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Herblore


AnneFrank

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Super attack or defence till 82 (or just stew and get on with step 2).

Special recover to 83.

Super antifire until 84, if you hate getting feathers, make ~300 of them and do the rest spec recovers.

Extreme attack, defence and strength with stew (+4 and +5) - 1500 of each. You should be at 87 herblore now, being able to stew (+5) to extreme ranged. Make 1500 of those and of extreme magic, then do another 1.5-2k extreme attack/str/ranged (for when you don't use overload) and make the 1500 sets into overloads.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Super attack or defence till 82 (or just stew and get on with step 2).

Special recover to 83.

Super antifire until 84, if you hate getting feathers, make ~300 of them and do the rest spec recovers.

Extreme attack, defence and strength with stew (+4 and +5) - 1500 of each. You should be at 87 herblore now, being able to stew (+5) to extreme ranged. Make 1500 of those and of extreme magic, then do another 1.5-2k extreme attack/str/ranged (for when you don't use overload) and make the 1500 sets into overloads.

how much would that cost aprx =%

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Just a note on gathering feathers: use a spirit larupia to teleport to the jungle, run a little west and take the eagle cave to the hub then out to the phoenix. Combine this with duelling rings and you can get almost 800 an hour.

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Thanks to Uno for the awsome sig <3

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potprice.png

 

~2k spec recovers, ~500 superantis, ~2.5k each of extreme ranged, attack and strength, ~1.5k each of extreme magic, extreme defence and overload.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Or you could ignore the advice above and simply make the lowest gp/xp potion to 91, probably super attack or super strength, and make extremes/overloads as you need them instead of trying to make a lifetime supply in advance. Making money after you get extreme/ovls is easier than making money before you get them. You want to get them ASAP, not waste time making money for a lifetime supply.

 

The argument that extremes are cheap xp is flawed as they are either very time consuming (phoenix feathers for a 15gp/xp potion) or very expensive (~30gp/xp for the others, that's twice the price of super attack or super strength) cannot be sold. You can only get money back on your investment if you use them, which happens over time. There is no reason to make a lifetime supply right away when you can make money-making easier after you get them.

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Or you could ignore the advice above and simply make the lowest gp/xp potion to 91, probably super attack or super strength, and make extremes/overloads as you need them instead of trying to make a lifetime supply in advance. Making money after you get extreme/ovls is easier than making money before you get them. You want to get them ASAP, not waste time making money for a lifetime supply.

 

The argument that extremes are cheap xp is flawed as they are either very time consuming (phoenix feathers for a 15gp/xp potion) or very expensive (~30gp/xp for the others, that's twice the price of super attack or super strength) cannot be sold. You can only get money back on your investment if you use them, which happens over time. There is no reason to make a lifetime supply right away when you can make money-making easier after you get them.

Actually, there is. When you get 99, all extremes, and especially overloads, become insanely expensive to make since you're effectively wasting the exp. you would otherwise be paying for. The plan in the first reply is usually recommended to make sure you don't lose extreme amounts of money on making overloads 'when you need them'.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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Or you could ignore the advice above and simply make the lowest gp/xp potion to 91, probably super attack or super strength, and make extremes/overloads as you need them instead of trying to make a lifetime supply in advance. Making money after you get extreme/ovls is easier than making money before you get them. You want to get them ASAP, not waste time making money for a lifetime supply.

 

The argument that extremes are cheap xp is flawed as they are either very time consuming (phoenix feathers for a 15gp/xp potion) or very expensive (~30gp/xp for the others, that's twice the price of super attack or super strength) cannot be sold. You can only get money back on your investment if you use them, which happens over time. There is no reason to make a lifetime supply right away when you can make money-making easier after you get them.

Actually, there is. When you get 99, all extremes, and especially overloads, become insanely expensive to make since you're effectively wasting the exp. you would otherwise be paying for. The plan in the first reply is usually recommended to make sure you don't lose extreme amounts of money on making overloads 'when you need them'.

The TS has 26M. Why are you proposing a levelling method that is twice as expensive? On the pretence that "exp beyond 91 is useless" which by the way is not true as 99 herblore is a great skillcape to own.

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Or you could ignore the advice above and simply make the lowest gp/xp potion to 91, probably super attack or super strength, and make extremes/overloads as you need them instead of trying to make a lifetime supply in advance. Making money after you get extreme/ovls is easier than making money before you get them. You want to get them ASAP, not waste time making money for a lifetime supply.

 

The argument that extremes are cheap xp is flawed as they are either very time consuming (phoenix feathers for a 15gp/xp potion) or very expensive (~30gp/xp for the others, that's twice the price of super attack or super strength) cannot be sold. You can only get money back on your investment if you use them, which happens over time. There is no reason to make a lifetime supply right away when you can make money-making easier after you get them.

