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is dungeoneering really a difficult 99?


vox1st

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Grimy, you are forgetting how long it takes to get a team. More realistically, dunging with pros is like 60k exp/hr.

 

Losing, that's why you do bankable (fletching, crafting, etc.) skills while waiting for a team :thumbsup:

 

Proteams are slowing down. A lot of 80+ are terrible nowadays.

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Grimy, you are forgetting how long it takes to get a team. More realistically, dunging with pros is like 60k exp/hr.

 

Losing, that's why you do bankable (fletching, crafting, etc.) skills while waiting for a team :thumbsup:

 

Proteams are slowing down. A lot of 80+ are terrible nowadays.

thats why dungeoneering clans require referal nowdays even 90 + can fail alot of 100+ dungeon people dungeon for fun not to have a 30-40 min map =p

 

anyway i think with batch 2 dungeoneering clans will be more useful..

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Like others said, the most important thing is to have a good team and a keyer. I was in a 5 man team of three 137's, one 135, and me (lvl 110). The keyer was slow and the others would just bicker at each other. It was an f28 5:5 C6 Large and it took us a little bit more than 2 hours. It isn't about having a high lvl team cause that was a load of BS.

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Like others said, the most important thing is to have a good team and a keyer. I was in a 5 man team of three 137's, one 135, and me (lvl 110). The keyer was slow and the others would just bicker at each other. It was an f28 5:5 C6 Large and it took us a little bit more than 2 hours. It isn't about having a high lvl team cause that was a load of BS.

Well having maxed people helps open bonus doors.

 

But Imho

 

 

Teamwork is the most important

 

Having one person keying

and everyone gate stoning and just communicating is simple.

 

I could care less if you were 70 dg as long as you listen and keep up

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Also you forogt about c1s, which is like 15% of every full reset.

 

Also kota I find it more efficient to have multiple people keying, as long as. 1 holds all the keys or they are dropped at base. Team members should gate key doors and open them as keys are found so the leader doesn't have to waste time walking around.

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Also you forogt about c1s, which is like 15% of every full reset.

 

Also kota I find it more efficient to have multiple people keying, as long as. 1 holds all the keys or they are dropped at base. Team members should gate key doors and open them as keys are found so the leader doesn't have to waste time walking around.

keying combined with people gsing and people owning guard doors...and people doing what keyer says instead of mindlessly following..

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