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Chaotic staff vs SOL


MotherBrainII

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I know I'm making two topics in very quick succession, but the questions are entirely unrelated. If this is a problem, feel free to join them.

 

My current (partly hypothetical) setup for safe PVP (dueling, clan wars, Castle Wars, etc) is as follows:

 

Full slayer helm

Ahrim's top and bottom

Arcane stream necklace

Staff of light

Arcane spirit shield

Guthix cape

Barrows Gloves

Infinity boots

Seers ring

 

I use magic exclusively. My question is this: what would be more effective combat wise with this setup of a chaotic staff and a staff of light? I'm not concerned about cost of recharge or extra rune cost, so the tradeoff is purely between the stat boosts of the chaotic staff against the SOL's special attack, considering that I'm not using the special bar for anything else.

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Chaotic staff. Use EEE for specs if you need to.

 

I don't have access to the EEE, nor am I likely to for a very long time.

 

In that case, should I get the chaotic staff and not bother with the special bar at all?

 

I'm surprised by how few people consider melee damage having for one minute to be useful. Is there a reason for this?

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Chaotic staff. Use EEE for specs if you need to.

 

I don't have access to the EEE, nor am I likely to for a very long time.

 

In that case, should I get the chaotic staff and not bother with the special bar at all?

 

I'm surprised by how few people consider melee damage having for one minute to be useful. Is there a reason for this?

Yes, because Claws or EE/EEE are far better alternatives. You should have one of those three, or even a dds and it'd be superior to the SoL.

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Range is generally your largest enemy. I'd consider replacing fsh with guthan's helm or some other tank piece. Also you can bring Zuriel's staff for some real maging, although it costs tons.

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So is the argument against the SOL special basically that other specs exist that are more useful, not that the special itself carries less value than the 5% damage boost and slight magic attack/overall defence boosts granted by the chaotic staff?

 

I don't think I have the melee stats to pull off use of a DDS efficiently.

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So is the argument against the SOL special basically that other specs exist that are more useful, not that the special itself carries less value than the 5% damage boost and slight magic attack/overall defence boosts granted by the chaotic staff?

 

I don't think I have the melee stats to pull off use of a DDS efficiently.

The argument is that you shouldn't be meleed much with ice barrage ;-).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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So is the argument against the SOL special basically that other specs exist that are more useful, not that the special itself carries less value than the 5% damage boost and slight magic attack/overall defence boosts granted by the chaotic staff?

 

I don't think I have the melee stats to pull off use of a DDS efficiently.

The argument is that you shouldn't be meleed much with ice barrage ;-).

 

That's true. :P

 

I have in the past found the SOL special useful in the event that I'm facing multiple people that can't all be barraged at once, or where my freezes happen to miss.

 

There is the point that range is a bigger threat anyway, although a surprising number of people in minigames and the duel arena "stupid-melee".

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Chaotic staff is better. The SOL special is pretty useless when you consider the condition you'll use it in, you will just get piled by a bunch of people and die anyways. The spec bar has much better uses than the SOL.

Staurolite.png

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i would say chaotic. sol's spec is nice but as people as putting there are much better things to spec with

you could bring a healing familier

 

for the spec just bring a melee spec wep and use it on d hide and robes if you feel like you lack the levels to hit melee armor well

your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos

he mad?
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How about runes save ability - chaotic staff have it ? Even if its 1/8, stacking with battle robes to 1/2 its always something worth to take into calculation.

He said that he doesn't care about cost, so that ability is useless; it's basically down to is 5% more mage damage worth giving up the SoL spec.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

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Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

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Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
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How about runes save ability - chaotic staff have it ? Even if its 1/8, stacking with battle robes to 1/2 its always something worth to take into calculation.

He said that he doesn't care about cost, so that ability is useless; it's basically down to is 5% more mage damage worth giving up the SoL spec.

 

And, if you really want to be pedantic, +1 magic attack and defense and around +4 in each melee defense stat. :P

 

Zuriel's staff isn't really an option since there's no real way to keep it other than constantly replacing it. I don't mind paying for recharge costs, but actually getting the staff from the GE is a pain in the butt and there's no way to check how close the staff is to degrading (i.e. it disappearing in the middle of a fight could be a problem).

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Zuriel's is only equipped for one cast at the time, I think. It's mainly for taking out very high levels bashing your avatar/flag carrier.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Zuriel's is only equipped for one cast at the time, I think. It's mainly for taking out very high levels bashing your avatar/flag carrier.

 

Makes sense. Of course, this still leaves me with the conundrum of choosing a main weapon.

 

At the moment I'm leaning towards the chaotic staff.

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I know I'm making two topics in very quick succession, but the questions are entirely unrelated. If this is a problem, feel free to join them.

 

My current (partly hypothetical) setup for safe PVP (dueling, clan wars, Castle Wars, etc) is as follows:

 

Full slayer helm

Ahrim's top and bottom

Arcane stream necklace

Staff of light

Arcane spirit shield

Guthix cape

Barrows Gloves

Infinity boots

Seers ring

 

I use magic exclusively. My question is this: what would be more effective combat wise with this setup of a chaotic staff and a staff of light? I'm not concerned about cost of recharge or extra rune cost, so the tradeoff is purely between the stat boosts of the chaotic staff against the SOL's special attack, considering that I'm not using the special bar for anything else.

Consider this beforehand buying chaotic staff (if you don't have it already):

*It requires charges

*Its alchemy value is extremely low

*It doesn't save runes

*It only adds 5% damage (comparing it to the SoL)

*It requires 200K tokens

You sure?

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Statwise, the choice is obvious if you're unconcerned with rune costs/recharge. The special on the staff of light wouldn't really see much use unless you're like me and occasionally like to camp the enemy's spawn in castlewars purely for the giggles of destroying dozens of people repeatedly with ice + blood barrage.

 

I don't see why you can't just carry both tbh. If you're not using another spec weapon and you need the damage reduction, switch to SoL and use it as needed. Though it will obviously be pointless if you're using another spec weapon.

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