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Fast, Consistent moneymakers


Mischlings

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Okay, usually I can figure things out myself, but I'm a little lost on this. I'm looking for moneymakers that are consistent, as I quite simply do not have the time or patience to sink into things like Tormented Demons or solo GWD or whatever other methods make ridiculous amounts of money. I'm trying to raise a little cash alongside flipping, dailies, herb runs, MTK, etc. for herblore and prayer. Frost dragons would be amazing for this, but since I'm about 47 dungeoneering levels short, that's just not an option. Basically, I just want something that will give me a good amount of money without huge variations in profit per hour.

 

I've heard that green dragons can make good money, though I remember someone saying 1m/hr and that just doesn't seem right. I was also thinking of melee+cannon on black dragons in Zanaris, but I'm not completely sure about that.

 

I'm open to just about any methods, as long as they don't require you to be pretty much maxed out in everything.

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No method besides frost dragons can make over 1.5m/hr consistently (well dks with fremmy boots 4 or yak, I guess, maybe graardor with yak), which explains their popularity. But if you have to:

  • Green dragons w/ cannon
  • Blue dragons, also cannon I guess
  • Grenwalls
  • Abyssing deaths at 95+ rc

And you could try cave horrors, cannoning spectres etc.

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all dragons, mostly green, blue, and kbd (hardly classes as massive money input)

its worth noteing that, in terms of money per hour

green > blue > red > black. green hides are worth less, but thats just a third of the money, its the d bones you want, and green dragons are much much faster to kill then all others. infact, the only reson not to kill green dragons is cos of the horsed of people.

 

makeing telly tabs, hey, profitable mage xp! with demon buttler you could easily get a few 100k/h with the right tab (lumbrige and home seem to be best money gain)

 

killing tzhaa, ok so not entirely consistent, but the tokkl is constant and you can buy runes/armour/gems with it (yea, i have no idea who to spell them...)

 

slayer, nuf said.

 

mineing concentrated gold.

 

killing stone monster things in bandos thrown room (its the gems)

 

duel crafting natures + fim(cant remeber which one)

 

humidify vials and/or clay. more profitable mage xp! but its less money then tally tabs (idk wbout reletive xp rates though)

 

 

ok none of them have ground brakeing money outputs, but there all consistent (besides tzhaa aand slayer, well, consistent base profit but the real money is much more random).

of thouse, i would advise green dragons, slayer, and telly tabs.

hope this helps

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green dragons are 100k an invintory and with range or str in the high 90's 8-10 inv's per hour is possible. with a bull ant 1mil+ is possible.

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DKs with a yak or frem boots 4.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

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...
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