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what to bind...


michel555555

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I've just got a hex drop after my very first soul gazer and decided to bind it. Only now i'm at an impass as to what to actually keep.

 

My current binds atm are Prime bax, Surge box and now hex hunter. I'm just wondering if zeph+ arrows that apear on the table at the start of each dungeon are any good with hex or if i'm going to have to unbind my surge for sagi arrows.

 

I don't really want to get rid of surge because it just makes warriors so much easier but if i do i could then also get a 2h instead of bax... I just need someone elses opinion.

 

Update:

 

decided to keep hex and try it out for a while and it is good. With prom arrows i can almost solo neclord by myself while rest of team unlocks last rooms. The problem is it stinks for anything not a mage so i have to keep a melee weapon bound, and its causing some problems.

 

I think i will be unbinding it and getting surge back and either getting hood or plate depending on whatever comes first.

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IMO, if you're going to range, you'd better have good arrows to do it with. Completely defeats the point of the hexhunter's damage increasing special to then use cheapo arrows with it.

 

Primal warriors aren't that bad to melee- usually if I'm in a good team I hardly have time to switch my ring and turn on autocast before everyone else has made short work of it anyway- I've been considering dumping it for laws. Meanwhile hexhunter is supposedly a big help on bosses and mages, as well as the merc room (I've never actually seen a hexhunter in action, so take that with a grain of salt).

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I've just got a hex drop after my very first soul gazer and decided to bind it. Only now i'm at an impass as to what to actually keep.

 

My current binds atm are Prime bax, Surge box and now hex hunter. I'm just wondering if zeph+ arrows that apear on the table at the start of each dungeon are any good with hex or if i'm going to have to unbind my surge for sagi arrows.

 

I don't really want to get rid of surge because it just makes warriors so much easier but if i do i could then also get a 2h instead of bax... I just need someone elses opinion.

sagittarian arrows are much better DPS than any other arrows.

I think they're about 8.5% better DPS than promethium.

about 19% better than katagon, and about 28% better than zephyrium

at 99 ranged.

 

I personally stick with arrows + hexhunter.

Remember, surgebox is more common. And you really should be in teams with players that have surge boxes.

You really don't need more than 1-2 mages to clear GDs.

Granted more surgebox owners are great for all warped bosses other than gulega, and maybe blink.

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I'd stick with the hexhunter and bind saggi arrows when you see some.

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Tbh, he'd be better off unbinding the b axe for the hood. Once he gets to 100, bind a prom b axe (or any other item he wants) then wait for the next primal one.

 

Btw, hate the OP for having a surgebox -.-

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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Surgebox is by no means rare. Think I've seen 3-4 in the past 10-15 larges I've done.

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Update:

 

decided to keep hex and try it out for a while and it is good. With prom arrows i can almost solo neclord by myself while rest of team unlocks last rooms. The problem is it stinks for anything not a mage so i have to keep a melee weapon bound, and its causing some problems.

 

I think i will be unbinding it and getting surge back and either getting hood or plate depending on whatever comes first.

michel555555.png

[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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Hexes are very rare, e.g. one per 25m dg xp is not uncommon. Better to unbind the melee weapon.

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Hexes are very rare, e.g. one per 25m dg xp is not uncommon. Better to unbind the melee weapon.

 

ya but then i'd be rather useless in a dungeon since my comp is no good for keying. If we had 2 ammo binds so i could bind combat runes as well i might, but just hex alone fails.

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Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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Hexes are very rare, e.g. one per 25m dg xp is not uncommon. Better to unbind the melee weapon.

 

ya but then i'd be rather useless in a dungeon since my comp is no good for keying. If we had 2 ammo binds so i could bind combat runes as well i might, but just hex alone fails.

Hex alone for a few million xp is not a great prospect, I admit, but even hhb + 2h would be better than hood + 2h (in my opinion) IF you are headed for 100 dg anyway.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I've done several dungeons with a ranged/mage pure at 110+ dungeoneering. He binds hexhunter bow, sag arrows, hood, and a blood necklace and then just crafts himself some combat runes and an empowered fire staff to use when he gets a moment. He's damn good and has no problem keeping up with a team doing 25 minute occult floors. Something to consider.

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Gaa i'm not sure what to do anymore :wall: Why'd i have to get such a rare drop before 100 dg.

 

I've done several dungeons with a ranged/mage pure at 110+ dungeoneering. He binds hexhunter bow, sag arrows, hood, and a blood necklace and then just crafts himself some combat runes and an empowered fire staff to use when he gets a moment. He's damn good and has no problem keeping up with a team doing 25 minute occult floors. Something to consider.

 

was he only attacking mages? or helping out with everything els before he got runes. Because i know most teams would probably just kick you outright if your pure range or mage.

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[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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He helped with everything else before getting runes, but it usually doesn't take long to grab a pile of cash and get enough casts to start taking out warriors.

 

Another part of his advantage is having a ~90 combat makes the average GD much easier (because the dungeon scales to the average combat level), and since he was so low and still ripping through mages and warriors just as well as the rest of the team, his net effect was positive. Obviously if you're not low level like he is you won't be quite as well off, but my point is that it's possible to get through without a melee weapon.

 

Also, if you're not with some snotty 100+ clan (which I assume you aren't or we wouldn't be having this discussion), your chances of getting kicked for stuff like that is lower. As long as you keep up they probably won't do more than heckle you.

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