and hitting at various different levels of damage, ranging from critical to glancing.

 

Adding armour you have the same chances of hitting, but you decrease the chances of landing criticals and such.

 

Modifers, you add an IF modifer(ie. IF Laser reflecting then + level of protection).

 

AND then

90 ships with a 60% chance of hitting. Various percentages for targeting.

Torpedoes damage range is.

Add armour

Modifers.

 

 

You run the script, see what damage was done, do another round if neccessary after modifying the numbers of ships.

 

 

 

 

It sounds fairly complicated, but all the complicated stuff is done when the ships are built...Meaning the actually battles could be done within about 5 minutes.

There would be battle reports to check effectiveness and such, and then you can retarget your research, and it will even tell you how much combat data has been gained...so it cuts down my work from an hour or two, to 10 minutes.

 

http://www.nbos.com/products/ipad/ipad.htm

Well I knew you wouldn't agree. I know how you hate facing facts.

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Hehe, I have got to grips writing script while doing the system generator:

[hide]

able: Planet Likelyhood

Type: Lookup

Roll: 1d100

1-5: Stellar Class: M\nPlanets:\n 0\nMoons: 0\n Asteroid Belts: [@asteroids]

6-19: Stellar Class: M\nPlanets:\n [@1planetnames] \nAsteroid Belts: [@asteroids]

20-54: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] \nAsteroid Belts: [@asteroids]

55-79: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] \nAsteroid Belts: [@asteroids]

80-95: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] \nAsteroid Belts: [@asteroids]

96-100: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] [@5planetnames] \nAsteroid Belts: [@asteroids]

 

Table: 1planetnames

Set: 1Temp ={1d1000}

Set: 1Radius = {![@mRadius]*10}

Set: 1Resources = {![@mRadius]*4}

[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$1Radius} Kilometers\nSurface Temp(K):{$1Temp} Kelvin\nSurface Temp(F){!({$1Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$1Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$1Radius}*{$1Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$1Resources}\n Orbital Resources: [@mRadius]\n\n

 

Table: 2planetnames

Set: 2Temp ={1d1000}

Set: 2Radius = {![@mRadius]*10}

Set: 2Resources = {![@mRadius]*4}

[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$2Radius} Kilometers\nSurface Temp(K):{$2Temp} Kelvin\nSurface Temp(F){!({$2Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$2Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$2Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$2Resources}\n Orbital Resources: [@mRadius]\n\n

 

Table: 3planetnames

Set: 3Temp ={1d1000}

Set: 3Radius = {![@mRadius]*10}

Set: 3Resources = {![@mRadius]*4}

[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$3Radius} Kilometers\nSurface Temp(K):{$3Temp} Kelvin\nSurface Temp(F){!({$3Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$3Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$3Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$3Resources}\n Orbital Resources: [@mRadius]\n\n

 

Table: 4planetnames

Set: 4Temp ={1d1000}

Set: 4Radius = {![@mRadius]*10}

Set: 4Resources = {![@mRadius]*4}

[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$4Radius} Kilometers\nSurface Temp(K):{$4Temp} Kelvin\nSurface Temp(F){!({$4Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$4Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$4Radius}*{4$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$4Resources}\n Orbital Resources: [@mRadius]\n\n

 

Table: 5planetnames

Set: 5Temp ={1d1000}

Set: 5Radius = {![@mRadius]*10}

Set: 5Resources = {![@mRadius]*4}

[@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$5Radius} Kilometers\nSurface Temp(K):{$5Temp} Kelvin\nSurface Temp(F){!({$5Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$5Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$5Radius}*{5$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$5Resources}\n Orbital Resources: [@mRadius]\n\n

[/hide]

 

As long as I have Inspiration Pad it is a breeze(Well, actually it took me three hours to work out how to use it, then it took 10 minutes to create each of the 15 system types.

Well I knew you wouldn't agree. I know how you hate facing facts.

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So, we choose a star from that map?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I see a Vela. =b

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm confused. First two lines going down or to the side?

 

Also, some sectors are only planets or only stars...

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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No... They have a equal chance of being any number between 1-1000 Kelvin...

So there is only a 80 in 1000 chance of being 'habitable'.

 

So I wouldn't worry about finding a 'habitable' world, since they are pretty uncommon.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Ok. But what about the starless planets and planetless stars?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm confused. First two lines going down or to the side?

Across like this:

--------------------------------------

--------------------------------------

-----------------

 

Also, some sectors are only planets or only stars...

The stars that look like planets are dwarf stars.

 

Sector map:

http://users.aber.ac.uk/lug9/delta_v/sector_2.html

System map:

http://users.aber.ac.uk/lug9/delta_v/bootesb.html

Planet:

http://users.aber.ac.uk/lug9/delta_v/bootesb1.html

Well I knew you wouldn't agree. I know how you hate facing facts.

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Oh, ok.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Also, if you see any mistakes(Alpha Bootes doesn't have a link and Delta Hyperion is the wrong colour on the system map) please tell me so I can correct them.... :thumbsup:

Well I knew you wouldn't agree. I know how you hate facing facts.

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Cerus, Capella, and several others don't work. Most of the ones I clicked on I couldn't click further.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Well then, I'll reserve it for now. :D

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I haven't really been keeping track, but have you been personolising each planet O_O!? There were LOADS. :o

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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WHAT THE HELL!

 

Why in GODS NAME did it just do that?!

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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