Actually, there is. When you get 99, all extremes, and especially overloads, become insanely expensive to make since you're effectively wasting the exp. you would otherwise be paying for. The plan in the first reply is usually recommended to make sure you don't lose extreme amounts of money on making overloads 'when you need them'.

The TS has 26M. Why are you proposing a levelling method that is twice as expensive? On the pretence that "exp beyond 91 is useless" which by the way is not true as 99 herblore is a great skillcape to own.

 

Actually the quote says nothing about exp beyond 91 being useless, it says exp beyond 99 is useless, which is true and is what the suggested path Q suggested is trying to avoid.

 

On topic if you have a scroll of cleansing you can make good profit by making snapdragon unf pots, buy the grimy snaps and make them into unf pots, use the profit to take the path Q suggested.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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Actually the quote says nothing about exp beyond 91 being useless, it says exp beyond 99 is useless, which is true and is what the suggested path Q suggested is trying to avoid.

 

On topic if you have a scroll of cleansing you can make good profit by making snapdragon unf pots, buy the grimy snaps and make them into unf pots, use the profit to take the path Q suggested.

 

I love how you two idiots try to make it sound like the TS will "accidentally" get 99 herblore and start "losing money". 99 herb is something that you get on purpose, it doesn't just "happen" by making pots for daily use. 91-99 is SEVERAL lifetime supplies, he would never get to 99 unless he TRIES to. Your idiocy is astounding.

 

EDIT: Oh and BTW

 

herbloremastercape.jpg

 

I would love to see your pathetic face if they are released. 104M herb exp > you

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Actually the quote says nothing about exp beyond 91 being useless, it says exp beyond 99 is useless, which is true and is what the suggested path Q suggested is trying to avoid.

 

On topic if you have a scroll of cleansing you can make good profit by making snapdragon unf pots, buy the grimy snaps and make them into unf pots, use the profit to take the path Q suggested.

 

I love how you two idiots try to make it sound like the TS will "accidentally" get 99 herblore and start "losing money". 99 herb is something that you get on purpose, it doesn't just "happen" by making pots for daily use. 91-99 is SEVERAL lifetime supplies, he would never get to 99 unless he TRIES to. Your idiocy is astounding.

 

EDIT: Oh and BTW

 

herbloremastercape.jpg

 

I would love to see your pathetic face if they are released. 104M herb exp > you

 

actually, making 1k overloads from extremes is 2.2mil xp, and Q was suggesting making aorund 2k ovl + 1.5k of each extreme, which is nearly 6mil xp

SacredFlam3s.png

 

DK's Drops: 7 Berserker Rings, 2 Warrior Ring, 1 Archers Ring, 7 Dragon Hatchet, 1 Seercull, 3 Elite Clue - All Solo

GWD Drops (CS): 1 Bandos Chestplate, 2 Armadyl Hilt, 1 Armadyl Chestplate

Slayer:1 D skirt, 2 Whip, 12 G Mauls, 2 Dragon Boots

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/sigh

 

Ad hominim arguments ftw.

 

Despite the slanderous words being thrown around here follow the plan Q laid out. 104 mil herblore exp doesn't make anyone an expert on the smartest way to level, it just means someone has the time and money to get 104 mil exp.


witchynosaur.png

Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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I love how you two idiots try to make it sound like the TS will "accidentally" get 99 herblore and start "losing money". 99 herb is something that you get on purpose, it doesn't just "happen" by making pots for daily use. 91-99 is SEVERAL lifetime supplies, he would never get to 99 unless he TRIES to. Your idiocy is astounding.

 

EDIT: Oh and BTW

 

http://img801.imageshack.us/img801/1449/herbloremastercape.jpg

 

I would love to see your pathetic face if they are released. 104M herb exp > you

Why so mad that your advice is crap? OP doesn't have enough to get 104M herb exp and the advice that was given is the best. If the OP only has 26m to spend what makes you think he wants to spend more to train your more expensive way?

 

And yes, IF they are released. derp. IF Jagex makes a monster give you 100 herb exp every kill everybody just wasted a bunch of money, so maybe we should just wait for that to happen.

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Help drive change Canada

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Ichimaru....the idea behind Quyneax's advice is that once you hit 99 herblore...you'll never have to make any extreme potions again...ever...unless you're 24/7 camping Corp and Nex for 2 years...

It is much more efficient to do it that way, because spending money to get the level...and THEN making the extremes will ultimately cost more money.

 

If I used the cheapest method to get to 91 herblore that costed around...40m (I have no idea...just a random number)...ok, so I got the level to make extremes at a cheaper price...except now I have no extremes to show for it, unless I start making them now...when I don't need the xp to make extremes...I should be making overloads by now...But I can't, because I need to make extremes to do that now. So now not only did I spend the 40m to get 91 herblore, I'm now going to spend even more money just to make the extreme potions...that I should have already made....

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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